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vulkan
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2d3fe57d5a
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93
assets/shaders/color3d.glsl
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93
assets/shaders/color3d.glsl
Normal file
@@ -0,0 +1,93 @@
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#type vertex
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#version 450 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 2) in vec3 a_Normal;
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layout(location = 3) in vec2 a_TexCoord;
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layout(location = 4) in int a_EntityID;
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layout(std140, binding = 0) uniform Camera
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{
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mat4 u_ViewProjection;
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vec3 u_ViewPosition;
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};
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layout(std140, binding = 1) uniform Transform
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{
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mat4 u_Transform;
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};
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struct VertexOutput
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{
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vec4 Color;
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vec2 TexCoord;
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vec3 Normal;
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vec3 ViewPos;
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};
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layout (location = 0) out VertexOutput Output;
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layout (location = 4) out flat int v_EntityID;
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layout (location = 5) out vec4 v_Pos;
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void main()
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{
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Output.Color = a_Color;
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Output.TexCoord = a_TexCoord;
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Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
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Output.ViewPos = u_ViewPosition;
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v_EntityID = a_EntityID;
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v_Pos = u_Transform * vec4(a_Position, 1.0);
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gl_Position = u_ViewProjection * v_Pos;
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}
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#type fragment
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#version 450 core
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layout (location = 0) out vec4 color;
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layout (location = 1) out int color2;
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struct VertexOutput
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{
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vec4 Color;
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vec2 TexCoord;
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vec3 Normal;
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vec3 ViewPos;
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};
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layout (location = 0) in VertexOutput Input;
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layout (location = 4) in flat int v_EntityID;
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layout (location = 5) in vec4 v_Pos;
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void main()
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{
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vec3 lightPos = vec3(0.0f, 1.0f, 0.0f);
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vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
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// Ambiant lighting
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float ambientStrength = 0.8;
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vec3 ambient = ambientStrength * lightColor;
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// Diffuse lighting
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vec3 norm = normalize(Input.Normal);
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vec3 lightDir = normalize(lightPos - v_Pos.xyz);
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float diff = max(dot(norm, lightDir), 0.0);
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vec3 diffuse = diff * lightColor;
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// Specular highlight
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float specularStrength = 0.5;
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vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
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vec3 reflectDir = reflect(-lightDir, norm);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
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vec3 specular = specularStrength * spec * lightColor;
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vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
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// Output
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color = vec4(result, 1.0); // vec3 → vec4
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color2 = v_EntityID;
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}
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@@ -3,6 +3,7 @@ imgui/1.92.5-docking
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spdlog/1.16.0
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entt/3.16.0
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yaml-cpp/0.8.0
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joltphysics/5.2.0
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[generators]
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CMakeDeps
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@@ -1,17 +1,17 @@
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#ifndef EDITOR_HPP
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#define EDITOR_HPP
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#include <filesystem>
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#include <open_engine.hpp>
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#include "open_engine/application.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/scene/entity.hpp"
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#include "open_engine/scene/scene_serializer.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include "panels/content_browser.hpp"
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#include "panels/scene_hierarchy.hpp"
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#include <Jolt/Physics/Collision/Shape/Shape.h>
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#include <Jolt/Math/Real.h>
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#include <Jolt/Math/Vec3.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/matrix.hpp>
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@@ -19,6 +19,7 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <ImGuizmo.h>
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#include <filesystem>
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#include <cstdint>
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#include <imgui.h>
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#include <vector>
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@@ -93,9 +94,49 @@ namespace OpenEngine {
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editor_camera = EditorCamera(30.0f, 1920.0f/1080.0f, 0.1f, 1000.0f);
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// TODO: Add license
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icons["play"] = Texture2D::Create("resources/textures/icons/play.png");
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icons["stop"] = Texture2D::Create("resources/textures/icons/stop.png");
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// TODO: Add file texture. Get free icons and add license
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// =============================================
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Entity cube = scene->CreateEntity("cube");
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auto& tc = cube.AddComponent<TransformComponent>();
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Ref<Mesh> mesh = CreateCube(cube);
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auto& mc = cube.AddComponent<MeshComponent>(mesh);
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mc.primitive_type = PrimitiveType::Cube;
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// =============================================
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Entity quad = scene->CreateEntity("quad");
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quad.AddComponent<TransformComponent>();
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quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
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Ref<Mesh> quad_mesh = CreateQuad(quad, true);
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auto& mc3 = quad.AddComponent<MeshComponent>(quad_mesh);
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mc3.primitive_type = PrimitiveType::Quad;
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// =============================================
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Entity cube2 = scene->CreateEntity("cube2");
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cube2.AddComponent<TransformComponent>();
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cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
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Ref<Mesh> mesh2 = CreateCube(cube2);
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auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
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mc2.primitive_type = PrimitiveType::Cube;
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/*
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auto view = scene->GetRegistry().view<TagComponent>();
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for (auto& entity : view) {
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auto tag = view->get(entity);
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OE_DEBUG("entity: {}, tag: {}", (uint32_t)entity, tag.tag);
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}
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*/
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//icons["folder"] = Texture2D::Create("resources/textures/icons/folder.png");
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/*
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for (float i = 0; i < 200; i++) {
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@@ -140,12 +181,11 @@ namespace OpenEngine {
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}
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framebuffer->Bind();
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Renderer2D::ResetStats();
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//Renderer2D::ResetStats();
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RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
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RenderCommand::Clear();
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framebuffer->ClearBufferI(1, -1);
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switch (state) {
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case PlayState::Play: {
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scene->OnUpdateRuntime();
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@@ -172,6 +212,7 @@ namespace OpenEngine {
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static bool clicked = false;
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// Mouse Picking
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if (Input::IsMouseButtonPressed(MouseCode::ButtonLeft)
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&& !Application::Get().GetImGuiLayer()->GetBlockEvents()
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&& mouse_x >= 0 && mouse_y >= 0
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&& mouse_x < (int)viewport_size.x
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&& mouse_y < (int)viewport_size.y
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@@ -193,6 +234,8 @@ namespace OpenEngine {
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}
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framebuffer->Unbind();
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scene->UpdateEntities();
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}
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bool EditorKeyBinds(KeyPressedEvent& event)
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@@ -203,6 +246,29 @@ namespace OpenEngine {
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bool shift = Input::IsKeyPressed(Key::LeftShift) || Input::IsKeyPressed(Key::RightShift);
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switch(event.GetKeyCode()) {
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case KeyCode::S: {
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if (control) {
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std::string file = FileDialogs::SaveFile("useless");
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OE_TRACE("saving to filename: {}", file);
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SaveScene(file);
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}
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break;
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}
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case KeyCode::N: {
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if (control) {
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scene = CreateRef<Scene>();
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scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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scene_hierarchy.Init(scene);
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}
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break;
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}
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case KeyCode::O: {
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if (control) {
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std::string file = FileDialogs::OpenFile("useless");
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OE_DEBUG("loading scene: {}", file);
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OpenScene(file);}
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break;
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}
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case KeyCode::Q: {
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guizmo_operation = -1;
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break;
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@@ -219,6 +285,12 @@ namespace OpenEngine {
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guizmo_operation = ImGuizmo::OPERATION::SCALE;
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break;
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}
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case KeyCode::Delete: {
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scene->MarkEntityForDeletion(selected_entity);
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scene_hierarchy.ClearSelection();
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selected_entity = {};
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break;
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}
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default:
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break;
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}
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@@ -282,11 +354,15 @@ namespace OpenEngine {
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void DrawViewport()
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{
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 0, 0 });
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ImGui::Begin("Viewport");
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bool was_focused = viewport_focused;
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viewport_focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow);
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viewport_hovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow);
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Application::Get().GetImGuiLayer()->SetBlockEvents((!viewport_focused && !viewport_hovered) || ImGui::IsAnyItemActive());
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Application::Get().GetImGuiLayer()->SetBlockEvents(ImGui::IsAnyItemActive());
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if (viewport_focused && !was_focused)
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editor_camera.ResetMousePosition();
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ImVec2 viewport_panel_size = ImGui::GetContentRegionAvail();
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@@ -318,7 +394,7 @@ namespace OpenEngine {
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void DrawStats()
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{
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auto stats = Renderer2D::GetStats();
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//auto stats = Renderer2D::GetStats();
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static float time = 0;
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time += Time::DeltaTime();
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@@ -330,17 +406,17 @@ namespace OpenEngine {
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ImGui::Begin("Statistics");
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ImGui::SeparatorText("Performance");
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ImGui::Text("FPS: %0.0f", 1 / Time::DeltaTime());
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ImGui::Text("Renderer2D:");
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ImGui::Text("\t\tDraw calls: %d", stats.draw_calls);
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ImGui::Text("\t\tQuad count: %d", stats.quad_count);
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ImGui::Text("\t\tVertices count: %d", stats.GetTotalVertexCount());
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ImGui::Text("\t\tIndices count: %d", stats.GetTotalIndexCount());
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if (selected_entity) {
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ImGui::SeparatorText("Entities");
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ImGui::Text("Selected entity:");
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ImGui::Text("\t\tname: %s", selected_entity.GetComponents<TagComponent>().tag.c_str());
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ImGui::Text("\t\tid: %d", (uint32_t)selected_entity);
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}
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//ImGui::Text("Renderer2D:");
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//ImGui::Text("\t\tDraw calls: %d", stats.draw_calls);
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//ImGui::Text("\t\tQuad count: %d", stats.quad_count);
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//ImGui::Text("\t\tVertices count: %d", stats.GetTotalVertexCount());
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//ImGui::Text("\t\tIndices count: %d", stats.GetTotalIndexCount());
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//if (selected_entity) {
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// ImGui::SeparatorText("Entities");
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// ImGui::Text("Selected entity:");
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// ImGui::Text("\t\tname: %s", selected_entity.GetComponents<TagComponent>().tag.c_str());
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// ImGui::Text("\t\tid: %d", (uint32_t)selected_entity);
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//}
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ImGui::End();
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};
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@@ -400,6 +476,14 @@ namespace OpenEngine {
|
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}
|
||||
}
|
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|
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void SaveScene(const std::string& file)
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{
|
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if (!file.empty()) {
|
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SceneSerializer serializer(scene);
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serializer.Serialize(file);
|
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}
|
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}
|
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|
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void DrawPlayBar()
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{
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 2 });
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@@ -450,10 +534,7 @@ namespace OpenEngine {
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if (ImGui::MenuItem("Save Scene As", "Ctrl+S")) {
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std::string file = FileDialogs::SaveFile("useless");
|
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OE_TRACE("saving to filename: {}", file);
|
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if (!file.empty()) {
|
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SceneSerializer serializer(scene);
|
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serializer.Serialize(file);
|
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}
|
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SaveScene(file);
|
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}
|
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if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {
|
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std::string file = FileDialogs::OpenFile("useless");
|
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@@ -489,10 +570,12 @@ namespace OpenEngine {
|
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void OnScenePlay()
|
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{
|
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state = PlayState::Play;
|
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scene->OnRuntimeStart();
|
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}
|
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void OnSceneStop()
|
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{
|
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state = PlayState::Edit;
|
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scene->OnRuntimeStop();
|
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}
|
||||
|
||||
private:
|
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@@ -532,24 +615,3 @@ class EditorApp : public OpenEngine::Application
|
||||
};
|
||||
|
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#endif // EDITOR_HPP
|
||||
|
||||
/*
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
std::string OpenFile() {
|
||||
char buffer[1024];
|
||||
// This command opens a native GTK file picker and returns the path
|
||||
FILE* pipe = popen("zenity --file-selection", "r");
|
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if (!pipe) return "";
|
||||
|
||||
if (fgets(buffer, sizeof(buffer), pipe) != NULL) {
|
||||
std::string path = buffer;
|
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path.erase(path.find_last_not_of("\n") + 1); // Clean newline
|
||||
pclose(pipe);
|
||||
return path;
|
||||
}
|
||||
pclose(pipe);
|
||||
return "";
|
||||
}
|
||||
*/
|
||||
|
||||
@@ -13,12 +13,14 @@ namespace OpenEngine {
|
||||
const std::array<const char*, 3> labels = {"x", "y", "z"});
|
||||
|
||||
void TagOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
|
||||
void TransformOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
|
||||
void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
|
||||
void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
|
||||
void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
}
|
||||
|
||||
#endif // EDITOR_COMPONENT_HPP
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
class EditorLayer;
|
||||
|
||||
class ContentBrowserPanel
|
||||
{
|
||||
public:
|
||||
@@ -16,6 +18,7 @@ namespace OpenEngine {
|
||||
private:
|
||||
std::filesystem::path current_directory;
|
||||
Ref<Texture2D> folder_icon;
|
||||
Ref<Texture2D> file_icon;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace OpenEngine {
|
||||
|
||||
Entity GetSelectedEntity() const { return selected_context; };
|
||||
void SetSelectedEntity(Entity entity) { selected_context = entity; };
|
||||
void ClearSelection() { selected_context = {}; };
|
||||
|
||||
private:
|
||||
void DrawEntityNode(Entity& entity);
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#include "imgui.h"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <editor_component.hpp>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <open_engine.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
@@ -91,6 +96,7 @@ namespace OpenEngine {
|
||||
if (ImGui::InputText("##tagEditor", buffer, sizeof(buffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)
|
||||
|| (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)))
|
||||
tag = buffer;
|
||||
ImGui::Spacing();
|
||||
};
|
||||
|
||||
void TransformOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||
@@ -101,6 +107,7 @@ namespace OpenEngine {
|
||||
DrawVec3Control("Rotation", rotation_comp);
|
||||
transform.rotation = glm::radians(rotation_comp);
|
||||
DrawVec3Control("Scale", transform.scale);
|
||||
ImGui::Spacing();
|
||||
};
|
||||
|
||||
void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||
@@ -170,4 +177,110 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void MeshOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||
{
|
||||
auto& mesh_component = registry.get<MeshComponent>(entity);
|
||||
|
||||
const char* items[] = { "None", "Quad", "Cube" };
|
||||
|
||||
int item_selected_idx = (int)mesh_component.primitive_type;
|
||||
if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
|
||||
for (int n = 0; n < 3; n++) {
|
||||
const bool is_selected = (item_selected_idx == n);
|
||||
if (ImGui::Selectable(items[n], is_selected))
|
||||
item_selected_idx = n;
|
||||
|
||||
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
|
||||
if (is_selected)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if ((int)mesh_component.primitive_type == (item_selected_idx))
|
||||
return;
|
||||
|
||||
mesh_component.primitive_type = (PrimitiveType)(item_selected_idx);
|
||||
switch (mesh_component.primitive_type) {
|
||||
case OpenEngine::PrimitiveType::Quad:
|
||||
{
|
||||
mesh_component.mesh = CreateQuad((uint32_t)entity);
|
||||
break;
|
||||
}
|
||||
case OpenEngine::PrimitiveType::Cube:
|
||||
{
|
||||
mesh_component.mesh = CreateCube((uint32_t)entity);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
mesh_component.mesh = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||
{
|
||||
auto& material = registry.get<MaterialComponent>(entity).material;
|
||||
|
||||
ImGui::SliderFloat4("Albedo", glm::value_ptr(material.albedo), 0, 1);
|
||||
ImGui::SliderFloat("Roughness", &material.roughness, 0, 1);
|
||||
ImGui::SliderFloat("Metallic", &material.metallic, 0, 1);
|
||||
ImGui::SliderFloat("Ambient strength", &material.ambient_strength, 0, 1);
|
||||
ImGui::SliderFloat("Specular strength", &material.specular_strength, 0, 10);
|
||||
}
|
||||
|
||||
void BodyOnImGuiRender(entt::registry ®istry, entt::entity entity)
|
||||
{
|
||||
auto& body_comp = registry.get<PhysicsBodyComponent>(entity);
|
||||
|
||||
const char* items[] = { "Static", "Kinematic", "Dynamic" };
|
||||
int item_selected_idx = body_comp.type;
|
||||
|
||||
if (ImGui::BeginCombo("Body type", items[item_selected_idx])) {
|
||||
for (int n = 0; n < 3; n++)
|
||||
{
|
||||
const bool is_selected = (item_selected_idx == n);
|
||||
if (ImGui::Selectable(items[n], is_selected))
|
||||
item_selected_idx = n;
|
||||
|
||||
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
|
||||
if (is_selected)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
body_comp.type = item_selected_idx;
|
||||
|
||||
ImGui::SliderFloat("Linear damping", &body_comp.linear_damping, 0, 1);
|
||||
ImGui::SliderFloat("Angular damping", &body_comp.angular_damping, 0, 1);
|
||||
ImGui::SliderFloat("Gravity factor", &body_comp.gravity_factor, 0, 1);
|
||||
ImGui::SliderFloat("Bounciness", &body_comp.restitution, 0, 1);
|
||||
ImGui::SliderFloat("Friction", &body_comp.friction, 0, 1);
|
||||
}
|
||||
|
||||
void SphereShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
|
||||
{
|
||||
auto& sphere_comp = registry.get<SphereShapeComponent>(entity);
|
||||
|
||||
ImGui::DragFloat("Radius",
|
||||
&sphere_comp.radius,
|
||||
0.1f,
|
||||
0.11f, FLT_MAX,
|
||||
"%.2f",
|
||||
ImGuiSliderFlags_AlwaysClamp);
|
||||
}
|
||||
|
||||
void BoxShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
|
||||
{
|
||||
auto& box_comp = registry.get<BoxShapeComponent>(entity);
|
||||
|
||||
ImGui::DragFloat3("Size",
|
||||
glm::value_ptr(box_comp.size),
|
||||
0.1f,
|
||||
0.11f, FLT_MAX,
|
||||
"%.2f",
|
||||
ImGuiSliderFlags_AlwaysClamp);
|
||||
}
|
||||
}
|
||||
|
||||
28
editor/src/panels/content_browser.cpp
Normal file → Executable file
28
editor/src/panels/content_browser.cpp
Normal file → Executable file
@@ -15,8 +15,9 @@ namespace OpenEngine {
|
||||
ContentBrowserPanel::ContentBrowserPanel()
|
||||
: current_directory(assets_directory)
|
||||
{
|
||||
// TODO: Add file texture. Get free icons and add license
|
||||
folder_icon = Texture2D::Create("resources/textures/icons/folder.png");
|
||||
// TODO: Add license
|
||||
folder_icon = Texture2D::Create("resources/textures/icons/folder2.png");
|
||||
file_icon = Texture2D::Create("resources/textures/icons/file.png");
|
||||
}
|
||||
|
||||
void ContentBrowserPanel::OnImGuiRender()
|
||||
@@ -30,6 +31,16 @@ namespace OpenEngine {
|
||||
current_directory = current_directory.parent_path();
|
||||
|
||||
auto directory_it = std::filesystem::directory_iterator(current_directory);
|
||||
std::vector<std::filesystem::directory_entry> entries;
|
||||
|
||||
for (auto entry : directory_it)
|
||||
entries.emplace_back(entry);
|
||||
|
||||
std::sort(entries.begin(), entries.end(),
|
||||
[](const std::filesystem::directory_entry& a,
|
||||
const std::filesystem::directory_entry& b) {
|
||||
return (a.is_directory() && !b.is_directory());
|
||||
});
|
||||
|
||||
ImVec2 button_size = { 100, 100 };
|
||||
auto panel_width = ImGui::GetContentRegionAvail().x;
|
||||
@@ -42,9 +53,12 @@ namespace OpenEngine {
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, padding);
|
||||
|
||||
float margin = 20.0f;
|
||||
ImGui::Indent(margin);
|
||||
|
||||
if (ImGui::BeginTable("table1", table_columns, ImGuiTableFlags_SizingFixedSame))
|
||||
{
|
||||
for (auto& entry : directory_it) {
|
||||
for (auto& entry : entries) {
|
||||
auto file_name = entry.path().filename().string();
|
||||
|
||||
ImGui::PushID(file_name.c_str());
|
||||
@@ -56,17 +70,14 @@ namespace OpenEngine {
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.270f, 0.278f, 0.352f, 1.0f });
|
||||
|
||||
ImGui::BeginGroup();
|
||||
ImGui::ImageButton("##X", (ImTextureID)folder_icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
|
||||
Ref<Texture2D> icon = entry.is_directory() ? folder_icon : file_icon;
|
||||
ImGui::ImageButton("##X", (ImTextureID)icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
|
||||
if (entry.is_regular_file() && ImGui::BeginDragDropSource()) {
|
||||
const char* source = entry.path().c_str();
|
||||
ImGui::SetDragDropPayload("CONTENT_BROWSER_PAYLOAD", source, (strlen(source) + 1) * sizeof(char), ImGuiCond_Once);
|
||||
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
float columnWidth = ImGui::GetColumnWidth();
|
||||
float textWidth = ImGui::CalcTextSize(file_name.c_str()).x;
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (columnWidth - textWidth) * 0.5f);
|
||||
ImGui::TextWrapped("%s", file_name.c_str());
|
||||
|
||||
ImGui::EndGroup();
|
||||
@@ -81,6 +92,7 @@ namespace OpenEngine {
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::Unindent();
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::End();
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "open_engine/scene/entity.hpp"
|
||||
#include "editor_component.hpp"
|
||||
|
||||
@@ -22,6 +21,11 @@ namespace OpenEngine {
|
||||
RegisterDrawer<TransformComponent>("Transform", &TransformOnImGuiRender);
|
||||
RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender);
|
||||
RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender);
|
||||
RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
|
||||
RegisterDrawer<MaterialComponent>("Material", &MaterialOnImGuiRender);
|
||||
RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
|
||||
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
|
||||
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
|
||||
|
||||
scene = context;
|
||||
selected_context = {};
|
||||
@@ -32,17 +36,42 @@ namespace OpenEngine {
|
||||
ImGui::SeparatorText("Add");
|
||||
if (!selected_context.HasComponent<TransformComponent>())
|
||||
if (ImGui::MenuItem("Transform")) {
|
||||
selected_context.AddComponents<TransformComponent>();
|
||||
selected_context.AddComponent<TransformComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<SpriteRendererComponent>())
|
||||
if (ImGui::MenuItem("Sprite")) {
|
||||
selected_context.AddComponents<SpriteRendererComponent>();
|
||||
selected_context.AddComponent<SpriteRendererComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<CameraComponent>())
|
||||
if (ImGui::MenuItem("Camera")) {
|
||||
selected_context.AddComponents<CameraComponent>();
|
||||
selected_context.AddComponent<CameraComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<MeshComponent>())
|
||||
if (ImGui::MenuItem("Mesh")) {
|
||||
selected_context.AddComponent<MeshComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<MaterialComponent>())
|
||||
if (ImGui::MenuItem("Material")) {
|
||||
selected_context.AddComponent<MaterialComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<PhysicsBodyComponent>())
|
||||
if (ImGui::MenuItem("Physics body")) {
|
||||
selected_context.AddComponent<PhysicsBodyComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<SphereShapeComponent>())
|
||||
if (ImGui::MenuItem("Sphere shape")) {
|
||||
selected_context.AddComponent<SphereShapeComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<BoxShapeComponent>())
|
||||
if (ImGui::MenuItem("Box shape")) {
|
||||
selected_context.AddComponent<BoxShapeComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
@@ -127,7 +156,6 @@ namespace OpenEngine {
|
||||
{
|
||||
auto& tag = entity.GetComponents<TagComponent>().tag;
|
||||
|
||||
bool entity_marked_deletion = false;
|
||||
if (renamed_entity == entity && selected_context == entity) {
|
||||
char buffer[255];
|
||||
std::memset(buffer, 0, sizeof(buffer));
|
||||
@@ -155,8 +183,10 @@ namespace OpenEngine {
|
||||
bool opened = ImGui::TreeNodeEx((void*)(uint64_t)(uint32_t)entity, flags, "%s", tag.c_str());
|
||||
|
||||
if (ImGui::BeginPopupContextItem()) {
|
||||
if (ImGui::MenuItem("Delete entity"))
|
||||
entity_marked_deletion = true;
|
||||
if (ImGui::MenuItem("Delete entity")) {
|
||||
scene->MarkEntityForDeletion(entity);
|
||||
selected_context = {};
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
@@ -183,27 +213,23 @@ namespace OpenEngine {
|
||||
if (opened)
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (entity_marked_deletion) {
|
||||
scene->DeleteEntity(entity);
|
||||
if (selected_context == entity)
|
||||
selected_context = {};
|
||||
}
|
||||
}
|
||||
|
||||
void SceneHierarchy::DrawComponents(Entity& entity)
|
||||
{
|
||||
auto& reg = scene->GetRegistry();
|
||||
entt::entity handle = selected_context;
|
||||
entt::entity handle = entity;
|
||||
|
||||
if (!selected_context || !entity)
|
||||
if (!entity)
|
||||
return;
|
||||
|
||||
entity.GetComponents<TagComponent>();
|
||||
TagOnImGuiRender(reg, entity);
|
||||
|
||||
std::vector<entt::id_type> component_to_delete; // 0 is null/invalid in entt usually
|
||||
// Iterate through every component type entt knows about
|
||||
// TODO: Defer deletion like the entities?
|
||||
std::vector<entt::id_type> pending_deletion; // 0 is null/invalid in entt usually
|
||||
|
||||
// Iterate through every component type entt knows about
|
||||
for (auto [id, storage] : reg.storage()) {
|
||||
if (storage.contains(handle)) {
|
||||
if (drawers.contains(id)) {
|
||||
@@ -226,20 +252,24 @@ namespace OpenEngine {
|
||||
|
||||
if (ImGui::BeginPopup("component_settings")) {
|
||||
if (ImGui::MenuItem("Remove component"))
|
||||
component_to_delete.emplace_back(id);
|
||||
pending_deletion.emplace_back(id);
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (opened) {
|
||||
ImGui::Spacing();
|
||||
drawers[id].draw_func(reg, handle);
|
||||
ImGui::Spacing();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& id : component_to_delete)
|
||||
for (auto& id : pending_deletion) {
|
||||
drawers[id].remove_func(reg, entity);
|
||||
pending_deletion.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,11 +173,11 @@ DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363
|
||||
DockNode ID=0x0000000F Parent=0x0000000D SizeRef=594,60 Selected=0x8325EBDA
|
||||
DockNode ID=0x00000010 Parent=0x0000000D SizeRef=594,931 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x00000011 Parent=0x00000010 SizeRef=594,35 HiddenTabBar=1 Selected=0xAB37695D
|
||||
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,956 CentralNode=1 Selected=0xC450F867
|
||||
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,964 CentralNode=1 Selected=0xC450F867
|
||||
DockNode ID=0x0000000E Parent=0x0000000B SizeRef=800,993 Selected=0x3EEA4247
|
||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
|
||||
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
|
||||
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,769 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,531 Selected=0x5E5F7166
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,805 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,556 Selected=0x5E5F7166
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ add_definitions( -DOE_ENABLE_ASSERTS )
|
||||
find_package(imgui REQUIRED)
|
||||
find_package(EnTT REQUIRED)
|
||||
find_package(yaml-cpp REQUIRED)
|
||||
find_package(Jolt REQUIRED)
|
||||
|
||||
file(GLOB_RECURSE SRC_FILES "src/*.cpp")
|
||||
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
|
||||
@@ -52,6 +53,16 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
|
||||
X11
|
||||
yaml-cpp::yaml-cpp
|
||||
nfd
|
||||
shaderc_combined
|
||||
glslang
|
||||
glslang-default-resource-limits
|
||||
SPIRV
|
||||
SPIRV-Tools
|
||||
SPIRV-Tools-opt
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-reflect
|
||||
Jolt::Jolt
|
||||
)
|
||||
|
||||
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
|
||||
@@ -63,3 +74,5 @@ add_subdirectory(vendor/glad
|
||||
)
|
||||
|
||||
add_subdirectory("vendor/nativefiledialog-extended")
|
||||
|
||||
target_compile_options(open_engine PRIVATE -msse4.1 -msse4.2 -mavx -mavx2)
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "open_engine/renderer/subtexture2d.hpp"
|
||||
#include "open_engine/renderer/framebuffer.hpp"
|
||||
#include "open_engine/renderer/renderer2d.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/renderer/renderer.hpp"
|
||||
#include "open_engine/renderer/texture.hpp"
|
||||
#include "open_engine/renderer/buffer.hpp"
|
||||
|
||||
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#ifndef UUID_HPP
|
||||
#define UUID_HPP
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
class UUID
|
||||
{
|
||||
public:
|
||||
UUID();
|
||||
UUID(uint64_t uuid);
|
||||
UUID(const UUID&) = default;
|
||||
|
||||
operator uint64_t() const { return uuid; };
|
||||
|
||||
private:
|
||||
uint64_t uuid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace std {
|
||||
|
||||
template<>
|
||||
struct hash<OpenEngine::UUID>
|
||||
{
|
||||
std::size_t operator()(const OpenEngine::UUID& uuid) const
|
||||
{
|
||||
return hash<uint64_t>()((uint64_t)uuid);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // UUID_HPP
|
||||
@@ -19,6 +19,7 @@ namespace OpenEngine {
|
||||
bool CloseWindow(OpenEngine::KeyPressedEvent& event);
|
||||
|
||||
void SetBlockEvents(bool block) { block_events = block; };
|
||||
bool GetBlockEvents() { return block_events; };
|
||||
|
||||
void Begin();
|
||||
void End();
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define INPUT_HPP
|
||||
|
||||
#include "open_engine/input/mouse_codes.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
#include "open_engine/input/keycodes.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
@@ -29,13 +29,14 @@ namespace OpenEngine {
|
||||
class OpenGLIndexBuffer : public IndexBuffer
|
||||
{
|
||||
public:
|
||||
OpenGLIndexBuffer(uint32_t* indices, uint32_t count);
|
||||
OpenGLIndexBuffer(const uint32_t* indices, uint32_t count);
|
||||
virtual ~OpenGLIndexBuffer();
|
||||
|
||||
virtual void Bind() const override;
|
||||
virtual void UnBind() const override;
|
||||
|
||||
virtual uint32_t GetCount() const override { return count; };
|
||||
virtual uint32_t GetID() const override { return id; };
|
||||
|
||||
private:
|
||||
unsigned int id;
|
||||
|
||||
191
open_engine/include/open_engine/physics.hpp
Normal file
191
open_engine/include/open_engine/physics.hpp
Normal file
@@ -0,0 +1,191 @@
|
||||
#ifndef PHYSICS_HPP
|
||||
#define PHYSICS_HPP
|
||||
|
||||
#include "logging.hpp"
|
||||
|
||||
#include <Jolt/Jolt.h>
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <Jolt/RegisterTypes.h>
|
||||
#include <Jolt/Core/Factory.h>
|
||||
#include <Jolt/Core/TempAllocator.h>
|
||||
#include <Jolt/Core/JobSystemThreadPool.h>
|
||||
#include <Jolt/Physics/PhysicsSettings.h>
|
||||
#include <Jolt/Physics/PhysicsSystem.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Body/BodyActivationListener.h>
|
||||
|
||||
#include <cstdarg>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
using namespace JPH;
|
||||
using namespace JPH::literals;
|
||||
|
||||
// Callback for traces, connect this to your own trace function if you have one
|
||||
static void TraceImpl(const char *in_fmt, ...)
|
||||
{
|
||||
// Format the message
|
||||
va_list list;
|
||||
va_start(list, in_fmt);
|
||||
char buffer[1024];
|
||||
vsnprintf(buffer, sizeof(buffer), in_fmt, list);
|
||||
va_end(list);
|
||||
|
||||
OE_CORE_TRACE("Jolt: {}", buffer);
|
||||
}
|
||||
|
||||
#ifdef JPH_ENABLE_ASSERTS
|
||||
// Callback for asserts, connect this to your own assert handler if you have one
|
||||
static bool AssertFailedImpl(const char *in_expression, const char *in_message, const char *in_file, uint in_line)
|
||||
{
|
||||
OE_CORE_ERROR("Jolt: Assert in file: {}:{} :({}) {}", in_file, in_line, in_expression, (in_message != nullptr? in_message : ""));
|
||||
|
||||
// Breakpoint
|
||||
return true;
|
||||
};
|
||||
#endif // JPH_ENABLE_ASSERTS
|
||||
|
||||
// Layer that objects can be in, determines which other objects it can collide with
|
||||
// Typically you at least want to have 1 layer for moving bodies and 1 layer for static bodies, but you can have more
|
||||
// layers if you want. E.g. you could have a layer for high detail collision (which is not used by the physics simulation
|
||||
// but only if you do collision testing).
|
||||
namespace Layers {
|
||||
static constexpr ObjectLayer NON_MOVING = 0;
|
||||
static constexpr ObjectLayer MOVING = 1;
|
||||
static constexpr ObjectLayer NUM_LAYERS = 2;
|
||||
};
|
||||
|
||||
class ObjectLayerPairFilterImpl : public ObjectLayerPairFilter
|
||||
{
|
||||
public:
|
||||
virtual bool ShouldCollide(ObjectLayer object1, ObjectLayer object2) const override;
|
||||
};
|
||||
|
||||
// Each broadphase layer results in a separate bounding volume tree in the broad phase. You at least want to have
|
||||
// a layer for non-moving and moving objects to avoid having to update a tree full of static objects every frame.
|
||||
// You can have a 1-on-1 mapping between object layers and broadphase layers (like in this case) but if you have
|
||||
// many object layers you'll be creating many broad phase trees, which is not efficient. If you want to fine tune
|
||||
// your broadphase layers define JPH_TRACK_BROADPHASE_STATS and look at the stats reported on the TTY.
|
||||
namespace BroadPhaseLayers
|
||||
{
|
||||
static constexpr BroadPhaseLayer NON_MOVING(0);
|
||||
static constexpr BroadPhaseLayer MOVING(1);
|
||||
static constexpr uint NUM_LAYERS(2);
|
||||
};
|
||||
|
||||
inline JPH::Vec3 ToJolt(const glm::vec3& v) { return JPH::Vec3(v.x, v.y, v.z); };
|
||||
|
||||
class BPLayerInterfaceImpl final : public BroadPhaseLayerInterface
|
||||
{
|
||||
public:
|
||||
BPLayerInterfaceImpl()
|
||||
{
|
||||
object_to_broad_phase[Layers::NON_MOVING] = BroadPhaseLayers::NON_MOVING;
|
||||
object_to_broad_phase[Layers::MOVING] = BroadPhaseLayers::MOVING;
|
||||
}
|
||||
|
||||
virtual uint GetNumBroadPhaseLayers() const override { return BroadPhaseLayers::NUM_LAYERS; };
|
||||
|
||||
virtual BroadPhaseLayer GetBroadPhaseLayer(ObjectLayer layer) const override
|
||||
{
|
||||
JPH_ASSERT(layer < Layers::NUM_LAYERS);
|
||||
return object_to_broad_phase[layer];
|
||||
}
|
||||
|
||||
private:
|
||||
BroadPhaseLayer object_to_broad_phase[Layers::NUM_LAYERS];
|
||||
};
|
||||
|
||||
class ObjectVsBroadPhaseLayerFilterImpl : public ObjectVsBroadPhaseLayerFilter
|
||||
{
|
||||
public:
|
||||
virtual bool ShouldCollide(ObjectLayer layer1, BroadPhaseLayer layer2) const override
|
||||
{
|
||||
switch (layer1)
|
||||
{
|
||||
case Layers::NON_MOVING:
|
||||
return layer2 == BroadPhaseLayers::MOVING;
|
||||
case Layers::MOVING:
|
||||
return true;
|
||||
default:
|
||||
JPH_ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// An example contact listener
|
||||
class MyContactListener : public ContactListener
|
||||
{
|
||||
public:
|
||||
// See: ContactListener
|
||||
virtual ValidateResult OnContactValidate(const Body &inBody1, const Body &inBody2, RVec3Arg inBaseOffset, const CollideShapeResult &inCollisionResult) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: Contact validate callback");
|
||||
|
||||
// Allows you to ignore a contact before it is created (using layers to not make objects collide is cheaper!)
|
||||
return ValidateResult::AcceptAllContactsForThisBodyPair;
|
||||
}
|
||||
|
||||
virtual void OnContactAdded(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A contact was added");
|
||||
}
|
||||
|
||||
virtual void OnContactPersisted(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A contact was persisted");
|
||||
}
|
||||
|
||||
virtual void OnContactRemoved(const SubShapeIDPair &inSubShapePair) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A contact was removed");
|
||||
}
|
||||
};
|
||||
|
||||
// An example activation listener
|
||||
class MyBodyActivationListener : public BodyActivationListener
|
||||
{
|
||||
public:
|
||||
virtual void OnBodyActivated(const BodyID &inBodyID, uint64 inBodyUserData) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A body got activated");
|
||||
}
|
||||
|
||||
virtual void OnBodyDeactivated(const BodyID &inBodyID, uint64 inBodyUserData) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A body went to sleep");
|
||||
}
|
||||
};
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
// Consider making this static like the renderer
|
||||
class PhysicsEngine
|
||||
{
|
||||
public:
|
||||
PhysicsEngine();
|
||||
~PhysicsEngine();
|
||||
|
||||
// TODO: Temp, make abstract function to create a body
|
||||
BodyInterface& GetBodyInterface() { return physics_system.GetBodyInterface(); };
|
||||
void Update( float delta_time, int collision_steps);
|
||||
|
||||
private:
|
||||
PhysicsSystem physics_system;
|
||||
|
||||
Ref<TempAllocatorImpl> tmp_allocator;
|
||||
Ref<JobSystemThreadPool> job_system;
|
||||
|
||||
MyBodyActivationListener body_activation_listener;
|
||||
MyContactListener contact_listener;
|
||||
|
||||
BPLayerInterfaceImpl broad_phase_layer_interface;
|
||||
ObjectVsBroadPhaseLayerFilterImpl object_vs_broadphase_layer_filter;
|
||||
ObjectLayerPairFilterImpl object_vs_object_layer_filter;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // PHYSICS_HPP
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef BUFFER_HPP
|
||||
#define BUFFER_HPP
|
||||
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@@ -82,8 +84,9 @@ namespace OpenEngine {
|
||||
virtual void UnBind() const = 0;
|
||||
|
||||
virtual uint32_t GetCount() const = 0;
|
||||
virtual uint32_t GetID() const = 0;
|
||||
|
||||
static Ref<IndexBuffer> Create(uint32_t* indices, uint32_t count);
|
||||
static Ref<IndexBuffer> Create(const uint32_t* indices, uint32_t count);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace OpenEngine {
|
||||
glm::vec3 GetForwardDirection() const;
|
||||
const glm::vec3& GetPosition() const { return position; }
|
||||
glm::quat GetOrientation() const;
|
||||
void ResetMousePosition();
|
||||
|
||||
float GetPitch() const { return pitch; }
|
||||
float GetYaw() const { return yaw; }
|
||||
@@ -61,6 +62,7 @@ namespace OpenEngine {
|
||||
glm::vec3 focal_point = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
glm::vec2 initial_mouse_position = { 0.0f, 0.0f };
|
||||
bool mouse_button_was_pressed = false;
|
||||
|
||||
float distance = 10.0f;
|
||||
float pitch = 0.0f, yaw = 0.0f;
|
||||
|
||||
71
open_engine/include/open_engine/renderer/renderer3d.hpp
Normal file
71
open_engine/include/open_engine/renderer/renderer3d.hpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#ifndef RENDERER3D_HPP
|
||||
#define RENDERER3D_HPP
|
||||
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/renderer/vertex_array.hpp"
|
||||
#include "open_engine/renderer/buffer.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
// SHOULD BE MOVED ==================================
|
||||
|
||||
enum class PrimitiveType
|
||||
{
|
||||
None = 0,
|
||||
Quad,
|
||||
Cube
|
||||
};
|
||||
|
||||
struct MeshVertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
glm::vec4 color;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 text_coords;
|
||||
uint32_t id = -1;
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
float roughness = 1.0f;
|
||||
float metallic = 1.0f;
|
||||
float ambient_strength = 1.0f;
|
||||
float specular_strength = 1.0f;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
Ref<VertexArray> vertex_array;
|
||||
Ref<VertexBuffer> vertex_buffer;
|
||||
Ref<IndexBuffer> index_buffer;
|
||||
|
||||
// TODO: Make them a ptr or something
|
||||
std::vector<MeshVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
};
|
||||
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices);
|
||||
Ref<Mesh> CreateCube(uint32_t id = -1);
|
||||
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
|
||||
// ==================================================
|
||||
|
||||
class Renderer3D
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
static void BeginScene(const SceneCamera& camera, const glm::mat4& transform);
|
||||
static void BeginScene(const EditorCamera& camera);
|
||||
static void EndScene();
|
||||
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // RENDERER3D_HPP
|
||||
@@ -1,21 +0,0 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/uniform_buffer.hpp>
|
||||
#include <opengl/opengl_uniform_buffer.hpp>
|
||||
#include <renderer/renderer.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
Ref<UniformBuffer> UniformBuffer::Create(uint32_t size, uint32_t binding)
|
||||
{
|
||||
switch (Renderer::GetAPI())
|
||||
{
|
||||
case RendererAPI::API::None: OE_CORE_ASSERT(false, "RendererAPI::None is currently not supported!"); return nullptr;
|
||||
case RendererAPI::API::OpenGL: return CreateRef<OpenGLUniformBuffer>(size, binding);
|
||||
}
|
||||
|
||||
OE_CORE_ASSERT(false, "Unknown RendererAPI!");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace OpenEngine {
|
||||
class UniformBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~UniformBuffer() {}
|
||||
virtual ~UniformBuffer() = default;
|
||||
virtual void SetData(const void* data, uint32_t size,
|
||||
uint32_t offset = 0) = 0;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define VERTEX_ARRAY_HPP
|
||||
|
||||
#include "open_engine/renderer/buffer.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
@@ -1,10 +1,19 @@
|
||||
#ifndef COMPONENTS_HPP
|
||||
#define COMPONENTS_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include "open_engine/renderer/texture.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||
#include <Jolt/Physics/EActivation.h>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/fwd.hpp>
|
||||
@@ -19,6 +28,15 @@
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
struct IDComponent
|
||||
{
|
||||
UUID id;
|
||||
|
||||
IDComponent() = default;
|
||||
IDComponent(const IDComponent&) = default;
|
||||
IDComponent(const UUID& uuid) : id(uuid) {};
|
||||
};
|
||||
|
||||
struct TagComponent
|
||||
{
|
||||
std::string tag;
|
||||
@@ -65,6 +83,8 @@ namespace OpenEngine {
|
||||
CameraComponent(const CameraComponent&) = default;
|
||||
};
|
||||
|
||||
class NativeScriptableEntity;
|
||||
|
||||
struct NativeScriptComponent
|
||||
{
|
||||
NativeScriptableEntity* instance = nullptr;
|
||||
@@ -72,9 +92,6 @@ namespace OpenEngine {
|
||||
NativeScriptableEntity* (*InstanciateScript)();
|
||||
void (*DestroyInstanceScript)(NativeScriptComponent*);
|
||||
|
||||
void OnImGuiRender(Entity& entity)
|
||||
{};
|
||||
|
||||
template <typename T>
|
||||
void Bind()
|
||||
{
|
||||
@@ -84,9 +101,58 @@ namespace OpenEngine {
|
||||
(delete nsc->instance);
|
||||
nsc->instance = nullptr;
|
||||
};
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
struct MeshComponent
|
||||
{
|
||||
Ref<Mesh> mesh;
|
||||
PrimitiveType primitive_type = PrimitiveType::None;
|
||||
|
||||
MeshComponent() = default;
|
||||
MeshComponent(const MeshComponent&) = default;
|
||||
MeshComponent(const Ref<Mesh>& mesh)
|
||||
: mesh(mesh) {};
|
||||
};
|
||||
|
||||
struct MaterialComponent
|
||||
{
|
||||
Material material;
|
||||
|
||||
MaterialComponent() = default;
|
||||
MaterialComponent(const MaterialComponent&) = default;
|
||||
MaterialComponent(const Material& material)
|
||||
: material(material) {};
|
||||
};
|
||||
|
||||
struct PhysicsBodyComponent
|
||||
{
|
||||
BodyID body;
|
||||
|
||||
float linear_damping = 0.05f;
|
||||
float angular_damping = 0.05f;
|
||||
float gravity_factor = 1.0f;
|
||||
float restitution = 0.8f;
|
||||
float friction = 0.5f;
|
||||
|
||||
int type = (int)EMotionType::Static;
|
||||
int initial_activation_state = (int)EActivation::Activate;
|
||||
int layer = (int)Layers::MOVING;
|
||||
|
||||
PhysicsBodyComponent() = default;
|
||||
PhysicsBodyComponent(const PhysicsBodyComponent&) = default;
|
||||
};
|
||||
|
||||
// TODO: Let's add more shapes
|
||||
struct BoxShapeComponent
|
||||
{
|
||||
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
||||
};
|
||||
|
||||
struct SphereShapeComponent
|
||||
{
|
||||
float radius = 1.0f;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // COMPONENTS_HPP
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
#include "open_engine/core.hpp"
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "open_engine/scene/scene.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
@@ -19,7 +21,7 @@ namespace OpenEngine {
|
||||
Entity(const Entity& other) = default;
|
||||
|
||||
template<typename T, typename ... Args>
|
||||
T& AddComponents(Args&&... args)
|
||||
T& AddComponent(Args&&... args)
|
||||
{
|
||||
OE_ASSERT(!HasComponent<T>(), "Entity already has component.");
|
||||
|
||||
@@ -48,6 +50,8 @@ namespace OpenEngine {
|
||||
return scene->registry.all_of<T>(handle);
|
||||
};
|
||||
|
||||
UUID GetUUID() { return GetComponents<IDComponent>().id; };
|
||||
|
||||
operator bool() const { return handle != entt::null; };
|
||||
operator entt::entity() const { return handle; };
|
||||
operator uint32_t() const { return (uint32_t)handle; };
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
#define NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/scene/entity.hpp"
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#ifndef SCENE_HPP
|
||||
#define SCENE_HPP
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <cstdint>
|
||||
|
||||
@@ -13,29 +17,44 @@ namespace OpenEngine {
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
Scene() {};
|
||||
Scene() = default;
|
||||
~Scene() = default;
|
||||
Scene(Scene& other) {};
|
||||
|
||||
void OnRuntimeStart();
|
||||
void OnRuntimeStop();
|
||||
|
||||
Entity CreateEntity(const std::string& name = std::string());
|
||||
void DeleteEntity(Entity entity);
|
||||
Entity CreateEntityWithUUID(UUID uuid, const std::string& name = std::string());
|
||||
void DeleteEntity(entt::entity entity);
|
||||
void MarkEntityForDeletion(Entity entity);
|
||||
|
||||
void UpdateEntities();
|
||||
|
||||
void OnUpdateRuntime();
|
||||
void OnUpdateEditor(EditorCamera& camera);
|
||||
void OnViewportResize(uint32_t width, uint32_t height);
|
||||
|
||||
entt::registry& GetRegistry() { return registry; };
|
||||
|
||||
PhysicsEngine& GetPhysicsEngine() { return physics_engine; };
|
||||
Entity GetPrimaryCamera();
|
||||
|
||||
private:
|
||||
void OnUpdatePhysics();
|
||||
|
||||
template<typename T>
|
||||
void OnComponentAdded(Entity entity, T& component);
|
||||
|
||||
private:
|
||||
entt::registry registry;
|
||||
PhysicsEngine physics_engine;
|
||||
|
||||
BodyInterface* body_interface;
|
||||
|
||||
uint32_t viewport_width = 0, viewport_height = 0;
|
||||
|
||||
std::vector<entt::entity> pending_deletion;
|
||||
|
||||
friend class SceneSerializer;
|
||||
friend class Entity;
|
||||
};
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include <core.hpp>
|
||||
#include <events/application_event.hpp>
|
||||
#include <renderer/renderer3d.hpp>
|
||||
#include <renderer/renderer2d.hpp>
|
||||
#include <input/input_system.hpp>
|
||||
#include <imgui/imgui_layer.hpp>
|
||||
@@ -28,7 +29,8 @@ namespace OpenEngine {
|
||||
{
|
||||
OE_PROFILE_SCOPE("Initializing Renderers");
|
||||
Renderer::Init();
|
||||
Renderer2D::Init();
|
||||
//Renderer2D::Init();
|
||||
Renderer3D::Init();
|
||||
}
|
||||
|
||||
imgui_layer = std::make_shared<ImGuiLayer>();
|
||||
@@ -39,7 +41,8 @@ namespace OpenEngine {
|
||||
|
||||
Application::~Application()
|
||||
{
|
||||
OpenEngine::Renderer2D::Shutdown();
|
||||
//OpenEngine::Renderer2D::Shutdown();
|
||||
Renderer3D::Shutdown();
|
||||
}
|
||||
|
||||
void Application::Run()
|
||||
|
||||
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include <cstdint>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <core/uuid.hpp>
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static std::random_device s_random_device;
|
||||
static std::mt19937_64 s_engine(s_random_device());
|
||||
static std::uniform_int_distribution<uint64_t> s_uniform_distribution;
|
||||
|
||||
UUID::UUID()
|
||||
: uuid(s_uniform_distribution(s_engine))
|
||||
{
|
||||
}
|
||||
|
||||
UUID::UUID(uint64_t uuid)
|
||||
: uuid(uuid)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
@@ -52,7 +52,7 @@ namespace OpenEngine {
|
||||
// Index Buffer =====================================================
|
||||
// ==================================================================
|
||||
|
||||
OpenGLIndexBuffer::OpenGLIndexBuffer(uint32_t* indices, uint32_t count)
|
||||
OpenGLIndexBuffer::OpenGLIndexBuffer(const uint32_t* indices, uint32_t count)
|
||||
: count(count)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
@@ -68,7 +68,7 @@ namespace OpenEngine {
|
||||
|
||||
void OpenGLIndexBuffer::Bind() const
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, id);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
|
||||
}
|
||||
void OpenGLIndexBuffer::UnBind() const
|
||||
{
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace OpenEngine {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
}
|
||||
|
||||
void OpenGLRendererAPI::SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
|
||||
@@ -66,6 +67,9 @@ namespace OpenEngine {
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
OE_CORE_ASSERT(vertex_array, "VertexArray is null!");
|
||||
OE_CORE_ASSERT(vertex_array->GetIndexBuffer(), "IndexBuffer is null!");
|
||||
|
||||
uint32_t count = index_count? index_count : vertex_array->GetIndexBuffer()->GetCount();
|
||||
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
73
open_engine/src/open_engine/physics.cpp
Normal file
73
open_engine/src/open_engine/physics.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <ref_scope.hpp>
|
||||
#include <physics.hpp>
|
||||
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <Jolt/Core/JobSystemThreadPool.h>
|
||||
#include <Jolt/Core/Memory.h>
|
||||
#include <Jolt/Physics/PhysicsSystem.h>
|
||||
#include <Jolt/Physics/PhysicsUpdateContext.h>
|
||||
|
||||
bool ObjectLayerPairFilterImpl::ShouldCollide(ObjectLayer object1, ObjectLayer object2) const
|
||||
{
|
||||
switch (object1)
|
||||
{
|
||||
case Layers::NON_MOVING:
|
||||
return object2 == Layers::MOVING; // Non moving only collides with moving
|
||||
case Layers::MOVING:
|
||||
return true; // Moving collides with everything
|
||||
default:
|
||||
JPH_ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
PhysicsEngine::PhysicsEngine()
|
||||
{
|
||||
RegisterDefaultAllocator();
|
||||
|
||||
Trace = TraceImpl;
|
||||
JPH_IF_ENABLE_ASSERTS(AssertFailed = AssertFailedImpl);
|
||||
|
||||
Factory::sInstance = new Factory();
|
||||
|
||||
RegisterTypes();
|
||||
|
||||
tmp_allocator = CreateRef<TempAllocatorImpl>(10 * 1024 * 1024);
|
||||
|
||||
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs,
|
||||
cMaxPhysicsBarriers,
|
||||
thread::hardware_concurrency() - 1);
|
||||
|
||||
physics_system.Init(
|
||||
1024,
|
||||
0,
|
||||
1024,
|
||||
1024,
|
||||
broad_phase_layer_interface,
|
||||
object_vs_broadphase_layer_filter,
|
||||
object_vs_object_layer_filter);
|
||||
|
||||
//physics_system.SetBodyActivationListener(&body_activation_listener);
|
||||
//physics_system.SetContactListener(&contact_listener);
|
||||
|
||||
// TODO: Check the comment on Jolt's example
|
||||
physics_system.OptimizeBroadPhase();
|
||||
}
|
||||
|
||||
PhysicsEngine::~PhysicsEngine() {
|
||||
UnregisterTypes();
|
||||
|
||||
// Destroy the factory
|
||||
delete Factory::sInstance;
|
||||
Factory::sInstance = nullptr;
|
||||
};
|
||||
|
||||
void PhysicsEngine::Update(float delta_time, int collision_steps)
|
||||
{
|
||||
physics_system.Update(delta_time, collision_steps, &*tmp_allocator, &*job_system);
|
||||
}
|
||||
}
|
||||
@@ -91,7 +91,7 @@ namespace OpenEngine {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Ref<IndexBuffer> IndexBuffer::Create(uint32_t* indices, uint32_t count)
|
||||
Ref<IndexBuffer> IndexBuffer::Create(const uint32_t* indices, uint32_t count)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "logging.hpp"
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/editor_camera.hpp>
|
||||
@@ -63,10 +62,11 @@ namespace OpenEngine {
|
||||
|
||||
void EditorCamera::OnUpdate()
|
||||
{
|
||||
|
||||
if (Input::IsKeyPressed(Key::LeftAlt)) {
|
||||
const glm::vec2& mouse{ Input::GetMouseX(), Input::GetMouseY() };
|
||||
glm::vec2 delta = (mouse - initial_mouse_position) * 0.003f;
|
||||
initial_mouse_position = mouse;
|
||||
const glm::vec2& mouse{ Input::GetMouseX(), Input::GetMouseY() };
|
||||
glm::vec2 delta = (mouse - initial_mouse_position) * 0.003f;
|
||||
initial_mouse_position = mouse;
|
||||
|
||||
if (Input::IsMouseButtonPressed(Mouse::ButtonMiddle)) {
|
||||
MousePan(delta);
|
||||
@@ -151,4 +151,10 @@ namespace OpenEngine {
|
||||
return glm::quat(glm::vec3(-pitch, -yaw, 0.0f));
|
||||
}
|
||||
|
||||
void EditorCamera::ResetMousePosition()
|
||||
{
|
||||
initial_mouse_position = { Input::GetMouseX(), Input::GetMouseY() };
|
||||
mouse_button_was_pressed = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "renderer/editor_camera.hpp"
|
||||
#include "renderer/uniform_buffer.hpp"
|
||||
#include <pch.hpp>
|
||||
|
||||
#include "renderer/editor_camera.hpp"
|
||||
#include "renderer/uniform_buffer.hpp"
|
||||
#include <renderer/render_command.hpp>
|
||||
#include <renderer/vertex_array.hpp>
|
||||
#include <renderer/renderer2d.hpp>
|
||||
@@ -121,6 +121,8 @@ namespace OpenEngine {
|
||||
|
||||
void Renderer2D::Shutdown()
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.white_texture.reset();
|
||||
renderer_data.vertex_array.reset();
|
||||
renderer_data.vertex_buffer.reset();
|
||||
@@ -130,8 +132,6 @@ namespace OpenEngine {
|
||||
|
||||
for (uint32_t i = 0; i < renderer_data.texture_slot_index; i++)
|
||||
renderer_data.texture_slots[i].reset();
|
||||
|
||||
OE_PROFILE_FUNCTION();
|
||||
}
|
||||
|
||||
void Renderer2D::BeginScene(const OrthographicCamera& camera)
|
||||
|
||||
256
open_engine/src/open_engine/renderer/renderer3d.cpp
Normal file
256
open_engine/src/open_engine/renderer/renderer3d.cpp
Normal file
@@ -0,0 +1,256 @@
|
||||
#include "logging.hpp"
|
||||
#include "scene/scene_camera.hpp"
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/render_command.hpp>
|
||||
#include <renderer/uniform_buffer.hpp>
|
||||
#include <renderer/editor_camera.hpp>
|
||||
#include <renderer/vertex_array.hpp>
|
||||
#include <renderer/renderer3d.hpp>
|
||||
#include <renderer/shader.hpp>
|
||||
#include <renderer/buffer.hpp>
|
||||
#include <instrumentor.hpp>
|
||||
#include <ref_scope.hpp>
|
||||
|
||||
#include <glm/ext/quaternion_common.hpp>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
#include <glm/trigonometric.hpp>
|
||||
#include <glm/fwd.hpp>
|
||||
#include <cstdint>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
// SHOULD BE MOVED ==================================
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices)
|
||||
{
|
||||
Ref<Mesh> mesh = CreateRef<Mesh>();
|
||||
mesh->vertices = vertices;
|
||||
mesh->indices = indices;
|
||||
|
||||
mesh->vertex_array = VertexArray::Create();
|
||||
|
||||
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
|
||||
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
|
||||
|
||||
BufferLayout layout = {
|
||||
{ ShaderDataType::Float3, "a_Position" },
|
||||
{ ShaderDataType::Float4, "a_Color" },
|
||||
{ ShaderDataType::Float3, "a_Normal" },
|
||||
{ ShaderDataType::Float2, "a_TexCoord" },
|
||||
{ ShaderDataType::Int, "a_EntityID"}
|
||||
};
|
||||
mesh->vertex_buffer->SetLayout(layout);
|
||||
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
|
||||
|
||||
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
|
||||
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
OE_CORE_DEBUG("Creating quad with id {}.", id);
|
||||
|
||||
std::vector<MeshVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
if (back_face) {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
|
||||
};
|
||||
|
||||
indices = {
|
||||
// Front face (z=0.5)
|
||||
0, 2, 1, 0, 3, 2,
|
||||
// Back face (z=-0.5)
|
||||
4, 5, 6, 4, 6, 7
|
||||
};
|
||||
} else {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
|
||||
};
|
||||
|
||||
indices = {
|
||||
// Front face (z=0.5)
|
||||
0, 2, 1, 0, 3, 2
|
||||
};
|
||||
}
|
||||
|
||||
return CreateMesh(vertices, indices);
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateCube(uint32_t id)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
||||
std::vector<MeshVertex> vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
|
||||
|
||||
// Left face (normal -1, 0, 0)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
|
||||
|
||||
// Right face (normal 1, 0, 0)
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
|
||||
|
||||
// Top face (normal 0, 1, 0)
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
|
||||
|
||||
// Bottom face (normal 0, -1, 0)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
|
||||
};
|
||||
|
||||
std::vector<uint32_t> indices = {
|
||||
// Front face (z=-0.5)
|
||||
0, 2, 1, 0, 3, 2,
|
||||
// Back face (z=0.5)
|
||||
4, 5, 6, 4, 6, 7,
|
||||
// Right face
|
||||
12, 13, 14, 12, 14, 15,
|
||||
// Left face
|
||||
8, 10, 9, 8, 11, 10,
|
||||
// Top face
|
||||
18, 16, 17, 18, 19, 16,
|
||||
// Bottom face
|
||||
20, 22, 21, 20, 23, 22
|
||||
};
|
||||
|
||||
return CreateMesh(vertices, indices);
|
||||
}
|
||||
|
||||
// ==================================================
|
||||
struct Renderer3DData
|
||||
{
|
||||
Ref<Shader> color_shader_3d;
|
||||
|
||||
struct CameraData
|
||||
{
|
||||
glm::mat4 view_projection;
|
||||
glm::vec3 view_position;
|
||||
};
|
||||
CameraData camera_buffer;
|
||||
Ref<UniformBuffer> camera_uniform_buffer;
|
||||
|
||||
struct TransformData
|
||||
{
|
||||
glm::mat4 transform;
|
||||
};
|
||||
TransformData transform_buffer;
|
||||
Ref<UniformBuffer> transform_uniform_buffer;
|
||||
|
||||
Material material_buffer;
|
||||
Ref<UniformBuffer> material_uniform_buffer;
|
||||
};
|
||||
|
||||
static Renderer3DData renderer_data;
|
||||
|
||||
void Renderer3D::Init()
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
|
||||
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
||||
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
||||
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
glDebugMessageCallback([](GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei length, const GLchar* message, const void* userParam) {
|
||||
OE_CORE_ERROR("GL: {0}", message);
|
||||
}, nullptr);
|
||||
}
|
||||
|
||||
void Renderer3D::Shutdown()
|
||||
{
|
||||
renderer_data.color_shader_3d.reset();
|
||||
renderer_data.camera_uniform_buffer.reset();
|
||||
renderer_data.transform_uniform_buffer.reset();
|
||||
renderer_data.material_uniform_buffer.reset();
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.camera_buffer.view_projection = camera.GetProjection() * glm::inverse(transform);
|
||||
renderer_data.camera_buffer.view_position = transform[3];
|
||||
|
||||
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer3DData::CameraData));
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const EditorCamera& camera)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.camera_buffer.view_projection = camera.GetViewProjection();
|
||||
renderer_data.camera_buffer.view_position = camera.GetPosition();
|
||||
|
||||
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer3DData::CameraData));
|
||||
}
|
||||
|
||||
void Renderer3D::EndScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.color_shader_3d->Bind();
|
||||
|
||||
renderer_data.transform_buffer.transform = transform;
|
||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||
|
||||
renderer_data.material_buffer = material;
|
||||
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||
|
||||
mesh->vertex_array->Bind();
|
||||
|
||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||
}
|
||||
}
|
||||
243
open_engine/src/open_engine/scene/scene.cpp
Normal file → Executable file
243
open_engine/src/open_engine/scene/scene.cpp
Normal file → Executable file
@@ -1,26 +1,153 @@
|
||||
#include "logging.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "ref_scope.hpp"
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/renderer2d.hpp>
|
||||
#include <renderer/renderer3d.hpp>
|
||||
#include <scene/components.hpp>
|
||||
#include <open_engine/scene/native_scriptable_entity.hpp>
|
||||
#include <scene/entity.hpp>
|
||||
#include <scene/scene.hpp>
|
||||
#include <core/time.hpp>
|
||||
|
||||
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/EActivation.h>
|
||||
#include <Jolt/Math/Real.h>
|
||||
#include <Jolt/Math/Quat.h>
|
||||
#include <cstdint>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static Ref<ShapeSettings> CreateShape(entt::registry& reg, entt::entity e)
|
||||
{
|
||||
if (reg.any_of<BoxShapeComponent>(e)) {
|
||||
auto& c = reg.get<BoxShapeComponent>(e);
|
||||
return CreateRef<BoxShapeSettings>(ToJolt(c.size * 0.5f));
|
||||
}
|
||||
if (reg.any_of<SphereShapeComponent>(e)) {
|
||||
auto& c = reg.get<SphereShapeComponent>(e);
|
||||
return CreateRef<SphereShapeSettings>(c.radius);
|
||||
}
|
||||
|
||||
OE_CORE_ERROR("Entity has no shape component!");
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
void Scene::OnRuntimeStart()
|
||||
{
|
||||
body_interface = &physics_engine.GetBodyInterface();
|
||||
// TODO: Cleanup components aquisition
|
||||
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto shape_settings = CreateShape(registry, e);
|
||||
if (!shape_settings)
|
||||
shape_settings = CreateRef<BoxShapeSettings>(Vec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
auto shape_result = shape_settings->Create();
|
||||
if (shape_result.HasError()) {
|
||||
OE_CORE_ERROR("Shape creation failed: {}", shape_result.GetError().c_str());
|
||||
continue;
|
||||
}
|
||||
ShapeRefC shape = shape_result.Get();
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
auto& tc = entity.GetComponents<TransformComponent>();
|
||||
|
||||
glm::vec3& pos = tc.translation;
|
||||
glm::vec3& scale = tc.scale;
|
||||
glm::vec3& rot = tc.rotation;
|
||||
|
||||
Quat quat = Quat::sEulerAngles(Vec3(rot.x, rot.y, rot.z));
|
||||
BodyCreationSettings settings(
|
||||
shape,
|
||||
//new BoxShape(Vec3(scale.x * 0.5, scale.y * 0.5f, scale.z * 0.5f)),
|
||||
Vec3(pos.x, pos.y, pos.z),
|
||||
quat,
|
||||
(EMotionType)pbc.type,
|
||||
pbc.layer);
|
||||
|
||||
settings.mLinearDamping = pbc.linear_damping;
|
||||
settings.mAngularDamping = pbc.angular_damping;
|
||||
settings.mGravityFactor = pbc.gravity_factor;
|
||||
settings.mRestitution = pbc.restitution;
|
||||
settings.mFriction = pbc.friction;
|
||||
settings.mObjectLayer = (ObjectLayer)pbc.layer;
|
||||
|
||||
pbc.body = body_interface->CreateAndAddBody(settings, (EActivation)pbc.initial_activation_state);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::OnRuntimeStop()
|
||||
{
|
||||
auto view = registry.view<PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
body_interface->RemoveBody(pbc.body);
|
||||
body_interface->DestroyBody(pbc.body);
|
||||
}
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntity(const std::string& name)
|
||||
{
|
||||
return CreateEntityWithUUID(UUID(), name);
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntityWithUUID(UUID uuid, const std::string& name)
|
||||
{
|
||||
Entity entity = { registry.create(), this };
|
||||
|
||||
auto& tag = entity.AddComponents<TagComponent>();
|
||||
entity.AddComponent<IDComponent>(uuid);
|
||||
auto& tag = entity.AddComponent<TagComponent>();
|
||||
tag.tag = name.empty() ? "Entity" : name;
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
void Scene::DeleteEntity(Entity entity)
|
||||
void Scene::DeleteEntity(entt::entity entity)
|
||||
{
|
||||
registry.destroy(entity);
|
||||
}
|
||||
|
||||
void Scene::MarkEntityForDeletion(Entity entity)
|
||||
{
|
||||
pending_deletion.emplace_back(entity);
|
||||
}
|
||||
|
||||
void Scene::UpdateEntities()
|
||||
{
|
||||
for (auto& entity : pending_deletion)
|
||||
DeleteEntity(entity);
|
||||
|
||||
pending_deletion.clear();
|
||||
}
|
||||
|
||||
void Scene::OnUpdatePhysics()
|
||||
{
|
||||
static int step = 0;
|
||||
static float accumulator = 0.0f;
|
||||
static const float fixedDT = 1.0f / 60.0f;
|
||||
|
||||
float real_delta_time = Time::DeltaTime(); // e.g. from a timer
|
||||
accumulator += real_delta_time;
|
||||
|
||||
if (accumulator >= fixedDT) {
|
||||
step++;
|
||||
physics_engine.Update(fixedDT, 1);
|
||||
accumulator -= fixedDT;
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::OnUpdateRuntime()
|
||||
{
|
||||
{
|
||||
@@ -38,6 +165,40 @@ namespace OpenEngine {
|
||||
});
|
||||
}
|
||||
|
||||
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto& pos = entity.GetComponents<TransformComponent>().translation;
|
||||
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
body_interface->SetPosition(body.body, { pos.x, pos.y, pos.z }, EActivation::Activate);
|
||||
|
||||
body_interface->SetRestitution(body.body, body.restitution);
|
||||
body_interface->SetFriction(body.body, body.friction);
|
||||
}
|
||||
|
||||
OnUpdatePhysics();
|
||||
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto& transform = entity.GetComponents<TransformComponent>();
|
||||
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
auto position = body_interface->GetPosition(body.body);
|
||||
auto rotation = body_interface->GetRotation(body.body).GetEulerAngles();
|
||||
transform.translation.x = position.GetX();
|
||||
transform.translation.y = position.GetY();
|
||||
transform.translation.z = position.GetZ();
|
||||
|
||||
transform.rotation.x = rotation.GetX();
|
||||
transform.rotation.y = rotation.GetY();
|
||||
transform.rotation.z = rotation.GetZ();
|
||||
|
||||
body_interface->SetGravityFactor(body.body, body.gravity_factor);
|
||||
}
|
||||
|
||||
SceneCamera* main_camera = nullptr;
|
||||
glm::mat4 main_transform{ 1.0f };
|
||||
{
|
||||
@@ -53,44 +214,54 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
if (main_camera) {
|
||||
Renderer2D::BeginScene(main_camera->GetProjection(), main_transform);
|
||||
Renderer3D::BeginScene(*main_camera, main_transform);
|
||||
|
||||
auto view = registry.view<TransformComponent, SpriteRendererComponent>();
|
||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, sprite] = view.get<TransformComponent, SpriteRendererComponent>(entity);
|
||||
for (const auto& e : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(e);
|
||||
Entity entity(e, this);
|
||||
|
||||
Material material;
|
||||
if (entity.HasComponent<MaterialComponent>())
|
||||
material = entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
/*
|
||||
if (sprite.texture)
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.texture, sprite.color, (int)entity, sprite.tiling_factor);
|
||||
else
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.color, (int)entity);
|
||||
*/
|
||||
}
|
||||
|
||||
Renderer2D::EndScene();
|
||||
Renderer3D::EndScene();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::OnUpdateEditor(EditorCamera& camera)
|
||||
{
|
||||
Renderer2D::BeginScene(camera);
|
||||
Renderer3D::BeginScene(camera);
|
||||
|
||||
auto group = registry.group<TransformComponent>(entt::get<SpriteRendererComponent>);
|
||||
for (auto entity : group)
|
||||
{
|
||||
auto [transform, sprite] = group.get<TransformComponent, SpriteRendererComponent>(entity);
|
||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||
|
||||
if (sprite.texture)
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.texture, sprite.color, (int)entity, sprite.tiling_factor);
|
||||
else
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.color, (int)entity);
|
||||
}
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||
|
||||
Renderer2D::EndScene();
|
||||
Material material;
|
||||
|
||||
Entity _entity(entity, this);
|
||||
if (_entity.HasComponent<MaterialComponent>())
|
||||
material = _entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
if (mesh.mesh)
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
}
|
||||
|
||||
Renderer3D::EndScene();
|
||||
}
|
||||
|
||||
void Scene::OnViewportResize(uint32_t width, uint32_t height)
|
||||
@@ -151,4 +322,34 @@ namespace OpenEngine {
|
||||
void Scene::OnComponentAdded<NativeScriptComponent>(Entity entity, NativeScriptComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<MaterialComponent>(Entity entity, MaterialComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<PhysicsBodyComponent>(Entity entity, PhysicsBodyComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<SphereShapeComponent>(Entity entity, SphereShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<BoxShapeComponent>(Entity entity, BoxShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#include <cstdint>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include "core.hpp"
|
||||
#include <scene/scene_serializer.hpp>
|
||||
#include "renderer/renderer3d.hpp"
|
||||
#include "scene/components.hpp"
|
||||
#include "scene/entity.hpp"
|
||||
|
||||
@@ -86,8 +88,10 @@ namespace OpenEngine {
|
||||
|
||||
static void SerializeEntity(YAML::Emitter& out, Entity entity)
|
||||
{
|
||||
OE_CORE_ASSERT(entity.HasComponent<IDComponent>(), "Entity is missing UUID.");
|
||||
|
||||
out << YAML::BeginMap;
|
||||
out << YAML::Key << "Entity" << YAML::Value << "412741205"; // Needs random
|
||||
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
||||
|
||||
if (entity.HasComponent<TagComponent>())
|
||||
{
|
||||
@@ -113,8 +117,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // TransformComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<CameraComponent>())
|
||||
{
|
||||
if (entity.HasComponent<CameraComponent>()) {
|
||||
out << YAML::Key << "CameraComponent";
|
||||
out << YAML::BeginMap; // CameraComponent
|
||||
|
||||
@@ -149,6 +152,68 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // SpriteRendererComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MeshComponent>()) {
|
||||
out << YAML::Key << "MeshComponent";
|
||||
out << YAML::BeginMap; // MeshComponent
|
||||
|
||||
auto& mesh_component = entity.GetComponents<MeshComponent>();
|
||||
out << YAML::Key << "MeshType" << YAML::Value << (int)mesh_component.primitive_type;
|
||||
|
||||
out << YAML::EndMap; // MeshComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MaterialComponent>()) {
|
||||
out << YAML::Key << "MaterialComponent";
|
||||
out << YAML::BeginMap; // MaterialComponent
|
||||
|
||||
auto& material = entity.GetComponents<MaterialComponent>().material;
|
||||
out << YAML::Key << "Albedo" << YAML::Value << material.albedo;
|
||||
out << YAML::Key << "Roughness" << YAML::Value << material.roughness;
|
||||
out << YAML::Key << "Metalic" << YAML::Value << material.metallic;
|
||||
out << YAML::Key << "AmbiantStrength" << YAML::Value << material.ambient_strength;
|
||||
out << YAML::Key << "SpecularStrength" << YAML::Value << material.specular_strength;
|
||||
|
||||
out << YAML::EndMap; // MaterialComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<PhysicsBodyComponent>()) {
|
||||
out << YAML::Key << "PhysicsBodyComponent";
|
||||
out << YAML::BeginMap; // PhysicsBodyComponent
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
out << YAML::Key << "LinearDamping" << YAML::Value << pbc.linear_damping;
|
||||
out << YAML::Key << "AngularDamping" << YAML::Value << pbc.angular_damping;
|
||||
out << YAML::Key << "GravityFactor" << YAML::Value << pbc.gravity_factor;
|
||||
out << YAML::Key << "Restitution" << YAML::Value << pbc.restitution;
|
||||
out << YAML::Key << "Friction" << YAML::Value << pbc.friction;
|
||||
|
||||
out << YAML::Key << "Type" << YAML::Value << pbc.type;
|
||||
out << YAML::Key << "ActivationState" << YAML::Value << pbc.initial_activation_state;
|
||||
out << YAML::Key << "Layer" << YAML::Value << pbc.layer;
|
||||
|
||||
out << YAML::EndMap; // PhysicsBodyComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<BoxShapeComponent>()) {
|
||||
out << YAML::Key << "BoxShapeComponent";
|
||||
out << YAML::BeginMap; //BoxShapeComponent
|
||||
|
||||
auto& bsc = entity.GetComponents<BoxShapeComponent>();
|
||||
out << YAML::Key << "Size" << YAML::Value << bsc.size;
|
||||
|
||||
out << YAML::EndMap; //BoxShapeComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<SphereShapeComponent>()) {
|
||||
out << YAML::Key << "SphereShapeComponent";
|
||||
out << YAML::BeginMap; //SphereShapeComponent
|
||||
|
||||
auto& ssc = entity.GetComponents<SphereShapeComponent>();
|
||||
out << YAML::Key << "Radius" << YAML::Value << ssc.radius;
|
||||
|
||||
out << YAML::EndMap; //SphereShapeComponent
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
}
|
||||
|
||||
@@ -195,7 +260,7 @@ namespace OpenEngine {
|
||||
{
|
||||
for (auto entity : entities)
|
||||
{
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>(); // TODO
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
||||
|
||||
std::string name;
|
||||
auto tagComponent = entity["TagComponent"];
|
||||
@@ -204,12 +269,12 @@ namespace OpenEngine {
|
||||
|
||||
OE_CORE_TRACE("Deserialized entity with ID = {0}, name = {1}", uuid, name);
|
||||
|
||||
Entity deserializedEntity = context->CreateEntity(name);
|
||||
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
||||
|
||||
auto transformComponent = entity["TransformComponent"];
|
||||
if (transformComponent)
|
||||
{
|
||||
auto& tc = deserializedEntity.AddComponents<TransformComponent>();
|
||||
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
|
||||
tc.translation = transformComponent["Translation"].as<glm::vec3>();
|
||||
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
|
||||
tc.scale = transformComponent["Scale"].as<glm::vec3>();
|
||||
@@ -218,7 +283,7 @@ namespace OpenEngine {
|
||||
auto cameraComponent = entity["CameraComponent"];
|
||||
if (cameraComponent)
|
||||
{
|
||||
auto& cc = deserializedEntity.AddComponents<CameraComponent>();
|
||||
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
|
||||
|
||||
auto camera_props = cameraComponent["Camera"];
|
||||
cc.camera.SetProjectionType((SceneCamera::ProjectionType)camera_props["ProjectionType"].as<int>());
|
||||
@@ -238,9 +303,69 @@ namespace OpenEngine {
|
||||
auto spriteRendererComponent = entity["SpriteRendererComponent"];
|
||||
if (spriteRendererComponent)
|
||||
{
|
||||
auto& src = deserializedEntity.AddComponents<SpriteRendererComponent>();
|
||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||
}
|
||||
|
||||
auto mesh_component = entity["MeshComponent"];
|
||||
if (mesh_component)
|
||||
{
|
||||
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
||||
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
|
||||
switch (mesh.primitive_type) {
|
||||
case OpenEngine::PrimitiveType::Quad: {
|
||||
mesh.mesh = CreateQuad((uint32_t)deserializedEntity);
|
||||
break;
|
||||
}
|
||||
case OpenEngine::PrimitiveType::Cube: {
|
||||
mesh.mesh = CreateCube((uint32_t)deserializedEntity);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
OE_CORE_ASSERT(false, "No mesh");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto material_component = entity["MaterialComponent"];
|
||||
if (material_component) {
|
||||
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
|
||||
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
|
||||
material.material.roughness = material_component["Roughness"].as<float>();
|
||||
material.material.metallic = material_component["Metalic"].as<float>();
|
||||
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
|
||||
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
|
||||
}
|
||||
|
||||
auto physics_body_component = entity["PhysicsBodyComponent"];
|
||||
if (physics_body_component) {
|
||||
auto& pbc = deserializedEntity.AddComponent<PhysicsBodyComponent>();
|
||||
|
||||
pbc.linear_damping = physics_body_component["LinearDamping"].as<float>();
|
||||
pbc.angular_damping = physics_body_component["AngularDamping"].as<float>();
|
||||
pbc.gravity_factor = physics_body_component["GravityFactor"].as<float>();
|
||||
pbc.restitution = physics_body_component["Restitution"].as<float>();
|
||||
pbc.friction = physics_body_component["Friction"].as<float>();
|
||||
|
||||
pbc.type = physics_body_component["Type"].as<int>();
|
||||
pbc.initial_activation_state = physics_body_component["ActivationState"].as<int>();
|
||||
pbc.layer = physics_body_component["Layer"].as<int>();
|
||||
}
|
||||
|
||||
auto box_shape_component = entity["BoxShapeComponent"];
|
||||
if (box_shape_component) {
|
||||
auto& bsc = deserializedEntity.AddComponent<BoxShapeComponent>();
|
||||
|
||||
bsc.size = box_shape_component["Size"].as<glm::vec3>();
|
||||
}
|
||||
|
||||
auto sphere_shape_component = entity["SphereShapeComponent"];
|
||||
if (sphere_shape_component) {
|
||||
auto& ssc = deserializedEntity.AddComponent<SphereShapeComponent>();
|
||||
|
||||
ssc.radius = sphere_shape_component["Radius"].as<float>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BIN
resources/textures/icons/file.png
Normal file
BIN
resources/textures/icons/file.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
BIN
resources/textures/icons/folder2.png
Normal file
BIN
resources/textures/icons/folder2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 320 B After Width: | Height: | Size: 2.7 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 156 B After Width: | Height: | Size: 1.7 KiB |
@@ -1,47 +0,0 @@
|
||||
Scene: N/A
|
||||
Entities:
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: square 3
|
||||
TransformComponent:
|
||||
Translation: [-1.49011612e-08, 0.299999774, -0.499999911]
|
||||
Rotation: [-1.57079685, 0, 0]
|
||||
Scale: [0.605000019, 0.60496217, 0.60496217]
|
||||
SpriteRendererComponent:
|
||||
Color: [1, 1, 1, 1]
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: "square 2 "
|
||||
TransformComponent:
|
||||
Translation: [0, 0, -0.200000003]
|
||||
Rotation: [0, 0, 0]
|
||||
Scale: [0.600000024, 0.600000083, 0.600000024]
|
||||
SpriteRendererComponent:
|
||||
Color: [0.882352948, 0.745098054, 0.376470596, 1]
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: square
|
||||
TransformComponent:
|
||||
Translation: [0.299827427, -9.68575478e-08, -0.499896437]
|
||||
Rotation: [0, 1.57079637, 0]
|
||||
Scale: [0.6049999, 0.604999959, 0.6049999]
|
||||
SpriteRendererComponent:
|
||||
Color: [0.517647088, 0.0901960805, 1, 1]
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: camera
|
||||
TransformComponent:
|
||||
Translation: [0, 0, 20.8999996]
|
||||
Rotation: [0, 0, 0]
|
||||
Scale: [1, 1, 1]
|
||||
CameraComponent:
|
||||
Camera:
|
||||
ProjectionType: 0
|
||||
PerspectiveFOV: 45
|
||||
PerspectiveNear: 0.00999999978
|
||||
PerspectiveFar: 1000
|
||||
OrthographicSize: 10
|
||||
OrthographicNear: -1
|
||||
OrthographicFar: 1
|
||||
Primary: true
|
||||
FixedAspectRatio: false
|
||||
Reference in New Issue
Block a user