eaef554b10399e56ed698b46b18be24de83d2634
Update positions on 60tps, position of objects can be modified while physic simulation is running. Position is owned by transform comps but the truth is held by the physics engine for affected entities
Description
a small game engine made following TheCherno's guide, with some personal touches
Languages
C
52.9%
C++
45%
Makefile
1.1%
CMake
0.6%
GLSL
0.3%
Other
0.1%