39 Commits
jolt ... main

Author SHA1 Message Date
Erris
15a137644f moving nfde 2026-03-10 03:36:27 +01:00
Erris
9add74afa8 submodules 2026-03-10 03:26:42 +01:00
erris
7b6afc5240 Edit .onedev-buildspec.yml 2026-03-10 03:22:09 +01:00
erris
2b0b81b2c8 Edit .onedev-buildspec.yml 2026-03-10 03:07:51 +01:00
Erris
0d9dcfd541 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 03:07:33 +01:00
Erris
772b219caa updating cmakelists 2026-03-10 03:07:27 +01:00
erris
be57a1fc16 Edit .onedev-buildspec.yml 2026-03-10 02:58:52 +01:00
erris
67a42e5685 Edit .onedev-buildspec.yml 2026-03-10 02:47:19 +01:00
Erris
6ace0bac91 updating cmakelists 2026-03-10 02:41:24 +01:00
erris
9b2d5bf35a Edit .onedev-buildspec.yml 2026-03-10 02:31:38 +01:00
erris
378d4c58a9 Edit .onedev-buildspec.yml 2026-03-10 02:19:15 +01:00
erris
c5d650cf6b Edit .onedev-buildspec.yml 2026-03-10 02:16:45 +01:00
erris
709fb3141b Edit .onedev-buildspec.yml 2026-03-10 02:13:21 +01:00
erris
3e96b676da Edit .onedev-buildspec.yml 2026-03-10 02:10:50 +01:00
erris
f761718957 Edit .onedev-buildspec.yml 2026-03-10 02:06:35 +01:00
erris
b72206b531 Edit .onedev-buildspec.yml 2026-03-10 02:01:13 +01:00
erris
ca74942001 Edit .onedev-buildspec.yml 2026-03-10 01:59:32 +01:00
erris
57a15752c7 Edit .onedev-buildspec.yml 2026-03-10 01:56:50 +01:00
Erris
5c5f55ec16 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 01:56:00 +01:00
Erris
25d82d6689 adding .envrc necessary for compilation 2026-03-10 01:55:47 +01:00
erris
2e3f7c9e20 Edit .onedev-buildspec.yml 2026-03-10 01:53:39 +01:00
erris
0001e7e023 Edit .onedev-buildspec.yml 2026-03-10 01:51:20 +01:00
erris
d3a0e88eb0 Edit .onedev-buildspec.yml 2026-03-10 01:45:26 +01:00
erris
752d556204 Edit .onedev-buildspec.yml 2026-03-10 01:41:33 +01:00
erris
94529460e2 Edit .onedev-buildspec.yml 2026-03-10 01:40:54 +01:00
erris
37864d6d37 Edit .onedev-buildspec.yml 2026-03-10 01:39:59 +01:00
erris
54c083ccda Edit .onedev-buildspec.yml 2026-03-10 01:09:15 +01:00
Erris
44910bd3f8 test autopush 2026-03-09 17:41:40 +01:00
Erris
b4f4aa010e Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-09 17:40:10 +01:00
Erris
521ee17daf Merge branch 'fastgltf' 2026-03-09 17:35:29 +01:00
Erris
2175b60990 test commit to sync to gitea 2026-03-09 17:19:20 +01:00
erris
ebb179ec68 Adding repo sync to gitea 2026-03-09 17:18:07 +01:00
erris
ee8841b6d4 Add README.md 2026-03-09 16:39:04 +01:00
Erris
a0c900166f improved model loading and added model component 2026-03-09 16:37:30 +01:00
Erris
ac18bb6f00 Initial fastgltf integration 2026-03-08 11:38:46 +01:00
Erris
464ab70c46 Merge branch 'jolt' 2026-03-07 11:53:40 +01:00
Erris
1eda916f3e Merge branch '3d' 2026-03-06 18:09:39 +01:00
Erris
7da00008e0 Merge branch '3d' 2026-03-02 21:28:20 +01:00
Erris
f26ee2bca8 Merge branch '3d' 2026-03-02 13:12:56 +01:00
28 changed files with 690 additions and 371 deletions

4
.envrc Normal file
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@@ -0,0 +1,4 @@
export CC=clang
export CXX=clang++
export COMPILE_COMMANDS=ON
export BUILD_TYPE=Debug

6
.gitmodules vendored Normal file
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@@ -0,0 +1,6 @@
[submodule "vendor/nativefiledialog-extended"]
path = vendor/nativefiledialog-extended
url = https://github.com/btzy/nativefiledialog-extended
[submodule "open_engine/vendor/nativefiledialog-extended"]
path = open_engine/vendor/nativefiledialog-extended
url = https://github.com/btzy/nativefiledialog-extended

69
.onedev-buildspec.yml Normal file
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@@ -0,0 +1,69 @@
version: 46
jobs:
- name: Push to Gitea
steps:
- type: PushRepository
name: Push to Gitea
remoteUrl: https://gitea.anfer.fr/anfer/OpenEngine
passwordSecret: Gitea
force: false
condition: SUCCESSFUL
optional: false
triggers:
- type: BranchUpdateTrigger
branches: main
userMatch: anyone
projects: OpenEngine
- type: TagCreateTrigger
branches: main
projects: OpenEngine
retryCondition: never
maxRetries: 3
retryDelay: 30
timeout: 14400
- name: Compile for Linux
steps:
- type: SetupCacheStep
name: conan_cache
key: conan-cache
paths:
- /root/.conan2
uploadStrategy: UPLOAD_IF_CHANGED
changeDetectionExcludes: .onedev-buildspec.yml open_engine/** editor/**
uploadProjectPath: OpenEngine
condition: SUCCESSFUL
optional: false
- type: CheckoutStep
name: Checkout
cloneCredential:
type: DefaultCredential
withLfs: false
withSubmodules: false
condition: SUCCESSFUL
optional: false
- type: CommandStep
name: Compile for Linux
runInContainer: true
image: erriss/erris-build_tools:V0.3
interpreter:
type: DefaultInterpreter
commands: |
conan profile detect --force
sed -i 's/cmake_minimum_required(VERSION 3.28)/cmake_minimum_required(VERSION 3.25)/' CMakeLists.txt
conan install . --output-folder=. --build=missing -s build_type=${BUILD_TYPE}
cmake -S . -G Ninja -B build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
cmake --build . --config ${BUILD_TYPE}
envVars:
- name: BUILD_TYPE
value: Debug
- name: CC
value: clang
- name: CXX
value: clang++
useTTY: true
condition: SUCCESSFUL
optional: false
retryCondition: never
maxRetries: 3
retryDelay: 30
timeout: 14400

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

1
README.md Normal file
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@@ -0,0 +1 @@
Readme

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@@ -2,10 +2,8 @@
#version 450 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
layout(location = 2) in vec3 a_Normal;
layout(location = 3) in vec2 a_TexCoord;
layout(location = 4) in int a_EntityID;
layout(location = 1) in vec3 a_Normal;
layout(location = 2) in vec2 a_TexCoord;
layout(std140, binding = 0) uniform Camera
{
@@ -20,25 +18,20 @@ layout(std140, binding = 1) uniform Transform
struct VertexOutput
{
vec4 Color;
vec2 TexCoord;
vec3 Normal;
vec3 ViewPos;
};
layout (location = 0) out VertexOutput Output;
layout (location = 4) out flat int v_EntityID;
layout (location = 5) out vec4 v_Pos;
void main()
{
Output.Color = a_Color;
Output.TexCoord = a_TexCoord;
Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
Output.ViewPos = u_ViewPosition;
v_EntityID = a_EntityID;
v_Pos = u_Transform * vec4(a_Position, 1.0);
gl_Position = u_ViewProjection * v_Pos;
}
@@ -49,9 +42,22 @@ void main()
layout (location = 0) out vec4 color;
layout (location = 1) out int color2;
layout (std140, binding = 2) uniform Material
{
vec4 u_Albedo;
float u_Roughness;
float u_Metallic;
float u_AmbientStrength;
float u_SpecularStrength;
};
layout(std140, binding = 3) uniform EditorID
{
int u_EntityID;
};
struct VertexOutput
{
vec4 Color;
vec2 TexCoord;
vec3 Normal;
vec3 ViewPos;
@@ -67,8 +73,7 @@ void main()
vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
// Ambiant lighting
float ambientStrength = 0.8;
vec3 ambient = ambientStrength * lightColor;
vec3 ambient = lightColor * u_AmbientStrength;
// Diffuse lighting
vec3 norm = normalize(Input.Normal);
@@ -78,16 +83,19 @@ void main()
vec3 diffuse = diff * lightColor;
// Specular highlight
float specularStrength = 0.5;
vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
vec3 specular = specularStrength * spec * lightColor;
float shininess = mix(2.0, 256.0, 1.0 - u_Roughness);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), shininess);
vec3 specularColor = mix(vec3(1.0), u_Albedo.rgb, u_Metallic);
vec3 specular = u_SpecularStrength * spec * lightColor * specularColor;
vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
// Total
//vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
vec3 result = (ambient + diffuse + specular) * u_Albedo.rgb; // objectColor → Input.Color.rgb
// Output
color = vec4(result, 1.0); // vec3 → vec4
color2 = v_EntityID;
color = vec4(result, u_Albedo.w); // vec3 → vec4
color2 = u_EntityID;
}

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@@ -4,6 +4,7 @@ spdlog/1.16.0
entt/3.16.0
yaml-cpp/0.8.0
joltphysics/5.2.0
fastgltf/0.9.0
[generators]
CMakeDeps

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_CXX_STANDARD 20)

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@@ -1,9 +1,12 @@
#ifndef EDITOR_HPP
#define EDITOR_HPP
#include <X11/X.h>
#include <open_engine.hpp>
#include "open_engine/fastgltf.hpp"
#include "open_engine/logging.hpp"
#include "open_engine/ref_scope.hpp"
#include "open_engine/renderer/model3d.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp"
#include "panels/content_browser.hpp"
@@ -129,6 +132,23 @@ namespace OpenEngine {
auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
mc2.primitive_type = PrimitiveType::Cube;
// ============================================================
Entity cube3 = scene->CreateEntity("glb");
Entity cube4 = scene->CreateEntity("glb2");
Entity cube5 = scene->CreateEntity("glb2");
cube3.AddComponent<TransformComponent>();
cube4.AddComponent<TransformComponent>();
cube5.AddComponent<TransformComponent>();
Ref<Model3D> model = Model3D::Create("./assets/models/cubes.glb");
Ref<Model3D> model2 = Model3D::Create("./assets/models/cube_legs.glb");
Ref<Model3D> monkey = Model3D::Create("./assets/models/monkey.glb");
cube3.AddComponent<ModelComponent>(model);
cube3.AddComponent<ModelComponent>(model2);
cube4.AddComponent<ModelComponent>(monkey);
/*
auto view = scene->GetRegistry().view<TagComponent>();

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@@ -22,6 +22,7 @@ namespace OpenEngine {
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity);
}
#endif // EDITOR_COMPONENT_HPP

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@@ -2,6 +2,7 @@
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp"
#include <Jolt/Physics/Body/MotionType.h>
#include <cstdint>
#include <editor_component.hpp>
#include <entt/entity/fwd.hpp>
#include <glm/gtc/type_ptr.hpp>
@@ -295,4 +296,31 @@ namespace OpenEngine {
"%.2f",
ImGuiSliderFlags_AlwaysClamp);
}
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& model_comp = registry.get<ModelComponent>(entity);
bool opened = ImGui::TreeNodeEx(
(void*)(intptr_t)entity,
ImGuiTreeNodeFlags_None,
"Meshes");
if (opened) {
unsigned int i = 0;
for (auto& mesh : model_comp.model->GetMeshes())
ImGui::Text("Mesh: %i", i++);
ImGui::PushStyleColor(ImGuiCol_ChildBg, {1, 1, 1, 1});
if (ImGui::BeginChild("Material list")) {
for (auto& mesh : model_comp.model->GetMeshes())
ImGui::Text("Material: %s", mesh.material.name.c_str());
ImGui::EndChild();
}
ImGui::PopStyleColor();
ImGui::TreePop();
}
}
}

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@@ -28,6 +28,7 @@ namespace OpenEngine {
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
RegisterDrawer<ModelComponent>("Model", &ModelOnImGuiRender);
scene = context;
selected_context = {};
@@ -81,6 +82,11 @@ namespace OpenEngine {
selected_context.AddComponent<PlaneShapeComponent>();
ImGui::CloseCurrentPopup();
}
if (!selected_context.HasComponent<ModelComponent>())
if (ImGui::MenuItem("Model")) {
selected_context.AddComponent<ModelComponent>();
ImGui::CloseCurrentPopup();
}
}
void EntityPopup(Ref<Scene>& scene)

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@@ -1,6 +1,6 @@
[Window][WindowOverViewport_11111111]
Pos=0,24
Size=2560,1371
Size=1272,1363
Collapsed=0
[Window][Debug##Default]
@@ -10,31 +10,31 @@ Collapsed=0
[Window][Statistics]
Pos=0,24
Size=224,439
Size=409,437
Collapsed=0
DockId=0x00000003,0
[Window][Properties]
Pos=2110,24
Size=450,810
Pos=822,24
Size=450,805
Collapsed=0
DockId=0x00000007,0
[Window][Viewport]
Pos=226,61
Size=1882,964
Pos=411,61
Size=409,956
Collapsed=0
DockId=0x00000012,0
[Window][Dear ImGui Demo]
Pos=2110,836
Size=450,559
Pos=822,831
Size=450,556
Collapsed=0
DockId=0x00000008,0
[Window][Scene]
Pos=0,465
Size=224,930
Pos=0,463
Size=409,924
Collapsed=0
DockId=0x00000004,0
@@ -143,8 +143,8 @@ Collapsed=0
DockId=0x00000012,1
[Window][Assets]
Pos=226,1027
Size=1882,368
Pos=411,1019
Size=409,368
Collapsed=0
DockId=0x0000000C,0
@@ -155,18 +155,18 @@ Collapsed=0
DockId=0x0000000F,0
[Window][##play_state_bar]
Pos=226,24
Size=1882,35
Pos=411,24
Size=409,35
Collapsed=0
DockId=0x00000011,0
[Docking][Data]
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2560,1371 Split=X
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xE601B12F
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=594,1386 Split=Y Selected=0xC450F867
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xC450F867
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_CXX_STANDARD 23)
@@ -14,6 +14,7 @@ find_package(imgui REQUIRED)
find_package(EnTT REQUIRED)
find_package(yaml-cpp REQUIRED)
find_package(Jolt REQUIRED)
find_package(fastgltf REQUIRED)
file(GLOB_RECURSE SRC_FILES "src/*.cpp")
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
@@ -63,6 +64,7 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
spirv-cross-glsl
spirv-cross-reflect
Jolt::Jolt
fastgltf::fastgltf
)
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE

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@@ -0,0 +1,13 @@
#ifndef FASTGLTF_HPP
#define FASTGLTF_HPP
#include "renderer/renderer3d.hpp"
#include "open_engine/ref_scope.hpp"
namespace OpenEngine {
Ref<Mesh> TestGLTF();
}
#endif // FASTGLTF_HPP

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@@ -0,0 +1,38 @@
#ifndef GLTF_MODEL3D_HPP
#define GLTF_MODEL3D_HPP
#include "open_engine/renderer/model3d.hpp"
#include <fastgltf/types.hpp>
#include <vector>
#include <cstddef>
namespace OpenEngine {
class GLTFModel3D : public Model3D
{
public:
GLTFModel3D(const char* path);
void loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out);
virtual const Mesh& GetMesh(int index) const override;
virtual const std::vector<Mesh>& GetMeshes() const override;
virtual size_t GetMeshCount() const override { return meshes.size(); };
virtual std::vector<Mesh>::iterator begin() override { return meshes.begin(); };
virtual std::vector<Mesh>::iterator end() override { return meshes.end(); };
virtual std::vector<Mesh>::const_iterator begin() const override { return meshes.cbegin(); };
virtual std::vector<Mesh>::const_iterator end() const override { return meshes.end(); };
private:
std::string name;
std::vector<Mesh> meshes;
};
}
#endif // GLTF_MODEL3D_HPP

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@@ -1,220 +0,0 @@
let SessionLoad = 1
let s:so_save = &g:so | let s:siso_save = &g:siso | setg so=0 siso=0 | setl so=-1 siso=-1
let v:this_session=expand("<sfile>:p")
silent only
silent tabonly
cd ~/projects/open_engine/open_engine
if expand('%') == '' && !&modified && line('$') <= 1 && getline(1) == ''
let s:wipebuf = bufnr('%')
endif
let s:shortmess_save = &shortmess
if &shortmess =~ 'A'
set shortmess=aoOA
else
set shortmess=aoO
endif
badd +1 ~/projects/open_engine/open_engine
badd +170 ~/projects/open_engine/open_engine/src/open_engine/imgui/imgui_layer.cpp
badd +4 ~/projects/open_engine/open_engine/include/open_engine/opengl/imgui_glfw.h
badd +35 ~/projects/open_engine/open_engine/include/open_engine/opengl/imgui_opengl.h
badd +23 ~/projects/open_engine/open_engine/src/open_engine/application.cpp
badd +47 ~/projects/open_engine/open_engine/CMakeLists.txt
badd +12 ~/projects/open_engine/open_engine/include/open_engine/imgui/imgui_layer.hpp
badd +123 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_opengl.cpp
badd +89 ~/.conan2/p/b/imgui15e51a8fb5246/p/include/imgui.h
badd +7 ~/projects/open_engine/open_engine/.envrc
badd +5 ~/projects/open_engine/open_engine/include/open_engine/core.hpp
badd +11 ~/.conan2/p/b/imgui15e51a8fb5246/p/include/imgui_export_headers.h
badd +1 ~/projects/open_engine/open_engine/src/open_engine/opengl/build_opengl.cpp
badd +4 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_build.cpp
badd +1 ~/projects/open_engine/open_engine/conanfile.txt
badd +1 ~/projects/open_engine/open_engine/build/imguiTargets.cmake
badd +8 ~/projects/open_engine/open_engine/include/open_engine/logging.hpp
badd +4 ~/projects/open_engine/open_engine/src/open_engine/logging.cpp
badd +110 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_glfw.cpp
badd +1 ~/projects/open_engine/open_engine/include/open_engine/application.hpp
badd +21 ~/projects/open_engine/open_engine/src/open_engine/window/linux_window.cpp
badd +24 ~/projects/open_engine/open_engine/include/open_engine/window/window.hpp
badd +27 ~/projects/open_engine/open_engine/include/open_engine/window/linux_window.hpp
badd +7 ~/projects/open_engine/open_engine/include/open_engine/renderer/GraphicsContext.hpp
badd +12 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_context.hpp
badd +10 ~/projects/open_engine/open_engine/src/open_engine/input/linux_input.cpp
badd +17 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_context.cpp
badd +3295 ~/projects/open_engine/open_engine/vendor/glad/include/glad/glad.h
badd +148 ~/projects/open_engine/open_engine/vendor/glad/src/glad/glad.c
badd +13 ~/projects/open_engine/open_engine/include/open_engine/renderer/graphics_context.hpp
badd +80 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_shader.cpp
badd +8 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_shader.hpp
badd +8 ~/projects/open_engine/open_engine/include/open_engine/renderer/shader.hpp
badd +1 ~/projects/open_engine/open_engine/src/open_engine/renderer/shader.cpp
badd +1 ~/projects/open_engine/open_engine/include/open_engine/pch.hpp
badd +3 ~/projects/open_engine/open_engine/assets/shaders/fragment.frag.old
badd +1 ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
badd +5 ~/projects/open_engine/open_engine/assets/shaders/vertex.vert
badd +1 ~/projects/open_engine/open_engine/\'
badd +66 ~/projects/open_engine/open_engine/include/open_engine/renderer/buffer.hpp
badd +56 ~/projects/open_engine/open_engine/src/open_engine/renderer/buffer.cpp
badd +18 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_buffer.hpp
badd +34 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_buffer.cpp
badd +2 ~/projects/open_engine/open_engine/src/open_engine/renderer/renderer.cpp
badd +5 ~/projects/open_engine/open_engine/include/open_engine/renderer/renderer.hpp
badd +1 ~/projects/open_engine/open_engine/src/open_engine/layer.cpp
badd +12 ~/projects/open_engine/open_engine/include/open_engine/layer.hpp
badd +21 ~/projects/open_engine/open_engine/include/open_engine/events/event.hpp
badd +11 ~/projects/open_engine/open_engine/src/open_engine/renderer/vertex_array.cpp
badd +8 ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
badd +27 ~/projects/open_engine/open_engine/src/open_engine/layer_stack.cpp
badd +1 ~/projects/open_engine/open_engine/include/open_engine/layer_stack.hpp
argglobal
%argdel
$argadd ~/projects/open_engine/open_engine
set stal=2
tabnew +setlocal\ bufhidden=wipe
tabrewind
edit ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
let s:save_splitbelow = &splitbelow
let s:save_splitright = &splitright
set splitbelow splitright
wincmd _ | wincmd |
vsplit
1wincmd h
wincmd w
let &splitbelow = s:save_splitbelow
let &splitright = s:save_splitright
wincmd t
let s:save_winminheight = &winminheight
let s:save_winminwidth = &winminwidth
set winminheight=0
set winheight=1
set winminwidth=0
set winwidth=1
exe 'vert 1resize ' . ((&columns * 127 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 127 + 127) / 255)
argglobal
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 8 - ((7 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 8
normal! 0
lcd ~/projects/open_engine/open_engine
wincmd w
argglobal
if bufexists(fnamemodify("~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp", ":p")) | buffer ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp | else | edit ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp | endif
if &buftype ==# 'terminal'
silent file ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
endif
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 1 - ((0 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 1
normal! 0
lcd ~/projects/open_engine/open_engine
wincmd w
exe 'vert 1resize ' . ((&columns * 127 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 127 + 127) / 255)
tabnext
edit ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
let s:save_splitbelow = &splitbelow
let s:save_splitright = &splitright
set splitbelow splitright
wincmd _ | wincmd |
vsplit
1wincmd h
wincmd w
let &splitbelow = s:save_splitbelow
let &splitright = s:save_splitright
wincmd t
let s:save_winminheight = &winminheight
let s:save_winminwidth = &winminwidth
set winminheight=0
set winheight=1
set winminwidth=0
set winwidth=1
exe 'vert 1resize ' . ((&columns * 254 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 0 + 127) / 255)
argglobal
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 11 - ((8 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 11
normal! 020|
lcd ~/projects/open_engine/open_engine
wincmd w
argglobal
if bufexists(fnamemodify("~/projects/open_engine/open_engine/assets/shaders/vertex.vert", ":p")) | buffer ~/projects/open_engine/open_engine/assets/shaders/vertex.vert | else | edit ~/projects/open_engine/open_engine/assets/shaders/vertex.vert | endif
if &buftype ==# 'terminal'
silent file ~/projects/open_engine/open_engine/assets/shaders/vertex.vert
endif
balt ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 12 - ((11 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 12
normal! 022|
lcd ~/projects/open_engine/open_engine
wincmd w
exe 'vert 1resize ' . ((&columns * 254 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 0 + 127) / 255)
tabnext 1
set stal=1
if exists('s:wipebuf') && len(win_findbuf(s:wipebuf)) == 0 && getbufvar(s:wipebuf, '&buftype') isnot# 'terminal'
silent exe 'bwipe ' . s:wipebuf
endif
unlet! s:wipebuf
set winheight=1 winwidth=20
let &shortmess = s:shortmess_save
let &winminheight = s:save_winminheight
let &winminwidth = s:save_winminwidth
let s:sx = expand("<sfile>:p:r")."x.vim"
if filereadable(s:sx)
exe "source " . fnameescape(s:sx)
endif
let &g:so = s:so_save | let &g:siso = s:siso_save
set hlsearch
doautoall SessionLoadPost
unlet SessionLoad
" vim: set ft=vim :

View File

@@ -0,0 +1,69 @@
#ifndef MODEL3D_HPP
#define MODEL3D_HPP
#include "open_engine/core/uuid.hpp"
#include "open_engine/renderer/vertex_array.hpp"
#include <cstddef>
#include <cstdint>
#include <glm/glm.hpp>
#include <vector>
namespace OpenEngine {
struct Material
{
glm::vec4 albedo = { 1.0f, 0.0f, 0.8f, 1.0f };
float roughness = 1.0f;
float metallic = 1.0f;
float ambient_strength = 1.0f;
float specular_strength = 1.0f;
std::string name = "un-named material";
};
struct MeshVertex
{
glm::vec3 position;
glm::vec3 normal;
glm::vec2 text_coords;
};
struct Mesh
{
UUID uuid;
Material material;
Ref<VertexArray> vertex_array;
Ref<VertexBuffer> vertex_buffer;
Ref<IndexBuffer> index_buffer;
// TODO: Make them a ptr or something
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
};
// TODO: Model3D.Instanciate();
// Or Model3D.GetVertices() {return iterateaccessorwithindex bla bla bla}
// What data should Model3D hold in the end if it is not a renderable object?
class Model3D
{
public:
virtual ~Model3D() = default;
static Ref<Model3D> Create(const char* path);
virtual const Mesh& GetMesh(int index) const = 0;
virtual const std::vector<Mesh>& GetMeshes() const = 0;
virtual size_t GetMeshCount() const = 0;
virtual std::vector<Mesh>::iterator begin() = 0;
virtual std::vector<Mesh>::iterator end() = 0;
virtual std::vector<Mesh>::const_iterator begin() const = 0;
virtual std::vector<Mesh>::const_iterator end() const = 0;
};
}
#endif // MODEL3D_HPP

View File

@@ -2,9 +2,8 @@
#define RENDERER3D_HPP
#include "open_engine/renderer/editor_camera.hpp"
#include "open_engine/renderer/vertex_array.hpp"
#include "open_engine/renderer/buffer.hpp"
#include "open_engine/scene/scene_camera.hpp"
#include "open_engine/renderer/model3d.hpp"
#include <cstdint>
namespace OpenEngine {
@@ -18,39 +17,12 @@ namespace OpenEngine {
Cube
};
struct MeshVertex
{
glm::vec3 position;
glm::vec4 color;
glm::vec3 normal;
glm::vec2 text_coords;
uint32_t id = -1;
};
struct Material
{
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
float roughness = 1.0f;
float metallic = 1.0f;
float ambient_strength = 1.0f;
float specular_strength = 1.0f;
};
struct Mesh
{
Ref<VertexArray> vertex_array;
Ref<VertexBuffer> vertex_buffer;
Ref<IndexBuffer> index_buffer;
// TODO: Make them a ptr or something
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
};
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices);
void PopulateMesh(Mesh& mesh);
Ref<Mesh> CreateCube(uint32_t id = -1);
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
// ==================================================
class Renderer3D
@@ -65,6 +37,12 @@ namespace OpenEngine {
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform);
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform,
uint32_t entity_id);
static void DrawModel(const Ref<Model3D>& model,
const glm::mat4& transform,
uint32_t entity_id);
};
}

View File

@@ -7,6 +7,8 @@
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/physics.hpp"
#include "open_engine/core/uuid.hpp"
#include "open_engine/ref_scope.hpp"
#include "open_engine/renderer/model3d.hpp"
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Body/BodyInterface.h>
@@ -147,16 +149,36 @@ namespace OpenEngine {
struct BoxShapeComponent
{
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
BoxShapeComponent() = default;
BoxShapeComponent(const BoxShapeComponent&) = default;
};
struct SphereShapeComponent
{
float radius = 1.0f;
SphereShapeComponent() = default;
SphereShapeComponent(const SphereShapeComponent&) = default;
};
struct PlaneShapeComponent
{
float extent = 1.0f;
PlaneShapeComponent() = default;
PlaneShapeComponent(const PlaneShapeComponent&) = default;
};
struct ModelComponent
{
Ref<Model3D> model;
ModelComponent() = default;
ModelComponent(const ModelComponent&) = default;
ModelComponent(Ref<Model3D>& model)
: model(model)
{}
};
}

View File

@@ -0,0 +1,86 @@
#include <pch.hpp>
#include "logging.hpp"
#include <fastgltf.hpp>
#include "ref_scope.hpp"
#include <cstddef>
#include <cstdint>
#include <glm/fwd.hpp>
#include <fastgltf/core.hpp>
#include <fastgltf/types.hpp>
#include <fastgltf/tools.hpp>
#include <fastgltf/glm_element_traits.hpp>
#include <vector>
namespace OpenEngine {
void loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out)
{
if (primitive.indicesAccessor.has_value()) {
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
out.indices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
[&](uint32_t index, size_t i) {
out.indices[i] = index;
});
}
{
auto* position_iterator = primitive.findAttribute("POSITION");
auto& accessor = asset.accessors[position_iterator->accessorIndex];
out.vertices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 pos, size_t i) {
out.vertices[i].position = pos;
});
}
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
normal_iterator != primitive.attributes.end()) {
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 norm, size_t i) {
out.vertices[i].normal = norm;
});
}
{
if (primitive.materialIndex.has_value()) {
auto& material = asset.materials[primitive.materialIndex.value()];
auto& pbr = material.pbrData;
auto& c = pbr.baseColorFactor;
}
}
}
Ref<Mesh> TestGLTF()
{
fastgltf::Parser parser;
Ref<Mesh> new_mesh = CreateRef<Mesh>();
auto data = fastgltf::GltfDataBuffer::FromPath("assets/models/cube.glb");
if (data.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not parse model");
auto asset = parser.loadGltfBinary(data.get(), ".",
fastgltf::Options::LoadExternalBuffers
);
if (asset.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not optain asset");
for (auto& mesh : asset->meshes)
for (auto& primitive : mesh.primitives)
loadPrimitive(asset.get(), primitive, *new_mesh);
return new_mesh;
}
}

View File

@@ -0,0 +1,137 @@
#include "logging.hpp"
#include <pch.hpp>
#include <gltf/gltf_model3d.hpp>
#include <fastgltf/core.hpp>
#include <fastgltf/types.hpp>
#include <fastgltf/tools.hpp>
#include <fastgltf/glm_element_traits.hpp>
namespace OpenEngine {
void PopulateMesh(Mesh& mesh)
{
mesh.vertex_array = VertexArray::Create();
mesh.vertex_buffer = VertexBuffer::Create(mesh.vertices.size() * sizeof(MeshVertex));
mesh.vertex_buffer->SetData(mesh.vertices.data(), mesh.vertices.size() * sizeof(MeshVertex));
BufferLayout layout = {
{ ShaderDataType::Float3, "a_Position" },
{ ShaderDataType::Float3, "a_Normal" },
{ ShaderDataType::Float2, "a_TexCoord" }
};
mesh.vertex_buffer->SetLayout(layout);
mesh.vertex_array->AddVertexBuffer(mesh.vertex_buffer);
mesh.index_buffer = IndexBuffer::Create(mesh.indices.data(), mesh.indices.size());
mesh.vertex_array->SetIndexBuffer(mesh.index_buffer);
}
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices)
{
Ref<Mesh> mesh = CreateRef<Mesh>();
mesh->vertices = vertices;
mesh->indices = indices;
PopulateMesh(*mesh);
return mesh;
}
void GLTFModel3D::loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out)
{
if (primitive.indicesAccessor.has_value()) {
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
out.indices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
[&](uint32_t index, size_t i) {
out.indices[i] = index;
});
}
{
auto* position_iterator = primitive.findAttribute("POSITION");
auto& accessor = asset.accessors[position_iterator->accessorIndex];
out.vertices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 pos, size_t i) {
out.vertices[i].position = pos;
});
}
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
normal_iterator != primitive.attributes.end()) {
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 norm, size_t i) {
out.vertices[i].normal = norm;
});
}
{
if (primitive.materialIndex.has_value()) {
auto& material = asset.materials[primitive.materialIndex.value()];
auto& pbr = material.pbrData;
auto& color = pbr.baseColorFactor;
auto& roughness = pbr.roughnessFactor;
auto& metallic = pbr.metallicFactor;
out.material.name = material.name;
out.material.albedo = glm::vec4(color[0], color[1], color[2], color[3]);
out.material.roughness = roughness;
out.material.metallic = metallic;
}
}
}
GLTFModel3D::GLTFModel3D(const char* path)
{
fastgltf::Parser parser;
auto data = fastgltf::GltfDataBuffer::FromPath(path);
if (data.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not parse model");
auto asset = parser.loadGltfBinary(data.get(), ".",
fastgltf::Options::LoadExternalBuffers
);
if (asset.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not optain asset");
for (auto& mesh : asset->meshes) {
name = mesh.name;
for (auto& primitive : mesh.primitives) {
Mesh prim_mesh;
loadPrimitive(asset.get(), primitive, prim_mesh);
PopulateMesh(prim_mesh);
meshes.emplace_back(prim_mesh);
}
}
};
const Mesh& GLTFModel3D::GetMesh(int index) const
{
return meshes[index];
}
const std::vector<Mesh>& GLTFModel3D::GetMeshes() const
{
return meshes;
}
}

View File

@@ -0,0 +1,19 @@
#include <pch.hpp>
#include <renderer/model3d.hpp>
#include <gltf/gltf_model3d.hpp>
#include <instrumentor.hpp>
#include <ref_scope.hpp>
namespace OpenEngine {
Ref<Model3D> Model3D::Create(const char* path)
{
OE_PROFILE_FUNCTION();
return CreateRef<GLTFModel3D>(path);
}
}

View File

@@ -23,33 +23,6 @@
namespace OpenEngine {
// SHOULD BE MOVED ==================================
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices)
{
Ref<Mesh> mesh = CreateRef<Mesh>();
mesh->vertices = vertices;
mesh->indices = indices;
mesh->vertex_array = VertexArray::Create();
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
BufferLayout layout = {
{ ShaderDataType::Float3, "a_Position" },
{ ShaderDataType::Float4, "a_Color" },
{ ShaderDataType::Float3, "a_Normal" },
{ ShaderDataType::Float2, "a_TexCoord" },
{ ShaderDataType::Int, "a_EntityID"}
};
mesh->vertex_buffer->SetLayout(layout);
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
return mesh;
}
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
{
@@ -61,16 +34,16 @@ namespace OpenEngine {
if (back_face) {
vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}},
// Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
{{-0.5f, -0.5f, -0.0f}, {0,0,-1}, {0,0}},
{{-0.5f, 0.5f, -0.0f}, {0,0,-1}, {0,1}},
{{ 0.5f, 0.5f, -0.0f}, {0,0,-1}, {1,1}},
{{ 0.5f, -0.5f, -0.0f}, {0,0,-1}, {1,0}}
};
indices = {
@@ -82,10 +55,10 @@ namespace OpenEngine {
} else {
vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}}
};
indices = {
@@ -103,40 +76,40 @@ namespace OpenEngine {
OE_CORE_DEBUG("Creating cube with id {}.", id);
std::vector<MeshVertex> vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
{{-0.5f, -0.5f, 0.5f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.5f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.5f}, {0,0,1}, {1,0}},
// Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
{{-0.5f, -0.5f, -0.5f}, {0,0,-1}, {0,0}},
{{-0.5f, 0.5f, -0.5f}, {0,0,-1}, {0,1}},
{{ 0.5f, 0.5f, -0.5f}, {0,0,-1}, {1,1}},
{{ 0.5f, -0.5f, -0.5f}, {0,0,-1}, {1,0}},
// Left face (normal -1, 0, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
{{-0.5f, -0.5f, -0.5f}, {-1,0,0}, {0,0}},
{{-0.5f, 0.5f, -0.5f}, {-1,0,0}, {0,1}},
{{-0.5f, 0.5f, 0.5f}, {-1,0,0}, {1,1}},
{{-0.5f, -0.5f, 0.5f}, {-1,0,0}, {1,0}},
// Right face (normal 1, 0, 0)
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
{{ 0.5f, -0.5f, -0.5f}, {1,0,0}, {0,0}},
{{ 0.5f, 0.5f, -0.5f}, {1,0,0}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, {1,0,0}, {1,1}},
{{ 0.5f, -0.5f, 0.5f}, {1,0,0}, {1,0}},
// Top face (normal 0, 1, 0)
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
{{-0.5f, 0.5f, -0.5f}, {0,1,0}, {0,0}},
{{-0.5f, 0.5f, 0.5f}, {0,1,0}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, {0,1,0}, {1,1}},
{{ 0.5f, 0.5f, -0.5f}, {0,1,0}, {1,0}},
// Bottom face (normal 0, -1, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
{{-0.5f, -0.5f, -0.5f}, {0,-1,0}, {0,0}},
{{-0.5f, -0.5f, 0.5f}, {0,-1,0}, {0,1}},
{{ 0.5f, -0.5f, 0.5f}, {0,-1,0}, {1,1}},
{{ 0.5f, -0.5f, -0.5f}, {0,-1,0}, {1,0}},
};
std::vector<uint32_t> indices = {
@@ -179,6 +152,8 @@ namespace OpenEngine {
Material material_buffer;
Ref<UniformBuffer> material_uniform_buffer;
Ref<UniformBuffer> id_uniform_buffer;
};
static Renderer3DData renderer_data;
@@ -194,6 +169,7 @@ namespace OpenEngine {
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
renderer_data.id_uniform_buffer = UniformBuffer::Create(sizeof(uint32_t), 3);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -209,6 +185,7 @@ namespace OpenEngine {
renderer_data.camera_uniform_buffer.reset();
renderer_data.transform_uniform_buffer.reset();
renderer_data.material_uniform_buffer.reset();
renderer_data.id_uniform_buffer.reset();
}
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
@@ -253,4 +230,48 @@ namespace OpenEngine {
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
}
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform,
uint32_t entity_id)
{
OE_PROFILE_FUNCTION();
renderer_data.color_shader_3d->Bind();
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
renderer_data.material_buffer = material;
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
mesh->vertex_array->Bind();
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
}
void Renderer3D::DrawModel(const Ref<Model3D>& model,
const glm::mat4& transform,
uint32_t entity_id)
{
OE_PROFILE_FUNCTION();
renderer_data.color_shader_3d->Bind();
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
for (auto& mesh : *model) {
renderer_data.material_buffer = mesh.material;
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
mesh.vertex_array->Bind();
RenderCommand::DrawIndexed(mesh.vertex_array, mesh.indices.size());
}
}
}

View File

@@ -1,6 +1,7 @@
#include "logging.hpp"
#include "physics.hpp"
#include "ref_scope.hpp"
#include "renderer/model3d.hpp"
#include <Jolt/Physics/Body/MotionType.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
@@ -264,7 +265,17 @@ namespace OpenEngine {
material = _entity.GetComponents<MaterialComponent>().material;
if (mesh.mesh)
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform), (uint32_t)_entity);
}
auto model_view = registry.view<TransformComponent, ModelComponent>();
for (const auto& entity : model_view) {
auto [transform, model_comp] = model_view.get<TransformComponent, ModelComponent>(entity);
Entity _entity(entity, this);
Renderer3D::DrawModel(model_comp.model, GetTransformFromComp(transform), (uint32_t)_entity);
}
Renderer3D::EndScene();
@@ -363,4 +374,9 @@ namespace OpenEngine {
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
{
}
template<>
void Scene::OnComponentAdded<ModelComponent>(Entity entity, ModelComponent& component)
{
}
}

View File

@@ -93,8 +93,7 @@ namespace OpenEngine {
out << YAML::BeginMap;
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
if (entity.HasComponent<TagComponent>())
{
if (entity.HasComponent<TagComponent>()) {
out << YAML::Key << "TagComponent";
out << YAML::BeginMap; // TagComponent
@@ -104,8 +103,7 @@ namespace OpenEngine {
out << YAML::EndMap; // TagComponent
}
if (entity.HasComponent<TransformComponent>())
{
if (entity.HasComponent<TransformComponent>()) {
out << YAML::Key << "TransformComponent";
out << YAML::BeginMap; // TransformComponent
@@ -141,8 +139,7 @@ namespace OpenEngine {
out << YAML::EndMap; // CameraComponent
}
if (entity.HasComponent<SpriteRendererComponent>())
{
if (entity.HasComponent<SpriteRendererComponent>()) {
out << YAML::Key << "SpriteRendererComponent";
out << YAML::BeginMap; // SpriteRendererComponent
@@ -266,8 +263,7 @@ namespace OpenEngine {
OE_CORE_TRACE("Deserializing scene '{0}'", sceneName);
auto entities = data["Entities"];
if (entities)
{
if (entities) {
for (auto entity : entities)
{
uint64_t uuid = entity["Entity"].as<uint64_t>();
@@ -282,8 +278,7 @@ namespace OpenEngine {
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
auto transformComponent = entity["TransformComponent"];
if (transformComponent)
{
if (transformComponent) {
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
tc.translation = transformComponent["Translation"].as<glm::vec3>();
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
@@ -291,8 +286,7 @@ namespace OpenEngine {
}
auto cameraComponent = entity["CameraComponent"];
if (cameraComponent)
{
if (cameraComponent) {
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
auto camera_props = cameraComponent["Camera"];
@@ -311,15 +305,13 @@ namespace OpenEngine {
}
auto spriteRendererComponent = entity["SpriteRendererComponent"];
if (spriteRendererComponent)
{
if (spriteRendererComponent) {
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
}
auto mesh_component = entity["MeshComponent"];
if (mesh_component)
{
if (mesh_component) {
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
switch (mesh.primitive_type) {
@@ -388,6 +380,7 @@ namespace OpenEngine {
return true;
}
bool SceneSerializer::DeserializeRuntime(const std::string& file_path)
{
OE_CORE_ASSERT(false, "Not implemented yet");

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_CXX_STANDARD 20)

1
vendor/ImGuizmo vendored Submodule

Submodule vendor/ImGuizmo added at a15acd87a3