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f26ee2bca8 |
4
.envrc
Normal file
4
.envrc
Normal file
@@ -0,0 +1,4 @@
|
||||
export CC=clang
|
||||
export CXX=clang++
|
||||
export COMPILE_COMMANDS=ON
|
||||
export BUILD_TYPE=Debug
|
||||
6
.gitmodules
vendored
Normal file
6
.gitmodules
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
[submodule "vendor/nativefiledialog-extended"]
|
||||
path = vendor/nativefiledialog-extended
|
||||
url = https://github.com/btzy/nativefiledialog-extended
|
||||
[submodule "open_engine/vendor/nativefiledialog-extended"]
|
||||
path = open_engine/vendor/nativefiledialog-extended
|
||||
url = https://github.com/btzy/nativefiledialog-extended
|
||||
69
.onedev-buildspec.yml
Normal file
69
.onedev-buildspec.yml
Normal file
@@ -0,0 +1,69 @@
|
||||
version: 46
|
||||
jobs:
|
||||
- name: Push to Gitea
|
||||
steps:
|
||||
- type: PushRepository
|
||||
name: Push to Gitea
|
||||
remoteUrl: https://gitea.anfer.fr/anfer/OpenEngine
|
||||
passwordSecret: Gitea
|
||||
force: false
|
||||
condition: SUCCESSFUL
|
||||
optional: false
|
||||
triggers:
|
||||
- type: BranchUpdateTrigger
|
||||
branches: main
|
||||
userMatch: anyone
|
||||
projects: OpenEngine
|
||||
- type: TagCreateTrigger
|
||||
branches: main
|
||||
projects: OpenEngine
|
||||
retryCondition: never
|
||||
maxRetries: 3
|
||||
retryDelay: 30
|
||||
timeout: 14400
|
||||
- name: Compile for Linux
|
||||
steps:
|
||||
- type: SetupCacheStep
|
||||
name: conan_cache
|
||||
key: conan-cache
|
||||
paths:
|
||||
- /root/.conan2
|
||||
uploadStrategy: UPLOAD_IF_CHANGED
|
||||
changeDetectionExcludes: .onedev-buildspec.yml open_engine/** editor/**
|
||||
uploadProjectPath: OpenEngine
|
||||
condition: SUCCESSFUL
|
||||
optional: false
|
||||
- type: CheckoutStep
|
||||
name: Checkout
|
||||
cloneCredential:
|
||||
type: DefaultCredential
|
||||
withLfs: false
|
||||
withSubmodules: false
|
||||
condition: SUCCESSFUL
|
||||
optional: false
|
||||
- type: CommandStep
|
||||
name: Compile for Linux
|
||||
runInContainer: true
|
||||
image: erriss/erris-build_tools:V0.3
|
||||
interpreter:
|
||||
type: DefaultInterpreter
|
||||
commands: |
|
||||
conan profile detect --force
|
||||
sed -i 's/cmake_minimum_required(VERSION 3.28)/cmake_minimum_required(VERSION 3.25)/' CMakeLists.txt
|
||||
conan install . --output-folder=. --build=missing -s build_type=${BUILD_TYPE}
|
||||
cmake -S . -G Ninja -B build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
|
||||
cmake --build . --config ${BUILD_TYPE}
|
||||
envVars:
|
||||
- name: BUILD_TYPE
|
||||
value: Debug
|
||||
- name: CC
|
||||
value: clang
|
||||
- name: CXX
|
||||
value: clang++
|
||||
useTTY: true
|
||||
condition: SUCCESSFUL
|
||||
optional: false
|
||||
retryCondition: never
|
||||
maxRetries: 3
|
||||
retryDelay: 30
|
||||
timeout: 14400
|
||||
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.28)
|
||||
cmake_minimum_required(VERSION 3.25.1)
|
||||
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
|
||||
@@ -2,10 +2,8 @@
|
||||
#version 450 core
|
||||
|
||||
layout(location = 0) in vec3 a_Position;
|
||||
layout(location = 1) in vec4 a_Color;
|
||||
layout(location = 2) in vec3 a_Normal;
|
||||
layout(location = 3) in vec2 a_TexCoord;
|
||||
layout(location = 4) in int a_EntityID;
|
||||
layout(location = 1) in vec3 a_Normal;
|
||||
layout(location = 2) in vec2 a_TexCoord;
|
||||
|
||||
layout(std140, binding = 0) uniform Camera
|
||||
{
|
||||
@@ -20,25 +18,20 @@ layout(std140, binding = 1) uniform Transform
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
vec4 Color;
|
||||
vec2 TexCoord;
|
||||
vec3 Normal;
|
||||
vec3 ViewPos;
|
||||
};
|
||||
|
||||
layout (location = 0) out VertexOutput Output;
|
||||
layout (location = 4) out flat int v_EntityID;
|
||||
layout (location = 5) out vec4 v_Pos;
|
||||
|
||||
void main()
|
||||
{
|
||||
Output.Color = a_Color;
|
||||
Output.TexCoord = a_TexCoord;
|
||||
Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
|
||||
Output.ViewPos = u_ViewPosition;
|
||||
|
||||
v_EntityID = a_EntityID;
|
||||
|
||||
v_Pos = u_Transform * vec4(a_Position, 1.0);
|
||||
gl_Position = u_ViewProjection * v_Pos;
|
||||
}
|
||||
@@ -49,9 +42,22 @@ void main()
|
||||
layout (location = 0) out vec4 color;
|
||||
layout (location = 1) out int color2;
|
||||
|
||||
layout (std140, binding = 2) uniform Material
|
||||
{
|
||||
vec4 u_Albedo;
|
||||
float u_Roughness;
|
||||
float u_Metallic;
|
||||
float u_AmbientStrength;
|
||||
float u_SpecularStrength;
|
||||
};
|
||||
|
||||
layout(std140, binding = 3) uniform EditorID
|
||||
{
|
||||
int u_EntityID;
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
vec4 Color;
|
||||
vec2 TexCoord;
|
||||
vec3 Normal;
|
||||
vec3 ViewPos;
|
||||
@@ -67,8 +73,7 @@ void main()
|
||||
vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Ambiant lighting
|
||||
float ambientStrength = 0.8;
|
||||
vec3 ambient = ambientStrength * lightColor;
|
||||
vec3 ambient = lightColor * u_AmbientStrength;
|
||||
|
||||
// Diffuse lighting
|
||||
vec3 norm = normalize(Input.Normal);
|
||||
@@ -78,16 +83,19 @@ void main()
|
||||
vec3 diffuse = diff * lightColor;
|
||||
|
||||
// Specular highlight
|
||||
float specularStrength = 0.5;
|
||||
vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
|
||||
vec3 reflectDir = reflect(-lightDir, norm);
|
||||
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
|
||||
vec3 specular = specularStrength * spec * lightColor;
|
||||
float shininess = mix(2.0, 256.0, 1.0 - u_Roughness);
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), shininess);
|
||||
vec3 specularColor = mix(vec3(1.0), u_Albedo.rgb, u_Metallic);
|
||||
vec3 specular = u_SpecularStrength * spec * lightColor * specularColor;
|
||||
|
||||
vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
|
||||
// Total
|
||||
//vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
|
||||
vec3 result = (ambient + diffuse + specular) * u_Albedo.rgb; // objectColor → Input.Color.rgb
|
||||
|
||||
// Output
|
||||
color = vec4(result, 1.0); // vec3 → vec4
|
||||
color2 = v_EntityID;
|
||||
color = vec4(result, u_Albedo.w); // vec3 → vec4
|
||||
color2 = u_EntityID;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ spdlog/1.16.0
|
||||
entt/3.16.0
|
||||
yaml-cpp/0.8.0
|
||||
joltphysics/5.2.0
|
||||
fastgltf/0.9.0
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.28)
|
||||
cmake_minimum_required(VERSION 3.25.1)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
|
||||
#include <open_engine.hpp>
|
||||
|
||||
#include "open_engine/fastgltf.hpp"
|
||||
#include "open_engine/logging.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
#include "open_engine/renderer/model3d.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "panels/content_browser.hpp"
|
||||
@@ -128,6 +132,23 @@ namespace OpenEngine {
|
||||
auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
|
||||
mc2.primitive_type = PrimitiveType::Cube;
|
||||
|
||||
// ============================================================
|
||||
|
||||
Entity cube3 = scene->CreateEntity("glb");
|
||||
Entity cube4 = scene->CreateEntity("glb2");
|
||||
Entity cube5 = scene->CreateEntity("glb2");
|
||||
cube3.AddComponent<TransformComponent>();
|
||||
cube4.AddComponent<TransformComponent>();
|
||||
cube5.AddComponent<TransformComponent>();
|
||||
|
||||
Ref<Model3D> model = Model3D::Create("./assets/models/cubes.glb");
|
||||
Ref<Model3D> model2 = Model3D::Create("./assets/models/cube_legs.glb");
|
||||
Ref<Model3D> monkey = Model3D::Create("./assets/models/monkey.glb");
|
||||
|
||||
cube3.AddComponent<ModelComponent>(model);
|
||||
cube3.AddComponent<ModelComponent>(model2);
|
||||
cube4.AddComponent<ModelComponent>(monkey);
|
||||
|
||||
/*
|
||||
auto view = scene->GetRegistry().view<TagComponent>();
|
||||
|
||||
@@ -285,6 +306,10 @@ namespace OpenEngine {
|
||||
guizmo_operation = ImGuizmo::OPERATION::SCALE;
|
||||
break;
|
||||
}
|
||||
case KeyCode::T: {
|
||||
guizmo_operation = ImGuizmo::OPERATION::UNIVERSAL;
|
||||
break;
|
||||
}
|
||||
case KeyCode::Delete: {
|
||||
scene->MarkEntityForDeletion(selected_entity);
|
||||
scene_hierarchy.ClearSelection();
|
||||
|
||||
@@ -21,6 +21,8 @@ namespace OpenEngine {
|
||||
void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||
}
|
||||
|
||||
#endif // EDITOR_COMPONENT_HPP
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <cstdint>
|
||||
#include <editor_component.hpp>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
@@ -283,4 +284,43 @@ namespace OpenEngine {
|
||||
"%.2f",
|
||||
ImGuiSliderFlags_AlwaysClamp);
|
||||
}
|
||||
|
||||
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||
{
|
||||
auto& planed_comp = registry.get<PlaneShapeComponent>(entity);
|
||||
|
||||
ImGui::DragFloat("Size",
|
||||
&planed_comp.extent,
|
||||
0.1f,
|
||||
0.01f, FLT_MAX,
|
||||
"%.2f",
|
||||
ImGuiSliderFlags_AlwaysClamp);
|
||||
}
|
||||
|
||||
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||
{
|
||||
auto& model_comp = registry.get<ModelComponent>(entity);
|
||||
|
||||
bool opened = ImGui::TreeNodeEx(
|
||||
(void*)(intptr_t)entity,
|
||||
ImGuiTreeNodeFlags_None,
|
||||
"Meshes");
|
||||
|
||||
if (opened) {
|
||||
unsigned int i = 0;
|
||||
for (auto& mesh : model_comp.model->GetMeshes())
|
||||
ImGui::Text("Mesh: %i", i++);
|
||||
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_ChildBg, {1, 1, 1, 1});
|
||||
if (ImGui::BeginChild("Material list")) {
|
||||
for (auto& mesh : model_comp.model->GetMeshes())
|
||||
ImGui::Text("Material: %s", mesh.material.name.c_str());
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "open_engine/scene/entity.hpp"
|
||||
#include "editor_component.hpp"
|
||||
|
||||
@@ -26,6 +27,8 @@ namespace OpenEngine {
|
||||
RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
|
||||
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
|
||||
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
|
||||
RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
|
||||
RegisterDrawer<ModelComponent>("Model", &ModelOnImGuiRender);
|
||||
|
||||
scene = context;
|
||||
selected_context = {};
|
||||
@@ -74,6 +77,16 @@ namespace OpenEngine {
|
||||
selected_context.AddComponent<BoxShapeComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<PlaneShapeComponent>())
|
||||
if (ImGui::MenuItem("Plane shape")) {
|
||||
selected_context.AddComponent<PlaneShapeComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<ModelComponent>())
|
||||
if (ImGui::MenuItem("Model")) {
|
||||
selected_context.AddComponent<ModelComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void EntityPopup(Ref<Scene>& scene)
|
||||
|
||||
20
imgui.ini
20
imgui.ini
@@ -10,7 +10,7 @@ Collapsed=0
|
||||
|
||||
[Window][Statistics]
|
||||
Pos=0,24
|
||||
Size=224,437
|
||||
Size=409,437
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
@@ -21,8 +21,8 @@ Collapsed=0
|
||||
DockId=0x00000007,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=226,61
|
||||
Size=594,956
|
||||
Pos=411,61
|
||||
Size=409,956
|
||||
Collapsed=0
|
||||
DockId=0x00000012,0
|
||||
|
||||
@@ -34,7 +34,7 @@ DockId=0x00000008,0
|
||||
|
||||
[Window][Scene]
|
||||
Pos=0,463
|
||||
Size=224,924
|
||||
Size=409,924
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
@@ -143,8 +143,8 @@ Collapsed=0
|
||||
DockId=0x00000012,1
|
||||
|
||||
[Window][Assets]
|
||||
Pos=226,1019
|
||||
Size=594,368
|
||||
Pos=411,1019
|
||||
Size=409,368
|
||||
Collapsed=0
|
||||
DockId=0x0000000C,0
|
||||
|
||||
@@ -155,18 +155,18 @@ Collapsed=0
|
||||
DockId=0x0000000F,0
|
||||
|
||||
[Window][##play_state_bar]
|
||||
Pos=226,24
|
||||
Size=594,35
|
||||
Pos=411,24
|
||||
Size=409,35
|
||||
Collapsed=0
|
||||
DockId=0x00000011,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
|
||||
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xE601B12F
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=594,1386 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
|
||||
DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.28)
|
||||
cmake_minimum_required(VERSION 3.25.1)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
|
||||
@@ -14,6 +14,7 @@ find_package(imgui REQUIRED)
|
||||
find_package(EnTT REQUIRED)
|
||||
find_package(yaml-cpp REQUIRED)
|
||||
find_package(Jolt REQUIRED)
|
||||
find_package(fastgltf REQUIRED)
|
||||
|
||||
file(GLOB_RECURSE SRC_FILES "src/*.cpp")
|
||||
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
|
||||
@@ -63,6 +64,7 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
|
||||
spirv-cross-glsl
|
||||
spirv-cross-reflect
|
||||
Jolt::Jolt
|
||||
fastgltf::fastgltf
|
||||
)
|
||||
|
||||
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
|
||||
|
||||
13
open_engine/include/open_engine/fastgltf.hpp
Normal file
13
open_engine/include/open_engine/fastgltf.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef FASTGLTF_HPP
|
||||
#define FASTGLTF_HPP
|
||||
|
||||
#include "renderer/renderer3d.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
Ref<Mesh> TestGLTF();
|
||||
|
||||
}
|
||||
|
||||
#endif // FASTGLTF_HPP
|
||||
38
open_engine/include/open_engine/gltf/gltf_model3d.hpp
Normal file
38
open_engine/include/open_engine/gltf/gltf_model3d.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#ifndef GLTF_MODEL3D_HPP
|
||||
#define GLTF_MODEL3D_HPP
|
||||
|
||||
#include "open_engine/renderer/model3d.hpp"
|
||||
|
||||
#include <fastgltf/types.hpp>
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
class GLTFModel3D : public Model3D
|
||||
{
|
||||
public:
|
||||
GLTFModel3D(const char* path);
|
||||
|
||||
void loadPrimitive(fastgltf::Asset& asset,
|
||||
fastgltf::Primitive& primitive,
|
||||
Mesh& out);
|
||||
virtual const Mesh& GetMesh(int index) const override;
|
||||
virtual const std::vector<Mesh>& GetMeshes() const override;
|
||||
|
||||
virtual size_t GetMeshCount() const override { return meshes.size(); };
|
||||
|
||||
virtual std::vector<Mesh>::iterator begin() override { return meshes.begin(); };
|
||||
virtual std::vector<Mesh>::iterator end() override { return meshes.end(); };
|
||||
|
||||
virtual std::vector<Mesh>::const_iterator begin() const override { return meshes.cbegin(); };
|
||||
virtual std::vector<Mesh>::const_iterator end() const override { return meshes.end(); };
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
std::vector<Mesh> meshes;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // GLTF_MODEL3D_HPP
|
||||
@@ -1,220 +0,0 @@
|
||||
let SessionLoad = 1
|
||||
let s:so_save = &g:so | let s:siso_save = &g:siso | setg so=0 siso=0 | setl so=-1 siso=-1
|
||||
let v:this_session=expand("<sfile>:p")
|
||||
silent only
|
||||
silent tabonly
|
||||
cd ~/projects/open_engine/open_engine
|
||||
if expand('%') == '' && !&modified && line('$') <= 1 && getline(1) == ''
|
||||
let s:wipebuf = bufnr('%')
|
||||
endif
|
||||
let s:shortmess_save = &shortmess
|
||||
if &shortmess =~ 'A'
|
||||
set shortmess=aoOA
|
||||
else
|
||||
set shortmess=aoO
|
||||
endif
|
||||
badd +1 ~/projects/open_engine/open_engine
|
||||
badd +170 ~/projects/open_engine/open_engine/src/open_engine/imgui/imgui_layer.cpp
|
||||
badd +4 ~/projects/open_engine/open_engine/include/open_engine/opengl/imgui_glfw.h
|
||||
badd +35 ~/projects/open_engine/open_engine/include/open_engine/opengl/imgui_opengl.h
|
||||
badd +23 ~/projects/open_engine/open_engine/src/open_engine/application.cpp
|
||||
badd +47 ~/projects/open_engine/open_engine/CMakeLists.txt
|
||||
badd +12 ~/projects/open_engine/open_engine/include/open_engine/imgui/imgui_layer.hpp
|
||||
badd +123 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_opengl.cpp
|
||||
badd +89 ~/.conan2/p/b/imgui15e51a8fb5246/p/include/imgui.h
|
||||
badd +7 ~/projects/open_engine/open_engine/.envrc
|
||||
badd +5 ~/projects/open_engine/open_engine/include/open_engine/core.hpp
|
||||
badd +11 ~/.conan2/p/b/imgui15e51a8fb5246/p/include/imgui_export_headers.h
|
||||
badd +1 ~/projects/open_engine/open_engine/src/open_engine/opengl/build_opengl.cpp
|
||||
badd +4 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_build.cpp
|
||||
badd +1 ~/projects/open_engine/open_engine/conanfile.txt
|
||||
badd +1 ~/projects/open_engine/open_engine/build/imguiTargets.cmake
|
||||
badd +8 ~/projects/open_engine/open_engine/include/open_engine/logging.hpp
|
||||
badd +4 ~/projects/open_engine/open_engine/src/open_engine/logging.cpp
|
||||
badd +110 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_glfw.cpp
|
||||
badd +1 ~/projects/open_engine/open_engine/include/open_engine/application.hpp
|
||||
badd +21 ~/projects/open_engine/open_engine/src/open_engine/window/linux_window.cpp
|
||||
badd +24 ~/projects/open_engine/open_engine/include/open_engine/window/window.hpp
|
||||
badd +27 ~/projects/open_engine/open_engine/include/open_engine/window/linux_window.hpp
|
||||
badd +7 ~/projects/open_engine/open_engine/include/open_engine/renderer/GraphicsContext.hpp
|
||||
badd +12 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_context.hpp
|
||||
badd +10 ~/projects/open_engine/open_engine/src/open_engine/input/linux_input.cpp
|
||||
badd +17 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_context.cpp
|
||||
badd +3295 ~/projects/open_engine/open_engine/vendor/glad/include/glad/glad.h
|
||||
badd +148 ~/projects/open_engine/open_engine/vendor/glad/src/glad/glad.c
|
||||
badd +13 ~/projects/open_engine/open_engine/include/open_engine/renderer/graphics_context.hpp
|
||||
badd +80 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_shader.cpp
|
||||
badd +8 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_shader.hpp
|
||||
badd +8 ~/projects/open_engine/open_engine/include/open_engine/renderer/shader.hpp
|
||||
badd +1 ~/projects/open_engine/open_engine/src/open_engine/renderer/shader.cpp
|
||||
badd +1 ~/projects/open_engine/open_engine/include/open_engine/pch.hpp
|
||||
badd +3 ~/projects/open_engine/open_engine/assets/shaders/fragment.frag.old
|
||||
badd +1 ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
|
||||
badd +5 ~/projects/open_engine/open_engine/assets/shaders/vertex.vert
|
||||
badd +1 ~/projects/open_engine/open_engine/\'
|
||||
badd +66 ~/projects/open_engine/open_engine/include/open_engine/renderer/buffer.hpp
|
||||
badd +56 ~/projects/open_engine/open_engine/src/open_engine/renderer/buffer.cpp
|
||||
badd +18 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_buffer.hpp
|
||||
badd +34 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_buffer.cpp
|
||||
badd +2 ~/projects/open_engine/open_engine/src/open_engine/renderer/renderer.cpp
|
||||
badd +5 ~/projects/open_engine/open_engine/include/open_engine/renderer/renderer.hpp
|
||||
badd +1 ~/projects/open_engine/open_engine/src/open_engine/layer.cpp
|
||||
badd +12 ~/projects/open_engine/open_engine/include/open_engine/layer.hpp
|
||||
badd +21 ~/projects/open_engine/open_engine/include/open_engine/events/event.hpp
|
||||
badd +11 ~/projects/open_engine/open_engine/src/open_engine/renderer/vertex_array.cpp
|
||||
badd +8 ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
|
||||
badd +27 ~/projects/open_engine/open_engine/src/open_engine/layer_stack.cpp
|
||||
badd +1 ~/projects/open_engine/open_engine/include/open_engine/layer_stack.hpp
|
||||
argglobal
|
||||
%argdel
|
||||
$argadd ~/projects/open_engine/open_engine
|
||||
set stal=2
|
||||
tabnew +setlocal\ bufhidden=wipe
|
||||
tabrewind
|
||||
edit ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
|
||||
let s:save_splitbelow = &splitbelow
|
||||
let s:save_splitright = &splitright
|
||||
set splitbelow splitright
|
||||
wincmd _ | wincmd |
|
||||
vsplit
|
||||
1wincmd h
|
||||
wincmd w
|
||||
let &splitbelow = s:save_splitbelow
|
||||
let &splitright = s:save_splitright
|
||||
wincmd t
|
||||
let s:save_winminheight = &winminheight
|
||||
let s:save_winminwidth = &winminwidth
|
||||
set winminheight=0
|
||||
set winheight=1
|
||||
set winminwidth=0
|
||||
set winwidth=1
|
||||
exe 'vert 1resize ' . ((&columns * 127 + 127) / 255)
|
||||
exe 'vert 2resize ' . ((&columns * 127 + 127) / 255)
|
||||
argglobal
|
||||
setlocal foldmethod=manual
|
||||
setlocal foldexpr=0
|
||||
setlocal foldmarker={{{,}}}
|
||||
setlocal foldignore=#
|
||||
setlocal foldlevel=0
|
||||
setlocal foldminlines=1
|
||||
setlocal foldnestmax=20
|
||||
setlocal foldenable
|
||||
silent! normal! zE
|
||||
let &fdl = &fdl
|
||||
let s:l = 8 - ((7 * winheight(0) + 13) / 27)
|
||||
if s:l < 1 | let s:l = 1 | endif
|
||||
keepjumps exe s:l
|
||||
normal! zt
|
||||
keepjumps 8
|
||||
normal! 0
|
||||
lcd ~/projects/open_engine/open_engine
|
||||
wincmd w
|
||||
argglobal
|
||||
if bufexists(fnamemodify("~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp", ":p")) | buffer ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp | else | edit ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp | endif
|
||||
if &buftype ==# 'terminal'
|
||||
silent file ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
|
||||
endif
|
||||
setlocal foldmethod=manual
|
||||
setlocal foldexpr=0
|
||||
setlocal foldmarker={{{,}}}
|
||||
setlocal foldignore=#
|
||||
setlocal foldlevel=0
|
||||
setlocal foldminlines=1
|
||||
setlocal foldnestmax=20
|
||||
setlocal foldenable
|
||||
silent! normal! zE
|
||||
let &fdl = &fdl
|
||||
let s:l = 1 - ((0 * winheight(0) + 13) / 27)
|
||||
if s:l < 1 | let s:l = 1 | endif
|
||||
keepjumps exe s:l
|
||||
normal! zt
|
||||
keepjumps 1
|
||||
normal! 0
|
||||
lcd ~/projects/open_engine/open_engine
|
||||
wincmd w
|
||||
exe 'vert 1resize ' . ((&columns * 127 + 127) / 255)
|
||||
exe 'vert 2resize ' . ((&columns * 127 + 127) / 255)
|
||||
tabnext
|
||||
edit ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
|
||||
let s:save_splitbelow = &splitbelow
|
||||
let s:save_splitright = &splitright
|
||||
set splitbelow splitright
|
||||
wincmd _ | wincmd |
|
||||
vsplit
|
||||
1wincmd h
|
||||
wincmd w
|
||||
let &splitbelow = s:save_splitbelow
|
||||
let &splitright = s:save_splitright
|
||||
wincmd t
|
||||
let s:save_winminheight = &winminheight
|
||||
let s:save_winminwidth = &winminwidth
|
||||
set winminheight=0
|
||||
set winheight=1
|
||||
set winminwidth=0
|
||||
set winwidth=1
|
||||
exe 'vert 1resize ' . ((&columns * 254 + 127) / 255)
|
||||
exe 'vert 2resize ' . ((&columns * 0 + 127) / 255)
|
||||
argglobal
|
||||
setlocal foldmethod=manual
|
||||
setlocal foldexpr=0
|
||||
setlocal foldmarker={{{,}}}
|
||||
setlocal foldignore=#
|
||||
setlocal foldlevel=0
|
||||
setlocal foldminlines=1
|
||||
setlocal foldnestmax=20
|
||||
setlocal foldenable
|
||||
silent! normal! zE
|
||||
let &fdl = &fdl
|
||||
let s:l = 11 - ((8 * winheight(0) + 13) / 27)
|
||||
if s:l < 1 | let s:l = 1 | endif
|
||||
keepjumps exe s:l
|
||||
normal! zt
|
||||
keepjumps 11
|
||||
normal! 020|
|
||||
lcd ~/projects/open_engine/open_engine
|
||||
wincmd w
|
||||
argglobal
|
||||
if bufexists(fnamemodify("~/projects/open_engine/open_engine/assets/shaders/vertex.vert", ":p")) | buffer ~/projects/open_engine/open_engine/assets/shaders/vertex.vert | else | edit ~/projects/open_engine/open_engine/assets/shaders/vertex.vert | endif
|
||||
if &buftype ==# 'terminal'
|
||||
silent file ~/projects/open_engine/open_engine/assets/shaders/vertex.vert
|
||||
endif
|
||||
balt ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
|
||||
setlocal foldmethod=manual
|
||||
setlocal foldexpr=0
|
||||
setlocal foldmarker={{{,}}}
|
||||
setlocal foldignore=#
|
||||
setlocal foldlevel=0
|
||||
setlocal foldminlines=1
|
||||
setlocal foldnestmax=20
|
||||
setlocal foldenable
|
||||
silent! normal! zE
|
||||
let &fdl = &fdl
|
||||
let s:l = 12 - ((11 * winheight(0) + 13) / 27)
|
||||
if s:l < 1 | let s:l = 1 | endif
|
||||
keepjumps exe s:l
|
||||
normal! zt
|
||||
keepjumps 12
|
||||
normal! 022|
|
||||
lcd ~/projects/open_engine/open_engine
|
||||
wincmd w
|
||||
exe 'vert 1resize ' . ((&columns * 254 + 127) / 255)
|
||||
exe 'vert 2resize ' . ((&columns * 0 + 127) / 255)
|
||||
tabnext 1
|
||||
set stal=1
|
||||
if exists('s:wipebuf') && len(win_findbuf(s:wipebuf)) == 0 && getbufvar(s:wipebuf, '&buftype') isnot# 'terminal'
|
||||
silent exe 'bwipe ' . s:wipebuf
|
||||
endif
|
||||
unlet! s:wipebuf
|
||||
set winheight=1 winwidth=20
|
||||
let &shortmess = s:shortmess_save
|
||||
let &winminheight = s:save_winminheight
|
||||
let &winminwidth = s:save_winminwidth
|
||||
let s:sx = expand("<sfile>:p:r")."x.vim"
|
||||
if filereadable(s:sx)
|
||||
exe "source " . fnameescape(s:sx)
|
||||
endif
|
||||
let &g:so = s:so_save | let &g:siso = s:siso_save
|
||||
set hlsearch
|
||||
doautoall SessionLoadPost
|
||||
unlet SessionLoad
|
||||
" vim: set ft=vim :
|
||||
69
open_engine/include/open_engine/renderer/model3d.hpp
Normal file
69
open_engine/include/open_engine/renderer/model3d.hpp
Normal file
@@ -0,0 +1,69 @@
|
||||
#ifndef MODEL3D_HPP
|
||||
#define MODEL3D_HPP
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/renderer/vertex_array.hpp"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
struct Material
|
||||
{
|
||||
glm::vec4 albedo = { 1.0f, 0.0f, 0.8f, 1.0f };
|
||||
float roughness = 1.0f;
|
||||
float metallic = 1.0f;
|
||||
float ambient_strength = 1.0f;
|
||||
float specular_strength = 1.0f;
|
||||
std::string name = "un-named material";
|
||||
};
|
||||
|
||||
struct MeshVertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 text_coords;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
UUID uuid;
|
||||
|
||||
Material material;
|
||||
|
||||
Ref<VertexArray> vertex_array;
|
||||
Ref<VertexBuffer> vertex_buffer;
|
||||
Ref<IndexBuffer> index_buffer;
|
||||
|
||||
// TODO: Make them a ptr or something
|
||||
std::vector<MeshVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
};
|
||||
|
||||
// TODO: Model3D.Instanciate();
|
||||
// Or Model3D.GetVertices() {return iterateaccessorwithindex bla bla bla}
|
||||
// What data should Model3D hold in the end if it is not a renderable object?
|
||||
class Model3D
|
||||
{
|
||||
public:
|
||||
virtual ~Model3D() = default;
|
||||
|
||||
static Ref<Model3D> Create(const char* path);
|
||||
|
||||
virtual const Mesh& GetMesh(int index) const = 0;
|
||||
virtual const std::vector<Mesh>& GetMeshes() const = 0;
|
||||
|
||||
virtual size_t GetMeshCount() const = 0;
|
||||
|
||||
virtual std::vector<Mesh>::iterator begin() = 0;
|
||||
virtual std::vector<Mesh>::iterator end() = 0;
|
||||
|
||||
virtual std::vector<Mesh>::const_iterator begin() const = 0;
|
||||
virtual std::vector<Mesh>::const_iterator end() const = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // MODEL3D_HPP
|
||||
@@ -2,9 +2,8 @@
|
||||
#define RENDERER3D_HPP
|
||||
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/renderer/vertex_array.hpp"
|
||||
#include "open_engine/renderer/buffer.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include "open_engine/renderer/model3d.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
@@ -18,39 +17,12 @@ namespace OpenEngine {
|
||||
Cube
|
||||
};
|
||||
|
||||
struct MeshVertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
glm::vec4 color;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 text_coords;
|
||||
uint32_t id = -1;
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
float roughness = 1.0f;
|
||||
float metallic = 1.0f;
|
||||
float ambient_strength = 1.0f;
|
||||
float specular_strength = 1.0f;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
Ref<VertexArray> vertex_array;
|
||||
Ref<VertexBuffer> vertex_buffer;
|
||||
Ref<IndexBuffer> index_buffer;
|
||||
|
||||
// TODO: Make them a ptr or something
|
||||
std::vector<MeshVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
};
|
||||
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices);
|
||||
void PopulateMesh(Mesh& mesh);
|
||||
Ref<Mesh> CreateCube(uint32_t id = -1);
|
||||
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
|
||||
|
||||
// ==================================================
|
||||
|
||||
class Renderer3D
|
||||
@@ -65,6 +37,12 @@ namespace OpenEngine {
|
||||
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform);
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id);
|
||||
static void DrawModel(const Ref<Model3D>& model,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
#include "open_engine/renderer/model3d.hpp"
|
||||
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
@@ -147,11 +149,36 @@ namespace OpenEngine {
|
||||
struct BoxShapeComponent
|
||||
{
|
||||
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
||||
|
||||
BoxShapeComponent() = default;
|
||||
BoxShapeComponent(const BoxShapeComponent&) = default;
|
||||
};
|
||||
|
||||
struct SphereShapeComponent
|
||||
{
|
||||
float radius = 1.0f;
|
||||
|
||||
SphereShapeComponent() = default;
|
||||
SphereShapeComponent(const SphereShapeComponent&) = default;
|
||||
};
|
||||
|
||||
struct PlaneShapeComponent
|
||||
{
|
||||
float extent = 1.0f;
|
||||
|
||||
PlaneShapeComponent() = default;
|
||||
PlaneShapeComponent(const PlaneShapeComponent&) = default;
|
||||
};
|
||||
|
||||
struct ModelComponent
|
||||
{
|
||||
Ref<Model3D> model;
|
||||
|
||||
ModelComponent() = default;
|
||||
ModelComponent(const ModelComponent&) = default;
|
||||
ModelComponent(Ref<Model3D>& model)
|
||||
: model(model)
|
||||
{}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
86
open_engine/src/open_engine/fastgltf.cpp
Normal file
86
open_engine/src/open_engine/fastgltf.cpp
Normal file
@@ -0,0 +1,86 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include "logging.hpp"
|
||||
#include <fastgltf.hpp>
|
||||
#include "ref_scope.hpp"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <glm/fwd.hpp>
|
||||
#include <fastgltf/core.hpp>
|
||||
#include <fastgltf/types.hpp>
|
||||
#include <fastgltf/tools.hpp>
|
||||
#include <fastgltf/glm_element_traits.hpp>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
void loadPrimitive(fastgltf::Asset& asset,
|
||||
fastgltf::Primitive& primitive,
|
||||
Mesh& out)
|
||||
{
|
||||
if (primitive.indicesAccessor.has_value()) {
|
||||
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
|
||||
out.indices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
|
||||
[&](uint32_t index, size_t i) {
|
||||
out.indices[i] = index;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
auto* position_iterator = primitive.findAttribute("POSITION");
|
||||
auto& accessor = asset.accessors[position_iterator->accessorIndex];
|
||||
out.vertices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 pos, size_t i) {
|
||||
out.vertices[i].position = pos;
|
||||
});
|
||||
}
|
||||
|
||||
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
|
||||
normal_iterator != primitive.attributes.end()) {
|
||||
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 norm, size_t i) {
|
||||
out.vertices[i].normal = norm;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
if (primitive.materialIndex.has_value()) {
|
||||
auto& material = asset.materials[primitive.materialIndex.value()];
|
||||
auto& pbr = material.pbrData;
|
||||
|
||||
auto& c = pbr.baseColorFactor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Mesh> TestGLTF()
|
||||
{
|
||||
fastgltf::Parser parser;
|
||||
Ref<Mesh> new_mesh = CreateRef<Mesh>();
|
||||
|
||||
auto data = fastgltf::GltfDataBuffer::FromPath("assets/models/cube.glb");
|
||||
if (data.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not parse model");
|
||||
|
||||
auto asset = parser.loadGltfBinary(data.get(), ".",
|
||||
fastgltf::Options::LoadExternalBuffers
|
||||
);
|
||||
if (asset.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not optain asset");
|
||||
|
||||
for (auto& mesh : asset->meshes)
|
||||
for (auto& primitive : mesh.primitives)
|
||||
loadPrimitive(asset.get(), primitive, *new_mesh);
|
||||
|
||||
return new_mesh;
|
||||
}
|
||||
|
||||
}
|
||||
137
open_engine/src/open_engine/gltf/gltf_model3d.cpp
Normal file
137
open_engine/src/open_engine/gltf/gltf_model3d.cpp
Normal file
@@ -0,0 +1,137 @@
|
||||
#include "logging.hpp"
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <gltf/gltf_model3d.hpp>
|
||||
|
||||
#include <fastgltf/core.hpp>
|
||||
#include <fastgltf/types.hpp>
|
||||
#include <fastgltf/tools.hpp>
|
||||
#include <fastgltf/glm_element_traits.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
void PopulateMesh(Mesh& mesh)
|
||||
{
|
||||
mesh.vertex_array = VertexArray::Create();
|
||||
|
||||
mesh.vertex_buffer = VertexBuffer::Create(mesh.vertices.size() * sizeof(MeshVertex));
|
||||
mesh.vertex_buffer->SetData(mesh.vertices.data(), mesh.vertices.size() * sizeof(MeshVertex));
|
||||
|
||||
BufferLayout layout = {
|
||||
{ ShaderDataType::Float3, "a_Position" },
|
||||
{ ShaderDataType::Float3, "a_Normal" },
|
||||
{ ShaderDataType::Float2, "a_TexCoord" }
|
||||
};
|
||||
|
||||
mesh.vertex_buffer->SetLayout(layout);
|
||||
mesh.vertex_array->AddVertexBuffer(mesh.vertex_buffer);
|
||||
|
||||
mesh.index_buffer = IndexBuffer::Create(mesh.indices.data(), mesh.indices.size());
|
||||
mesh.vertex_array->SetIndexBuffer(mesh.index_buffer);
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices)
|
||||
{
|
||||
Ref<Mesh> mesh = CreateRef<Mesh>();
|
||||
|
||||
mesh->vertices = vertices;
|
||||
mesh->indices = indices;
|
||||
|
||||
PopulateMesh(*mesh);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void GLTFModel3D::loadPrimitive(fastgltf::Asset& asset,
|
||||
fastgltf::Primitive& primitive,
|
||||
Mesh& out)
|
||||
{
|
||||
if (primitive.indicesAccessor.has_value()) {
|
||||
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
|
||||
out.indices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
|
||||
[&](uint32_t index, size_t i) {
|
||||
out.indices[i] = index;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
auto* position_iterator = primitive.findAttribute("POSITION");
|
||||
auto& accessor = asset.accessors[position_iterator->accessorIndex];
|
||||
out.vertices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 pos, size_t i) {
|
||||
out.vertices[i].position = pos;
|
||||
});
|
||||
}
|
||||
|
||||
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
|
||||
normal_iterator != primitive.attributes.end()) {
|
||||
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 norm, size_t i) {
|
||||
out.vertices[i].normal = norm;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
if (primitive.materialIndex.has_value()) {
|
||||
auto& material = asset.materials[primitive.materialIndex.value()];
|
||||
auto& pbr = material.pbrData;
|
||||
|
||||
auto& color = pbr.baseColorFactor;
|
||||
auto& roughness = pbr.roughnessFactor;
|
||||
auto& metallic = pbr.metallicFactor;
|
||||
|
||||
out.material.name = material.name;
|
||||
out.material.albedo = glm::vec4(color[0], color[1], color[2], color[3]);
|
||||
out.material.roughness = roughness;
|
||||
out.material.metallic = metallic;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLTFModel3D::GLTFModel3D(const char* path)
|
||||
{
|
||||
fastgltf::Parser parser;
|
||||
|
||||
auto data = fastgltf::GltfDataBuffer::FromPath(path);
|
||||
if (data.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not parse model");
|
||||
|
||||
auto asset = parser.loadGltfBinary(data.get(), ".",
|
||||
fastgltf::Options::LoadExternalBuffers
|
||||
);
|
||||
if (asset.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not optain asset");
|
||||
|
||||
|
||||
for (auto& mesh : asset->meshes) {
|
||||
name = mesh.name;
|
||||
|
||||
for (auto& primitive : mesh.primitives) {
|
||||
Mesh prim_mesh;
|
||||
|
||||
loadPrimitive(asset.get(), primitive, prim_mesh);
|
||||
PopulateMesh(prim_mesh);
|
||||
|
||||
meshes.emplace_back(prim_mesh);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const Mesh& GLTFModel3D::GetMesh(int index) const
|
||||
{
|
||||
return meshes[index];
|
||||
}
|
||||
|
||||
const std::vector<Mesh>& GLTFModel3D::GetMeshes() const
|
||||
{
|
||||
return meshes;
|
||||
}
|
||||
|
||||
}
|
||||
19
open_engine/src/open_engine/renderer/model3d.cpp
Normal file
19
open_engine/src/open_engine/renderer/model3d.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/model3d.hpp>
|
||||
|
||||
#include <gltf/gltf_model3d.hpp>
|
||||
#include <instrumentor.hpp>
|
||||
#include <ref_scope.hpp>
|
||||
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
Ref<Model3D> Model3D::Create(const char* path)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
return CreateRef<GLTFModel3D>(path);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -23,33 +23,6 @@
|
||||
namespace OpenEngine {
|
||||
|
||||
// SHOULD BE MOVED ==================================
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices)
|
||||
{
|
||||
Ref<Mesh> mesh = CreateRef<Mesh>();
|
||||
mesh->vertices = vertices;
|
||||
mesh->indices = indices;
|
||||
|
||||
mesh->vertex_array = VertexArray::Create();
|
||||
|
||||
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
|
||||
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
|
||||
|
||||
BufferLayout layout = {
|
||||
{ ShaderDataType::Float3, "a_Position" },
|
||||
{ ShaderDataType::Float4, "a_Color" },
|
||||
{ ShaderDataType::Float3, "a_Normal" },
|
||||
{ ShaderDataType::Float2, "a_TexCoord" },
|
||||
{ ShaderDataType::Int, "a_EntityID"}
|
||||
};
|
||||
mesh->vertex_buffer->SetLayout(layout);
|
||||
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
|
||||
|
||||
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
|
||||
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
|
||||
{
|
||||
@@ -61,16 +34,16 @@ namespace OpenEngine {
|
||||
if (back_face) {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
|
||||
{{-0.5f, -0.5f, -0.0f}, {0,0,-1}, {0,0}},
|
||||
{{-0.5f, 0.5f, -0.0f}, {0,0,-1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, -0.0f}, {0,0,-1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, -0.0f}, {0,0,-1}, {1,0}}
|
||||
};
|
||||
|
||||
indices = {
|
||||
@@ -82,10 +55,10 @@ namespace OpenEngine {
|
||||
} else {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
|
||||
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}}
|
||||
};
|
||||
|
||||
indices = {
|
||||
@@ -103,40 +76,40 @@ namespace OpenEngine {
|
||||
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
||||
std::vector<MeshVertex> vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, {0,0,1}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.5f}, {0,0,1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.5f}, {0,0,1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.5f}, {0,0,1}, {1,0}},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, -0.5f}, {0,0,-1}, {0,0}},
|
||||
{{-0.5f, 0.5f, -0.5f}, {0,0,-1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, -0.5f}, {0,0,-1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, -0.5f}, {0,0,-1}, {1,0}},
|
||||
|
||||
// Left face (normal -1, 0, 0)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, -0.5f}, {-1,0,0}, {0,0}},
|
||||
{{-0.5f, 0.5f, -0.5f}, {-1,0,0}, {0,1}},
|
||||
{{-0.5f, 0.5f, 0.5f}, {-1,0,0}, {1,1}},
|
||||
{{-0.5f, -0.5f, 0.5f}, {-1,0,0}, {1,0}},
|
||||
|
||||
// Right face (normal 1, 0, 0)
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, {1,0,0}, {0,0}},
|
||||
{{ 0.5f, 0.5f, -0.5f}, {1,0,0}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.5f}, {1,0,0}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.5f}, {1,0,0}, {1,0}},
|
||||
|
||||
// Top face (normal 0, 1, 0)
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, {0,1,0}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.5f}, {0,1,0}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.5f}, {0,1,0}, {1,1}},
|
||||
{{ 0.5f, 0.5f, -0.5f}, {0,1,0}, {1,0}},
|
||||
|
||||
// Bottom face (normal 0, -1, 0)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, -0.5f}, {0,-1,0}, {0,0}},
|
||||
{{-0.5f, -0.5f, 0.5f}, {0,-1,0}, {0,1}},
|
||||
{{ 0.5f, -0.5f, 0.5f}, {0,-1,0}, {1,1}},
|
||||
{{ 0.5f, -0.5f, -0.5f}, {0,-1,0}, {1,0}},
|
||||
};
|
||||
|
||||
std::vector<uint32_t> indices = {
|
||||
@@ -179,6 +152,8 @@ namespace OpenEngine {
|
||||
|
||||
Material material_buffer;
|
||||
Ref<UniformBuffer> material_uniform_buffer;
|
||||
|
||||
Ref<UniformBuffer> id_uniform_buffer;
|
||||
};
|
||||
|
||||
static Renderer3DData renderer_data;
|
||||
@@ -194,6 +169,7 @@ namespace OpenEngine {
|
||||
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
||||
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
||||
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
|
||||
renderer_data.id_uniform_buffer = UniformBuffer::Create(sizeof(uint32_t), 3);
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
@@ -209,6 +185,7 @@ namespace OpenEngine {
|
||||
renderer_data.camera_uniform_buffer.reset();
|
||||
renderer_data.transform_uniform_buffer.reset();
|
||||
renderer_data.material_uniform_buffer.reset();
|
||||
renderer_data.id_uniform_buffer.reset();
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||
@@ -253,4 +230,48 @@ namespace OpenEngine {
|
||||
|
||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||
}
|
||||
|
||||
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.color_shader_3d->Bind();
|
||||
|
||||
renderer_data.transform_buffer.transform = transform;
|
||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||
|
||||
renderer_data.material_buffer = material;
|
||||
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||
|
||||
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
|
||||
|
||||
mesh->vertex_array->Bind();
|
||||
|
||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||
}
|
||||
|
||||
void Renderer3D::DrawModel(const Ref<Model3D>& model,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.color_shader_3d->Bind();
|
||||
|
||||
renderer_data.transform_buffer.transform = transform;
|
||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||
|
||||
for (auto& mesh : *model) {
|
||||
renderer_data.material_buffer = mesh.material;
|
||||
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||
|
||||
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
|
||||
|
||||
mesh.vertex_array->Bind();
|
||||
|
||||
RenderCommand::DrawIndexed(mesh.vertex_array, mesh.indices.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "logging.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "ref_scope.hpp"
|
||||
#include "renderer/model3d.hpp"
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
||||
@@ -14,6 +15,7 @@
|
||||
#include <core/time.hpp>
|
||||
|
||||
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/PlaneShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/EActivation.h>
|
||||
@@ -34,8 +36,13 @@ namespace OpenEngine {
|
||||
auto& c = reg.get<SphereShapeComponent>(e);
|
||||
return CreateRef<SphereShapeSettings>(c.radius);
|
||||
}
|
||||
if (reg.any_of<PlaneShapeComponent>(e)) {
|
||||
auto& c = reg.get<PlaneShapeComponent>(e);
|
||||
const Plane plane({ 0.0f, 1.0f, 0.0f }, 0);
|
||||
return CreateRef<PlaneShapeSettings>(plane, nullptr, c.extent);
|
||||
}
|
||||
|
||||
OE_CORE_ERROR("Entity has no shape component!");
|
||||
OE_CORE_ERROR("Entity {} has no shape component!", reg.get<TagComponent>(e).tag);
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
@@ -258,7 +265,17 @@ namespace OpenEngine {
|
||||
material = _entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
if (mesh.mesh)
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform), (uint32_t)_entity);
|
||||
}
|
||||
|
||||
auto model_view = registry.view<TransformComponent, ModelComponent>();
|
||||
|
||||
for (const auto& entity : model_view) {
|
||||
auto [transform, model_comp] = model_view.get<TransformComponent, ModelComponent>(entity);
|
||||
|
||||
Entity _entity(entity, this);
|
||||
|
||||
Renderer3D::DrawModel(model_comp.model, GetTransformFromComp(transform), (uint32_t)_entity);
|
||||
}
|
||||
|
||||
Renderer3D::EndScene();
|
||||
@@ -352,4 +369,14 @@ namespace OpenEngine {
|
||||
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<ModelComponent>(Entity entity, ModelComponent& component)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,8 +93,7 @@ namespace OpenEngine {
|
||||
out << YAML::BeginMap;
|
||||
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
||||
|
||||
if (entity.HasComponent<TagComponent>())
|
||||
{
|
||||
if (entity.HasComponent<TagComponent>()) {
|
||||
out << YAML::Key << "TagComponent";
|
||||
out << YAML::BeginMap; // TagComponent
|
||||
|
||||
@@ -104,8 +103,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // TagComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<TransformComponent>())
|
||||
{
|
||||
if (entity.HasComponent<TransformComponent>()) {
|
||||
out << YAML::Key << "TransformComponent";
|
||||
out << YAML::BeginMap; // TransformComponent
|
||||
|
||||
@@ -141,8 +139,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // CameraComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<SpriteRendererComponent>())
|
||||
{
|
||||
if (entity.HasComponent<SpriteRendererComponent>()) {
|
||||
out << YAML::Key << "SpriteRendererComponent";
|
||||
out << YAML::BeginMap; // SpriteRendererComponent
|
||||
|
||||
@@ -214,6 +211,16 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; //SphereShapeComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<PlaneShapeComponent>()) {
|
||||
out << YAML::Key << "PlaneShapeComponent";
|
||||
out << YAML::BeginMap; //PlaneShapeComponent
|
||||
|
||||
auto& psc = entity.GetComponents<PlaneShapeComponent>();
|
||||
out << YAML::Key << "Extent" << YAML::Value << psc.extent;
|
||||
|
||||
out << YAML::EndMap; //PlaneShapeComponent
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
}
|
||||
|
||||
@@ -256,8 +263,7 @@ namespace OpenEngine {
|
||||
OE_CORE_TRACE("Deserializing scene '{0}'", sceneName);
|
||||
|
||||
auto entities = data["Entities"];
|
||||
if (entities)
|
||||
{
|
||||
if (entities) {
|
||||
for (auto entity : entities)
|
||||
{
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
||||
@@ -272,8 +278,7 @@ namespace OpenEngine {
|
||||
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
||||
|
||||
auto transformComponent = entity["TransformComponent"];
|
||||
if (transformComponent)
|
||||
{
|
||||
if (transformComponent) {
|
||||
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
|
||||
tc.translation = transformComponent["Translation"].as<glm::vec3>();
|
||||
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
|
||||
@@ -281,8 +286,7 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
auto cameraComponent = entity["CameraComponent"];
|
||||
if (cameraComponent)
|
||||
{
|
||||
if (cameraComponent) {
|
||||
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
|
||||
|
||||
auto camera_props = cameraComponent["Camera"];
|
||||
@@ -301,15 +305,13 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
auto spriteRendererComponent = entity["SpriteRendererComponent"];
|
||||
if (spriteRendererComponent)
|
||||
{
|
||||
if (spriteRendererComponent) {
|
||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||
}
|
||||
|
||||
auto mesh_component = entity["MeshComponent"];
|
||||
if (mesh_component)
|
||||
{
|
||||
if (mesh_component) {
|
||||
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
||||
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
|
||||
switch (mesh.primitive_type) {
|
||||
@@ -366,11 +368,19 @@ namespace OpenEngine {
|
||||
|
||||
ssc.radius = sphere_shape_component["Radius"].as<float>();
|
||||
}
|
||||
|
||||
auto plane_shape_component = entity["PlaneShapeComponent"];
|
||||
if (sphere_shape_component) {
|
||||
auto& psc = deserializedEntity.AddComponent<PlaneShapeComponent>();
|
||||
|
||||
psc.extent = plane_shape_component["Extent"].as<float>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SceneSerializer::DeserializeRuntime(const std::string& file_path)
|
||||
{
|
||||
OE_CORE_ASSERT(false, "Not implemented yet");
|
||||
|
||||
2
open_engine/vendor/glad/CMakeLists.txt
vendored
2
open_engine/vendor/glad/CMakeLists.txt
vendored
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.28)
|
||||
cmake_minimum_required(VERSION 3.25.1)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
|
||||
1
vendor/ImGuizmo
vendored
Submodule
1
vendor/ImGuizmo
vendored
Submodule
Submodule vendor/ImGuizmo added at a15acd87a3
Reference in New Issue
Block a user