15 lines
248 B
GLSL
15 lines
248 B
GLSL
#version 330 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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out vec3 v_Position;
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out vec4 v_Color;
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void main()
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{
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v_Position = a_Position;
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v_Color = a_Color;
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gl_Position = vec4(a_Position, 1.0);
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}
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