Files
OpenEngine/editor/include/editor_component.hpp

28 lines
1.2 KiB
C++

#ifndef EDITOR_COMPONENT_HPP
#define EDITOR_COMPONENT_HPP
#include <array>
#include <entt/entity/fwd.hpp>
#include <glm/fwd.hpp>
#include <imgui.h>
namespace OpenEngine {
void DrawVec3Control(const char* label, glm::vec3& values,
float reset_value = 0.0f, float column_width = 100.0f,
const std::array<const char*, 3> labels = {"x", "y", "z"});
void TagOnImGuiRender(entt::registry& registry, entt::entity entity);
void TransformOnImGuiRender(entt::registry& registry, entt::entity entity);
void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
void MeshOnImGuiRender(entt::registry&registry, entt::entity entity);
void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
}
#endif // EDITOR_COMPONENT_HPP