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OpenEngine/open_engine/assets/shaders/fragment.frag
2026-01-12 16:57:00 +01:00

13 lines
184 B
GLSL

#version 330 core
layout(location = 0) out vec4 color;
in vec3 v_Position;
in vec4 v_Color;
void main()
{
color = vec4(v_Position * 0.5 + 0.5, 1.0f);
color = v_Color;
}