Compare commits
33 Commits
jolt
...
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f26ee2bca8 |
4
.envrc
Normal file
4
.envrc
Normal file
@@ -0,0 +1,4 @@
|
|||||||
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export CC=clang
|
||||||
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export CXX=clang++
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||||||
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export COMPILE_COMMANDS=ON
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||||||
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export BUILD_TYPE=Debug
|
||||||
68
.onedev-buildspec.yml
Normal file
68
.onedev-buildspec.yml
Normal file
@@ -0,0 +1,68 @@
|
|||||||
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version: 46
|
||||||
|
jobs:
|
||||||
|
- name: Push to Gitea
|
||||||
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steps:
|
||||||
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- type: PushRepository
|
||||||
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name: Push to Gitea
|
||||||
|
remoteUrl: https://gitea.anfer.fr/anfer/OpenEngine
|
||||||
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passwordSecret: Gitea
|
||||||
|
force: false
|
||||||
|
condition: SUCCESSFUL
|
||||||
|
optional: false
|
||||||
|
triggers:
|
||||||
|
- type: BranchUpdateTrigger
|
||||||
|
branches: main
|
||||||
|
userMatch: anyone
|
||||||
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projects: OpenEngine
|
||||||
|
- type: TagCreateTrigger
|
||||||
|
branches: main
|
||||||
|
projects: OpenEngine
|
||||||
|
retryCondition: never
|
||||||
|
maxRetries: 3
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||||||
|
retryDelay: 30
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||||||
|
timeout: 14400
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||||||
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- name: Compile for Linux
|
||||||
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steps:
|
||||||
|
- type: SetupCacheStep
|
||||||
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name: conan_cache
|
||||||
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key: conan-cache
|
||||||
|
paths:
|
||||||
|
- /root/.conan2/p
|
||||||
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uploadStrategy: UPLOAD_IF_NOT_HIT
|
||||||
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uploadProjectPath: OpenEngine
|
||||||
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condition: SUCCESSFUL
|
||||||
|
optional: false
|
||||||
|
- type: CheckoutStep
|
||||||
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name: Checkout
|
||||||
|
cloneCredential:
|
||||||
|
type: DefaultCredential
|
||||||
|
withLfs: false
|
||||||
|
withSubmodules: false
|
||||||
|
condition: SUCCESSFUL
|
||||||
|
optional: false
|
||||||
|
- type: CommandStep
|
||||||
|
name: Compile for Linux
|
||||||
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runInContainer: true
|
||||||
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image: erriss/erris-build_tools:V0.3
|
||||||
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interpreter:
|
||||||
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type: DefaultInterpreter
|
||||||
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commands: |
|
||||||
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conan profile detect --force
|
||||||
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sed -i 's/cmake_minimum_required(VERSION 3.28)/cmake_minimum_required(VERSION 3.25)/' CMakeLists.txt
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||||||
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conan install . --output-folder=. --build=missing -s build_type=${BUILD_TYPE}
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||||||
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cmake -S . -G Ninja -B build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
|
||||||
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cmake --build . --config ${BUILD_TYPE}
|
||||||
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envVars:
|
||||||
|
- name: BUILD_TYPE
|
||||||
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value: Debug
|
||||||
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- name: CC
|
||||||
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value: clang
|
||||||
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- name: CXX
|
||||||
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value: clang++
|
||||||
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useTTY: true
|
||||||
|
condition: SUCCESSFUL
|
||||||
|
optional: false
|
||||||
|
retryCondition: never
|
||||||
|
maxRetries: 3
|
||||||
|
retryDelay: 30
|
||||||
|
timeout: 14400
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
cmake_minimum_required(VERSION 3.28)
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cmake_minimum_required(VERSION 3.25.1)
|
||||||
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||||
|
|
||||||
|
|||||||
@@ -2,10 +2,8 @@
|
|||||||
#version 450 core
|
#version 450 core
|
||||||
|
|
||||||
layout(location = 0) in vec3 a_Position;
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layout(location = 0) in vec3 a_Position;
|
||||||
layout(location = 1) in vec4 a_Color;
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layout(location = 1) in vec3 a_Normal;
|
||||||
layout(location = 2) in vec3 a_Normal;
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layout(location = 2) in vec2 a_TexCoord;
|
||||||
layout(location = 3) in vec2 a_TexCoord;
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|
||||||
layout(location = 4) in int a_EntityID;
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|
||||||
|
|
||||||
layout(std140, binding = 0) uniform Camera
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layout(std140, binding = 0) uniform Camera
|
||||||
{
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{
|
||||||
@@ -20,25 +18,20 @@ layout(std140, binding = 1) uniform Transform
|
|||||||
|
|
||||||
struct VertexOutput
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struct VertexOutput
|
||||||
{
|
{
|
||||||
vec4 Color;
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|
||||||
vec2 TexCoord;
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vec2 TexCoord;
|
||||||
vec3 Normal;
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vec3 Normal;
|
||||||
vec3 ViewPos;
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vec3 ViewPos;
|
||||||
};
|
};
|
||||||
|
|
||||||
layout (location = 0) out VertexOutput Output;
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layout (location = 0) out VertexOutput Output;
|
||||||
layout (location = 4) out flat int v_EntityID;
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|
||||||
layout (location = 5) out vec4 v_Pos;
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layout (location = 5) out vec4 v_Pos;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
Output.Color = a_Color;
|
|
||||||
Output.TexCoord = a_TexCoord;
|
Output.TexCoord = a_TexCoord;
|
||||||
Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
|
Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
|
||||||
Output.ViewPos = u_ViewPosition;
|
Output.ViewPos = u_ViewPosition;
|
||||||
|
|
||||||
v_EntityID = a_EntityID;
|
|
||||||
|
|
||||||
v_Pos = u_Transform * vec4(a_Position, 1.0);
|
v_Pos = u_Transform * vec4(a_Position, 1.0);
|
||||||
gl_Position = u_ViewProjection * v_Pos;
|
gl_Position = u_ViewProjection * v_Pos;
|
||||||
}
|
}
|
||||||
@@ -49,9 +42,22 @@ void main()
|
|||||||
layout (location = 0) out vec4 color;
|
layout (location = 0) out vec4 color;
|
||||||
layout (location = 1) out int color2;
|
layout (location = 1) out int color2;
|
||||||
|
|
||||||
|
layout (std140, binding = 2) uniform Material
|
||||||
|
{
|
||||||
|
vec4 u_Albedo;
|
||||||
|
float u_Roughness;
|
||||||
|
float u_Metallic;
|
||||||
|
float u_AmbientStrength;
|
||||||
|
float u_SpecularStrength;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(std140, binding = 3) uniform EditorID
|
||||||
|
{
|
||||||
|
int u_EntityID;
|
||||||
|
};
|
||||||
|
|
||||||
struct VertexOutput
|
struct VertexOutput
|
||||||
{
|
{
|
||||||
vec4 Color;
|
|
||||||
vec2 TexCoord;
|
vec2 TexCoord;
|
||||||
vec3 Normal;
|
vec3 Normal;
|
||||||
vec3 ViewPos;
|
vec3 ViewPos;
|
||||||
@@ -67,8 +73,7 @@ void main()
|
|||||||
vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
|
vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
// Ambiant lighting
|
// Ambiant lighting
|
||||||
float ambientStrength = 0.8;
|
vec3 ambient = lightColor * u_AmbientStrength;
|
||||||
vec3 ambient = ambientStrength * lightColor;
|
|
||||||
|
|
||||||
// Diffuse lighting
|
// Diffuse lighting
|
||||||
vec3 norm = normalize(Input.Normal);
|
vec3 norm = normalize(Input.Normal);
|
||||||
@@ -78,16 +83,19 @@ void main()
|
|||||||
vec3 diffuse = diff * lightColor;
|
vec3 diffuse = diff * lightColor;
|
||||||
|
|
||||||
// Specular highlight
|
// Specular highlight
|
||||||
float specularStrength = 0.5;
|
|
||||||
vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
|
vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
|
||||||
vec3 reflectDir = reflect(-lightDir, norm);
|
vec3 reflectDir = reflect(-lightDir, norm);
|
||||||
|
|
||||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
|
float shininess = mix(2.0, 256.0, 1.0 - u_Roughness);
|
||||||
vec3 specular = specularStrength * spec * lightColor;
|
float spec = pow(max(dot(viewDir, reflectDir), 0.0), shininess);
|
||||||
|
vec3 specularColor = mix(vec3(1.0), u_Albedo.rgb, u_Metallic);
|
||||||
|
vec3 specular = u_SpecularStrength * spec * lightColor * specularColor;
|
||||||
|
|
||||||
vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
|
// Total
|
||||||
|
//vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
|
||||||
|
vec3 result = (ambient + diffuse + specular) * u_Albedo.rgb; // objectColor → Input.Color.rgb
|
||||||
|
|
||||||
// Output
|
// Output
|
||||||
color = vec4(result, 1.0); // vec3 → vec4
|
color = vec4(result, u_Albedo.w); // vec3 → vec4
|
||||||
color2 = v_EntityID;
|
color2 = u_EntityID;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ spdlog/1.16.0
|
|||||||
entt/3.16.0
|
entt/3.16.0
|
||||||
yaml-cpp/0.8.0
|
yaml-cpp/0.8.0
|
||||||
joltphysics/5.2.0
|
joltphysics/5.2.0
|
||||||
|
fastgltf/0.9.0
|
||||||
|
|
||||||
[generators]
|
[generators]
|
||||||
CMakeDeps
|
CMakeDeps
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
cmake_minimum_required(VERSION 3.28)
|
cmake_minimum_required(VERSION 3.25.1)
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 20)
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,12 @@
|
|||||||
#ifndef EDITOR_HPP
|
#ifndef EDITOR_HPP
|
||||||
#define EDITOR_HPP
|
#define EDITOR_HPP
|
||||||
|
|
||||||
#include <X11/X.h>
|
|
||||||
#include <open_engine.hpp>
|
#include <open_engine.hpp>
|
||||||
|
|
||||||
|
#include "open_engine/fastgltf.hpp"
|
||||||
|
#include "open_engine/logging.hpp"
|
||||||
|
#include "open_engine/ref_scope.hpp"
|
||||||
|
#include "open_engine/renderer/model3d.hpp"
|
||||||
#include "open_engine/renderer/renderer3d.hpp"
|
#include "open_engine/renderer/renderer3d.hpp"
|
||||||
#include "open_engine/scene/components.hpp"
|
#include "open_engine/scene/components.hpp"
|
||||||
#include "panels/content_browser.hpp"
|
#include "panels/content_browser.hpp"
|
||||||
@@ -129,6 +132,23 @@ namespace OpenEngine {
|
|||||||
auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
|
auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
|
||||||
mc2.primitive_type = PrimitiveType::Cube;
|
mc2.primitive_type = PrimitiveType::Cube;
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
Entity cube3 = scene->CreateEntity("glb");
|
||||||
|
Entity cube4 = scene->CreateEntity("glb2");
|
||||||
|
Entity cube5 = scene->CreateEntity("glb2");
|
||||||
|
cube3.AddComponent<TransformComponent>();
|
||||||
|
cube4.AddComponent<TransformComponent>();
|
||||||
|
cube5.AddComponent<TransformComponent>();
|
||||||
|
|
||||||
|
Ref<Model3D> model = Model3D::Create("./assets/models/cubes.glb");
|
||||||
|
Ref<Model3D> model2 = Model3D::Create("./assets/models/cube_legs.glb");
|
||||||
|
Ref<Model3D> monkey = Model3D::Create("./assets/models/monkey.glb");
|
||||||
|
|
||||||
|
cube3.AddComponent<ModelComponent>(model);
|
||||||
|
cube3.AddComponent<ModelComponent>(model2);
|
||||||
|
cube4.AddComponent<ModelComponent>(monkey);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
auto view = scene->GetRegistry().view<TagComponent>();
|
auto view = scene->GetRegistry().view<TagComponent>();
|
||||||
|
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ namespace OpenEngine {
|
|||||||
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||||
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||||
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||||
|
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // EDITOR_COMPONENT_HPP
|
#endif // EDITOR_COMPONENT_HPP
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "open_engine/renderer/renderer3d.hpp"
|
#include "open_engine/renderer/renderer3d.hpp"
|
||||||
#include "open_engine/scene/components.hpp"
|
#include "open_engine/scene/components.hpp"
|
||||||
#include <Jolt/Physics/Body/MotionType.h>
|
#include <Jolt/Physics/Body/MotionType.h>
|
||||||
|
#include <cstdint>
|
||||||
#include <editor_component.hpp>
|
#include <editor_component.hpp>
|
||||||
#include <entt/entity/fwd.hpp>
|
#include <entt/entity/fwd.hpp>
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
@@ -295,4 +296,31 @@ namespace OpenEngine {
|
|||||||
"%.2f",
|
"%.2f",
|
||||||
ImGuiSliderFlags_AlwaysClamp);
|
ImGuiSliderFlags_AlwaysClamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||||
|
{
|
||||||
|
auto& model_comp = registry.get<ModelComponent>(entity);
|
||||||
|
|
||||||
|
bool opened = ImGui::TreeNodeEx(
|
||||||
|
(void*)(intptr_t)entity,
|
||||||
|
ImGuiTreeNodeFlags_None,
|
||||||
|
"Meshes");
|
||||||
|
|
||||||
|
if (opened) {
|
||||||
|
unsigned int i = 0;
|
||||||
|
for (auto& mesh : model_comp.model->GetMeshes())
|
||||||
|
ImGui::Text("Mesh: %i", i++);
|
||||||
|
|
||||||
|
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_ChildBg, {1, 1, 1, 1});
|
||||||
|
if (ImGui::BeginChild("Material list")) {
|
||||||
|
for (auto& mesh : model_comp.model->GetMeshes())
|
||||||
|
ImGui::Text("Material: %s", mesh.material.name.c_str());
|
||||||
|
ImGui::EndChild();
|
||||||
|
}
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ namespace OpenEngine {
|
|||||||
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
|
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
|
||||||
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
|
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
|
||||||
RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
|
RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
|
||||||
|
RegisterDrawer<ModelComponent>("Model", &ModelOnImGuiRender);
|
||||||
|
|
||||||
scene = context;
|
scene = context;
|
||||||
selected_context = {};
|
selected_context = {};
|
||||||
@@ -81,6 +82,11 @@ namespace OpenEngine {
|
|||||||
selected_context.AddComponent<PlaneShapeComponent>();
|
selected_context.AddComponent<PlaneShapeComponent>();
|
||||||
ImGui::CloseCurrentPopup();
|
ImGui::CloseCurrentPopup();
|
||||||
}
|
}
|
||||||
|
if (!selected_context.HasComponent<ModelComponent>())
|
||||||
|
if (ImGui::MenuItem("Model")) {
|
||||||
|
selected_context.AddComponent<ModelComponent>();
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityPopup(Ref<Scene>& scene)
|
void EntityPopup(Ref<Scene>& scene)
|
||||||
|
|||||||
34
imgui.ini
34
imgui.ini
@@ -1,6 +1,6 @@
|
|||||||
[Window][WindowOverViewport_11111111]
|
[Window][WindowOverViewport_11111111]
|
||||||
Pos=0,24
|
Pos=0,24
|
||||||
Size=2560,1371
|
Size=1272,1363
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
|
||||||
[Window][Debug##Default]
|
[Window][Debug##Default]
|
||||||
@@ -10,31 +10,31 @@ Collapsed=0
|
|||||||
|
|
||||||
[Window][Statistics]
|
[Window][Statistics]
|
||||||
Pos=0,24
|
Pos=0,24
|
||||||
Size=224,439
|
Size=409,437
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000003,0
|
DockId=0x00000003,0
|
||||||
|
|
||||||
[Window][Properties]
|
[Window][Properties]
|
||||||
Pos=2110,24
|
Pos=822,24
|
||||||
Size=450,810
|
Size=450,805
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000007,0
|
DockId=0x00000007,0
|
||||||
|
|
||||||
[Window][Viewport]
|
[Window][Viewport]
|
||||||
Pos=226,61
|
Pos=411,61
|
||||||
Size=1882,964
|
Size=409,956
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000012,0
|
DockId=0x00000012,0
|
||||||
|
|
||||||
[Window][Dear ImGui Demo]
|
[Window][Dear ImGui Demo]
|
||||||
Pos=2110,836
|
Pos=822,831
|
||||||
Size=450,559
|
Size=450,556
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000008,0
|
DockId=0x00000008,0
|
||||||
|
|
||||||
[Window][Scene]
|
[Window][Scene]
|
||||||
Pos=0,465
|
Pos=0,463
|
||||||
Size=224,930
|
Size=409,924
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000004,0
|
DockId=0x00000004,0
|
||||||
|
|
||||||
@@ -143,8 +143,8 @@ Collapsed=0
|
|||||||
DockId=0x00000012,1
|
DockId=0x00000012,1
|
||||||
|
|
||||||
[Window][Assets]
|
[Window][Assets]
|
||||||
Pos=226,1027
|
Pos=411,1019
|
||||||
Size=1882,368
|
Size=409,368
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x0000000C,0
|
DockId=0x0000000C,0
|
||||||
|
|
||||||
@@ -155,18 +155,18 @@ Collapsed=0
|
|||||||
DockId=0x0000000F,0
|
DockId=0x0000000F,0
|
||||||
|
|
||||||
[Window][##play_state_bar]
|
[Window][##play_state_bar]
|
||||||
Pos=226,24
|
Pos=411,24
|
||||||
Size=1882,35
|
Size=409,35
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000011,0
|
DockId=0x00000011,0
|
||||||
|
|
||||||
[Docking][Data]
|
[Docking][Data]
|
||||||
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2560,1371 Split=X
|
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
|
||||||
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
|
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
|
||||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
|
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xE601B12F
|
||||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
|
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
|
||||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
|
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
|
||||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=594,1386 Split=Y Selected=0xC450F867
|
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xC450F867
|
||||||
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
|
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
|
||||||
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
|
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
|
||||||
DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867
|
DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
cmake_minimum_required(VERSION 3.28)
|
cmake_minimum_required(VERSION 3.25.1)
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 23)
|
set(CMAKE_CXX_STANDARD 23)
|
||||||
|
|
||||||
@@ -14,6 +14,7 @@ find_package(imgui REQUIRED)
|
|||||||
find_package(EnTT REQUIRED)
|
find_package(EnTT REQUIRED)
|
||||||
find_package(yaml-cpp REQUIRED)
|
find_package(yaml-cpp REQUIRED)
|
||||||
find_package(Jolt REQUIRED)
|
find_package(Jolt REQUIRED)
|
||||||
|
find_package(fastgltf REQUIRED)
|
||||||
|
|
||||||
file(GLOB_RECURSE SRC_FILES "src/*.cpp")
|
file(GLOB_RECURSE SRC_FILES "src/*.cpp")
|
||||||
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
|
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
|
||||||
@@ -63,6 +64,7 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
|
|||||||
spirv-cross-glsl
|
spirv-cross-glsl
|
||||||
spirv-cross-reflect
|
spirv-cross-reflect
|
||||||
Jolt::Jolt
|
Jolt::Jolt
|
||||||
|
fastgltf::fastgltf
|
||||||
)
|
)
|
||||||
|
|
||||||
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
|
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
|
||||||
|
|||||||
13
open_engine/include/open_engine/fastgltf.hpp
Normal file
13
open_engine/include/open_engine/fastgltf.hpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#ifndef FASTGLTF_HPP
|
||||||
|
#define FASTGLTF_HPP
|
||||||
|
|
||||||
|
#include "renderer/renderer3d.hpp"
|
||||||
|
#include "open_engine/ref_scope.hpp"
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
Ref<Mesh> TestGLTF();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // FASTGLTF_HPP
|
||||||
38
open_engine/include/open_engine/gltf/gltf_model3d.hpp
Normal file
38
open_engine/include/open_engine/gltf/gltf_model3d.hpp
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
#ifndef GLTF_MODEL3D_HPP
|
||||||
|
#define GLTF_MODEL3D_HPP
|
||||||
|
|
||||||
|
#include "open_engine/renderer/model3d.hpp"
|
||||||
|
|
||||||
|
#include <fastgltf/types.hpp>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
class GLTFModel3D : public Model3D
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GLTFModel3D(const char* path);
|
||||||
|
|
||||||
|
void loadPrimitive(fastgltf::Asset& asset,
|
||||||
|
fastgltf::Primitive& primitive,
|
||||||
|
Mesh& out);
|
||||||
|
virtual const Mesh& GetMesh(int index) const override;
|
||||||
|
virtual const std::vector<Mesh>& GetMeshes() const override;
|
||||||
|
|
||||||
|
virtual size_t GetMeshCount() const override { return meshes.size(); };
|
||||||
|
|
||||||
|
virtual std::vector<Mesh>::iterator begin() override { return meshes.begin(); };
|
||||||
|
virtual std::vector<Mesh>::iterator end() override { return meshes.end(); };
|
||||||
|
|
||||||
|
virtual std::vector<Mesh>::const_iterator begin() const override { return meshes.cbegin(); };
|
||||||
|
virtual std::vector<Mesh>::const_iterator end() const override { return meshes.end(); };
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::string name;
|
||||||
|
std::vector<Mesh> meshes;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // GLTF_MODEL3D_HPP
|
||||||
69
open_engine/include/open_engine/renderer/model3d.hpp
Normal file
69
open_engine/include/open_engine/renderer/model3d.hpp
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
#ifndef MODEL3D_HPP
|
||||||
|
#define MODEL3D_HPP
|
||||||
|
|
||||||
|
#include "open_engine/core/uuid.hpp"
|
||||||
|
#include "open_engine/renderer/vertex_array.hpp"
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
struct Material
|
||||||
|
{
|
||||||
|
glm::vec4 albedo = { 1.0f, 0.0f, 0.8f, 1.0f };
|
||||||
|
float roughness = 1.0f;
|
||||||
|
float metallic = 1.0f;
|
||||||
|
float ambient_strength = 1.0f;
|
||||||
|
float specular_strength = 1.0f;
|
||||||
|
std::string name = "un-named material";
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MeshVertex
|
||||||
|
{
|
||||||
|
glm::vec3 position;
|
||||||
|
glm::vec3 normal;
|
||||||
|
glm::vec2 text_coords;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Mesh
|
||||||
|
{
|
||||||
|
UUID uuid;
|
||||||
|
|
||||||
|
Material material;
|
||||||
|
|
||||||
|
Ref<VertexArray> vertex_array;
|
||||||
|
Ref<VertexBuffer> vertex_buffer;
|
||||||
|
Ref<IndexBuffer> index_buffer;
|
||||||
|
|
||||||
|
// TODO: Make them a ptr or something
|
||||||
|
std::vector<MeshVertex> vertices;
|
||||||
|
std::vector<uint32_t> indices;
|
||||||
|
};
|
||||||
|
|
||||||
|
// TODO: Model3D.Instanciate();
|
||||||
|
// Or Model3D.GetVertices() {return iterateaccessorwithindex bla bla bla}
|
||||||
|
// What data should Model3D hold in the end if it is not a renderable object?
|
||||||
|
class Model3D
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~Model3D() = default;
|
||||||
|
|
||||||
|
static Ref<Model3D> Create(const char* path);
|
||||||
|
|
||||||
|
virtual const Mesh& GetMesh(int index) const = 0;
|
||||||
|
virtual const std::vector<Mesh>& GetMeshes() const = 0;
|
||||||
|
|
||||||
|
virtual size_t GetMeshCount() const = 0;
|
||||||
|
|
||||||
|
virtual std::vector<Mesh>::iterator begin() = 0;
|
||||||
|
virtual std::vector<Mesh>::iterator end() = 0;
|
||||||
|
|
||||||
|
virtual std::vector<Mesh>::const_iterator begin() const = 0;
|
||||||
|
virtual std::vector<Mesh>::const_iterator end() const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // MODEL3D_HPP
|
||||||
@@ -2,9 +2,8 @@
|
|||||||
#define RENDERER3D_HPP
|
#define RENDERER3D_HPP
|
||||||
|
|
||||||
#include "open_engine/renderer/editor_camera.hpp"
|
#include "open_engine/renderer/editor_camera.hpp"
|
||||||
#include "open_engine/renderer/vertex_array.hpp"
|
|
||||||
#include "open_engine/renderer/buffer.hpp"
|
|
||||||
#include "open_engine/scene/scene_camera.hpp"
|
#include "open_engine/scene/scene_camera.hpp"
|
||||||
|
#include "open_engine/renderer/model3d.hpp"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
namespace OpenEngine {
|
namespace OpenEngine {
|
||||||
@@ -18,39 +17,12 @@ namespace OpenEngine {
|
|||||||
Cube
|
Cube
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MeshVertex
|
|
||||||
{
|
|
||||||
glm::vec3 position;
|
|
||||||
glm::vec4 color;
|
|
||||||
glm::vec3 normal;
|
|
||||||
glm::vec2 text_coords;
|
|
||||||
uint32_t id = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Material
|
|
||||||
{
|
|
||||||
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
||||||
float roughness = 1.0f;
|
|
||||||
float metallic = 1.0f;
|
|
||||||
float ambient_strength = 1.0f;
|
|
||||||
float specular_strength = 1.0f;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Mesh
|
|
||||||
{
|
|
||||||
Ref<VertexArray> vertex_array;
|
|
||||||
Ref<VertexBuffer> vertex_buffer;
|
|
||||||
Ref<IndexBuffer> index_buffer;
|
|
||||||
|
|
||||||
// TODO: Make them a ptr or something
|
|
||||||
std::vector<MeshVertex> vertices;
|
|
||||||
std::vector<uint32_t> indices;
|
|
||||||
};
|
|
||||||
|
|
||||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||||
const std::vector<uint32_t>& indices);
|
const std::vector<uint32_t>& indices);
|
||||||
|
void PopulateMesh(Mesh& mesh);
|
||||||
Ref<Mesh> CreateCube(uint32_t id = -1);
|
Ref<Mesh> CreateCube(uint32_t id = -1);
|
||||||
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
|
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
|
||||||
|
|
||||||
// ==================================================
|
// ==================================================
|
||||||
|
|
||||||
class Renderer3D
|
class Renderer3D
|
||||||
@@ -65,6 +37,12 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||||
const glm::mat4& transform);
|
const glm::mat4& transform);
|
||||||
|
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||||
|
const glm::mat4& transform,
|
||||||
|
uint32_t entity_id);
|
||||||
|
static void DrawModel(const Ref<Model3D>& model,
|
||||||
|
const glm::mat4& transform,
|
||||||
|
uint32_t entity_id);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,8 @@
|
|||||||
#include "open_engine/renderer/renderer3d.hpp"
|
#include "open_engine/renderer/renderer3d.hpp"
|
||||||
#include "open_engine/physics.hpp"
|
#include "open_engine/physics.hpp"
|
||||||
#include "open_engine/core/uuid.hpp"
|
#include "open_engine/core/uuid.hpp"
|
||||||
|
#include "open_engine/ref_scope.hpp"
|
||||||
|
#include "open_engine/renderer/model3d.hpp"
|
||||||
|
|
||||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||||
@@ -147,16 +149,36 @@ namespace OpenEngine {
|
|||||||
struct BoxShapeComponent
|
struct BoxShapeComponent
|
||||||
{
|
{
|
||||||
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
||||||
|
|
||||||
|
BoxShapeComponent() = default;
|
||||||
|
BoxShapeComponent(const BoxShapeComponent&) = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SphereShapeComponent
|
struct SphereShapeComponent
|
||||||
{
|
{
|
||||||
float radius = 1.0f;
|
float radius = 1.0f;
|
||||||
|
|
||||||
|
SphereShapeComponent() = default;
|
||||||
|
SphereShapeComponent(const SphereShapeComponent&) = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PlaneShapeComponent
|
struct PlaneShapeComponent
|
||||||
{
|
{
|
||||||
float extent = 1.0f;
|
float extent = 1.0f;
|
||||||
|
|
||||||
|
PlaneShapeComponent() = default;
|
||||||
|
PlaneShapeComponent(const PlaneShapeComponent&) = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ModelComponent
|
||||||
|
{
|
||||||
|
Ref<Model3D> model;
|
||||||
|
|
||||||
|
ModelComponent() = default;
|
||||||
|
ModelComponent(const ModelComponent&) = default;
|
||||||
|
ModelComponent(Ref<Model3D>& model)
|
||||||
|
: model(model)
|
||||||
|
{}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
86
open_engine/src/open_engine/fastgltf.cpp
Normal file
86
open_engine/src/open_engine/fastgltf.cpp
Normal file
@@ -0,0 +1,86 @@
|
|||||||
|
#include <pch.hpp>
|
||||||
|
|
||||||
|
#include "logging.hpp"
|
||||||
|
#include <fastgltf.hpp>
|
||||||
|
#include "ref_scope.hpp"
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <glm/fwd.hpp>
|
||||||
|
#include <fastgltf/core.hpp>
|
||||||
|
#include <fastgltf/types.hpp>
|
||||||
|
#include <fastgltf/tools.hpp>
|
||||||
|
#include <fastgltf/glm_element_traits.hpp>
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
void loadPrimitive(fastgltf::Asset& asset,
|
||||||
|
fastgltf::Primitive& primitive,
|
||||||
|
Mesh& out)
|
||||||
|
{
|
||||||
|
if (primitive.indicesAccessor.has_value()) {
|
||||||
|
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
|
||||||
|
out.indices.resize(accessor.count);
|
||||||
|
|
||||||
|
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
|
||||||
|
[&](uint32_t index, size_t i) {
|
||||||
|
out.indices[i] = index;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto* position_iterator = primitive.findAttribute("POSITION");
|
||||||
|
auto& accessor = asset.accessors[position_iterator->accessorIndex];
|
||||||
|
out.vertices.resize(accessor.count);
|
||||||
|
|
||||||
|
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||||
|
[&](glm::vec3 pos, size_t i) {
|
||||||
|
out.vertices[i].position = pos;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
|
||||||
|
normal_iterator != primitive.attributes.end()) {
|
||||||
|
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
|
||||||
|
|
||||||
|
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||||
|
[&](glm::vec3 norm, size_t i) {
|
||||||
|
out.vertices[i].normal = norm;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
if (primitive.materialIndex.has_value()) {
|
||||||
|
auto& material = asset.materials[primitive.materialIndex.value()];
|
||||||
|
auto& pbr = material.pbrData;
|
||||||
|
|
||||||
|
auto& c = pbr.baseColorFactor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<Mesh> TestGLTF()
|
||||||
|
{
|
||||||
|
fastgltf::Parser parser;
|
||||||
|
Ref<Mesh> new_mesh = CreateRef<Mesh>();
|
||||||
|
|
||||||
|
auto data = fastgltf::GltfDataBuffer::FromPath("assets/models/cube.glb");
|
||||||
|
if (data.error() != fastgltf::Error::None)
|
||||||
|
OE_CORE_ERROR("Could not parse model");
|
||||||
|
|
||||||
|
auto asset = parser.loadGltfBinary(data.get(), ".",
|
||||||
|
fastgltf::Options::LoadExternalBuffers
|
||||||
|
);
|
||||||
|
if (asset.error() != fastgltf::Error::None)
|
||||||
|
OE_CORE_ERROR("Could not optain asset");
|
||||||
|
|
||||||
|
for (auto& mesh : asset->meshes)
|
||||||
|
for (auto& primitive : mesh.primitives)
|
||||||
|
loadPrimitive(asset.get(), primitive, *new_mesh);
|
||||||
|
|
||||||
|
return new_mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
137
open_engine/src/open_engine/gltf/gltf_model3d.cpp
Normal file
137
open_engine/src/open_engine/gltf/gltf_model3d.cpp
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
#include "logging.hpp"
|
||||||
|
#include <pch.hpp>
|
||||||
|
|
||||||
|
#include <gltf/gltf_model3d.hpp>
|
||||||
|
|
||||||
|
#include <fastgltf/core.hpp>
|
||||||
|
#include <fastgltf/types.hpp>
|
||||||
|
#include <fastgltf/tools.hpp>
|
||||||
|
#include <fastgltf/glm_element_traits.hpp>
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
void PopulateMesh(Mesh& mesh)
|
||||||
|
{
|
||||||
|
mesh.vertex_array = VertexArray::Create();
|
||||||
|
|
||||||
|
mesh.vertex_buffer = VertexBuffer::Create(mesh.vertices.size() * sizeof(MeshVertex));
|
||||||
|
mesh.vertex_buffer->SetData(mesh.vertices.data(), mesh.vertices.size() * sizeof(MeshVertex));
|
||||||
|
|
||||||
|
BufferLayout layout = {
|
||||||
|
{ ShaderDataType::Float3, "a_Position" },
|
||||||
|
{ ShaderDataType::Float3, "a_Normal" },
|
||||||
|
{ ShaderDataType::Float2, "a_TexCoord" }
|
||||||
|
};
|
||||||
|
|
||||||
|
mesh.vertex_buffer->SetLayout(layout);
|
||||||
|
mesh.vertex_array->AddVertexBuffer(mesh.vertex_buffer);
|
||||||
|
|
||||||
|
mesh.index_buffer = IndexBuffer::Create(mesh.indices.data(), mesh.indices.size());
|
||||||
|
mesh.vertex_array->SetIndexBuffer(mesh.index_buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||||
|
const std::vector<uint32_t>& indices)
|
||||||
|
{
|
||||||
|
Ref<Mesh> mesh = CreateRef<Mesh>();
|
||||||
|
|
||||||
|
mesh->vertices = vertices;
|
||||||
|
mesh->indices = indices;
|
||||||
|
|
||||||
|
PopulateMesh(*mesh);
|
||||||
|
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GLTFModel3D::loadPrimitive(fastgltf::Asset& asset,
|
||||||
|
fastgltf::Primitive& primitive,
|
||||||
|
Mesh& out)
|
||||||
|
{
|
||||||
|
if (primitive.indicesAccessor.has_value()) {
|
||||||
|
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
|
||||||
|
out.indices.resize(accessor.count);
|
||||||
|
|
||||||
|
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
|
||||||
|
[&](uint32_t index, size_t i) {
|
||||||
|
out.indices[i] = index;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto* position_iterator = primitive.findAttribute("POSITION");
|
||||||
|
auto& accessor = asset.accessors[position_iterator->accessorIndex];
|
||||||
|
out.vertices.resize(accessor.count);
|
||||||
|
|
||||||
|
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||||
|
[&](glm::vec3 pos, size_t i) {
|
||||||
|
out.vertices[i].position = pos;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
|
||||||
|
normal_iterator != primitive.attributes.end()) {
|
||||||
|
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
|
||||||
|
|
||||||
|
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||||
|
[&](glm::vec3 norm, size_t i) {
|
||||||
|
out.vertices[i].normal = norm;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
if (primitive.materialIndex.has_value()) {
|
||||||
|
auto& material = asset.materials[primitive.materialIndex.value()];
|
||||||
|
auto& pbr = material.pbrData;
|
||||||
|
|
||||||
|
auto& color = pbr.baseColorFactor;
|
||||||
|
auto& roughness = pbr.roughnessFactor;
|
||||||
|
auto& metallic = pbr.metallicFactor;
|
||||||
|
|
||||||
|
out.material.name = material.name;
|
||||||
|
out.material.albedo = glm::vec4(color[0], color[1], color[2], color[3]);
|
||||||
|
out.material.roughness = roughness;
|
||||||
|
out.material.metallic = metallic;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GLTFModel3D::GLTFModel3D(const char* path)
|
||||||
|
{
|
||||||
|
fastgltf::Parser parser;
|
||||||
|
|
||||||
|
auto data = fastgltf::GltfDataBuffer::FromPath(path);
|
||||||
|
if (data.error() != fastgltf::Error::None)
|
||||||
|
OE_CORE_ERROR("Could not parse model");
|
||||||
|
|
||||||
|
auto asset = parser.loadGltfBinary(data.get(), ".",
|
||||||
|
fastgltf::Options::LoadExternalBuffers
|
||||||
|
);
|
||||||
|
if (asset.error() != fastgltf::Error::None)
|
||||||
|
OE_CORE_ERROR("Could not optain asset");
|
||||||
|
|
||||||
|
|
||||||
|
for (auto& mesh : asset->meshes) {
|
||||||
|
name = mesh.name;
|
||||||
|
|
||||||
|
for (auto& primitive : mesh.primitives) {
|
||||||
|
Mesh prim_mesh;
|
||||||
|
|
||||||
|
loadPrimitive(asset.get(), primitive, prim_mesh);
|
||||||
|
PopulateMesh(prim_mesh);
|
||||||
|
|
||||||
|
meshes.emplace_back(prim_mesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const Mesh& GLTFModel3D::GetMesh(int index) const
|
||||||
|
{
|
||||||
|
return meshes[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<Mesh>& GLTFModel3D::GetMeshes() const
|
||||||
|
{
|
||||||
|
return meshes;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
19
open_engine/src/open_engine/renderer/model3d.cpp
Normal file
19
open_engine/src/open_engine/renderer/model3d.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include <pch.hpp>
|
||||||
|
|
||||||
|
#include <renderer/model3d.hpp>
|
||||||
|
|
||||||
|
#include <gltf/gltf_model3d.hpp>
|
||||||
|
#include <instrumentor.hpp>
|
||||||
|
#include <ref_scope.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
Ref<Model3D> Model3D::Create(const char* path)
|
||||||
|
{
|
||||||
|
OE_PROFILE_FUNCTION();
|
||||||
|
|
||||||
|
return CreateRef<GLTFModel3D>(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -23,33 +23,6 @@
|
|||||||
namespace OpenEngine {
|
namespace OpenEngine {
|
||||||
|
|
||||||
// SHOULD BE MOVED ==================================
|
// SHOULD BE MOVED ==================================
|
||||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
|
||||||
const std::vector<uint32_t>& indices)
|
|
||||||
{
|
|
||||||
Ref<Mesh> mesh = CreateRef<Mesh>();
|
|
||||||
mesh->vertices = vertices;
|
|
||||||
mesh->indices = indices;
|
|
||||||
|
|
||||||
mesh->vertex_array = VertexArray::Create();
|
|
||||||
|
|
||||||
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
|
|
||||||
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
|
|
||||||
|
|
||||||
BufferLayout layout = {
|
|
||||||
{ ShaderDataType::Float3, "a_Position" },
|
|
||||||
{ ShaderDataType::Float4, "a_Color" },
|
|
||||||
{ ShaderDataType::Float3, "a_Normal" },
|
|
||||||
{ ShaderDataType::Float2, "a_TexCoord" },
|
|
||||||
{ ShaderDataType::Int, "a_EntityID"}
|
|
||||||
};
|
|
||||||
mesh->vertex_buffer->SetLayout(layout);
|
|
||||||
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
|
|
||||||
|
|
||||||
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
|
|
||||||
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
|
|
||||||
|
|
||||||
return mesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
|
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
|
||||||
{
|
{
|
||||||
@@ -61,16 +34,16 @@ namespace OpenEngine {
|
|||||||
if (back_face) {
|
if (back_face) {
|
||||||
vertices = {
|
vertices = {
|
||||||
// Front face (normal 0, 0, 1)
|
// Front face (normal 0, 0, 1)
|
||||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
|
||||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
|
||||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
|
||||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}},
|
||||||
|
|
||||||
// Back face (normal 0, 0, -1)
|
// Back face (normal 0, 0, -1)
|
||||||
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
{{-0.5f, -0.5f, -0.0f}, {0,0,-1}, {0,0}},
|
||||||
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
{{-0.5f, 0.5f, -0.0f}, {0,0,-1}, {0,1}},
|
||||||
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
{{ 0.5f, 0.5f, -0.0f}, {0,0,-1}, {1,1}},
|
||||||
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
|
{{ 0.5f, -0.5f, -0.0f}, {0,0,-1}, {1,0}}
|
||||||
};
|
};
|
||||||
|
|
||||||
indices = {
|
indices = {
|
||||||
@@ -82,10 +55,10 @@ namespace OpenEngine {
|
|||||||
} else {
|
} else {
|
||||||
vertices = {
|
vertices = {
|
||||||
// Front face (normal 0, 0, 1)
|
// Front face (normal 0, 0, 1)
|
||||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
|
||||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
|
||||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
|
||||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
|
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}}
|
||||||
};
|
};
|
||||||
|
|
||||||
indices = {
|
indices = {
|
||||||
@@ -103,40 +76,40 @@ namespace OpenEngine {
|
|||||||
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
||||||
std::vector<MeshVertex> vertices = {
|
std::vector<MeshVertex> vertices = {
|
||||||
// Front face (normal 0, 0, 1)
|
// Front face (normal 0, 0, 1)
|
||||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
{{-0.5f, -0.5f, 0.5f}, {0,0,1}, {0,0}},
|
||||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
{{-0.5f, 0.5f, 0.5f}, {0,0,1}, {0,1}},
|
||||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.5f}, {0,0,1}, {1,1}},
|
||||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
{{ 0.5f, -0.5f, 0.5f}, {0,0,1}, {1,0}},
|
||||||
|
|
||||||
// Back face (normal 0, 0, -1)
|
// Back face (normal 0, 0, -1)
|
||||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
{{-0.5f, -0.5f, -0.5f}, {0,0,-1}, {0,0}},
|
||||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
{{-0.5f, 0.5f, -0.5f}, {0,0,-1}, {0,1}},
|
||||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
{{ 0.5f, 0.5f, -0.5f}, {0,0,-1}, {1,1}},
|
||||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
|
{{ 0.5f, -0.5f, -0.5f}, {0,0,-1}, {1,0}},
|
||||||
|
|
||||||
// Left face (normal -1, 0, 0)
|
// Left face (normal -1, 0, 0)
|
||||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
|
{{-0.5f, -0.5f, -0.5f}, {-1,0,0}, {0,0}},
|
||||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
|
{{-0.5f, 0.5f, -0.5f}, {-1,0,0}, {0,1}},
|
||||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
|
{{-0.5f, 0.5f, 0.5f}, {-1,0,0}, {1,1}},
|
||||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
|
{{-0.5f, -0.5f, 0.5f}, {-1,0,0}, {1,0}},
|
||||||
|
|
||||||
// Right face (normal 1, 0, 0)
|
// Right face (normal 1, 0, 0)
|
||||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
|
{{ 0.5f, -0.5f, -0.5f}, {1,0,0}, {0,0}},
|
||||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
|
{{ 0.5f, 0.5f, -0.5f}, {1,0,0}, {0,1}},
|
||||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.5f}, {1,0,0}, {1,1}},
|
||||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
|
{{ 0.5f, -0.5f, 0.5f}, {1,0,0}, {1,0}},
|
||||||
|
|
||||||
// Top face (normal 0, 1, 0)
|
// Top face (normal 0, 1, 0)
|
||||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
|
{{-0.5f, 0.5f, -0.5f}, {0,1,0}, {0,0}},
|
||||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
|
{{-0.5f, 0.5f, 0.5f}, {0,1,0}, {0,1}},
|
||||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.5f}, {0,1,0}, {1,1}},
|
||||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
|
{{ 0.5f, 0.5f, -0.5f}, {0,1,0}, {1,0}},
|
||||||
|
|
||||||
// Bottom face (normal 0, -1, 0)
|
// Bottom face (normal 0, -1, 0)
|
||||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
|
{{-0.5f, -0.5f, -0.5f}, {0,-1,0}, {0,0}},
|
||||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
|
{{-0.5f, -0.5f, 0.5f}, {0,-1,0}, {0,1}},
|
||||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
|
{{ 0.5f, -0.5f, 0.5f}, {0,-1,0}, {1,1}},
|
||||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
|
{{ 0.5f, -0.5f, -0.5f}, {0,-1,0}, {1,0}},
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<uint32_t> indices = {
|
std::vector<uint32_t> indices = {
|
||||||
@@ -179,6 +152,8 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
Material material_buffer;
|
Material material_buffer;
|
||||||
Ref<UniformBuffer> material_uniform_buffer;
|
Ref<UniformBuffer> material_uniform_buffer;
|
||||||
|
|
||||||
|
Ref<UniformBuffer> id_uniform_buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
static Renderer3DData renderer_data;
|
static Renderer3DData renderer_data;
|
||||||
@@ -194,6 +169,7 @@ namespace OpenEngine {
|
|||||||
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
||||||
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
||||||
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
|
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
|
||||||
|
renderer_data.id_uniform_buffer = UniformBuffer::Create(sizeof(uint32_t), 3);
|
||||||
|
|
||||||
glEnable(GL_DEBUG_OUTPUT);
|
glEnable(GL_DEBUG_OUTPUT);
|
||||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||||
@@ -209,6 +185,7 @@ namespace OpenEngine {
|
|||||||
renderer_data.camera_uniform_buffer.reset();
|
renderer_data.camera_uniform_buffer.reset();
|
||||||
renderer_data.transform_uniform_buffer.reset();
|
renderer_data.transform_uniform_buffer.reset();
|
||||||
renderer_data.material_uniform_buffer.reset();
|
renderer_data.material_uniform_buffer.reset();
|
||||||
|
renderer_data.id_uniform_buffer.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||||
@@ -253,4 +230,48 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||||
|
const glm::mat4& transform,
|
||||||
|
uint32_t entity_id)
|
||||||
|
{
|
||||||
|
OE_PROFILE_FUNCTION();
|
||||||
|
|
||||||
|
renderer_data.color_shader_3d->Bind();
|
||||||
|
|
||||||
|
renderer_data.transform_buffer.transform = transform;
|
||||||
|
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||||
|
|
||||||
|
renderer_data.material_buffer = material;
|
||||||
|
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||||
|
|
||||||
|
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
|
||||||
|
|
||||||
|
mesh->vertex_array->Bind();
|
||||||
|
|
||||||
|
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer3D::DrawModel(const Ref<Model3D>& model,
|
||||||
|
const glm::mat4& transform,
|
||||||
|
uint32_t entity_id)
|
||||||
|
{
|
||||||
|
OE_PROFILE_FUNCTION();
|
||||||
|
|
||||||
|
renderer_data.color_shader_3d->Bind();
|
||||||
|
|
||||||
|
renderer_data.transform_buffer.transform = transform;
|
||||||
|
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||||
|
|
||||||
|
for (auto& mesh : *model) {
|
||||||
|
renderer_data.material_buffer = mesh.material;
|
||||||
|
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||||
|
|
||||||
|
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
|
||||||
|
|
||||||
|
mesh.vertex_array->Bind();
|
||||||
|
|
||||||
|
RenderCommand::DrawIndexed(mesh.vertex_array, mesh.indices.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "logging.hpp"
|
#include "logging.hpp"
|
||||||
#include "physics.hpp"
|
#include "physics.hpp"
|
||||||
#include "ref_scope.hpp"
|
#include "ref_scope.hpp"
|
||||||
|
#include "renderer/model3d.hpp"
|
||||||
#include <Jolt/Physics/Body/MotionType.h>
|
#include <Jolt/Physics/Body/MotionType.h>
|
||||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||||
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
||||||
@@ -264,7 +265,17 @@ namespace OpenEngine {
|
|||||||
material = _entity.GetComponents<MaterialComponent>().material;
|
material = _entity.GetComponents<MaterialComponent>().material;
|
||||||
|
|
||||||
if (mesh.mesh)
|
if (mesh.mesh)
|
||||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform), (uint32_t)_entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto model_view = registry.view<TransformComponent, ModelComponent>();
|
||||||
|
|
||||||
|
for (const auto& entity : model_view) {
|
||||||
|
auto [transform, model_comp] = model_view.get<TransformComponent, ModelComponent>(entity);
|
||||||
|
|
||||||
|
Entity _entity(entity, this);
|
||||||
|
|
||||||
|
Renderer3D::DrawModel(model_comp.model, GetTransformFromComp(transform), (uint32_t)_entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer3D::EndScene();
|
Renderer3D::EndScene();
|
||||||
@@ -363,4 +374,9 @@ namespace OpenEngine {
|
|||||||
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
|
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void Scene::OnComponentAdded<ModelComponent>(Entity entity, ModelComponent& component)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -93,8 +93,7 @@ namespace OpenEngine {
|
|||||||
out << YAML::BeginMap;
|
out << YAML::BeginMap;
|
||||||
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
||||||
|
|
||||||
if (entity.HasComponent<TagComponent>())
|
if (entity.HasComponent<TagComponent>()) {
|
||||||
{
|
|
||||||
out << YAML::Key << "TagComponent";
|
out << YAML::Key << "TagComponent";
|
||||||
out << YAML::BeginMap; // TagComponent
|
out << YAML::BeginMap; // TagComponent
|
||||||
|
|
||||||
@@ -104,8 +103,7 @@ namespace OpenEngine {
|
|||||||
out << YAML::EndMap; // TagComponent
|
out << YAML::EndMap; // TagComponent
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.HasComponent<TransformComponent>())
|
if (entity.HasComponent<TransformComponent>()) {
|
||||||
{
|
|
||||||
out << YAML::Key << "TransformComponent";
|
out << YAML::Key << "TransformComponent";
|
||||||
out << YAML::BeginMap; // TransformComponent
|
out << YAML::BeginMap; // TransformComponent
|
||||||
|
|
||||||
@@ -141,8 +139,7 @@ namespace OpenEngine {
|
|||||||
out << YAML::EndMap; // CameraComponent
|
out << YAML::EndMap; // CameraComponent
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.HasComponent<SpriteRendererComponent>())
|
if (entity.HasComponent<SpriteRendererComponent>()) {
|
||||||
{
|
|
||||||
out << YAML::Key << "SpriteRendererComponent";
|
out << YAML::Key << "SpriteRendererComponent";
|
||||||
out << YAML::BeginMap; // SpriteRendererComponent
|
out << YAML::BeginMap; // SpriteRendererComponent
|
||||||
|
|
||||||
@@ -266,8 +263,7 @@ namespace OpenEngine {
|
|||||||
OE_CORE_TRACE("Deserializing scene '{0}'", sceneName);
|
OE_CORE_TRACE("Deserializing scene '{0}'", sceneName);
|
||||||
|
|
||||||
auto entities = data["Entities"];
|
auto entities = data["Entities"];
|
||||||
if (entities)
|
if (entities) {
|
||||||
{
|
|
||||||
for (auto entity : entities)
|
for (auto entity : entities)
|
||||||
{
|
{
|
||||||
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
||||||
@@ -282,8 +278,7 @@ namespace OpenEngine {
|
|||||||
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
||||||
|
|
||||||
auto transformComponent = entity["TransformComponent"];
|
auto transformComponent = entity["TransformComponent"];
|
||||||
if (transformComponent)
|
if (transformComponent) {
|
||||||
{
|
|
||||||
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
|
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
|
||||||
tc.translation = transformComponent["Translation"].as<glm::vec3>();
|
tc.translation = transformComponent["Translation"].as<glm::vec3>();
|
||||||
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
|
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
|
||||||
@@ -291,8 +286,7 @@ namespace OpenEngine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto cameraComponent = entity["CameraComponent"];
|
auto cameraComponent = entity["CameraComponent"];
|
||||||
if (cameraComponent)
|
if (cameraComponent) {
|
||||||
{
|
|
||||||
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
|
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
|
||||||
|
|
||||||
auto camera_props = cameraComponent["Camera"];
|
auto camera_props = cameraComponent["Camera"];
|
||||||
@@ -311,15 +305,13 @@ namespace OpenEngine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto spriteRendererComponent = entity["SpriteRendererComponent"];
|
auto spriteRendererComponent = entity["SpriteRendererComponent"];
|
||||||
if (spriteRendererComponent)
|
if (spriteRendererComponent) {
|
||||||
{
|
|
||||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||||
}
|
}
|
||||||
|
|
||||||
auto mesh_component = entity["MeshComponent"];
|
auto mesh_component = entity["MeshComponent"];
|
||||||
if (mesh_component)
|
if (mesh_component) {
|
||||||
{
|
|
||||||
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
||||||
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
|
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
|
||||||
switch (mesh.primitive_type) {
|
switch (mesh.primitive_type) {
|
||||||
@@ -388,6 +380,7 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SceneSerializer::DeserializeRuntime(const std::string& file_path)
|
bool SceneSerializer::DeserializeRuntime(const std::string& file_path)
|
||||||
{
|
{
|
||||||
OE_CORE_ASSERT(false, "Not implemented yet");
|
OE_CORE_ASSERT(false, "Not implemented yet");
|
||||||
|
|||||||
Reference in New Issue
Block a user