Compare commits
11 Commits
7da00008e0
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jolt
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48d2905695 | ||
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af7b7d2bfa | ||
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44f766863d | ||
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2d3fe57d5a | ||
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5be3c61859 | ||
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a187bd2894 | ||
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ecf27eae73 | ||
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f45091349e | ||
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eaef554b10 | ||
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282eeeabda | ||
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4a624cfe70 |
@@ -6,10 +6,13 @@
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/scene_serializer.hpp"
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#include "panels/content_browser.hpp"
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#include "panels/content_browser.hpp"
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#include "panels/scene_hierarchy.hpp"
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#include "panels/scene_hierarchy.hpp"
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#include <Jolt/Physics/Collision/Shape/Shape.h>
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#include <Jolt/Math/Real.h>
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#include <Jolt/Math/Vec3.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/matrix.hpp>
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#include <glm/matrix.hpp>
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@@ -92,33 +95,39 @@ namespace OpenEngine {
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editor_camera = EditorCamera(30.0f, 1920.0f/1080.0f, 0.1f, 1000.0f);
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editor_camera = EditorCamera(30.0f, 1920.0f/1080.0f, 0.1f, 1000.0f);
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// TODO: Add license
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icons["play"] = Texture2D::Create("resources/textures/icons/play.png");
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icons["play"] = Texture2D::Create("resources/textures/icons/play.png");
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icons["stop"] = Texture2D::Create("resources/textures/icons/stop.png");
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icons["stop"] = Texture2D::Create("resources/textures/icons/stop.png");
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// =============================================
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Entity cube = scene->CreateEntity("cube");
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Entity cube = scene->CreateEntity("cube");
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auto& tc = cube.AddComponent<TransformComponent>();
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cube.AddComponent<TransformComponent>();
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Ref<Mesh> mesh = CreateCube(cube);
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Ref<Mesh> mesh = CreateCube(cube);
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cube.AddComponent<MeshComponent>(mesh);
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auto& mc = cube.AddComponent<MeshComponent>(mesh);
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mc.primitive_type = PrimitiveType::Cube;
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// =============================================
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Entity quad = scene->CreateEntity("quad");
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Entity quad = scene->CreateEntity("quad");
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quad.AddComponent<TransformComponent>();
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quad.AddComponent<TransformComponent>();
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quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
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quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
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Ref<Mesh> quad_mesh = CreateQuad(quad, true);
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Ref<Mesh> quad_mesh = CreateQuad(quad, true);
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quad.AddComponent<MeshComponent>(quad_mesh);
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auto& mc3 = quad.AddComponent<MeshComponent>(quad_mesh);
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mc3.primitive_type = PrimitiveType::Quad;
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// =============================================
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Entity cube2 = scene->CreateEntity("cube2");
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Entity cube2 = scene->CreateEntity("cube2");
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cube2.AddComponent<TransformComponent>();
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cube2.AddComponent<TransformComponent>();
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cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
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cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
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Ref<Mesh> mesh2 = CreateCube(cube2);
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Ref<Mesh> mesh2 = CreateCube(cube2);
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cube2.AddComponent<MeshComponent>(mesh2);
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auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
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mc2.primitive_type = PrimitiveType::Cube;
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/*
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/*
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auto view = scene->GetRegistry().view<TagComponent>();
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auto view = scene->GetRegistry().view<TagComponent>();
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@@ -129,7 +138,6 @@ namespace OpenEngine {
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}
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}
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*/
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*/
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// TODO: Add file texture. Get free icons and add license
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//icons["folder"] = Texture2D::Create("resources/textures/icons/folder.png");
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//icons["folder"] = Texture2D::Create("resources/textures/icons/folder.png");
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/*
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/*
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for (float i = 0; i < 200; i++) {
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for (float i = 0; i < 200; i++) {
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@@ -179,7 +187,6 @@ namespace OpenEngine {
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RenderCommand::Clear();
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RenderCommand::Clear();
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framebuffer->ClearBufferI(1, -1);
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framebuffer->ClearBufferI(1, -1);
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switch (state) {
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switch (state) {
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case PlayState::Play: {
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case PlayState::Play: {
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scene->OnUpdateRuntime();
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scene->OnUpdateRuntime();
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@@ -206,6 +213,7 @@ namespace OpenEngine {
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static bool clicked = false;
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static bool clicked = false;
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// Mouse Picking
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// Mouse Picking
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if (Input::IsMouseButtonPressed(MouseCode::ButtonLeft)
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if (Input::IsMouseButtonPressed(MouseCode::ButtonLeft)
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&& !Application::Get().GetImGuiLayer()->GetBlockEvents()
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&& mouse_x >= 0 && mouse_y >= 0
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&& mouse_x >= 0 && mouse_y >= 0
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&& mouse_x < (int)viewport_size.x
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&& mouse_x < (int)viewport_size.x
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&& mouse_y < (int)viewport_size.y
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&& mouse_y < (int)viewport_size.y
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@@ -278,6 +286,10 @@ namespace OpenEngine {
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guizmo_operation = ImGuizmo::OPERATION::SCALE;
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guizmo_operation = ImGuizmo::OPERATION::SCALE;
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break;
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break;
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}
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}
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case KeyCode::T: {
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guizmo_operation = ImGuizmo::OPERATION::UNIVERSAL;
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break;
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}
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case KeyCode::Delete: {
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case KeyCode::Delete: {
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scene->MarkEntityForDeletion(selected_entity);
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scene->MarkEntityForDeletion(selected_entity);
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scene_hierarchy.ClearSelection();
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scene_hierarchy.ClearSelection();
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@@ -352,7 +364,7 @@ namespace OpenEngine {
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bool was_focused = viewport_focused;
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bool was_focused = viewport_focused;
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viewport_focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow);
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viewport_focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow);
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viewport_hovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow);
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viewport_hovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow);
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Application::Get().GetImGuiLayer()->SetBlockEvents((!viewport_focused && !viewport_hovered) || ImGui::IsAnyItemActive());
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Application::Get().GetImGuiLayer()->SetBlockEvents(ImGui::IsAnyItemActive());
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if (viewport_focused && !was_focused)
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if (viewport_focused && !was_focused)
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editor_camera.ResetMousePosition();
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editor_camera.ResetMousePosition();
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@@ -563,10 +575,12 @@ namespace OpenEngine {
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void OnScenePlay()
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void OnScenePlay()
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{
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{
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state = PlayState::Play;
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state = PlayState::Play;
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scene->OnRuntimeStart();
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}
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}
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void OnSceneStop()
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void OnSceneStop()
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{
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{
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state = PlayState::Edit;
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state = PlayState::Edit;
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scene->OnRuntimeStop();
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}
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}
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private:
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private:
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@@ -17,6 +17,11 @@ namespace OpenEngine {
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
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void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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}
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#endif // EDITOR_COMPONENT_HPP
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#endif // EDITOR_COMPONENT_HPP
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@@ -18,6 +18,7 @@ namespace OpenEngine {
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private:
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private:
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std::filesystem::path current_directory;
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std::filesystem::path current_directory;
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Ref<Texture2D> folder_icon;
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Ref<Texture2D> folder_icon;
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Ref<Texture2D> file_icon;
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};
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};
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}
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}
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@@ -1,5 +1,10 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include <Jolt/Physics/Body/MotionType.h>
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#include <editor_component.hpp>
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#include <editor_component.hpp>
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#include <entt/entity/fwd.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <open_engine.hpp>
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#include <open_engine.hpp>
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namespace OpenEngine {
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namespace OpenEngine {
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@@ -91,6 +96,7 @@ namespace OpenEngine {
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if (ImGui::InputText("##tagEditor", buffer, sizeof(buffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)
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if (ImGui::InputText("##tagEditor", buffer, sizeof(buffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)
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|| (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)))
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|| (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)))
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tag = buffer;
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tag = buffer;
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ImGui::Spacing();
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};
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};
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void TransformOnImGuiRender(entt::registry& registry, entt::entity entity)
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void TransformOnImGuiRender(entt::registry& registry, entt::entity entity)
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@@ -101,6 +107,7 @@ namespace OpenEngine {
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DrawVec3Control("Rotation", rotation_comp);
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DrawVec3Control("Rotation", rotation_comp);
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transform.rotation = glm::radians(rotation_comp);
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transform.rotation = glm::radians(rotation_comp);
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DrawVec3Control("Scale", transform.scale);
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DrawVec3Control("Scale", transform.scale);
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ImGui::Spacing();
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};
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};
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity)
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity)
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@@ -171,8 +178,121 @@ namespace OpenEngine {
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};
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};
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity)
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void MeshOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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{
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auto& mesh_component = registry.get<MeshComponent>(entity);
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const char* items[] = { "None", "Quad", "Cube" };
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int item_selected_idx = (int)mesh_component.primitive_type;
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if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
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for (int n = 0; n < 3; n++) {
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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if ((int)mesh_component.primitive_type == (item_selected_idx))
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|
return;
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mesh_component.primitive_type = (PrimitiveType)(item_selected_idx);
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|
switch (mesh_component.primitive_type) {
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case OpenEngine::PrimitiveType::Quad:
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|
{
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mesh_component.mesh = CreateQuad((uint32_t)entity);
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|
break;
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|
}
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|
case OpenEngine::PrimitiveType::Cube:
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{
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|
mesh_component.mesh = CreateCube((uint32_t)entity);
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|
break;
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|
}
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|
default:
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|
mesh_component.mesh = nullptr;
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|
break;
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|
}
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|
}
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|
|
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity)
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|
{
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|
auto& material = registry.get<MaterialComponent>(entity).material;
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ImGui::SliderFloat4("Albedo", glm::value_ptr(material.albedo), 0, 1);
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ImGui::SliderFloat("Roughness", &material.roughness, 0, 1);
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ImGui::SliderFloat("Metallic", &material.metallic, 0, 1);
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ImGui::SliderFloat("Ambient strength", &material.ambient_strength, 0, 1);
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ImGui::SliderFloat("Specular strength", &material.specular_strength, 0, 10);
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|
}
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void BodyOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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|
auto& body_comp = registry.get<PhysicsBodyComponent>(entity);
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|
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const char* items[] = { "Static", "Kinematic", "Dynamic" };
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int item_selected_idx = body_comp.type;
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|
if (ImGui::BeginCombo("Body type", items[item_selected_idx])) {
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|
for (int n = 0; n < 3; n++)
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|
{
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|
const bool is_selected = (item_selected_idx == n);
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|
if (ImGui::Selectable(items[n], is_selected))
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|
item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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|
if (is_selected)
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|
ImGui::SetItemDefaultFocus();
|
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|
}
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ImGui::EndCombo();
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|
}
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|
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body_comp.type = item_selected_idx;
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|
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ImGui::SliderFloat("Linear damping", &body_comp.linear_damping, 0, 1);
|
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|
ImGui::SliderFloat("Angular damping", &body_comp.angular_damping, 0, 1);
|
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|
ImGui::SliderFloat("Gravity factor", &body_comp.gravity_factor, 0, 1);
|
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|
ImGui::SliderFloat("Bounciness", &body_comp.restitution, 0, 1);
|
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|
ImGui::SliderFloat("Friction", &body_comp.friction, 0, 1);
|
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|
}
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|
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|
void SphereShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
|
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|
{
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|
auto& sphere_comp = registry.get<SphereShapeComponent>(entity);
|
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|
|
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|
ImGui::DragFloat("Radius",
|
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|
&sphere_comp.radius,
|
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|
0.1f,
|
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|
0.11f, FLT_MAX,
|
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|
"%.2f",
|
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|
ImGuiSliderFlags_AlwaysClamp);
|
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|
}
|
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|
|
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|
void BoxShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
|
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|
{
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|
auto& box_comp = registry.get<BoxShapeComponent>(entity);
|
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|
|
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|
ImGui::DragFloat3("Size",
|
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|
glm::value_ptr(box_comp.size),
|
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|
0.1f,
|
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|
0.11f, FLT_MAX,
|
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|
"%.2f",
|
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|
ImGuiSliderFlags_AlwaysClamp);
|
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|
}
|
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|
|
||||||
|
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity)
|
||||||
|
{
|
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|
auto& planed_comp = registry.get<PlaneShapeComponent>(entity);
|
||||||
|
|
||||||
|
ImGui::DragFloat("Size",
|
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|
&planed_comp.extent,
|
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|
0.1f,
|
||||||
|
0.01f, FLT_MAX,
|
||||||
|
"%.2f",
|
||||||
|
ImGuiSliderFlags_AlwaysClamp);
|
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}
|
}
|
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}
|
}
|
||||||
|
|||||||
28
editor/src/panels/content_browser.cpp
Normal file → Executable file
28
editor/src/panels/content_browser.cpp
Normal file → Executable file
@@ -15,8 +15,9 @@ namespace OpenEngine {
|
|||||||
ContentBrowserPanel::ContentBrowserPanel()
|
ContentBrowserPanel::ContentBrowserPanel()
|
||||||
: current_directory(assets_directory)
|
: current_directory(assets_directory)
|
||||||
{
|
{
|
||||||
// TODO: Add file texture. Get free icons and add license
|
// TODO: Add license
|
||||||
folder_icon = Texture2D::Create("resources/textures/icons/folder.png");
|
folder_icon = Texture2D::Create("resources/textures/icons/folder2.png");
|
||||||
|
file_icon = Texture2D::Create("resources/textures/icons/file.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ContentBrowserPanel::OnImGuiRender()
|
void ContentBrowserPanel::OnImGuiRender()
|
||||||
@@ -30,6 +31,16 @@ namespace OpenEngine {
|
|||||||
current_directory = current_directory.parent_path();
|
current_directory = current_directory.parent_path();
|
||||||
|
|
||||||
auto directory_it = std::filesystem::directory_iterator(current_directory);
|
auto directory_it = std::filesystem::directory_iterator(current_directory);
|
||||||
|
std::vector<std::filesystem::directory_entry> entries;
|
||||||
|
|
||||||
|
for (auto entry : directory_it)
|
||||||
|
entries.emplace_back(entry);
|
||||||
|
|
||||||
|
std::sort(entries.begin(), entries.end(),
|
||||||
|
[](const std::filesystem::directory_entry& a,
|
||||||
|
const std::filesystem::directory_entry& b) {
|
||||||
|
return (a.is_directory() && !b.is_directory());
|
||||||
|
});
|
||||||
|
|
||||||
ImVec2 button_size = { 100, 100 };
|
ImVec2 button_size = { 100, 100 };
|
||||||
auto panel_width = ImGui::GetContentRegionAvail().x;
|
auto panel_width = ImGui::GetContentRegionAvail().x;
|
||||||
@@ -42,9 +53,12 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, padding);
|
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, padding);
|
||||||
|
|
||||||
|
float margin = 20.0f;
|
||||||
|
ImGui::Indent(margin);
|
||||||
|
|
||||||
if (ImGui::BeginTable("table1", table_columns, ImGuiTableFlags_SizingFixedSame))
|
if (ImGui::BeginTable("table1", table_columns, ImGuiTableFlags_SizingFixedSame))
|
||||||
{
|
{
|
||||||
for (auto& entry : directory_it) {
|
for (auto& entry : entries) {
|
||||||
auto file_name = entry.path().filename().string();
|
auto file_name = entry.path().filename().string();
|
||||||
|
|
||||||
ImGui::PushID(file_name.c_str());
|
ImGui::PushID(file_name.c_str());
|
||||||
@@ -56,17 +70,14 @@ namespace OpenEngine {
|
|||||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.270f, 0.278f, 0.352f, 1.0f });
|
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.270f, 0.278f, 0.352f, 1.0f });
|
||||||
|
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::ImageButton("##X", (ImTextureID)folder_icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
|
Ref<Texture2D> icon = entry.is_directory() ? folder_icon : file_icon;
|
||||||
|
ImGui::ImageButton("##X", (ImTextureID)icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
|
||||||
if (entry.is_regular_file() && ImGui::BeginDragDropSource()) {
|
if (entry.is_regular_file() && ImGui::BeginDragDropSource()) {
|
||||||
const char* source = entry.path().c_str();
|
const char* source = entry.path().c_str();
|
||||||
ImGui::SetDragDropPayload("CONTENT_BROWSER_PAYLOAD", source, (strlen(source) + 1) * sizeof(char), ImGuiCond_Once);
|
ImGui::SetDragDropPayload("CONTENT_BROWSER_PAYLOAD", source, (strlen(source) + 1) * sizeof(char), ImGuiCond_Once);
|
||||||
|
|
||||||
ImGui::EndDragDropSource();
|
ImGui::EndDragDropSource();
|
||||||
}
|
}
|
||||||
|
|
||||||
float columnWidth = ImGui::GetColumnWidth();
|
|
||||||
float textWidth = ImGui::CalcTextSize(file_name.c_str()).x;
|
|
||||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (columnWidth - textWidth) * 0.5f);
|
|
||||||
ImGui::TextWrapped("%s", file_name.c_str());
|
ImGui::TextWrapped("%s", file_name.c_str());
|
||||||
|
|
||||||
ImGui::EndGroup();
|
ImGui::EndGroup();
|
||||||
@@ -81,6 +92,7 @@ namespace OpenEngine {
|
|||||||
}
|
}
|
||||||
ImGui::EndTable();
|
ImGui::EndTable();
|
||||||
}
|
}
|
||||||
|
ImGui::Unindent();
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|||||||
@@ -23,6 +23,11 @@ namespace OpenEngine {
|
|||||||
RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender);
|
RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender);
|
||||||
RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender);
|
RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender);
|
||||||
RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
|
RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
|
||||||
|
RegisterDrawer<MaterialComponent>("Material", &MaterialOnImGuiRender);
|
||||||
|
RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
|
||||||
|
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
|
||||||
|
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
|
||||||
|
RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
|
||||||
|
|
||||||
scene = context;
|
scene = context;
|
||||||
selected_context = {};
|
selected_context = {};
|
||||||
@@ -51,6 +56,31 @@ namespace OpenEngine {
|
|||||||
selected_context.AddComponent<MeshComponent>();
|
selected_context.AddComponent<MeshComponent>();
|
||||||
ImGui::CloseCurrentPopup();
|
ImGui::CloseCurrentPopup();
|
||||||
}
|
}
|
||||||
|
if (!selected_context.HasComponent<MaterialComponent>())
|
||||||
|
if (ImGui::MenuItem("Material")) {
|
||||||
|
selected_context.AddComponent<MaterialComponent>();
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
if (!selected_context.HasComponent<PhysicsBodyComponent>())
|
||||||
|
if (ImGui::MenuItem("Physics body")) {
|
||||||
|
selected_context.AddComponent<PhysicsBodyComponent>();
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
if (!selected_context.HasComponent<SphereShapeComponent>())
|
||||||
|
if (ImGui::MenuItem("Sphere shape")) {
|
||||||
|
selected_context.AddComponent<SphereShapeComponent>();
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
if (!selected_context.HasComponent<BoxShapeComponent>())
|
||||||
|
if (ImGui::MenuItem("Box shape")) {
|
||||||
|
selected_context.AddComponent<BoxShapeComponent>();
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
if (!selected_context.HasComponent<PlaneShapeComponent>())
|
||||||
|
if (ImGui::MenuItem("Plane shape")) {
|
||||||
|
selected_context.AddComponent<PlaneShapeComponent>();
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityPopup(Ref<Scene>& scene)
|
void EntityPopup(Ref<Scene>& scene)
|
||||||
@@ -195,17 +225,18 @@ namespace OpenEngine {
|
|||||||
void SceneHierarchy::DrawComponents(Entity& entity)
|
void SceneHierarchy::DrawComponents(Entity& entity)
|
||||||
{
|
{
|
||||||
auto& reg = scene->GetRegistry();
|
auto& reg = scene->GetRegistry();
|
||||||
entt::entity handle = selected_context;
|
entt::entity handle = entity;
|
||||||
|
|
||||||
if (!selected_context || !entity)
|
if (!entity)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
entity.GetComponents<TagComponent>();
|
entity.GetComponents<TagComponent>();
|
||||||
TagOnImGuiRender(reg, entity);
|
TagOnImGuiRender(reg, entity);
|
||||||
|
|
||||||
|
// TODO: Defer deletion like the entities?
|
||||||
|
std::vector<entt::id_type> pending_deletion; // 0 is null/invalid in entt usually
|
||||||
|
|
||||||
std::vector<entt::id_type> component_to_delete; // 0 is null/invalid in entt usually
|
// Iterate through every component type entt knows about
|
||||||
// Iterate through every component type entt knows about
|
|
||||||
for (auto [id, storage] : reg.storage()) {
|
for (auto [id, storage] : reg.storage()) {
|
||||||
if (storage.contains(handle)) {
|
if (storage.contains(handle)) {
|
||||||
if (drawers.contains(id)) {
|
if (drawers.contains(id)) {
|
||||||
@@ -228,20 +259,24 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
if (ImGui::BeginPopup("component_settings")) {
|
if (ImGui::BeginPopup("component_settings")) {
|
||||||
if (ImGui::MenuItem("Remove component"))
|
if (ImGui::MenuItem("Remove component"))
|
||||||
component_to_delete.emplace_back(id);
|
pending_deletion.emplace_back(id);
|
||||||
|
|
||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (opened) {
|
if (opened) {
|
||||||
|
ImGui::Spacing();
|
||||||
drawers[id].draw_func(reg, handle);
|
drawers[id].draw_func(reg, handle);
|
||||||
|
ImGui::Spacing();
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto& id : component_to_delete)
|
for (auto& id : pending_deletion) {
|
||||||
drawers[id].remove_func(reg, entity);
|
drawers[id].remove_func(reg, entity);
|
||||||
|
pending_deletion.clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
32
imgui.ini
32
imgui.ini
@@ -1,6 +1,6 @@
|
|||||||
[Window][WindowOverViewport_11111111]
|
[Window][WindowOverViewport_11111111]
|
||||||
Pos=0,24
|
Pos=0,24
|
||||||
Size=1272,1363
|
Size=2560,1371
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
|
||||||
[Window][Debug##Default]
|
[Window][Debug##Default]
|
||||||
@@ -10,31 +10,31 @@ Collapsed=0
|
|||||||
|
|
||||||
[Window][Statistics]
|
[Window][Statistics]
|
||||||
Pos=0,24
|
Pos=0,24
|
||||||
Size=224,437
|
Size=224,439
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000003,0
|
DockId=0x00000003,0
|
||||||
|
|
||||||
[Window][Properties]
|
[Window][Properties]
|
||||||
Pos=822,24
|
Pos=2110,24
|
||||||
Size=450,805
|
Size=450,810
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000007,0
|
DockId=0x00000007,0
|
||||||
|
|
||||||
[Window][Viewport]
|
[Window][Viewport]
|
||||||
Pos=226,61
|
Pos=226,61
|
||||||
Size=594,956
|
Size=1882,964
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000012,0
|
DockId=0x00000012,0
|
||||||
|
|
||||||
[Window][Dear ImGui Demo]
|
[Window][Dear ImGui Demo]
|
||||||
Pos=822,831
|
Pos=2110,836
|
||||||
Size=450,556
|
Size=450,559
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000008,0
|
DockId=0x00000008,0
|
||||||
|
|
||||||
[Window][Scene]
|
[Window][Scene]
|
||||||
Pos=0,463
|
Pos=0,465
|
||||||
Size=224,924
|
Size=224,930
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000004,0
|
DockId=0x00000004,0
|
||||||
|
|
||||||
@@ -143,8 +143,8 @@ Collapsed=0
|
|||||||
DockId=0x00000012,1
|
DockId=0x00000012,1
|
||||||
|
|
||||||
[Window][Assets]
|
[Window][Assets]
|
||||||
Pos=226,1019
|
Pos=226,1027
|
||||||
Size=594,368
|
Size=1882,368
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x0000000C,0
|
DockId=0x0000000C,0
|
||||||
|
|
||||||
@@ -156,12 +156,12 @@ DockId=0x0000000F,0
|
|||||||
|
|
||||||
[Window][##play_state_bar]
|
[Window][##play_state_bar]
|
||||||
Pos=226,24
|
Pos=226,24
|
||||||
Size=594,35
|
Size=1882,35
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000011,0
|
DockId=0x00000011,0
|
||||||
|
|
||||||
[Docking][Data]
|
[Docking][Data]
|
||||||
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
|
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2560,1371 Split=X
|
||||||
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
|
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
|
||||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
|
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
|
||||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
|
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
|
||||||
@@ -173,11 +173,11 @@ DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363
|
|||||||
DockNode ID=0x0000000F Parent=0x0000000D SizeRef=594,60 Selected=0x8325EBDA
|
DockNode ID=0x0000000F Parent=0x0000000D SizeRef=594,60 Selected=0x8325EBDA
|
||||||
DockNode ID=0x00000010 Parent=0x0000000D SizeRef=594,931 Split=Y Selected=0xC450F867
|
DockNode ID=0x00000010 Parent=0x0000000D SizeRef=594,931 Split=Y Selected=0xC450F867
|
||||||
DockNode ID=0x00000011 Parent=0x00000010 SizeRef=594,35 HiddenTabBar=1 Selected=0xAB37695D
|
DockNode ID=0x00000011 Parent=0x00000010 SizeRef=594,35 HiddenTabBar=1 Selected=0xAB37695D
|
||||||
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,956 CentralNode=1 Selected=0xC450F867
|
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,964 CentralNode=1 Selected=0xC450F867
|
||||||
DockNode ID=0x0000000E Parent=0x0000000B SizeRef=800,993 Selected=0x3EEA4247
|
DockNode ID=0x0000000E Parent=0x0000000B SizeRef=800,993 Selected=0x3EEA4247
|
||||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
|
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
|
||||||
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
|
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
|
||||||
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
|
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
|
||||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,769 Selected=0x8C72BEA8
|
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,805 Selected=0x8C72BEA8
|
||||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,531 Selected=0x5E5F7166
|
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,556 Selected=0x5E5F7166
|
||||||
|
|
||||||
|
|||||||
@@ -74,3 +74,5 @@ add_subdirectory(vendor/glad
|
|||||||
)
|
)
|
||||||
|
|
||||||
add_subdirectory("vendor/nativefiledialog-extended")
|
add_subdirectory("vendor/nativefiledialog-extended")
|
||||||
|
|
||||||
|
target_compile_options(open_engine PRIVATE -msse4.1 -msse4.2 -mavx -mavx2)
|
||||||
|
|||||||
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#ifndef UUID_HPP
|
||||||
|
#define UUID_HPP
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
class UUID
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
UUID();
|
||||||
|
UUID(uint64_t uuid);
|
||||||
|
UUID(const UUID&) = default;
|
||||||
|
|
||||||
|
operator uint64_t() const { return uuid; };
|
||||||
|
|
||||||
|
private:
|
||||||
|
uint64_t uuid;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace std {
|
||||||
|
|
||||||
|
template<>
|
||||||
|
struct hash<OpenEngine::UUID>
|
||||||
|
{
|
||||||
|
std::size_t operator()(const OpenEngine::UUID& uuid) const
|
||||||
|
{
|
||||||
|
return hash<uint64_t>()((uint64_t)uuid);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // UUID_HPP
|
||||||
@@ -19,6 +19,7 @@ namespace OpenEngine {
|
|||||||
bool CloseWindow(OpenEngine::KeyPressedEvent& event);
|
bool CloseWindow(OpenEngine::KeyPressedEvent& event);
|
||||||
|
|
||||||
void SetBlockEvents(bool block) { block_events = block; };
|
void SetBlockEvents(bool block) { block_events = block; };
|
||||||
|
bool GetBlockEvents() { return block_events; };
|
||||||
|
|
||||||
void Begin();
|
void Begin();
|
||||||
void End();
|
void End();
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#define INPUT_HPP
|
#define INPUT_HPP
|
||||||
|
|
||||||
#include "open_engine/input/mouse_codes.hpp"
|
#include "open_engine/input/mouse_codes.hpp"
|
||||||
#include "open_engine/ref_scope.hpp"
|
|
||||||
#include "open_engine/input/keycodes.hpp"
|
#include "open_engine/input/keycodes.hpp"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|||||||
191
open_engine/include/open_engine/physics.hpp
Normal file
191
open_engine/include/open_engine/physics.hpp
Normal file
@@ -0,0 +1,191 @@
|
|||||||
|
#ifndef PHYSICS_HPP
|
||||||
|
#define PHYSICS_HPP
|
||||||
|
|
||||||
|
#include "logging.hpp"
|
||||||
|
|
||||||
|
#include <Jolt/Jolt.h>
|
||||||
|
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||||
|
#include <Jolt/RegisterTypes.h>
|
||||||
|
#include <Jolt/Core/Factory.h>
|
||||||
|
#include <Jolt/Core/TempAllocator.h>
|
||||||
|
#include <Jolt/Core/JobSystemThreadPool.h>
|
||||||
|
#include <Jolt/Physics/PhysicsSettings.h>
|
||||||
|
#include <Jolt/Physics/PhysicsSystem.h>
|
||||||
|
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||||
|
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||||
|
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||||
|
#include <Jolt/Physics/Body/BodyActivationListener.h>
|
||||||
|
|
||||||
|
#include <cstdarg>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
|
using namespace JPH;
|
||||||
|
using namespace JPH::literals;
|
||||||
|
|
||||||
|
// Callback for traces, connect this to your own trace function if you have one
|
||||||
|
static void TraceImpl(const char *in_fmt, ...)
|
||||||
|
{
|
||||||
|
// Format the message
|
||||||
|
va_list list;
|
||||||
|
va_start(list, in_fmt);
|
||||||
|
char buffer[1024];
|
||||||
|
vsnprintf(buffer, sizeof(buffer), in_fmt, list);
|
||||||
|
va_end(list);
|
||||||
|
|
||||||
|
OE_CORE_TRACE("Jolt: {}", buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef JPH_ENABLE_ASSERTS
|
||||||
|
// Callback for asserts, connect this to your own assert handler if you have one
|
||||||
|
static bool AssertFailedImpl(const char *in_expression, const char *in_message, const char *in_file, uint in_line)
|
||||||
|
{
|
||||||
|
OE_CORE_ERROR("Jolt: Assert in file: {}:{} :({}) {}", in_file, in_line, in_expression, (in_message != nullptr? in_message : ""));
|
||||||
|
|
||||||
|
// Breakpoint
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
#endif // JPH_ENABLE_ASSERTS
|
||||||
|
|
||||||
|
// Layer that objects can be in, determines which other objects it can collide with
|
||||||
|
// Typically you at least want to have 1 layer for moving bodies and 1 layer for static bodies, but you can have more
|
||||||
|
// layers if you want. E.g. you could have a layer for high detail collision (which is not used by the physics simulation
|
||||||
|
// but only if you do collision testing).
|
||||||
|
namespace Layers {
|
||||||
|
static constexpr ObjectLayer NON_MOVING = 0;
|
||||||
|
static constexpr ObjectLayer MOVING = 1;
|
||||||
|
static constexpr ObjectLayer NUM_LAYERS = 2;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ObjectLayerPairFilterImpl : public ObjectLayerPairFilter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual bool ShouldCollide(ObjectLayer object1, ObjectLayer object2) const override;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Each broadphase layer results in a separate bounding volume tree in the broad phase. You at least want to have
|
||||||
|
// a layer for non-moving and moving objects to avoid having to update a tree full of static objects every frame.
|
||||||
|
// You can have a 1-on-1 mapping between object layers and broadphase layers (like in this case) but if you have
|
||||||
|
// many object layers you'll be creating many broad phase trees, which is not efficient. If you want to fine tune
|
||||||
|
// your broadphase layers define JPH_TRACK_BROADPHASE_STATS and look at the stats reported on the TTY.
|
||||||
|
namespace BroadPhaseLayers
|
||||||
|
{
|
||||||
|
static constexpr BroadPhaseLayer NON_MOVING(0);
|
||||||
|
static constexpr BroadPhaseLayer MOVING(1);
|
||||||
|
static constexpr uint NUM_LAYERS(2);
|
||||||
|
};
|
||||||
|
|
||||||
|
inline JPH::Vec3 ToJolt(const glm::vec3& v) { return JPH::Vec3(v.x, v.y, v.z); };
|
||||||
|
|
||||||
|
class BPLayerInterfaceImpl final : public BroadPhaseLayerInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BPLayerInterfaceImpl()
|
||||||
|
{
|
||||||
|
object_to_broad_phase[Layers::NON_MOVING] = BroadPhaseLayers::NON_MOVING;
|
||||||
|
object_to_broad_phase[Layers::MOVING] = BroadPhaseLayers::MOVING;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual uint GetNumBroadPhaseLayers() const override { return BroadPhaseLayers::NUM_LAYERS; };
|
||||||
|
|
||||||
|
virtual BroadPhaseLayer GetBroadPhaseLayer(ObjectLayer layer) const override
|
||||||
|
{
|
||||||
|
JPH_ASSERT(layer < Layers::NUM_LAYERS);
|
||||||
|
return object_to_broad_phase[layer];
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
BroadPhaseLayer object_to_broad_phase[Layers::NUM_LAYERS];
|
||||||
|
};
|
||||||
|
|
||||||
|
class ObjectVsBroadPhaseLayerFilterImpl : public ObjectVsBroadPhaseLayerFilter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual bool ShouldCollide(ObjectLayer layer1, BroadPhaseLayer layer2) const override
|
||||||
|
{
|
||||||
|
switch (layer1)
|
||||||
|
{
|
||||||
|
case Layers::NON_MOVING:
|
||||||
|
return layer2 == BroadPhaseLayers::MOVING;
|
||||||
|
case Layers::MOVING:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
JPH_ASSERT(false);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// An example contact listener
|
||||||
|
class MyContactListener : public ContactListener
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// See: ContactListener
|
||||||
|
virtual ValidateResult OnContactValidate(const Body &inBody1, const Body &inBody2, RVec3Arg inBaseOffset, const CollideShapeResult &inCollisionResult) override
|
||||||
|
{
|
||||||
|
OE_CORE_TRACE("Jolt: Contact validate callback");
|
||||||
|
|
||||||
|
// Allows you to ignore a contact before it is created (using layers to not make objects collide is cheaper!)
|
||||||
|
return ValidateResult::AcceptAllContactsForThisBodyPair;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnContactAdded(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override
|
||||||
|
{
|
||||||
|
OE_CORE_TRACE("Jolt: A contact was added");
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnContactPersisted(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override
|
||||||
|
{
|
||||||
|
OE_CORE_TRACE("Jolt: A contact was persisted");
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnContactRemoved(const SubShapeIDPair &inSubShapePair) override
|
||||||
|
{
|
||||||
|
OE_CORE_TRACE("Jolt: A contact was removed");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// An example activation listener
|
||||||
|
class MyBodyActivationListener : public BodyActivationListener
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void OnBodyActivated(const BodyID &inBodyID, uint64 inBodyUserData) override
|
||||||
|
{
|
||||||
|
OE_CORE_TRACE("Jolt: A body got activated");
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnBodyDeactivated(const BodyID &inBodyID, uint64 inBodyUserData) override
|
||||||
|
{
|
||||||
|
OE_CORE_TRACE("Jolt: A body went to sleep");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
// Consider making this static like the renderer
|
||||||
|
class PhysicsEngine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PhysicsEngine();
|
||||||
|
~PhysicsEngine();
|
||||||
|
|
||||||
|
// TODO: Temp, make abstract function to create a body
|
||||||
|
BodyInterface& GetBodyInterface() { return physics_system.GetBodyInterface(); };
|
||||||
|
void Update( float delta_time, int collision_steps);
|
||||||
|
|
||||||
|
private:
|
||||||
|
PhysicsSystem physics_system;
|
||||||
|
|
||||||
|
Ref<TempAllocatorImpl> tmp_allocator;
|
||||||
|
Ref<JobSystemThreadPool> job_system;
|
||||||
|
|
||||||
|
MyBodyActivationListener body_activation_listener;
|
||||||
|
MyContactListener contact_listener;
|
||||||
|
|
||||||
|
BPLayerInterfaceImpl broad_phase_layer_interface;
|
||||||
|
ObjectVsBroadPhaseLayerFilterImpl object_vs_broadphase_layer_filter;
|
||||||
|
ObjectLayerPairFilterImpl object_vs_object_layer_filter;
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // PHYSICS_HPP
|
||||||
@@ -10,6 +10,14 @@
|
|||||||
namespace OpenEngine {
|
namespace OpenEngine {
|
||||||
|
|
||||||
// SHOULD BE MOVED ==================================
|
// SHOULD BE MOVED ==================================
|
||||||
|
|
||||||
|
enum class PrimitiveType
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Quad,
|
||||||
|
Cube
|
||||||
|
};
|
||||||
|
|
||||||
struct MeshVertex
|
struct MeshVertex
|
||||||
{
|
{
|
||||||
glm::vec3 position;
|
glm::vec3 position;
|
||||||
@@ -19,6 +27,15 @@ namespace OpenEngine {
|
|||||||
uint32_t id = -1;
|
uint32_t id = -1;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Material
|
||||||
|
{
|
||||||
|
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||||
|
float roughness = 1.0f;
|
||||||
|
float metallic = 1.0f;
|
||||||
|
float ambient_strength = 1.0f;
|
||||||
|
float specular_strength = 1.0f;
|
||||||
|
};
|
||||||
|
|
||||||
struct Mesh
|
struct Mesh
|
||||||
{
|
{
|
||||||
Ref<VertexArray> vertex_array;
|
Ref<VertexArray> vertex_array;
|
||||||
@@ -46,7 +63,8 @@ namespace OpenEngine {
|
|||||||
static void BeginScene(const EditorCamera& camera);
|
static void BeginScene(const EditorCamera& camera);
|
||||||
static void EndScene();
|
static void EndScene();
|
||||||
|
|
||||||
static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
|
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||||
|
const glm::mat4& transform);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace OpenEngine {
|
|||||||
class UniformBuffer
|
class UniformBuffer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual ~UniformBuffer() {}
|
virtual ~UniformBuffer() = default;
|
||||||
virtual void SetData(const void* data, uint32_t size,
|
virtual void SetData(const void* data, uint32_t size,
|
||||||
uint32_t offset = 0) = 0;
|
uint32_t offset = 0) = 0;
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,19 @@
|
|||||||
#ifndef COMPONENTS_HPP
|
#ifndef COMPONENTS_HPP
|
||||||
#define COMPONENTS_HPP
|
#define COMPONENTS_HPP
|
||||||
|
|
||||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
|
||||||
#include "open_engine/renderer/renderer3d.hpp"
|
#include "open_engine/renderer/renderer3d.hpp"
|
||||||
#include "open_engine/scene/scene_camera.hpp"
|
#include "open_engine/scene/scene_camera.hpp"
|
||||||
#include "open_engine/renderer/texture.hpp"
|
#include "open_engine/renderer/texture.hpp"
|
||||||
#include "open_engine/renderer/renderer3d.hpp"
|
#include "open_engine/renderer/renderer3d.hpp"
|
||||||
|
#include "open_engine/physics.hpp"
|
||||||
|
#include "open_engine/core/uuid.hpp"
|
||||||
|
|
||||||
|
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||||
|
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||||
|
#include <Jolt/Physics/Body/MotionType.h>
|
||||||
|
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||||
|
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||||
|
#include <Jolt/Physics/EActivation.h>
|
||||||
#include <glm/ext/matrix_transform.hpp>
|
#include <glm/ext/matrix_transform.hpp>
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
#include <glm/fwd.hpp>
|
#include <glm/fwd.hpp>
|
||||||
@@ -21,6 +28,15 @@
|
|||||||
|
|
||||||
namespace OpenEngine {
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
struct IDComponent
|
||||||
|
{
|
||||||
|
UUID id;
|
||||||
|
|
||||||
|
IDComponent() = default;
|
||||||
|
IDComponent(const IDComponent&) = default;
|
||||||
|
IDComponent(const UUID& uuid) : id(uuid) {};
|
||||||
|
};
|
||||||
|
|
||||||
struct TagComponent
|
struct TagComponent
|
||||||
{
|
{
|
||||||
std::string tag;
|
std::string tag;
|
||||||
@@ -67,6 +83,8 @@ namespace OpenEngine {
|
|||||||
CameraComponent(const CameraComponent&) = default;
|
CameraComponent(const CameraComponent&) = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class NativeScriptableEntity;
|
||||||
|
|
||||||
struct NativeScriptComponent
|
struct NativeScriptComponent
|
||||||
{
|
{
|
||||||
NativeScriptableEntity* instance = nullptr;
|
NativeScriptableEntity* instance = nullptr;
|
||||||
@@ -74,9 +92,6 @@ namespace OpenEngine {
|
|||||||
NativeScriptableEntity* (*InstanciateScript)();
|
NativeScriptableEntity* (*InstanciateScript)();
|
||||||
void (*DestroyInstanceScript)(NativeScriptComponent*);
|
void (*DestroyInstanceScript)(NativeScriptComponent*);
|
||||||
|
|
||||||
void OnImGuiRender(Entity& entity)
|
|
||||||
{};
|
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void Bind()
|
void Bind()
|
||||||
{
|
{
|
||||||
@@ -86,19 +101,63 @@ namespace OpenEngine {
|
|||||||
(delete nsc->instance);
|
(delete nsc->instance);
|
||||||
nsc->instance = nullptr;
|
nsc->instance = nullptr;
|
||||||
};
|
};
|
||||||
}
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MeshComponent
|
struct MeshComponent
|
||||||
{
|
{
|
||||||
Ref<Mesh> mesh;
|
Ref<Mesh> mesh;
|
||||||
|
PrimitiveType primitive_type = PrimitiveType::None;
|
||||||
|
|
||||||
MeshComponent() = default;
|
MeshComponent() = default;
|
||||||
MeshComponent(const MeshComponent&) = default;
|
MeshComponent(const MeshComponent&) = default;
|
||||||
MeshComponent(const Ref<Mesh>& mesh)
|
MeshComponent(const Ref<Mesh>& mesh)
|
||||||
: mesh(mesh) {}
|
: mesh(mesh) {};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct MaterialComponent
|
||||||
|
{
|
||||||
|
Material material;
|
||||||
|
|
||||||
|
MaterialComponent() = default;
|
||||||
|
MaterialComponent(const MaterialComponent&) = default;
|
||||||
|
MaterialComponent(const Material& material)
|
||||||
|
: material(material) {};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PhysicsBodyComponent
|
||||||
|
{
|
||||||
|
BodyID body;
|
||||||
|
|
||||||
|
float linear_damping = 0.05f;
|
||||||
|
float angular_damping = 0.05f;
|
||||||
|
float gravity_factor = 1.0f;
|
||||||
|
float restitution = 0.8f;
|
||||||
|
float friction = 0.5f;
|
||||||
|
|
||||||
|
int type = (int)EMotionType::Static;
|
||||||
|
int initial_activation_state = (int)EActivation::Activate;
|
||||||
|
int layer = (int)Layers::MOVING;
|
||||||
|
|
||||||
|
PhysicsBodyComponent() = default;
|
||||||
|
PhysicsBodyComponent(const PhysicsBodyComponent&) = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
// TODO: Let's add more shapes
|
||||||
|
struct BoxShapeComponent
|
||||||
|
{
|
||||||
|
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SphereShapeComponent
|
||||||
|
{
|
||||||
|
float radius = 1.0f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PlaneShapeComponent
|
||||||
|
{
|
||||||
|
float extent = 1.0f;
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // COMPONENTS_HPP
|
#endif // COMPONENTS_HPP
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
#include "open_engine/core.hpp"
|
#include "open_engine/core.hpp"
|
||||||
|
|
||||||
|
#include "open_engine/core/uuid.hpp"
|
||||||
|
#include "open_engine/scene/components.hpp"
|
||||||
#include "open_engine/scene/scene.hpp"
|
#include "open_engine/scene/scene.hpp"
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
@@ -48,6 +50,8 @@ namespace OpenEngine {
|
|||||||
return scene->registry.all_of<T>(handle);
|
return scene->registry.all_of<T>(handle);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
UUID GetUUID() { return GetComponents<IDComponent>().id; };
|
||||||
|
|
||||||
operator bool() const { return handle != entt::null; };
|
operator bool() const { return handle != entt::null; };
|
||||||
operator entt::entity() const { return handle; };
|
operator entt::entity() const { return handle; };
|
||||||
operator uint32_t() const { return (uint32_t)handle; };
|
operator uint32_t() const { return (uint32_t)handle; };
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#ifndef NATIVE_SCRIPTABLE_ENTITY_HPP
|
#ifndef NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||||
#define NATIVE_SCRIPTABLE_ENTITY_HPP
|
#define NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||||
|
|
||||||
|
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||||
#include "open_engine/scene/entity.hpp"
|
#include "open_engine/scene/entity.hpp"
|
||||||
|
|
||||||
namespace OpenEngine {
|
namespace OpenEngine {
|
||||||
|
|||||||
@@ -1,8 +1,11 @@
|
|||||||
#ifndef SCENE_HPP
|
#ifndef SCENE_HPP
|
||||||
#define SCENE_HPP
|
#define SCENE_HPP
|
||||||
|
|
||||||
|
#include "open_engine/core/uuid.hpp"
|
||||||
#include "open_engine/renderer/editor_camera.hpp"
|
#include "open_engine/renderer/editor_camera.hpp"
|
||||||
|
#include "open_engine/physics.hpp"
|
||||||
|
|
||||||
|
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||||
#include <entt/entity/fwd.hpp>
|
#include <entt/entity/fwd.hpp>
|
||||||
#include <entt/entt.hpp>
|
#include <entt/entt.hpp>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
@@ -16,8 +19,13 @@ namespace OpenEngine {
|
|||||||
public:
|
public:
|
||||||
Scene() = default;
|
Scene() = default;
|
||||||
~Scene() = default;
|
~Scene() = default;
|
||||||
|
Scene(Scene& other) {};
|
||||||
|
|
||||||
|
void OnRuntimeStart();
|
||||||
|
void OnRuntimeStop();
|
||||||
|
|
||||||
Entity CreateEntity(const std::string& name = std::string());
|
Entity CreateEntity(const std::string& name = std::string());
|
||||||
|
Entity CreateEntityWithUUID(UUID uuid, const std::string& name = std::string());
|
||||||
void DeleteEntity(entt::entity entity);
|
void DeleteEntity(entt::entity entity);
|
||||||
void MarkEntityForDeletion(Entity entity);
|
void MarkEntityForDeletion(Entity entity);
|
||||||
|
|
||||||
@@ -28,19 +36,24 @@ namespace OpenEngine {
|
|||||||
void OnViewportResize(uint32_t width, uint32_t height);
|
void OnViewportResize(uint32_t width, uint32_t height);
|
||||||
|
|
||||||
entt::registry& GetRegistry() { return registry; };
|
entt::registry& GetRegistry() { return registry; };
|
||||||
|
PhysicsEngine& GetPhysicsEngine() { return physics_engine; };
|
||||||
Entity GetPrimaryCamera();
|
Entity GetPrimaryCamera();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void OnUpdatePhysics();
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void OnComponentAdded(Entity entity, T& component);
|
void OnComponentAdded(Entity entity, T& component);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
entt::registry registry;
|
entt::registry registry;
|
||||||
|
PhysicsEngine physics_engine;
|
||||||
|
|
||||||
|
BodyInterface* body_interface;
|
||||||
|
|
||||||
uint32_t viewport_width = 0, viewport_height = 0;
|
uint32_t viewport_width = 0, viewport_height = 0;
|
||||||
|
|
||||||
std::vector<entt::entity> entities_to_be_deleted;
|
std::vector<entt::entity> pending_deletion;
|
||||||
|
|
||||||
friend class SceneSerializer;
|
friend class SceneSerializer;
|
||||||
friend class Entity;
|
friend class Entity;
|
||||||
|
|||||||
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
#include <cstdint>
|
||||||
|
#include <pch.hpp>
|
||||||
|
|
||||||
|
#include <core/uuid.hpp>
|
||||||
|
|
||||||
|
#include <random>
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
static std::random_device s_random_device;
|
||||||
|
static std::mt19937_64 s_engine(s_random_device());
|
||||||
|
static std::uniform_int_distribution<uint64_t> s_uniform_distribution;
|
||||||
|
|
||||||
|
UUID::UUID()
|
||||||
|
: uuid(s_uniform_distribution(s_engine))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID::UUID(uint64_t uuid)
|
||||||
|
: uuid(uuid)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
73
open_engine/src/open_engine/physics.cpp
Normal file
73
open_engine/src/open_engine/physics.cpp
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
#include <pch.hpp>
|
||||||
|
|
||||||
|
#include <ref_scope.hpp>
|
||||||
|
#include <physics.hpp>
|
||||||
|
|
||||||
|
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||||
|
#include <Jolt/Core/JobSystemThreadPool.h>
|
||||||
|
#include <Jolt/Core/Memory.h>
|
||||||
|
#include <Jolt/Physics/PhysicsSystem.h>
|
||||||
|
#include <Jolt/Physics/PhysicsUpdateContext.h>
|
||||||
|
|
||||||
|
bool ObjectLayerPairFilterImpl::ShouldCollide(ObjectLayer object1, ObjectLayer object2) const
|
||||||
|
{
|
||||||
|
switch (object1)
|
||||||
|
{
|
||||||
|
case Layers::NON_MOVING:
|
||||||
|
return object2 == Layers::MOVING; // Non moving only collides with moving
|
||||||
|
case Layers::MOVING:
|
||||||
|
return true; // Moving collides with everything
|
||||||
|
default:
|
||||||
|
JPH_ASSERT(false);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
PhysicsEngine::PhysicsEngine()
|
||||||
|
{
|
||||||
|
RegisterDefaultAllocator();
|
||||||
|
|
||||||
|
Trace = TraceImpl;
|
||||||
|
JPH_IF_ENABLE_ASSERTS(AssertFailed = AssertFailedImpl);
|
||||||
|
|
||||||
|
Factory::sInstance = new Factory();
|
||||||
|
|
||||||
|
RegisterTypes();
|
||||||
|
|
||||||
|
tmp_allocator = CreateRef<TempAllocatorImpl>(10 * 1024 * 1024);
|
||||||
|
|
||||||
|
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs,
|
||||||
|
cMaxPhysicsBarriers,
|
||||||
|
thread::hardware_concurrency() - 1);
|
||||||
|
|
||||||
|
physics_system.Init(
|
||||||
|
1024,
|
||||||
|
0,
|
||||||
|
1024,
|
||||||
|
1024,
|
||||||
|
broad_phase_layer_interface,
|
||||||
|
object_vs_broadphase_layer_filter,
|
||||||
|
object_vs_object_layer_filter);
|
||||||
|
|
||||||
|
//physics_system.SetBodyActivationListener(&body_activation_listener);
|
||||||
|
//physics_system.SetContactListener(&contact_listener);
|
||||||
|
|
||||||
|
// TODO: Check the comment on Jolt's example
|
||||||
|
physics_system.OptimizeBroadPhase();
|
||||||
|
}
|
||||||
|
|
||||||
|
PhysicsEngine::~PhysicsEngine() {
|
||||||
|
UnregisterTypes();
|
||||||
|
|
||||||
|
// Destroy the factory
|
||||||
|
delete Factory::sInstance;
|
||||||
|
Factory::sInstance = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
void PhysicsEngine::Update(float delta_time, int collision_steps)
|
||||||
|
{
|
||||||
|
physics_system.Update(delta_time, collision_steps, &*tmp_allocator, &*job_system);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -176,6 +176,9 @@ namespace OpenEngine {
|
|||||||
};
|
};
|
||||||
TransformData transform_buffer;
|
TransformData transform_buffer;
|
||||||
Ref<UniformBuffer> transform_uniform_buffer;
|
Ref<UniformBuffer> transform_uniform_buffer;
|
||||||
|
|
||||||
|
Material material_buffer;
|
||||||
|
Ref<UniformBuffer> material_uniform_buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
static Renderer3DData renderer_data;
|
static Renderer3DData renderer_data;
|
||||||
@@ -190,6 +193,7 @@ namespace OpenEngine {
|
|||||||
renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
|
renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
|
||||||
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
||||||
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
||||||
|
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
|
||||||
|
|
||||||
glEnable(GL_DEBUG_OUTPUT);
|
glEnable(GL_DEBUG_OUTPUT);
|
||||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||||
@@ -201,8 +205,10 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
void Renderer3D::Shutdown()
|
void Renderer3D::Shutdown()
|
||||||
{
|
{
|
||||||
renderer_data.camera_uniform_buffer.reset();
|
|
||||||
renderer_data.color_shader_3d.reset();
|
renderer_data.color_shader_3d.reset();
|
||||||
|
renderer_data.camera_uniform_buffer.reset();
|
||||||
|
renderer_data.transform_uniform_buffer.reset();
|
||||||
|
renderer_data.material_uniform_buffer.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||||
@@ -230,7 +236,8 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform)
|
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||||
|
const glm::mat4& transform)
|
||||||
{
|
{
|
||||||
OE_PROFILE_FUNCTION();
|
OE_PROFILE_FUNCTION();
|
||||||
|
|
||||||
@@ -239,6 +246,9 @@ namespace OpenEngine {
|
|||||||
renderer_data.transform_buffer.transform = transform;
|
renderer_data.transform_buffer.transform = transform;
|
||||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||||
|
|
||||||
|
renderer_data.material_buffer = material;
|
||||||
|
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||||
|
|
||||||
mesh->vertex_array->Bind();
|
mesh->vertex_array->Bind();
|
||||||
|
|
||||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||||
|
|||||||
211
open_engine/src/open_engine/scene/scene.cpp
Normal file → Executable file
211
open_engine/src/open_engine/scene/scene.cpp
Normal file → Executable file
@@ -1,18 +1,119 @@
|
|||||||
#include <cstdint>
|
#include "logging.hpp"
|
||||||
#include <entt/entity/fwd.hpp>
|
#include "physics.hpp"
|
||||||
|
#include "ref_scope.hpp"
|
||||||
|
#include <Jolt/Physics/Body/MotionType.h>
|
||||||
|
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||||
|
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
||||||
#include <pch.hpp>
|
#include <pch.hpp>
|
||||||
|
|
||||||
#include <renderer/renderer3d.hpp>
|
#include <renderer/renderer3d.hpp>
|
||||||
#include <scene/components.hpp>
|
#include <scene/components.hpp>
|
||||||
|
#include <open_engine/scene/native_scriptable_entity.hpp>
|
||||||
#include <scene/entity.hpp>
|
#include <scene/entity.hpp>
|
||||||
#include <scene/scene.hpp>
|
#include <scene/scene.hpp>
|
||||||
|
#include <core/time.hpp>
|
||||||
|
|
||||||
|
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||||
|
#include <Jolt/Physics/Collision/Shape/PlaneShape.h>
|
||||||
|
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||||
|
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||||
|
#include <Jolt/Physics/EActivation.h>
|
||||||
|
#include <Jolt/Math/Real.h>
|
||||||
|
#include <Jolt/Math/Quat.h>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <entt/entity/fwd.hpp>
|
||||||
|
|
||||||
namespace OpenEngine {
|
namespace OpenEngine {
|
||||||
|
|
||||||
|
static Ref<ShapeSettings> CreateShape(entt::registry& reg, entt::entity e)
|
||||||
|
{
|
||||||
|
if (reg.any_of<BoxShapeComponent>(e)) {
|
||||||
|
auto& c = reg.get<BoxShapeComponent>(e);
|
||||||
|
return CreateRef<BoxShapeSettings>(ToJolt(c.size * 0.5f));
|
||||||
|
}
|
||||||
|
if (reg.any_of<SphereShapeComponent>(e)) {
|
||||||
|
auto& c = reg.get<SphereShapeComponent>(e);
|
||||||
|
return CreateRef<SphereShapeSettings>(c.radius);
|
||||||
|
}
|
||||||
|
if (reg.any_of<PlaneShapeComponent>(e)) {
|
||||||
|
auto& c = reg.get<PlaneShapeComponent>(e);
|
||||||
|
const Plane plane({ 0.0f, 1.0f, 0.0f }, 0);
|
||||||
|
return CreateRef<PlaneShapeSettings>(plane, nullptr, c.extent);
|
||||||
|
}
|
||||||
|
|
||||||
|
OE_CORE_ERROR("Entity {} has no shape component!", reg.get<TagComponent>(e).tag);
|
||||||
|
return nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
void Scene::OnRuntimeStart()
|
||||||
|
{
|
||||||
|
body_interface = &physics_engine.GetBodyInterface();
|
||||||
|
// TODO: Cleanup components aquisition
|
||||||
|
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||||
|
for (auto e : view) {
|
||||||
|
Entity entity = { e, this };
|
||||||
|
|
||||||
|
auto shape_settings = CreateShape(registry, e);
|
||||||
|
if (!shape_settings)
|
||||||
|
shape_settings = CreateRef<BoxShapeSettings>(Vec3(0.5f, 0.5f, 0.5f));
|
||||||
|
|
||||||
|
auto shape_result = shape_settings->Create();
|
||||||
|
if (shape_result.HasError()) {
|
||||||
|
OE_CORE_ERROR("Shape creation failed: {}", shape_result.GetError().c_str());
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
ShapeRefC shape = shape_result.Get();
|
||||||
|
|
||||||
|
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||||
|
auto& tc = entity.GetComponents<TransformComponent>();
|
||||||
|
|
||||||
|
glm::vec3& pos = tc.translation;
|
||||||
|
glm::vec3& scale = tc.scale;
|
||||||
|
glm::vec3& rot = tc.rotation;
|
||||||
|
|
||||||
|
Quat quat = Quat::sEulerAngles(Vec3(rot.x, rot.y, rot.z));
|
||||||
|
BodyCreationSettings settings(
|
||||||
|
shape,
|
||||||
|
//new BoxShape(Vec3(scale.x * 0.5, scale.y * 0.5f, scale.z * 0.5f)),
|
||||||
|
Vec3(pos.x, pos.y, pos.z),
|
||||||
|
quat,
|
||||||
|
(EMotionType)pbc.type,
|
||||||
|
pbc.layer);
|
||||||
|
|
||||||
|
settings.mLinearDamping = pbc.linear_damping;
|
||||||
|
settings.mAngularDamping = pbc.angular_damping;
|
||||||
|
settings.mGravityFactor = pbc.gravity_factor;
|
||||||
|
settings.mRestitution = pbc.restitution;
|
||||||
|
settings.mFriction = pbc.friction;
|
||||||
|
settings.mObjectLayer = (ObjectLayer)pbc.layer;
|
||||||
|
|
||||||
|
pbc.body = body_interface->CreateAndAddBody(settings, (EActivation)pbc.initial_activation_state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene::OnRuntimeStop()
|
||||||
|
{
|
||||||
|
auto view = registry.view<PhysicsBodyComponent>();
|
||||||
|
for (auto e : view) {
|
||||||
|
Entity entity = { e, this };
|
||||||
|
|
||||||
|
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||||
|
|
||||||
|
body_interface->RemoveBody(pbc.body);
|
||||||
|
body_interface->DestroyBody(pbc.body);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Entity Scene::CreateEntity(const std::string& name)
|
Entity Scene::CreateEntity(const std::string& name)
|
||||||
|
{
|
||||||
|
return CreateEntityWithUUID(UUID(), name);
|
||||||
|
}
|
||||||
|
|
||||||
|
Entity Scene::CreateEntityWithUUID(UUID uuid, const std::string& name)
|
||||||
{
|
{
|
||||||
Entity entity = { registry.create(), this };
|
Entity entity = { registry.create(), this };
|
||||||
|
|
||||||
|
entity.AddComponent<IDComponent>(uuid);
|
||||||
auto& tag = entity.AddComponent<TagComponent>();
|
auto& tag = entity.AddComponent<TagComponent>();
|
||||||
tag.tag = name.empty() ? "Entity" : name;
|
tag.tag = name.empty() ? "Entity" : name;
|
||||||
|
|
||||||
@@ -26,15 +127,31 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
void Scene::MarkEntityForDeletion(Entity entity)
|
void Scene::MarkEntityForDeletion(Entity entity)
|
||||||
{
|
{
|
||||||
entities_to_be_deleted.emplace_back(entity);
|
pending_deletion.emplace_back(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::UpdateEntities()
|
void Scene::UpdateEntities()
|
||||||
{
|
{
|
||||||
for (auto& entity : entities_to_be_deleted)
|
for (auto& entity : pending_deletion)
|
||||||
DeleteEntity(entity);
|
DeleteEntity(entity);
|
||||||
|
|
||||||
entities_to_be_deleted.clear();
|
pending_deletion.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene::OnUpdatePhysics()
|
||||||
|
{
|
||||||
|
static int step = 0;
|
||||||
|
static float accumulator = 0.0f;
|
||||||
|
static const float fixedDT = 1.0f / 60.0f;
|
||||||
|
|
||||||
|
float real_delta_time = Time::DeltaTime(); // e.g. from a timer
|
||||||
|
accumulator += real_delta_time;
|
||||||
|
|
||||||
|
if (accumulator >= fixedDT) {
|
||||||
|
step++;
|
||||||
|
physics_engine.Update(fixedDT, 1);
|
||||||
|
accumulator -= fixedDT;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::OnUpdateRuntime()
|
void Scene::OnUpdateRuntime()
|
||||||
@@ -54,6 +171,40 @@ namespace OpenEngine {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||||
|
for (auto e : view) {
|
||||||
|
Entity entity = { e, this };
|
||||||
|
|
||||||
|
auto& pos = entity.GetComponents<TransformComponent>().translation;
|
||||||
|
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||||
|
|
||||||
|
body_interface->SetPosition(body.body, { pos.x, pos.y, pos.z }, EActivation::Activate);
|
||||||
|
|
||||||
|
body_interface->SetRestitution(body.body, body.restitution);
|
||||||
|
body_interface->SetFriction(body.body, body.friction);
|
||||||
|
}
|
||||||
|
|
||||||
|
OnUpdatePhysics();
|
||||||
|
|
||||||
|
for (auto e : view) {
|
||||||
|
Entity entity = { e, this };
|
||||||
|
|
||||||
|
auto& transform = entity.GetComponents<TransformComponent>();
|
||||||
|
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||||
|
|
||||||
|
auto position = body_interface->GetPosition(body.body);
|
||||||
|
auto rotation = body_interface->GetRotation(body.body).GetEulerAngles();
|
||||||
|
transform.translation.x = position.GetX();
|
||||||
|
transform.translation.y = position.GetY();
|
||||||
|
transform.translation.z = position.GetZ();
|
||||||
|
|
||||||
|
transform.rotation.x = rotation.GetX();
|
||||||
|
transform.rotation.y = rotation.GetY();
|
||||||
|
transform.rotation.z = rotation.GetZ();
|
||||||
|
|
||||||
|
body_interface->SetGravityFactor(body.body, body.gravity_factor);
|
||||||
|
}
|
||||||
|
|
||||||
SceneCamera* main_camera = nullptr;
|
SceneCamera* main_camera = nullptr;
|
||||||
glm::mat4 main_transform{ 1.0f };
|
glm::mat4 main_transform{ 1.0f };
|
||||||
{
|
{
|
||||||
@@ -73,10 +224,15 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||||
|
|
||||||
for (const auto& entity : view) {
|
for (const auto& e : view) {
|
||||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(e);
|
||||||
|
Entity entity(e, this);
|
||||||
|
|
||||||
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
|
Material material;
|
||||||
|
if (entity.HasComponent<MaterialComponent>())
|
||||||
|
material = entity.GetComponents<MaterialComponent>().material;
|
||||||
|
|
||||||
|
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||||
/*
|
/*
|
||||||
if (sprite.texture)
|
if (sprite.texture)
|
||||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||||
@@ -101,7 +257,14 @@ namespace OpenEngine {
|
|||||||
for (const auto& entity : view) {
|
for (const auto& entity : view) {
|
||||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||||
|
|
||||||
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
|
Material material;
|
||||||
|
|
||||||
|
Entity _entity(entity, this);
|
||||||
|
if (_entity.HasComponent<MaterialComponent>())
|
||||||
|
material = _entity.GetComponents<MaterialComponent>().material;
|
||||||
|
|
||||||
|
if (mesh.mesh)
|
||||||
|
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer3D::EndScene();
|
Renderer3D::EndScene();
|
||||||
@@ -170,4 +333,34 @@ namespace OpenEngine {
|
|||||||
void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
|
void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void Scene::OnComponentAdded<MaterialComponent>(Entity entity, MaterialComponent& component)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void Scene::OnComponentAdded<PhysicsBodyComponent>(Entity entity, PhysicsBodyComponent& component)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void Scene::OnComponentAdded<SphereShapeComponent>(Entity entity, SphereShapeComponent& component)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void Scene::OnComponentAdded<BoxShapeComponent>(Entity entity, BoxShapeComponent& component)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
|
#include <cstdint>
|
||||||
#include <pch.hpp>
|
#include <pch.hpp>
|
||||||
|
|
||||||
#include "core.hpp"
|
#include "core.hpp"
|
||||||
#include <scene/scene_serializer.hpp>
|
#include <scene/scene_serializer.hpp>
|
||||||
|
#include "renderer/renderer3d.hpp"
|
||||||
#include "scene/components.hpp"
|
#include "scene/components.hpp"
|
||||||
#include "scene/entity.hpp"
|
#include "scene/entity.hpp"
|
||||||
|
|
||||||
@@ -86,8 +88,10 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
static void SerializeEntity(YAML::Emitter& out, Entity entity)
|
static void SerializeEntity(YAML::Emitter& out, Entity entity)
|
||||||
{
|
{
|
||||||
|
OE_CORE_ASSERT(entity.HasComponent<IDComponent>(), "Entity is missing UUID.");
|
||||||
|
|
||||||
out << YAML::BeginMap;
|
out << YAML::BeginMap;
|
||||||
out << YAML::Key << "Entity" << YAML::Value << "412741205"; // Needs random
|
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
||||||
|
|
||||||
if (entity.HasComponent<TagComponent>())
|
if (entity.HasComponent<TagComponent>())
|
||||||
{
|
{
|
||||||
@@ -113,8 +117,7 @@ namespace OpenEngine {
|
|||||||
out << YAML::EndMap; // TransformComponent
|
out << YAML::EndMap; // TransformComponent
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.HasComponent<CameraComponent>())
|
if (entity.HasComponent<CameraComponent>()) {
|
||||||
{
|
|
||||||
out << YAML::Key << "CameraComponent";
|
out << YAML::Key << "CameraComponent";
|
||||||
out << YAML::BeginMap; // CameraComponent
|
out << YAML::BeginMap; // CameraComponent
|
||||||
|
|
||||||
@@ -149,6 +152,78 @@ namespace OpenEngine {
|
|||||||
out << YAML::EndMap; // SpriteRendererComponent
|
out << YAML::EndMap; // SpriteRendererComponent
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (entity.HasComponent<MeshComponent>()) {
|
||||||
|
out << YAML::Key << "MeshComponent";
|
||||||
|
out << YAML::BeginMap; // MeshComponent
|
||||||
|
|
||||||
|
auto& mesh_component = entity.GetComponents<MeshComponent>();
|
||||||
|
out << YAML::Key << "MeshType" << YAML::Value << (int)mesh_component.primitive_type;
|
||||||
|
|
||||||
|
out << YAML::EndMap; // MeshComponent
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.HasComponent<MaterialComponent>()) {
|
||||||
|
out << YAML::Key << "MaterialComponent";
|
||||||
|
out << YAML::BeginMap; // MaterialComponent
|
||||||
|
|
||||||
|
auto& material = entity.GetComponents<MaterialComponent>().material;
|
||||||
|
out << YAML::Key << "Albedo" << YAML::Value << material.albedo;
|
||||||
|
out << YAML::Key << "Roughness" << YAML::Value << material.roughness;
|
||||||
|
out << YAML::Key << "Metalic" << YAML::Value << material.metallic;
|
||||||
|
out << YAML::Key << "AmbiantStrength" << YAML::Value << material.ambient_strength;
|
||||||
|
out << YAML::Key << "SpecularStrength" << YAML::Value << material.specular_strength;
|
||||||
|
|
||||||
|
out << YAML::EndMap; // MaterialComponent
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.HasComponent<PhysicsBodyComponent>()) {
|
||||||
|
out << YAML::Key << "PhysicsBodyComponent";
|
||||||
|
out << YAML::BeginMap; // PhysicsBodyComponent
|
||||||
|
|
||||||
|
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||||
|
out << YAML::Key << "LinearDamping" << YAML::Value << pbc.linear_damping;
|
||||||
|
out << YAML::Key << "AngularDamping" << YAML::Value << pbc.angular_damping;
|
||||||
|
out << YAML::Key << "GravityFactor" << YAML::Value << pbc.gravity_factor;
|
||||||
|
out << YAML::Key << "Restitution" << YAML::Value << pbc.restitution;
|
||||||
|
out << YAML::Key << "Friction" << YAML::Value << pbc.friction;
|
||||||
|
|
||||||
|
out << YAML::Key << "Type" << YAML::Value << pbc.type;
|
||||||
|
out << YAML::Key << "ActivationState" << YAML::Value << pbc.initial_activation_state;
|
||||||
|
out << YAML::Key << "Layer" << YAML::Value << pbc.layer;
|
||||||
|
|
||||||
|
out << YAML::EndMap; // PhysicsBodyComponent
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.HasComponent<BoxShapeComponent>()) {
|
||||||
|
out << YAML::Key << "BoxShapeComponent";
|
||||||
|
out << YAML::BeginMap; //BoxShapeComponent
|
||||||
|
|
||||||
|
auto& bsc = entity.GetComponents<BoxShapeComponent>();
|
||||||
|
out << YAML::Key << "Size" << YAML::Value << bsc.size;
|
||||||
|
|
||||||
|
out << YAML::EndMap; //BoxShapeComponent
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.HasComponent<SphereShapeComponent>()) {
|
||||||
|
out << YAML::Key << "SphereShapeComponent";
|
||||||
|
out << YAML::BeginMap; //SphereShapeComponent
|
||||||
|
|
||||||
|
auto& ssc = entity.GetComponents<SphereShapeComponent>();
|
||||||
|
out << YAML::Key << "Radius" << YAML::Value << ssc.radius;
|
||||||
|
|
||||||
|
out << YAML::EndMap; //SphereShapeComponent
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.HasComponent<PlaneShapeComponent>()) {
|
||||||
|
out << YAML::Key << "PlaneShapeComponent";
|
||||||
|
out << YAML::BeginMap; //PlaneShapeComponent
|
||||||
|
|
||||||
|
auto& psc = entity.GetComponents<PlaneShapeComponent>();
|
||||||
|
out << YAML::Key << "Extent" << YAML::Value << psc.extent;
|
||||||
|
|
||||||
|
out << YAML::EndMap; //PlaneShapeComponent
|
||||||
|
}
|
||||||
|
|
||||||
out << YAML::EndMap;
|
out << YAML::EndMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -195,7 +270,7 @@ namespace OpenEngine {
|
|||||||
{
|
{
|
||||||
for (auto entity : entities)
|
for (auto entity : entities)
|
||||||
{
|
{
|
||||||
uint64_t uuid = entity["Entity"].as<uint64_t>(); // TODO
|
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
||||||
|
|
||||||
std::string name;
|
std::string name;
|
||||||
auto tagComponent = entity["TagComponent"];
|
auto tagComponent = entity["TagComponent"];
|
||||||
@@ -204,7 +279,7 @@ namespace OpenEngine {
|
|||||||
|
|
||||||
OE_CORE_TRACE("Deserialized entity with ID = {0}, name = {1}", uuid, name);
|
OE_CORE_TRACE("Deserialized entity with ID = {0}, name = {1}", uuid, name);
|
||||||
|
|
||||||
Entity deserializedEntity = context->CreateEntity(name);
|
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
||||||
|
|
||||||
auto transformComponent = entity["TransformComponent"];
|
auto transformComponent = entity["TransformComponent"];
|
||||||
if (transformComponent)
|
if (transformComponent)
|
||||||
@@ -241,6 +316,73 @@ namespace OpenEngine {
|
|||||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto mesh_component = entity["MeshComponent"];
|
||||||
|
if (mesh_component)
|
||||||
|
{
|
||||||
|
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
||||||
|
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
|
||||||
|
switch (mesh.primitive_type) {
|
||||||
|
case OpenEngine::PrimitiveType::Quad: {
|
||||||
|
mesh.mesh = CreateQuad((uint32_t)deserializedEntity);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case OpenEngine::PrimitiveType::Cube: {
|
||||||
|
mesh.mesh = CreateCube((uint32_t)deserializedEntity);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
OE_CORE_ASSERT(false, "No mesh");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto material_component = entity["MaterialComponent"];
|
||||||
|
if (material_component) {
|
||||||
|
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
|
||||||
|
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
|
||||||
|
material.material.roughness = material_component["Roughness"].as<float>();
|
||||||
|
material.material.metallic = material_component["Metalic"].as<float>();
|
||||||
|
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
|
||||||
|
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto physics_body_component = entity["PhysicsBodyComponent"];
|
||||||
|
if (physics_body_component) {
|
||||||
|
auto& pbc = deserializedEntity.AddComponent<PhysicsBodyComponent>();
|
||||||
|
|
||||||
|
pbc.linear_damping = physics_body_component["LinearDamping"].as<float>();
|
||||||
|
pbc.angular_damping = physics_body_component["AngularDamping"].as<float>();
|
||||||
|
pbc.gravity_factor = physics_body_component["GravityFactor"].as<float>();
|
||||||
|
pbc.restitution = physics_body_component["Restitution"].as<float>();
|
||||||
|
pbc.friction = physics_body_component["Friction"].as<float>();
|
||||||
|
|
||||||
|
pbc.type = physics_body_component["Type"].as<int>();
|
||||||
|
pbc.initial_activation_state = physics_body_component["ActivationState"].as<int>();
|
||||||
|
pbc.layer = physics_body_component["Layer"].as<int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto box_shape_component = entity["BoxShapeComponent"];
|
||||||
|
if (box_shape_component) {
|
||||||
|
auto& bsc = deserializedEntity.AddComponent<BoxShapeComponent>();
|
||||||
|
|
||||||
|
bsc.size = box_shape_component["Size"].as<glm::vec3>();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto sphere_shape_component = entity["SphereShapeComponent"];
|
||||||
|
if (sphere_shape_component) {
|
||||||
|
auto& ssc = deserializedEntity.AddComponent<SphereShapeComponent>();
|
||||||
|
|
||||||
|
ssc.radius = sphere_shape_component["Radius"].as<float>();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto plane_shape_component = entity["PlaneShapeComponent"];
|
||||||
|
if (sphere_shape_component) {
|
||||||
|
auto& psc = deserializedEntity.AddComponent<PlaneShapeComponent>();
|
||||||
|
|
||||||
|
psc.extent = plane_shape_component["Extent"].as<float>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
BIN
resources/textures/icons/file.png
Normal file
BIN
resources/textures/icons/file.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
BIN
resources/textures/icons/folder2.png
Normal file
BIN
resources/textures/icons/folder2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 320 B After Width: | Height: | Size: 2.7 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 156 B After Width: | Height: | Size: 1.7 KiB |
@@ -1,47 +0,0 @@
|
|||||||
Scene: N/A
|
|
||||||
Entities:
|
|
||||||
- Entity: 412741205
|
|
||||||
TagComponent:
|
|
||||||
Tag: square 3
|
|
||||||
TransformComponent:
|
|
||||||
Translation: [-1.49011612e-08, 0.299999774, -0.499999911]
|
|
||||||
Rotation: [-1.57079685, 0, 0]
|
|
||||||
Scale: [0.605000019, 0.60496217, 0.60496217]
|
|
||||||
SpriteRendererComponent:
|
|
||||||
Color: [1, 1, 1, 1]
|
|
||||||
- Entity: 412741205
|
|
||||||
TagComponent:
|
|
||||||
Tag: "square 2 "
|
|
||||||
TransformComponent:
|
|
||||||
Translation: [0, 0, -0.200000003]
|
|
||||||
Rotation: [0, 0, 0]
|
|
||||||
Scale: [0.600000024, 0.600000083, 0.600000024]
|
|
||||||
SpriteRendererComponent:
|
|
||||||
Color: [0.882352948, 0.745098054, 0.376470596, 1]
|
|
||||||
- Entity: 412741205
|
|
||||||
TagComponent:
|
|
||||||
Tag: square
|
|
||||||
TransformComponent:
|
|
||||||
Translation: [0.299827427, -9.68575478e-08, -0.499896437]
|
|
||||||
Rotation: [0, 1.57079637, 0]
|
|
||||||
Scale: [0.6049999, 0.604999959, 0.6049999]
|
|
||||||
SpriteRendererComponent:
|
|
||||||
Color: [0.517647088, 0.0901960805, 1, 1]
|
|
||||||
- Entity: 412741205
|
|
||||||
TagComponent:
|
|
||||||
Tag: camera
|
|
||||||
TransformComponent:
|
|
||||||
Translation: [0, 0, 20.8999996]
|
|
||||||
Rotation: [0, 0, 0]
|
|
||||||
Scale: [1, 1, 1]
|
|
||||||
CameraComponent:
|
|
||||||
Camera:
|
|
||||||
ProjectionType: 0
|
|
||||||
PerspectiveFOV: 45
|
|
||||||
PerspectiveNear: 0.00999999978
|
|
||||||
PerspectiveFar: 1000
|
|
||||||
OrthographicSize: 10
|
|
||||||
OrthographicNear: -1
|
|
||||||
OrthographicFar: 1
|
|
||||||
Primary: true
|
|
||||||
FixedAspectRatio: false
|
|
||||||
Reference in New Issue
Block a user