Adding basic impl of Jolt
Update positions on 60tps, position of objects can be modified while physic simulation is running. Position is owned by transform comps but the truth is held by the physics engine for affected entities
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@@ -18,6 +18,8 @@ namespace OpenEngine {
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
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void ShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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