Adding basic impl of Jolt

Update positions on 60tps, position of objects can be modified while
physic simulation is running. Position is owned by transform comps but
the truth is held by the physics engine for affected entities
This commit is contained in:
Erris
2026-03-04 10:19:46 +01:00
parent 282eeeabda
commit eaef554b10
12 changed files with 518 additions and 90 deletions

View File

@@ -18,6 +18,8 @@ namespace OpenEngine {
void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
void MeshOnImGuiRender(entt::registry&registry, entt::entity entity);
void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
void ShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
}
#endif // EDITOR_COMPONENT_HPP