Files
OpenEngine/open_engine/assets/shaders/light.vert
2026-01-12 16:57:00 +01:00

12 lines
200 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(aPos, 1.0);
}