Files
OpenEngine/editor/include/e_sandbox2d.hpp
2026-02-22 16:35:27 +01:00

136 lines
4.9 KiB
C++
Executable File

#ifndef SANDBOX2D_HPP
#define SANDBOX2D_HPP
#include <open_engine.hpp>
#include <view_layer.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/glm.hpp>
class Sandbox2DLayer : public ViewLayer
{
public:
Sandbox2DLayer()
: ViewLayer("sandbox_2d", (float)OpenEngine::Application::Get().GetWindow().GetWidth() /
OpenEngine::Application::Get().GetWindow().GetHeight(), 1.0f)
{
}
~Sandbox2DLayer() {};
void OnAttach() override
{
OE_PROFILE_FUNCTION();
{
OE_PROFILE_SCOPE("Texture2D Creation");
face = OpenEngine::Texture2D::Create("assets/textures/awesomeface.png");
}
OpenEngine::FramebufferSpecification specs;
specs.width = 1280;
specs.height = 720;
GetFramebuffer() = OpenEngine::FrameBuffer::Create(specs);
atlas = OpenEngine::Texture2D::Create("assets/textures/rpg-spritesheet.png");
stairs = OpenEngine::Subtexture2D::CreateFromCoords(atlas, {7, 6}, {64, 64}, { 1, 1 });
tree = OpenEngine::Subtexture2D::CreateFromCoords(atlas, {2, 1}, {64, 64}, { 1, 2 });
grid_camera = OpenEngine::CreateRef<OpenEngine::OrthographicCamera>(-1, 1, -1, 1);
grid_shader = OpenEngine::Shader::Create("assets/shaders/grid.glsl");
}
void OnDetach() override
{
}
void OnUpdate() override
{
{
OE_PROFILE_SCOPE("Setting up Rendering");
GetCamera().OnUpdate();
GetFramebuffer()->Bind();
OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::Clear();
}
{
OpenEngine::Renderer2D::BeginScene(*grid_camera);
grid_shader->Bind();
grid_shader->SetMat4("u_ViewProjection", grid_camera->GetViewProjectionMatrix());
glm::mat4 inverseVP = glm::inverse(GetCamera().GetCamera().GetViewProjectionMatrix());
grid_shader->SetMat4("u_InverseViewProjection", inverseVP);
OpenEngine::Transform screen = {glm::vec3(0.0f, 0.0f, -0.9f), glm::vec3(2.0f, 2.0f, 0.0f), 0.0f};
//OpenEngine::Renderer2D::DrawQuad(screen, glm::vec4(0.8f, 0.4f, 0.3f, 1.0f));
OpenEngine::Renderer2D::EndScene();
grid_shader->Unbind();
}
OpenEngine::Renderer2D::BeginScene(GetCamera().GetCamera());
{
OE_PROFILE_SCOPE("Drawing Quads");
OpenEngine::Transform tr1 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 0.0f), angle};
OpenEngine::Transform tr3 = {glm::vec3(-0.5f, -0.5f, 0.0f), glm::vec3(1.0f, 0.5f, 0.0f), angle * 0.5f};
//OpenEngine::Renderer2D::DrawQuad(tr1, face);
//OpenEngine::Renderer2D::DrawQuad(tr3, rectangle_color);
}
OpenEngine::Renderer2D::EndScene();
OpenEngine::Renderer2D::BeginScene(GetCamera().GetCamera());
for (float y = -5.0f; y < 5.0f; y += 0.5f) {
for (float x = -5.0f; x < 5.0f; x += 0.5f) {
glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f};
//OpenEngine::Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color);
}
}
OpenEngine::Transform tr2 = {glm::vec3(0, 0, 0.2f), glm::vec3(1.0f, 1.0f, 0.0f), 0.0f};
OpenEngine::Transform tr4 = {glm::vec3(-1.0, 0.0, 0.2f), glm::vec3(1.0f, 2.0f, 0.0f), 0.0f};
//OpenEngine::Renderer2D::DrawQuad(tr2, stairs);
//OpenEngine::Renderer2D::DrawQuad(tr4, tree);
auto& cursor = GetCursorPos();
OpenEngine::Transform tr5 = {glm::vec3(cursor.x, cursor.y, 0.9f), glm::vec3(0.1f, 0.1f, 0.0f), 0.0f};
//OpenEngine::Renderer2D::DrawQuad(tr5, {1, 1, 1, 1});
OpenEngine::Renderer2D::EndScene();
GetFramebuffer()->Unbind();
}
void OnEvent(OpenEngine::Event& event) override
{
OE_PROFILE_FUNCTION();
OpenEngine::EventDispatcher dispatcher(event);
//dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Sandbox2DLayer::StopRunning));
{
OE_PROFILE_SCOPE("Camera OnEvent");
GetCamera().OnEvent(event);
}
}
private:
OpenEngine::Ref<OpenEngine::Texture2D> face;
OpenEngine::Ref<OpenEngine::Texture2D> atlas;
OpenEngine::Ref<OpenEngine::Subtexture2D> stairs, tree;
OpenEngine::Ref<OpenEngine::Shader> grid_shader;
OpenEngine::Ref<OpenEngine::OrthographicCamera> grid_camera;
float angle;
glm::vec4 rectangle_color = {0.8f, 0.2f, 0.7f, 1.0f};
};
#endif // SANDBOX2D_HPP