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OpenEngine/application/assets/shaders/vertex.vert
2026-01-12 16:57:00 +01:00

17 lines
299 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
uniform mat4 u_ViewProjection;
out vec3 v_Position;
out vec4 v_Color;
void main()
{
v_Position = a_Position;
v_Color = a_Color;
gl_Position = u_ViewProjection * vec4(a_Position, 1.0);
}