Files
OpenEngine/open_engine/src/open_engine/opengl/opengl_texture.cpp
2026-02-28 09:42:20 +01:00

95 lines
2.7 KiB
C++

#include "logging.hpp"
#include <pch.hpp>
#include <core.hpp>
#include <glad/glad.h>
#include <opengl/opengl_texture.hpp>
#include <renderer/texture.hpp>
#include <stb_image.h>
#include <cstdint>
namespace OpenEngine {
OpenGLTexture2D::OpenGLTexture2D(uint32_t width, uint32_t height)
: width(width), height(height)
{
OE_PROFILE_FUNCTION();
internal_format = GL_RGBA8;
data_format = GL_RGBA;
glCreateTextures(GL_TEXTURE_2D, 1, &id);
glTextureStorage2D(id, 1, internal_format, width, height);
glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
OpenGLTexture2D::OpenGLTexture2D(const std::string& path)
: path(path)
{
OE_PROFILE_FUNCTION();
int image_width, image_height, channels;
stbi_set_flip_vertically_on_load(1);
stbi_uc* data = stbi_load(path.c_str(), &image_width, &image_height, &channels, 0);
OE_CORE_ASSERT(data, "Image could not be loaded!");
width = image_width;
height = image_height;
GLenum _internal_format, _data_format = 0;
if (channels == 4) {
_internal_format = GL_RGBA8;
_data_format = GL_RGBA;
} else if (channels == 3) {
_internal_format = GL_RGB8;
_data_format = GL_RGB;
}
internal_format = _internal_format;
data_format = _data_format;
OE_CORE_ASSERT(_internal_format & _data_format, "Image format is unsupported!");
glCreateTextures(GL_TEXTURE_2D, 1, &id);
glTextureStorage2D(id, 1, _internal_format, width, height);
glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureSubImage2D(id, 0, 0, 0, width, height, _data_format, GL_UNSIGNED_BYTE, data);
stbi_image_free(data);
}
OpenGLTexture2D::~OpenGLTexture2D()
{
OE_PROFILE_FUNCTION();
glDeleteTextures(1, &id);
}
void OpenGLTexture2D::SetData(void* data, uint32_t size)
{
OE_PROFILE_FUNCTION();
uint32_t bpp = data_format == GL_RGBA ? 4 : 3;
OE_CORE_ASSERT(size == width * height * bpp, "Data must be entire texture!");
glTextureSubImage2D(id, 0, 0, 0, width, height, data_format, GL_UNSIGNED_BYTE, data);
}
void OpenGLTexture2D::Bind(uint32_t slot) const
{
glBindTextureUnit(slot, id);
}
bool OpenGLTexture2D::operator==(const Texture& other) const
{
return id == other.GetID();
}
}