Files
OpenEngine/editor/src/editor_component.cpp

287 lines
11 KiB
C++

#include "imgui.h"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp"
#include <Jolt/Physics/Body/MotionType.h>
#include <editor_component.hpp>
#include <entt/entity/fwd.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <open_engine.hpp>
namespace OpenEngine {
void DrawVec3Control(const char* label, glm::vec3& values,
float reset_value, float column_width,
const std::array<const char*, 3> labels)
{
ImGuiIO& io = ImGui::GetIO();
auto bold_font = io.Fonts->Fonts[0];
ImGui::PushID(label);
ImVec2 item_spacing = { 15.0f, 0.0f };
ImGui::Columns(2);
ImGui::SetColumnWidth(0, column_width);
ImGui::Text("%s", label);
if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) && ImGui::IsItemHovered())
values = glm::vec3(reset_value);
ImGui::NextColumn();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ 0, 0 });
float line_height = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f;
ImVec2 button_size = { line_height + 3.0f, line_height };
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.953f, 0.545f, 0.659f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 1.0f, 0.8f, 0.9f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.953f, 0.545f, 0.659f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
ImGui::PushFont(bold_font);
if (ImGui::Button(labels[0], button_size))
values.x = reset_value;
ImGui::PopFont();
ImGui::PopStyleColor(4);
ImGui::SameLine();
ImGui::DragFloat("##X", &values.x, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, item_spacing);
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.650f, 0.890f, 0.631f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.9f, 1.0f, 0.9f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.650f, 0.890f, 0.631f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
ImGui::PushFont(bold_font);
if (ImGui::Button(labels[1], button_size))
values.y = reset_value;
ImGui::PopFont();
ImGui::PopStyleColor(4);
ImGui::PopStyleVar();
ImGui::SameLine();
ImGui::DragFloat("##Y", &values.y, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, item_spacing);
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.533f, 0.698f, 0.976f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.7f, 0.9f, 1.0f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.533f, 0.698f, 0.976f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
ImGui::PushFont(bold_font);
if (ImGui::Button(labels[2], button_size))
values.z = reset_value;
ImGui::PopFont();
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(1);
ImGui::SameLine();
ImGui::DragFloat("##Z", &values.z, 0.1f, 0.0f, 0.0f, "%.2f");
ImGui::PopItemWidth();
ImGui::PopStyleVar();
ImGui::Columns(1);
ImGui::PopID();
}
void TagOnImGuiRender(entt::registry& registry, entt::entity entity)
{
char buffer[256];
auto& tag = registry.get<TagComponent>(entity).tag;
std::memset(buffer, 0, sizeof(buffer));
std::strncpy(buffer, tag.c_str(), sizeof(buffer));
if (ImGui::InputText("##tagEditor", buffer, sizeof(buffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)
|| (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)))
tag = buffer;
ImGui::Spacing();
};
void TransformOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& transform = registry.get<TransformComponent>(entity);
DrawVec3Control("Position", transform.translation);
glm::vec3 rotation_comp = glm::degrees(transform.rotation);
DrawVec3Control("Rotation", rotation_comp);
transform.rotation = glm::radians(rotation_comp);
DrawVec3Control("Scale", transform.scale);
ImGui::Spacing();
};
void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& sprite = registry.get<SpriteRendererComponent>(entity);
ImGui::ColorEdit4("color", glm::value_ptr(sprite.color));
ImGui::Button("Texture", { 100, 0 });
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("CONTENT_BROWSER_PAYLOAD"))
sprite.texture = Texture2D::Create(((const char*)payload->Data));
ImGui::EndDragDropTarget();
}
ImGui::DragFloat("Tiling factor", &sprite.tiling_factor);
};
void CameraOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& camera_comp = registry.get<CameraComponent>(entity);
auto& camera = camera_comp.camera;
ImGui::Checkbox("Is primary", &camera_comp.primary);
const char* projection_type_strings[] = {"Perspective", "Orthographic"};
const char* current_projection_type = projection_type_strings[(int)camera.GetProjectionType()];
if (ImGui::BeginCombo("Projection", current_projection_type)) {
for (int i = 0; i < 2; i++) {
bool is_selected = current_projection_type == projection_type_strings[i];
if (ImGui::Selectable(projection_type_strings[i], is_selected)) {
current_projection_type = projection_type_strings[i];
camera.SetProjectionType((SceneCamera::ProjectionType)i);
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (camera.GetProjectionType() == SceneCamera::ProjectionType::Perspective) {
float fov = camera.GetVerticalFov();
if (ImGui::DragFloat("Fov", &fov, 0.1f))
camera.SetVerticalFov(fov);
float near_clip = camera.GetPerspectiveNearClip();
if (ImGui::DragFloat("Near clip", &near_clip, 0.1f))
camera.SetPerspectiveNearClip(near_clip);
float far_clip = camera.GetPerspectiveFarClip();
if (ImGui::DragFloat("Far clip", &far_clip, 0.1f))
camera.SetPerspectiveFarClip(far_clip);
}
else if (camera.GetProjectionType() == SceneCamera::ProjectionType::Orthographic) {
ImGui::Checkbox("Has fixed aspect ratio", &camera_comp.fixed_aspect_ratio);
float ortho_size = camera.GetOrthographicSize();
if (ImGui::DragFloat("Orthographic size", &ortho_size, 0.1f))
camera.SetOrthographicSize(ortho_size);
float near_clip = camera.GetOrthographicNearClip();
if (ImGui::DragFloat("Near clip", &near_clip, 0.1f))
camera.SetOrthographicNearClip(near_clip);
float far_clip = camera.GetOrthographicFarClip();
if (ImGui::DragFloat("Far clip", &far_clip, 0.1f))
camera.SetOrthographicFarClip(far_clip);
}
};
void MeshOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& mesh_component = registry.get<MeshComponent>(entity);
const char* items[] = { "None", "Quad", "Cube" };
int item_selected_idx = (int)mesh_component.primitive_type;
if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
for (int n = 0; n < 3; n++) {
const bool is_selected = (item_selected_idx == n);
if (ImGui::Selectable(items[n], is_selected))
item_selected_idx = n;
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if ((int)mesh_component.primitive_type == (item_selected_idx))
return;
mesh_component.primitive_type = (PrimitiveType)(item_selected_idx);
switch (mesh_component.primitive_type) {
case OpenEngine::PrimitiveType::Quad:
{
mesh_component.mesh = CreateQuad((uint32_t)entity);
break;
}
case OpenEngine::PrimitiveType::Cube:
{
mesh_component.mesh = CreateCube((uint32_t)entity);
break;
}
default:
mesh_component.mesh = nullptr;
break;
}
}
void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& material = registry.get<MaterialComponent>(entity).material;
ImGui::SliderFloat4("Albedo", glm::value_ptr(material.albedo), 0, 1);
ImGui::SliderFloat("Roughness", &material.roughness, 0, 1);
ImGui::SliderFloat("Metallic", &material.metallic, 0, 1);
ImGui::SliderFloat("Ambient strength", &material.ambient_strength, 0, 1);
ImGui::SliderFloat("Specular strength", &material.specular_strength, 0, 10);
}
void BodyOnImGuiRender(entt::registry &registry, entt::entity entity)
{
auto& body_comp = registry.get<PhysicsBodyComponent>(entity);
const char* items[] = { "Static", "Kinematic", "Dynamic" };
int item_selected_idx = body_comp.type;
if (ImGui::BeginCombo("Body type", items[item_selected_idx])) {
for (int n = 0; n < 3; n++)
{
const bool is_selected = (item_selected_idx == n);
if (ImGui::Selectable(items[n], is_selected))
item_selected_idx = n;
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
body_comp.type = item_selected_idx;
ImGui::SliderFloat("Linear damping", &body_comp.linear_damping, 0, 1);
ImGui::SliderFloat("Angular damping", &body_comp.angular_damping, 0, 1);
ImGui::SliderFloat("Gravity factor", &body_comp.gravity_factor, 0, 1);
ImGui::SliderFloat("Bounciness", &body_comp.restitution, 0, 1);
ImGui::SliderFloat("Friction", &body_comp.friction, 0, 1);
}
void SphereShapeOnImGuiRender(entt::registry &registry, entt::entity entity)
{
auto& sphere_comp = registry.get<SphereShapeComponent>(entity);
ImGui::DragFloat("Radius",
&sphere_comp.radius,
0.1f,
0.11f, FLT_MAX,
"%.2f",
ImGuiSliderFlags_AlwaysClamp);
}
void BoxShapeOnImGuiRender(entt::registry &registry, entt::entity entity)
{
auto& box_comp = registry.get<BoxShapeComponent>(entity);
ImGui::DragFloat3("Size",
glm::value_ptr(box_comp.size),
0.1f,
0.11f, FLT_MAX,
"%.2f",
ImGuiSliderFlags_AlwaysClamp);
}
}