Files
2026-01-12 16:57:00 +01:00

15 lines
248 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
out vec3 v_Position;
out vec4 v_Color;
void main()
{
v_Position = a_Position;
v_Color = a_Color;
gl_Position = vec4(a_Position, 1.0);
}