#ifndef EDITOR_HPP #define EDITOR_HPP #include "open_engine/ref_scope.hpp" #include "panels/scene_hierarchy.hpp" #include #include #include #include #include #include #include #include #include namespace OpenEngine { class CameraController : public NativeScriptableEntity { public: void OnCreate() { }; void OnUpdate() { auto delta = Time::DeltaTime(); auto& transform = GetComponent(); if (Input::IsKeyPressed(KeyCode::Up)) transform.transform[3][1] += 5.0 * delta; if (Input::IsKeyPressed(KeyCode::Down)) transform.transform[3][1] -= 5.0 * delta; if (Input::IsKeyPressed(KeyCode::Right)) transform.transform[3][0] += 5.0 * delta; if (Input::IsKeyPressed(KeyCode::Left)) transform.transform[3][0] -= 5.0 * delta; }; void OnDestroy() { }; }; class EditorLayer : public Layer { public: EditorLayer() : Layer("editor_layer")/*, camera((float)Application::Get().GetWindow().GetWidth() / Application::Get().GetWindow().GetHeight(), 1.0f) */ { } ~EditorLayer() {}; entt::registry registry; void OnAttach() override { OE_PROFILE_FUNCTION(); FramebufferSpecification specs; specs.width = 1280; specs.height = 720; framebuffer = FrameBuffer::Create(specs); scene = CreateRef(); sq_entity = scene->CreateEntity("square"); sq_entity.AddComponents(); sq_entity.AddComponents(glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)); camera_bis = scene->CreateEntity("Main camera"); camera_bis.AddComponents(); camera_bis.AddComponents(); camera_bis.AddComponents().Bind(); scene_hierarchy.SetContext(scene); } void OnDetach() override { } void OnUpdate() override { FramebufferSpecification spec = framebuffer->GetSpecification(); if (viewport_size.x > 0.0f && viewport_size.y > 0.0f && (spec.width != viewport_size.x || spec.height != viewport_size.y)) { framebuffer->Resize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y); //camera.OnResize(viewport_size.x, viewport_size.y); } { OE_PROFILE_SCOPE("Setting up Rendering"); //camera.OnUpdate(); framebuffer->Bind(); scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y); } Renderer2D::ResetStats(); RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f}); RenderCommand::Clear(); //Renderer2D::BeginScene(camera.GetCamera()); /* for (float y = -5.0f; y < 5.0f; y += 0.5f) { for (float x = -5.0f; x < 5.0f; x += 0.5f) { glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f}; Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color); } } Transform tr5 = { glm::vec3(world_pos_cursor.x, world_pos_cursor.y, 0.9f), glm::vec3(0.1f, 0.1f, 0.0f), 0.0f}; Renderer2D::DrawQuad(tr5, {1, 1, 1, 1}); */ scene->OnUpdate(); //Renderer2D::EndScene(); framebuffer->Unbind(); } void OnEvent(Event& event) override { OE_PROFILE_FUNCTION(); //camera.OnEvent(event); } float remap(float value, float minInput, float maxInput, float minOutput, float maxOutput) { // 1. Normalize the input to a 0.0 - 1.0 range float t = (value - minInput) / (maxInput - minInput); // 2. Use glm::mix to interpolate between the output range return glm::mix(minOutput, maxOutput, t); } glm::vec3 ScreenToWorld( float screenX, float screenY, float screenZ, // depth value (0.0 = near plane, 1.0 = far plane) const glm::mat4& view, const glm::mat4& projection, int viewportWidth, int viewportHeight) { // 1. Convert screen coordinates to normalized device coordinates (NDC) // Screen space: origin at top-left, Y points down // NDC space: origin at center, range [-1, 1] for x and y float x = (2.0f * screenX) / viewportWidth - 1.0f; float y = 1.0f - (2.0f * screenY) / viewportHeight; // Flip Y float z = 2.0f * screenZ - 1.0f; // [0,1] -> [-1,1] glm::vec4 clipCoords(x, y, z, 1.0f); // 2. Transform from clip space to view space glm::mat4 invProjection = glm::inverse(projection); glm::vec4 viewCoords = invProjection * clipCoords; // 3. Transform from view space to world space glm::mat4 invView = glm::inverse(view); glm::vec4 worldCoords = invView * viewCoords; // 4. Perspective divide if (worldCoords.w != 0.0f) { worldCoords /= worldCoords.w; } return glm::vec3(worldCoords); }; void DrawViewport() { ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 0, 0 }); ImGui::Begin("Viewport"); bool focused = ImGui::IsWindowFocused(); bool hovered = ImGui::IsWindowHovered(); Application::Get().GetImGuiLayer()->SetBlockEvents(!focused || !hovered); ImVec2 viewport_panel_size = ImGui::GetContentRegionAvail(); viewport_size = { viewport_panel_size.x, viewport_panel_size.y }; ImVec2 imgui_cursor_position = ImGui::GetCursorScreenPos(); auto pair_position = Input::GetMousePosition(); glm::vec2 mouse_position = { pair_position.first, pair_position.second }; int max_x = viewport_size.x + imgui_cursor_position.x; int max_y = viewport_size.y + imgui_cursor_position.y; if (focused || hovered) { float x = mouse_position.x - imgui_cursor_position.x; float y = mouse_position.y - imgui_cursor_position.y; /* auto& cam = camera.GetCamera(); world_pos_cursor = ScreenToWorld(x, y, 0.0f, cam.GetViewMatrix(), cam.GetProjectionMatrix(), viewport_size.x, viewport_size.y); */ } uint32_t texture_id = framebuffer->GetColorAttachmentRendererID(); ImGui::Image((void*)(uint64_t)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 }); ImGui::End(); ImGui::PopStyleVar(); }; void DrawStats() { auto stats = Renderer2D::GetStats(); static float time = 0; time += Time::DeltaTime(); if (time >= 1) { time = 0; } ImGui::Begin("Statistics"); ImGui::Text("FPS: %0.0f", 1 / Time::DeltaTime()); ImGui::Text("Renderer2D:"); ImGui::Text("\t\tDraw calls: %d", stats.draw_calls); ImGui::Text("\t\tQuad count: %d", stats.quad_count); ImGui::Text("\t\tVertices count: %d", stats.GetToralVertexCount()); ImGui::Text("\t\tIndices count: %d", stats.GetToralIndexCount()); /* for (auto& result : profiling_results) { char label[50]; strcpy(label, "%.3fms "); strcat(label, result.name); ImGui::Text(label, result.duration); } profiling_results.clear(); */ ImGui::End(); }; void OnImGuiRender() override { OE_PROFILE_FUNCTION(); ImGui::DockSpaceOverViewport(); DrawStats(); scene_hierarchy.OnImGuiRender(); DrawViewport(); ImGui::ShowDemoWindow(); }; private: std::vector profiling_results; glm::vec2 world_pos_cursor = { 0.0f, 0.0f }; glm::vec2 viewport_size = { 0.0f, 0.0f }; Ref framebuffer; SceneHierarchy scene_hierarchy; //OrthographicCameraController camera; Entity camera_bis; Ref scene; Entity sq_entity; }; } class EditorApp : public OpenEngine::Application { public: EditorApp(); ~EditorApp(); }; #endif // EDITOR_HPP