#ifndef OPENGL_TEXTURE_HPP #define OPENGL_TEXTURE_HPP #include #include namespace OpenEngine { class OpenGLTexture2D : public Texture2D { public: OpenGLTexture2D(const std::string& path); virtual ~OpenGLTexture2D(); virtual uint32_t GetWidth() const override { return width; }; virtual uint32_t GetHeight() const override { return height; }; virtual void Bind(uint32_t slot = 0) const override; private: std::string path; uint32_t width, height; uint32_t id; }; } #endif // OPENGL_TEXTURE_HPP