#ifndef LAYER_SWITCHER_HPP #define LAYER_SWITCHER_HPP #include class ControlLayer : public OpenEngine::Layer { public: ControlLayer(OpenEngine::Ref layer); ControlLayer(); ~ControlLayer() = default; void OnUpdate() override; void OnEvent(OpenEngine::Event& event) override; void OnImGuiRender() override; void OnAttach() override; void OnDetach() override; private: bool SwitchLayer(OpenEngine::KeyPressedEvent& event); bool SwitchExistingLayer(OpenEngine::KeyPressedEvent& event); bool StopRunning(OpenEngine::KeyPressedEvent& event); OpenEngine::Ref active_layer; }; #endif // LAYER_SWITCHER_HPP