128 Commits

Author SHA1 Message Date
Erris
565c91b276 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-12 20:08:55 +01:00
Erris
fec9286dee Merge branch 'fastgltf' 2026-03-12 20:08:43 +01:00
Erris
9f83ac816a reuploading missing .envrc 2026-03-12 20:06:51 +01:00
Erris
076fe75409 preparing for basic model loading once for several entities 2026-03-12 20:04:57 +01:00
Erris
913d1437c0 fixing double adding a component 2026-03-12 20:03:40 +01:00
erris
edd6b2f19e Edit .onedev-buildspec.yml 2026-03-11 16:03:59 +01:00
erris
1a5dc70632 Edit .onedev-buildspec.yml 2026-03-11 16:02:31 +01:00
erris
037aefc711 Edit .onedev-buildspec.yml 2026-03-11 16:00:16 +01:00
erris
61bc9f032d Edit .onedev-buildspec.yml 2026-03-11 15:41:59 +01:00
erris
b1b283f4c6 Edit .onedev-buildspec.yml 2026-03-11 10:14:48 +01:00
erris
2fa9c3780d Edit .onedev-buildspec.yml 2026-03-11 00:08:23 +01:00
erris
c99c89d26a Edit .onedev-buildspec.yml 2026-03-10 23:58:18 +01:00
erris
b02fc33da3 Edit .onedev-buildspec.yml 2026-03-10 23:57:37 +01:00
erris
9005863300 Edit .onedev-buildspec.yml 2026-03-10 23:36:50 +01:00
erris
60a1683255 Edit .onedev-buildspec.yml 2026-03-10 23:34:04 +01:00
erris
e85781c29e Edit .onedev-buildspec.yml 2026-03-10 23:32:10 +01:00
erris
580c05c37b Edit .onedev-buildspec.yml 2026-03-10 23:16:22 +01:00
erris
2c7bb51658 Edit .onedev-buildspec.yml 2026-03-10 22:58:27 +01:00
erris
3f80057682 Edit .onedev-buildspec.yml 2026-03-10 22:19:05 +01:00
erris
8f868529f8 Edit .onedev-buildspec.yml 2026-03-10 22:14:22 +01:00
erris
8e6da66609 Edit .onedev-buildspec.yml 2026-03-10 20:50:41 +01:00
erris
ae4e81c937 Edit .onedev-buildspec.yml 2026-03-10 20:48:44 +01:00
Erris
ed1dc1eed9 removing nethost lib to fix compatibility issue 2026-03-10 19:30:38 +01:00
Erris
50dc6c8195 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 19:12:07 +01:00
Erris
bbbe7adb3a fixing compilation error 2026-03-10 19:12:01 +01:00
erris
09a70ab98d Edit .onedev-buildspec.yml 2026-03-10 17:12:20 +01:00
erris
84c0733a77 Edit .onedev-buildspec.yml 2026-03-10 17:07:22 +01:00
Erris
2f1bb884d7 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 17:06:33 +01:00
Erris
9d36bfd13f final cmake fix? 2026-03-10 17:06:28 +01:00
erris
734caada6c Edit .onedev-buildspec.yml 2026-03-10 17:01:16 +01:00
erris
3ae209819a Edit .onedev-buildspec.yml 2026-03-10 15:59:02 +01:00
Erris
e3678118b4 trying to get everything to work 2026-03-10 14:47:54 +01:00
Erris
d654c99a8e fixing 2026-03-10 13:41:54 +01:00
Erris
ee4729d31e fixing fixing 2026-03-10 12:33:12 +01:00
Erris
32746e7f95 fixing 2026-03-10 12:19:33 +01:00
Erris
dac1551039 fixing 2026-03-10 12:07:46 +01:00
Erris
9a395bd741 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 11:56:20 +01:00
Erris
e106427ebc fixing 2026-03-10 11:56:13 +01:00
erris
6a858f49e6 Edit .onedev-buildspec.yml 2026-03-10 11:55:16 +01:00
erris
87af2e752e Edit .onedev-buildspec.yml 2026-03-10 11:43:36 +01:00
Erris
959728aee3 still fixing 2026-03-10 11:41:12 +01:00
Erris
ad63b7d9ed trying to fix compilation issues with dotnet sdk 2026-03-10 11:28:50 +01:00
Erris
d898960494 same old same old 2026-03-10 11:11:52 +01:00
Erris
073bb47586 fixing compilation 2026-03-10 10:12:48 +01:00
Erris
0abc3dbfab still fixing compilation errors 2026-03-10 09:57:38 +01:00
Erris
820442c4d6 updating cmakelists 2026-03-10 09:41:46 +01:00
Erris
9145e739ba Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 09:29:19 +01:00
Erris
988f7f8805 fixing cmakefiles 2026-03-10 09:29:13 +01:00
erris
e4dcfeccb9 Edit .onedev-buildspec.yml 2026-03-10 09:19:03 +01:00
Erris
c808fe2903 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 09:17:07 +01:00
Erris
f603d3b58f updating cmakelists.txt 2026-03-10 09:16:48 +01:00
erris
1a312832ea Edit .onedev-buildspec.yml 2026-03-10 08:49:13 +01:00
erris
85c45f0929 Edit .onedev-buildspec.yml 2026-03-10 08:47:07 +01:00
erris
6abfe9f27b Edit .onedev-buildspec.yml 2026-03-10 08:46:09 +01:00
erris
a84b35c105 Edit .onedev-buildspec.yml 2026-03-10 08:40:17 +01:00
erris
8db8ca679e Edit .onedev-buildspec.yml 2026-03-10 08:37:26 +01:00
erris
83bb2c6932 Edit .onedev-buildspec.yml 2026-03-10 08:32:37 +01:00
erris
4d5c9fc614 Edit .onedev-buildspec.yml 2026-03-10 08:28:38 +01:00
erris
c9c0a328dc Edit .onedev-buildspec.yml 2026-03-10 08:26:43 +01:00
erris
7ab3e7434a Edit .onedev-buildspec.yml 2026-03-10 08:25:18 +01:00
erris
fe4b54699b Edit .onedev-buildspec.yml 2026-03-10 08:23:05 +01:00
erris
b69f9c5305 Edit .onedev-buildspec.yml 2026-03-10 08:17:16 +01:00
Erris
adc6676dc9 fixing cmakelists 2026-03-10 08:02:29 +01:00
Erris
43c66d887b fixing compilation 2026-03-10 07:42:42 +01:00
Erris
6970df2ead forgor glm 2026-03-10 07:25:50 +01:00
Erris
b24578ad70 updating cmakelists.txt 2026-03-10 07:16:49 +01:00
Erris
2463a5f001 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 07:02:44 +01:00
Erris
697ae61109 fixing missing spdlog 2026-03-10 07:02:37 +01:00
erris
e20853fdb1 Edit .onedev-buildspec.yml 2026-03-10 06:32:57 +01:00
erris
55437f397e Edit .onedev-buildspec.yml 2026-03-10 06:22:04 +01:00
erris
729abc17f0 Edit .onedev-buildspec.yml 2026-03-10 06:12:45 +01:00
erris
42090a5d47 Edit .onedev-buildspec.yml 2026-03-10 05:50:45 +01:00
erris
88ea35ab67 Edit .onedev-buildspec.yml 2026-03-10 05:37:41 +01:00
erris
a6a3340334 Edit .onedev-buildspec.yml 2026-03-10 05:15:18 +01:00
erris
73a82a00b4 Edit .onedev-buildspec.yml 2026-03-10 05:04:29 +01:00
erris
7d7b09df55 Edit .onedev-buildspec.yml 2026-03-10 05:03:37 +01:00
erris
9fc3422913 Edit .onedev-buildspec.yml 2026-03-10 04:46:15 +01:00
erris
f053f23ed6 Edit .onedev-buildspec.yml 2026-03-10 04:30:51 +01:00
erris
8b093603f5 Edit .onedev-buildspec.yml 2026-03-10 04:14:30 +01:00
Erris
27365835fa 04:04am commit 2026-03-10 04:04:49 +01:00
Erris
04ce3f4b8f 4am commit 2026-03-10 03:57:40 +01:00
Erris
15a137644f moving nfde 2026-03-10 03:36:27 +01:00
Erris
9add74afa8 submodules 2026-03-10 03:26:42 +01:00
erris
7b6afc5240 Edit .onedev-buildspec.yml 2026-03-10 03:22:09 +01:00
erris
2b0b81b2c8 Edit .onedev-buildspec.yml 2026-03-10 03:07:51 +01:00
Erris
0d9dcfd541 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 03:07:33 +01:00
Erris
772b219caa updating cmakelists 2026-03-10 03:07:27 +01:00
erris
be57a1fc16 Edit .onedev-buildspec.yml 2026-03-10 02:58:52 +01:00
erris
67a42e5685 Edit .onedev-buildspec.yml 2026-03-10 02:47:19 +01:00
Erris
6ace0bac91 updating cmakelists 2026-03-10 02:41:24 +01:00
erris
9b2d5bf35a Edit .onedev-buildspec.yml 2026-03-10 02:31:38 +01:00
erris
378d4c58a9 Edit .onedev-buildspec.yml 2026-03-10 02:19:15 +01:00
erris
c5d650cf6b Edit .onedev-buildspec.yml 2026-03-10 02:16:45 +01:00
erris
709fb3141b Edit .onedev-buildspec.yml 2026-03-10 02:13:21 +01:00
erris
3e96b676da Edit .onedev-buildspec.yml 2026-03-10 02:10:50 +01:00
erris
f761718957 Edit .onedev-buildspec.yml 2026-03-10 02:06:35 +01:00
erris
b72206b531 Edit .onedev-buildspec.yml 2026-03-10 02:01:13 +01:00
erris
ca74942001 Edit .onedev-buildspec.yml 2026-03-10 01:59:32 +01:00
erris
57a15752c7 Edit .onedev-buildspec.yml 2026-03-10 01:56:50 +01:00
Erris
5c5f55ec16 Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-10 01:56:00 +01:00
Erris
25d82d6689 adding .envrc necessary for compilation 2026-03-10 01:55:47 +01:00
erris
2e3f7c9e20 Edit .onedev-buildspec.yml 2026-03-10 01:53:39 +01:00
erris
0001e7e023 Edit .onedev-buildspec.yml 2026-03-10 01:51:20 +01:00
erris
d3a0e88eb0 Edit .onedev-buildspec.yml 2026-03-10 01:45:26 +01:00
erris
752d556204 Edit .onedev-buildspec.yml 2026-03-10 01:41:33 +01:00
erris
94529460e2 Edit .onedev-buildspec.yml 2026-03-10 01:40:54 +01:00
erris
37864d6d37 Edit .onedev-buildspec.yml 2026-03-10 01:39:59 +01:00
erris
54c083ccda Edit .onedev-buildspec.yml 2026-03-10 01:09:15 +01:00
Erris
44910bd3f8 test autopush 2026-03-09 17:41:40 +01:00
Erris
b4f4aa010e Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-09 17:40:10 +01:00
Erris
521ee17daf Merge branch 'fastgltf' 2026-03-09 17:35:29 +01:00
Erris
2175b60990 test commit to sync to gitea 2026-03-09 17:19:20 +01:00
erris
ebb179ec68 Adding repo sync to gitea 2026-03-09 17:18:07 +01:00
erris
ee8841b6d4 Add README.md 2026-03-09 16:39:04 +01:00
Erris
a0c900166f improved model loading and added model component 2026-03-09 16:37:30 +01:00
Erris
ac18bb6f00 Initial fastgltf integration 2026-03-08 11:38:46 +01:00
Erris
464ab70c46 Merge branch 'jolt' 2026-03-07 11:53:40 +01:00
Erris
48d2905695 Merge branch 'fastgltf' into jolt 2026-03-07 11:53:23 +01:00
Erris
af7b7d2bfa adding plane shape and universal guizmo (this is the wrong branch) 2026-03-07 11:48:46 +01:00
Erris
1eda916f3e Merge branch '3d' 2026-03-06 18:09:39 +01:00
Erris
44f766863d Merge branch 'jolt' into 3d 2026-03-06 18:09:26 +01:00
Erris
2d3fe57d5a added UUID 2026-03-06 18:07:51 +01:00
Erris
5be3c61859 fixing segv when closing the program 2026-03-05 22:30:48 +01:00
Erris
a187bd2894 needed for jolt 2026-03-05 01:23:26 +01:00
Erris
ecf27eae73 various bug fix, serialization, adding shapes 2026-03-05 01:22:41 +01:00
Erris
f45091349e added rotation 2026-03-04 11:18:16 +01:00
Erris
7da00008e0 Merge branch '3d' 2026-03-02 21:28:20 +01:00
Erris
f26ee2bca8 Merge branch '3d' 2026-03-02 13:12:56 +01:00
45 changed files with 1245 additions and 502 deletions

4
.envrc Normal file
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@@ -0,0 +1,4 @@
export CC=clang
export CXX=clang++
export COMPILE_COMMANDS=ON
export BUILD_TYPE=Debug

6
.gitmodules vendored Normal file
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@@ -0,0 +1,6 @@
[submodule "vendor/ImGuizmo"]
path = vendor/ImGuizmo
url = https://github.com/CedricGuillemet/ImGuizmo
[submodule "open_engine/vendor/nativefiledialog-extended"]
path = open_engine/vendor/nativefiledialog-extended
url = https://github.com/btzy/nativefiledialog-extended

140
.onedev-buildspec.yml Normal file
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@@ -0,0 +1,140 @@
version: 46
jobs:
- name: Push to Gitea
steps:
- type: PushRepository
name: Push to Gitea
remoteUrl: https://gitea.anfer.fr/anfer/OpenEngine
passwordSecret: Gitea
force: false
condition: SUCCESSFUL
optional: false
jobExecutor: terra-executor
triggers:
- type: BranchUpdateTrigger
branches: main
paths: -.onedev-buildspec.yml
userMatch: anyone
projects: OpenEngine
- type: TagCreateTrigger
branches: main
projects: OpenEngine
retryCondition: never
maxRetries: 3
retryDelay: 30
timeout: 14400
- name: Compile for Linux
steps:
- type: CheckoutStep
name: Checkout
cloneCredential:
type: DefaultCredential
withLfs: false
withSubmodules: false
condition: SUCCESSFUL
optional: false
- type: SetupCacheStep
name: conan-cache
key: conan-cache-@file:./conanfile.txt@
loadKeys:
- conan-cache-@project_name@
paths:
- /root/.conan2
uploadStrategy: UPLOAD_IF_NOT_HIT
changeDetectionExcludes: /root/.conan2/p/*/dl /root/.conan2/logs
condition: SUCCESSFUL
optional: true
- type: CommandStep
name: Compile for Linux
runInContainer: true
image: erriss/erris-build_tools:V0.7
interpreter:
type: DefaultInterpreter
commands: |
#git clone --depth 1 https://github.com/dotnet/runtime.git
#cd runtime
#./build.sh -c Release -subset host
#cp artifacts/bin/native/net10.0-linux-Release-x64/nethost/libnethost.a /onedev-build/workspace/lib/
git submodule update --init --recursive
conan profile detect --force
conan install . -c tools.system.package_manager:mode=install --output-folder=build --build=missing -s build_type=${BUILD_TYPE}
cmake -S . -G Ninja -B build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
echo ====== Building =============================
cmake --build build --config ${BUILD_TYPE}
envVars:
- name: BUILD_TYPE
value: Debug
- name: CC
value: clang
- name: CXX
value: clang++
useTTY: true
condition: SUCCESSFUL
optional: false
- type: PublishArtifactStep
name: Get build artifacts
sourcePath: build
artifacts: editor/* open_engine/*
condition: SUCCESSFUL
optional: false
jobExecutor: luna-executor
triggers:
- type: BranchUpdateTrigger
branches: main
paths: -.onedev-buildspec.yml
userMatch: anyone
projects: OpenEngine
retryCondition: never
maxRetries: 3
retryDelay: 30
timeout: 14400
- name: Release to Gitea
steps:
- type: CommandStep
name: Release to Gitea
runInContainer: true
image: erriss/erris-build_tools:V0.8
interpreter:
type: DefaultInterpreter
commands: |
# 1. Create the Release metadata
RELEASE_JSON=$(printf '{"tag_name":"v0.0.%s","target_commitish":"main","name":"Release v0.0.%s","body":"Automated build from OneDev","draft":false,"prerelease":false}' "$ONEDEV_BUILD_NUMBER" "$ONEDEV_BUILD_NUMBER")
curl -X 'POST' \
"https://gitea.anfer.fr/api/v1/repos/anfer/OpenEngine/releases" \
-H "Authorization: token @secret:Gitea@" \
-H "Content-Type: application/json" \
-d "$RELEASE_JSON" > release_info.json
# 2. Extract the Release ID (using jq)
RELEASE_ID=$(jq '.id' release_info.json)
# 3. Upload your binary (oe_editor)
curl -X 'POST' \
"https://gitea.anfer.fr/api/v1/repos/anfer/OpenEngine/releases/$RELEASE_ID/assets?name=oe_editor" \
-H "Authorization: token @secret:Gitea@" \
-H "Content-Type: multipart/form-data" \
-F attachment=@@editor/oe_editor
envVars:
- name: ONEDEV_BUILD_NUMBER
value: '1'
useTTY: true
condition: SUCCESSFUL
optional: false
jobExecutor: terra-executor
triggers:
- type: DependencyFinishedTrigger
projects: OpenEngine
jobDependencies:
- jobName: Compile for Linux
requireSuccessful: true
artifacts: '**'
retryCondition: never
maxRetries: 3
retryDelay: 30
timeout: 14400

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

1
README.md Normal file
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@@ -0,0 +1 @@
Readme

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@@ -2,10 +2,8 @@
#version 450 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
layout(location = 2) in vec3 a_Normal;
layout(location = 3) in vec2 a_TexCoord;
layout(location = 4) in int a_EntityID;
layout(location = 1) in vec3 a_Normal;
layout(location = 2) in vec2 a_TexCoord;
layout(std140, binding = 0) uniform Camera
{
@@ -20,25 +18,20 @@ layout(std140, binding = 1) uniform Transform
struct VertexOutput
{
vec4 Color;
vec2 TexCoord;
vec3 Normal;
vec3 ViewPos;
};
layout (location = 0) out VertexOutput Output;
layout (location = 4) out flat int v_EntityID;
layout (location = 5) out vec4 v_Pos;
void main()
{
Output.Color = a_Color;
Output.TexCoord = a_TexCoord;
Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
Output.ViewPos = u_ViewPosition;
v_EntityID = a_EntityID;
v_Pos = u_Transform * vec4(a_Position, 1.0);
gl_Position = u_ViewProjection * v_Pos;
}
@@ -49,9 +42,22 @@ void main()
layout (location = 0) out vec4 color;
layout (location = 1) out int color2;
layout (std140, binding = 2) uniform Material
{
vec4 u_Albedo;
float u_Roughness;
float u_Metallic;
float u_AmbientStrength;
float u_SpecularStrength;
};
layout(std140, binding = 3) uniform EditorID
{
int u_EntityID;
};
struct VertexOutput
{
vec4 Color;
vec2 TexCoord;
vec3 Normal;
vec3 ViewPos;
@@ -67,8 +73,7 @@ void main()
vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
// Ambiant lighting
float ambientStrength = 0.8;
vec3 ambient = ambientStrength * lightColor;
vec3 ambient = lightColor * u_AmbientStrength;
// Diffuse lighting
vec3 norm = normalize(Input.Normal);
@@ -78,16 +83,19 @@ void main()
vec3 diffuse = diff * lightColor;
// Specular highlight
float specularStrength = 0.5;
vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
vec3 specular = specularStrength * spec * lightColor;
float shininess = mix(2.0, 256.0, 1.0 - u_Roughness);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), shininess);
vec3 specularColor = mix(vec3(1.0), u_Albedo.rgb, u_Metallic);
vec3 specular = u_SpecularStrength * spec * lightColor * specularColor;
vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
// Total
//vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
vec3 result = (ambient + diffuse + specular) * u_Albedo.rgb; // objectColor → Input.Color.rgb
// Output
color = vec4(result, 1.0); // vec3 → vec4
color2 = v_EntityID;
color = vec4(result, u_Albedo.w); // vec3 → vec4
color2 = u_EntityID;
}

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@@ -4,6 +4,11 @@ spdlog/1.16.0
entt/3.16.0
yaml-cpp/0.8.0
joltphysics/5.2.0
fastgltf/0.9.0
glm/1.0.1
glfw/3.4
shaderc/2025.3
spirv-cross/1.4.321.0
[generators]
CMakeDeps

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_CXX_STANDARD 20)
@@ -19,10 +19,25 @@ add_executable(${PROJECT_EXECUTABLE_NAME}
${SRC_FILES}
)
file(GLOB NETHOST_DIR_CANDIDATES
"/usr/share/dotnet/packs/Microsoft.NETCore.App.Host.*-x64/*/runtimes/linux-x64/native"
"/usr/share/dotnet/packs/Microsoft.NETCore.App.Host.*-x64/*/runtimes/arch-x64/native"
)
# Pick the first match
list(GET NETHOST_DIR_CANDIDATES 0 NETHOST_DIR)
if(NOT NETHOST_DIR)
message(FATAL_ERROR "Could not find NETCore native directory")
else()
message(STATUS "Found nethost dir: ${NETHOST_DIR}")
endif()
target_include_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
"${PROJECT_SOURCE_DIR}/include"
"${PROJECT_SOURCE_DIR}/editor/include"
"/usr/include/freetype2/"
"${NETHOST_DIR}"
)
target_link_libraries(${PROJECT_EXECUTABLE_NAME} PRIVATE
@@ -30,12 +45,12 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PRIVATE
imgui::imgui
open_engine
dl
nethost
freetype
EnTT::EnTT
nethost
)
target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
${PROJECT_SOURCE_DIR}/lib
/usr/share/dotnet/packs/Microsoft.NETCore.App.Host.arch-x64/10.0.3/runtimes/arch-x64/native
${CMAKE_SOURCE_DIR}/lib
${NETHOST_DIR}
)

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@@ -3,9 +3,14 @@
#include <open_engine.hpp>
#include "open_engine/fastgltf.hpp"
#include "open_engine/logging.hpp"
#include "open_engine/ref_scope.hpp"
#include "open_engine/renderer/model3d.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp"
#include "panels/content_browser.hpp"
#include "panels/models_panel.hpp"
#include "panels/scene_hierarchy.hpp"
#include <Jolt/Physics/Collision/Shape/Shape.h>
@@ -128,6 +133,23 @@ namespace OpenEngine {
auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
mc2.primitive_type = PrimitiveType::Cube;
// ============================================================
Entity cube3 = scene->CreateEntity("glb");
Entity cube4 = scene->CreateEntity("glb2");
Entity cube5 = scene->CreateEntity("glb2");
cube3.AddComponent<TransformComponent>();
cube4.AddComponent<TransformComponent>();
cube5.AddComponent<TransformComponent>();
Ref<Model3D> model = Model3D::Create("./assets/models/cubes.glb");
Ref<Model3D> model2 = Model3D::Create("./assets/models/cube_legs.glb");
Ref<Model3D> monkey = Model3D::Create("./assets/models/monkey.glb");
cube3.AddComponent<ModelComponent>(model);
cube4.AddComponent<ModelComponent>(model2);
cube5.AddComponent<ModelComponent>(monkey);
/*
auto view = scene->GetRegistry().view<TagComponent>();
@@ -285,6 +307,10 @@ namespace OpenEngine {
guizmo_operation = ImGuizmo::OPERATION::SCALE;
break;
}
case KeyCode::T: {
guizmo_operation = ImGuizmo::OPERATION::UNIVERSAL;
break;
}
case KeyCode::Delete: {
scene->MarkEntityForDeletion(selected_entity);
scene_hierarchy.ClearSelection();
@@ -560,6 +586,7 @@ namespace OpenEngine {
DrawStats();
scene_hierarchy.OnImGuiRender();
browser.OnImGuiRender();
ModelsPanelOnImGuiRender();
DrawViewport();
DrawPlayBar();

View File

@@ -19,7 +19,10 @@ namespace OpenEngine {
void MeshOnImGuiRender(entt::registry&registry, entt::entity entity);
void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
void ShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity);
}
#endif // EDITOR_COMPONENT_HPP

View File

@@ -5,9 +5,9 @@
#include <open_engine.hpp>
#include <unistd.h>
#include "/usr/share/dotnet/packs/Microsoft.NETCore.App.Host.arch-x64/10.0.3/runtimes/arch-x64/native/nethost.h"
#include "/usr/share/dotnet/packs/Microsoft.NETCore.App.Host.arch-x64/10.0.3/runtimes/arch-x64/native/hostfxr.h"
#include "/usr/share/dotnet/packs/Microsoft.NETCore.App.Host.arch-x64/10.0.3/runtimes/arch-x64/native/coreclr_delegates.h"
#include <nethost.h>
#include <hostfxr.h>
#include <coreclr_delegates.h>
class Modding : public OpenEngine::Layer
{

View File

@@ -0,0 +1,10 @@
#ifndef MODELS_PANEL_HPP
#define MODELS_PANEL_HPP
namespace OpenEngine {
void ModelsPanelOnImGuiRender();
}
#endif // MODELS_PANEL_HPP

View File

@@ -1,6 +1,8 @@
#include "imgui.h"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp"
#include <Jolt/Physics/Body/MotionType.h>
#include <cstdint>
#include <editor_component.hpp>
#include <entt/entity/fwd.hpp>
#include <glm/gtc/type_ptr.hpp>
@@ -181,12 +183,11 @@ namespace OpenEngine {
{
auto& mesh_component = registry.get<MeshComponent>(entity);
const char* items[] = { "Quad", "Cube" };
static int item_selected_idx = 0;
const char* items[] = { "None", "Quad", "Cube" };
int item_selected_idx = (int)mesh_component.primitive_type;
if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
for (int n = 0; n < 2; n++)
{
for (int n = 0; n < 3; n++) {
const bool is_selected = (item_selected_idx == n);
if (ImGui::Selectable(items[n], is_selected))
item_selected_idx = n;
@@ -196,25 +197,26 @@ namespace OpenEngine {
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if ((int)mesh_component.primitive_type == (item_selected_idx + 1))
return;
if ((int)mesh_component.primitive_type == (item_selected_idx))
return;
mesh_component.primitive_type = (PrimitiveType)(item_selected_idx + 1);
switch (mesh_component.primitive_type) {
case OpenEngine::PrimitiveType::Quad:
{
mesh_component.mesh = CreateQuad((uint32_t)entity);
break;
}
case OpenEngine::PrimitiveType::Cube:
{
mesh_component.mesh = CreateCube((uint32_t)entity);
break;
}
default:
mesh_component.primitive_type = (PrimitiveType)(item_selected_idx);
switch (mesh_component.primitive_type) {
case OpenEngine::PrimitiveType::Quad:
{
mesh_component.mesh = CreateQuad((uint32_t)entity);
break;
}
}
case OpenEngine::PrimitiveType::Cube:
{
mesh_component.mesh = CreateCube((uint32_t)entity);
break;
}
default:
mesh_component.mesh = nullptr;
break;
}
}
@@ -233,16 +235,92 @@ namespace OpenEngine {
{
auto& body_comp = registry.get<PhysicsBodyComponent>(entity);
const char* items[] = { "Static", "Kinematic", "Dynamic" };
int item_selected_idx = body_comp.type;
if (ImGui::BeginCombo("Body type", items[item_selected_idx])) {
for (int n = 0; n < 3; n++)
{
const bool is_selected = (item_selected_idx == n);
if (ImGui::Selectable(items[n], is_selected))
item_selected_idx = n;
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
body_comp.type = item_selected_idx;
ImGui::SliderFloat("Linear damping", &body_comp.linear_damping, 0, 1);
ImGui::SliderFloat("Angular damping", &body_comp.angular_damping, 0, 1);
ImGui::SliderFloat("Gravity factor", &body_comp.gravity_factor, 0, 1);
ImGui::SliderFloat("Bounciness", &body_comp.restitution, 0, 1);
ImGui::SliderFloat("Friction", &body_comp.friction, 0, 1);
}
void ShapeOnImGuiRender(entt::registry &registry, entt::entity entity)
void SphereShapeOnImGuiRender(entt::registry &registry, entt::entity entity)
{
auto& shape_comp = registry.get<PhysicsShapeComponent>(entity);
auto& sphere_comp = registry.get<SphereShapeComponent>(entity);
ImGui::SliderFloat("Bounciness", &shape_comp.restitution, 0, 1);
ImGui::SliderFloat("Friction", &shape_comp.friction, 0, 1);
ImGui::DragFloat("Radius",
&sphere_comp.radius,
0.1f,
0.11f, FLT_MAX,
"%.2f",
ImGuiSliderFlags_AlwaysClamp);
}
void BoxShapeOnImGuiRender(entt::registry &registry, entt::entity entity)
{
auto& box_comp = registry.get<BoxShapeComponent>(entity);
ImGui::DragFloat3("Size",
glm::value_ptr(box_comp.size),
0.1f,
0.11f, FLT_MAX,
"%.2f",
ImGuiSliderFlags_AlwaysClamp);
}
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& planed_comp = registry.get<PlaneShapeComponent>(entity);
ImGui::DragFloat("Size",
&planed_comp.extent,
0.1f,
0.01f, FLT_MAX,
"%.2f",
ImGuiSliderFlags_AlwaysClamp);
}
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& model_comp = registry.get<ModelComponent>(entity);
bool opened = ImGui::TreeNodeEx(
(void*)(intptr_t)entity,
ImGuiTreeNodeFlags_None,
"Meshes");
if (opened) {
unsigned int i = 0;
for (auto& mesh : model_comp.model->GetMeshes())
ImGui::Text("Mesh: %i", i++);
ImGui::PushStyleColor(ImGuiCol_ChildBg, {1, 1, 1, 1});
if (ImGui::BeginChild("Material list")) {
for (auto& mesh : model_comp.model->GetMeshes())
ImGui::Text("Material: %s", mesh.material.name.c_str());
ImGui::EndChild();
}
ImGui::PopStyleColor();
ImGui::TreePop();
}
}
}

View File

@@ -0,0 +1,20 @@
#include <panels/models_panel.hpp>
#include <open_engine.hpp>
#include "imgui.h"
#include <vector>
namespace OpenEngine {
static std::vector<Ref<Model3D>> temp_model_list;
void ModelsPanelOnImGuiRender()
{
ImGui::Begin("Models");
ImGui::End();
}
}

View File

@@ -25,7 +25,10 @@ namespace OpenEngine {
RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
RegisterDrawer<MaterialComponent>("Material", &MaterialOnImGuiRender);
RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
RegisterDrawer<PhysicsShapeComponent>("Physics Shape", &ShapeOnImGuiRender);
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
RegisterDrawer<ModelComponent>("Model", &ModelOnImGuiRender);
scene = context;
selected_context = {};
@@ -64,9 +67,24 @@ namespace OpenEngine {
selected_context.AddComponent<PhysicsBodyComponent>();
ImGui::CloseCurrentPopup();
}
if (!selected_context.HasComponent<PhysicsShapeComponent>())
if (ImGui::MenuItem("Physics shape")) {
selected_context.AddComponent<PhysicsShapeComponent>();
if (!selected_context.HasComponent<SphereShapeComponent>())
if (ImGui::MenuItem("Sphere shape")) {
selected_context.AddComponent<SphereShapeComponent>();
ImGui::CloseCurrentPopup();
}
if (!selected_context.HasComponent<BoxShapeComponent>())
if (ImGui::MenuItem("Box shape")) {
selected_context.AddComponent<BoxShapeComponent>();
ImGui::CloseCurrentPopup();
}
if (!selected_context.HasComponent<PlaneShapeComponent>())
if (ImGui::MenuItem("Plane shape")) {
selected_context.AddComponent<PlaneShapeComponent>();
ImGui::CloseCurrentPopup();
}
if (!selected_context.HasComponent<ModelComponent>())
if (ImGui::MenuItem("Model")) {
selected_context.AddComponent<ModelComponent>();
ImGui::CloseCurrentPopup();
}
}

View File

@@ -1,6 +1,6 @@
[Window][WindowOverViewport_11111111]
Pos=0,24
Size=2552,1363
Size=2560,1371
Collapsed=0
[Window][Debug##Default]
@@ -10,31 +10,31 @@ Collapsed=0
[Window][Statistics]
Pos=0,24
Size=224,437
Size=409,439
Collapsed=0
DockId=0x00000003,0
[Window][Properties]
Pos=2102,24
Size=450,805
Pos=2110,24
Size=450,810
Collapsed=0
DockId=0x00000007,0
[Window][Viewport]
Pos=226,61
Size=1874,956
Pos=411,61
Size=1697,964
Collapsed=0
DockId=0x00000012,0
[Window][Dear ImGui Demo]
Pos=2102,831
Size=450,556
Pos=2110,836
Size=450,559
Collapsed=0
DockId=0x00000008,0
[Window][Scene]
Pos=0,463
Size=224,924
Pos=0,465
Size=409,930
Collapsed=0
DockId=0x00000004,0
@@ -143,8 +143,8 @@ Collapsed=0
DockId=0x00000012,1
[Window][Assets]
Pos=226,1019
Size=1874,368
Pos=411,1027
Size=1697,368
Collapsed=0
DockId=0x0000000C,0
@@ -155,18 +155,24 @@ Collapsed=0
DockId=0x0000000F,0
[Window][##play_state_bar]
Pos=226,24
Size=1874,35
Pos=411,24
Size=1697,35
Collapsed=0
DockId=0x00000011,0
[Window][Models]
Pos=411,1027
Size=1697,368
Collapsed=0
DockId=0x0000000C,1
[Docking][Data]
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2552,1363 Split=X
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2560,1371 Split=X
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xE601B12F
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=594,1386 Split=Y Selected=0xC450F867
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xC450F867
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867
@@ -175,9 +181,9 @@ DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2552,1363
DockNode ID=0x00000011 Parent=0x00000010 SizeRef=594,35 HiddenTabBar=1 Selected=0xAB37695D
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,964 CentralNode=1 Selected=0xC450F867
DockNode ID=0x0000000E Parent=0x0000000B SizeRef=800,993 Selected=0x3EEA4247
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0xEAE75860
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,810 Selected=0x8C72BEA8
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,559 Selected=0x5E5F7166
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,805 Selected=0x8C72BEA8
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,556 Selected=0x5E5F7166

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_CXX_STANDARD 23)
@@ -14,6 +14,12 @@ find_package(imgui REQUIRED)
find_package(EnTT REQUIRED)
find_package(yaml-cpp REQUIRED)
find_package(Jolt REQUIRED)
find_package(fastgltf REQUIRED)
find_package(spdlog REQUIRED)
find_package(glm REQUIRED)
find_package(glfw3 REQUIRED)
find_package(shaderc REQUIRED)
find_package(spirv-cross REQUIRED)
file(GLOB_RECURSE SRC_FILES "src/*.cpp")
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
@@ -34,7 +40,7 @@ target_include_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
target_include_directories(${PROJECT_EXECUTABLE_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/include"
"/home/erris/.conan2/p/b/imguic69fe98538919/p/include"
#"/home/erris/.conan2/p/b/imguic69fe98538919/p/include"
"vendor/nativefiledialog-extended/src/include"
"${CMAKE_SOURCE_DIR}/vendor/ImGuizmo"
)
@@ -44,16 +50,16 @@ target_include_directories(${PROJECT_EXECUTABLE_NAME} PUBLIC
target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
imgui::imgui
spdlog
spdlog::spdlog
glad
glfw
glm
glm::glm
dl
EnTT::EnTT
X11
yaml-cpp::yaml-cpp
nfd
shaderc_combined
shaderc::shaderc
glslang
glslang-default-resource-limits
SPIRV
@@ -63,6 +69,7 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
spirv-cross-glsl
spirv-cross-reflect
Jolt::Jolt
fastgltf::fastgltf
)
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE
@@ -74,3 +81,5 @@ add_subdirectory(vendor/glad
)
add_subdirectory("vendor/nativefiledialog-extended")
target_compile_options(open_engine PRIVATE -msse4.1 -msse4.2 -mavx -mavx2)

View File

@@ -27,6 +27,7 @@
#include "open_engine/renderer/renderer2d.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/renderer/renderer.hpp"
#include <open_engine/renderer/model3d.hpp>
#include "open_engine/renderer/texture.hpp"
#include "open_engine/renderer/buffer.hpp"
#include "open_engine/renderer/shader.hpp"

View File

@@ -0,0 +1,36 @@
#ifndef UUID_HPP
#define UUID_HPP
#include <cstdint>
namespace OpenEngine {
class UUID
{
public:
UUID();
UUID(uint64_t uuid);
UUID(const UUID&) = default;
operator uint64_t() const { return uuid; };
private:
uint64_t uuid;
};
}
namespace std {
template<>
struct hash<OpenEngine::UUID>
{
std::size_t operator()(const OpenEngine::UUID& uuid) const
{
return hash<uint64_t>()((uint64_t)uuid);
}
};
}
#endif // UUID_HPP

View File

@@ -0,0 +1,13 @@
#ifndef FASTGLTF_HPP
#define FASTGLTF_HPP
#include "renderer/renderer3d.hpp"
#include "open_engine/ref_scope.hpp"
namespace OpenEngine {
Ref<Mesh> TestGLTF();
}
#endif // FASTGLTF_HPP

View File

@@ -0,0 +1,38 @@
#ifndef GLTF_MODEL3D_HPP
#define GLTF_MODEL3D_HPP
#include "open_engine/renderer/model3d.hpp"
#include <fastgltf/types.hpp>
#include <vector>
#include <cstddef>
namespace OpenEngine {
class GLTFModel3D : public Model3D
{
public:
GLTFModel3D(const char* path);
void loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out);
virtual const Mesh& GetMesh(int index) const override;
virtual const std::vector<Mesh>& GetMeshes() const override;
virtual size_t GetMeshCount() const override { return meshes.size(); };
virtual std::vector<Mesh>::iterator begin() override { return meshes.begin(); };
virtual std::vector<Mesh>::iterator end() override { return meshes.end(); };
virtual std::vector<Mesh>::const_iterator begin() const override { return meshes.cbegin(); };
virtual std::vector<Mesh>::const_iterator end() const override { return meshes.end(); };
private:
std::string name;
std::vector<Mesh> meshes;
};
}
#endif // GLTF_MODEL3D_HPP

View File

@@ -3,6 +3,7 @@
#include "open_engine/logging.hpp"
#include <iomanip>
#include <mutex>
#include <sstream>
#include <string>

View File

@@ -1,7 +1,8 @@
#ifndef PCH_HPP
#define PCH_HPP
#include "open_engine/logging.hpp"
#include <open_engine/logging.hpp>
#include <shaderc/shaderc.hpp>
#include <functional>

View File

@@ -17,6 +17,7 @@
#include <Jolt/Physics/Body/BodyActivationListener.h>
#include <cstdarg>
#include <glm/glm.hpp>
using namespace JPH;
using namespace JPH::literals;
@@ -73,6 +74,8 @@ namespace BroadPhaseLayers
static constexpr uint NUM_LAYERS(2);
};
inline JPH::Vec3 ToJolt(const glm::vec3& v) { return JPH::Vec3(v.x, v.y, v.z); };
class BPLayerInterfaceImpl final : public BroadPhaseLayerInterface
{
public:

View File

@@ -1,220 +0,0 @@
let SessionLoad = 1
let s:so_save = &g:so | let s:siso_save = &g:siso | setg so=0 siso=0 | setl so=-1 siso=-1
let v:this_session=expand("<sfile>:p")
silent only
silent tabonly
cd ~/projects/open_engine/open_engine
if expand('%') == '' && !&modified && line('$') <= 1 && getline(1) == ''
let s:wipebuf = bufnr('%')
endif
let s:shortmess_save = &shortmess
if &shortmess =~ 'A'
set shortmess=aoOA
else
set shortmess=aoO
endif
badd +1 ~/projects/open_engine/open_engine
badd +170 ~/projects/open_engine/open_engine/src/open_engine/imgui/imgui_layer.cpp
badd +4 ~/projects/open_engine/open_engine/include/open_engine/opengl/imgui_glfw.h
badd +35 ~/projects/open_engine/open_engine/include/open_engine/opengl/imgui_opengl.h
badd +23 ~/projects/open_engine/open_engine/src/open_engine/application.cpp
badd +47 ~/projects/open_engine/open_engine/CMakeLists.txt
badd +12 ~/projects/open_engine/open_engine/include/open_engine/imgui/imgui_layer.hpp
badd +123 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_opengl.cpp
badd +89 ~/.conan2/p/b/imgui15e51a8fb5246/p/include/imgui.h
badd +7 ~/projects/open_engine/open_engine/.envrc
badd +5 ~/projects/open_engine/open_engine/include/open_engine/core.hpp
badd +11 ~/.conan2/p/b/imgui15e51a8fb5246/p/include/imgui_export_headers.h
badd +1 ~/projects/open_engine/open_engine/src/open_engine/opengl/build_opengl.cpp
badd +4 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_build.cpp
badd +1 ~/projects/open_engine/open_engine/conanfile.txt
badd +1 ~/projects/open_engine/open_engine/build/imguiTargets.cmake
badd +8 ~/projects/open_engine/open_engine/include/open_engine/logging.hpp
badd +4 ~/projects/open_engine/open_engine/src/open_engine/logging.cpp
badd +110 ~/projects/open_engine/open_engine/src/open_engine/opengl/imgui_glfw.cpp
badd +1 ~/projects/open_engine/open_engine/include/open_engine/application.hpp
badd +21 ~/projects/open_engine/open_engine/src/open_engine/window/linux_window.cpp
badd +24 ~/projects/open_engine/open_engine/include/open_engine/window/window.hpp
badd +27 ~/projects/open_engine/open_engine/include/open_engine/window/linux_window.hpp
badd +7 ~/projects/open_engine/open_engine/include/open_engine/renderer/GraphicsContext.hpp
badd +12 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_context.hpp
badd +10 ~/projects/open_engine/open_engine/src/open_engine/input/linux_input.cpp
badd +17 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_context.cpp
badd +3295 ~/projects/open_engine/open_engine/vendor/glad/include/glad/glad.h
badd +148 ~/projects/open_engine/open_engine/vendor/glad/src/glad/glad.c
badd +13 ~/projects/open_engine/open_engine/include/open_engine/renderer/graphics_context.hpp
badd +80 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_shader.cpp
badd +8 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_shader.hpp
badd +8 ~/projects/open_engine/open_engine/include/open_engine/renderer/shader.hpp
badd +1 ~/projects/open_engine/open_engine/src/open_engine/renderer/shader.cpp
badd +1 ~/projects/open_engine/open_engine/include/open_engine/pch.hpp
badd +3 ~/projects/open_engine/open_engine/assets/shaders/fragment.frag.old
badd +1 ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
badd +5 ~/projects/open_engine/open_engine/assets/shaders/vertex.vert
badd +1 ~/projects/open_engine/open_engine/\'
badd +66 ~/projects/open_engine/open_engine/include/open_engine/renderer/buffer.hpp
badd +56 ~/projects/open_engine/open_engine/src/open_engine/renderer/buffer.cpp
badd +18 ~/projects/open_engine/open_engine/include/open_engine/opengl/opengl_buffer.hpp
badd +34 ~/projects/open_engine/open_engine/src/open_engine/opengl/opengl_buffer.cpp
badd +2 ~/projects/open_engine/open_engine/src/open_engine/renderer/renderer.cpp
badd +5 ~/projects/open_engine/open_engine/include/open_engine/renderer/renderer.hpp
badd +1 ~/projects/open_engine/open_engine/src/open_engine/layer.cpp
badd +12 ~/projects/open_engine/open_engine/include/open_engine/layer.hpp
badd +21 ~/projects/open_engine/open_engine/include/open_engine/events/event.hpp
badd +11 ~/projects/open_engine/open_engine/src/open_engine/renderer/vertex_array.cpp
badd +8 ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
badd +27 ~/projects/open_engine/open_engine/src/open_engine/layer_stack.cpp
badd +1 ~/projects/open_engine/open_engine/include/open_engine/layer_stack.hpp
argglobal
%argdel
$argadd ~/projects/open_engine/open_engine
set stal=2
tabnew +setlocal\ bufhidden=wipe
tabrewind
edit ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
let s:save_splitbelow = &splitbelow
let s:save_splitright = &splitright
set splitbelow splitright
wincmd _ | wincmd |
vsplit
1wincmd h
wincmd w
let &splitbelow = s:save_splitbelow
let &splitright = s:save_splitright
wincmd t
let s:save_winminheight = &winminheight
let s:save_winminwidth = &winminwidth
set winminheight=0
set winheight=1
set winminwidth=0
set winwidth=1
exe 'vert 1resize ' . ((&columns * 127 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 127 + 127) / 255)
argglobal
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 8 - ((7 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 8
normal! 0
lcd ~/projects/open_engine/open_engine
wincmd w
argglobal
if bufexists(fnamemodify("~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp", ":p")) | buffer ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp | else | edit ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp | endif
if &buftype ==# 'terminal'
silent file ~/projects/open_engine/open_engine/include/open_engine/renderer/vertex_array.hpp
endif
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 1 - ((0 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 1
normal! 0
lcd ~/projects/open_engine/open_engine
wincmd w
exe 'vert 1resize ' . ((&columns * 127 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 127 + 127) / 255)
tabnext
edit ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
let s:save_splitbelow = &splitbelow
let s:save_splitright = &splitright
set splitbelow splitright
wincmd _ | wincmd |
vsplit
1wincmd h
wincmd w
let &splitbelow = s:save_splitbelow
let &splitright = s:save_splitright
wincmd t
let s:save_winminheight = &winminheight
let s:save_winminwidth = &winminwidth
set winminheight=0
set winheight=1
set winminwidth=0
set winwidth=1
exe 'vert 1resize ' . ((&columns * 254 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 0 + 127) / 255)
argglobal
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 11 - ((8 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 11
normal! 020|
lcd ~/projects/open_engine/open_engine
wincmd w
argglobal
if bufexists(fnamemodify("~/projects/open_engine/open_engine/assets/shaders/vertex.vert", ":p")) | buffer ~/projects/open_engine/open_engine/assets/shaders/vertex.vert | else | edit ~/projects/open_engine/open_engine/assets/shaders/vertex.vert | endif
if &buftype ==# 'terminal'
silent file ~/projects/open_engine/open_engine/assets/shaders/vertex.vert
endif
balt ~/projects/open_engine/open_engine/assets/shaders/fragment.frag
setlocal foldmethod=manual
setlocal foldexpr=0
setlocal foldmarker={{{,}}}
setlocal foldignore=#
setlocal foldlevel=0
setlocal foldminlines=1
setlocal foldnestmax=20
setlocal foldenable
silent! normal! zE
let &fdl = &fdl
let s:l = 12 - ((11 * winheight(0) + 13) / 27)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 12
normal! 022|
lcd ~/projects/open_engine/open_engine
wincmd w
exe 'vert 1resize ' . ((&columns * 254 + 127) / 255)
exe 'vert 2resize ' . ((&columns * 0 + 127) / 255)
tabnext 1
set stal=1
if exists('s:wipebuf') && len(win_findbuf(s:wipebuf)) == 0 && getbufvar(s:wipebuf, '&buftype') isnot# 'terminal'
silent exe 'bwipe ' . s:wipebuf
endif
unlet! s:wipebuf
set winheight=1 winwidth=20
let &shortmess = s:shortmess_save
let &winminheight = s:save_winminheight
let &winminwidth = s:save_winminwidth
let s:sx = expand("<sfile>:p:r")."x.vim"
if filereadable(s:sx)
exe "source " . fnameescape(s:sx)
endif
let &g:so = s:so_save | let &g:siso = s:siso_save
set hlsearch
doautoall SessionLoadPost
unlet SessionLoad
" vim: set ft=vim :

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@@ -0,0 +1,69 @@
#ifndef MODEL3D_HPP
#define MODEL3D_HPP
#include "open_engine/core/uuid.hpp"
#include "open_engine/renderer/vertex_array.hpp"
#include <cstddef>
#include <cstdint>
#include <glm/glm.hpp>
#include <vector>
namespace OpenEngine {
struct Material
{
glm::vec4 albedo = { 1.0f, 0.0f, 0.8f, 1.0f };
float roughness = 1.0f;
float metallic = 1.0f;
float ambient_strength = 1.0f;
float specular_strength = 1.0f;
std::string name = "un-named material";
};
struct MeshVertex
{
glm::vec3 position;
glm::vec3 normal;
glm::vec2 text_coords;
};
struct Mesh
{
UUID uuid;
Material material;
Ref<VertexArray> vertex_array;
Ref<VertexBuffer> vertex_buffer;
Ref<IndexBuffer> index_buffer;
// TODO: Make them a ptr or something
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
};
// TODO: Model3D.Instanciate();
// Or Model3D.GetVertices() {return iterateaccessorwithindex bla bla bla}
// What data should Model3D hold in the end if it is not a renderable object?
class Model3D
{
public:
virtual ~Model3D() = default;
static Ref<Model3D> Create(const char* path);
virtual const Mesh& GetMesh(int index) const = 0;
virtual const std::vector<Mesh>& GetMeshes() const = 0;
virtual size_t GetMeshCount() const = 0;
virtual std::vector<Mesh>::iterator begin() = 0;
virtual std::vector<Mesh>::iterator end() = 0;
virtual std::vector<Mesh>::const_iterator begin() const = 0;
virtual std::vector<Mesh>::const_iterator end() const = 0;
};
}
#endif // MODEL3D_HPP

View File

@@ -2,9 +2,8 @@
#define RENDERER3D_HPP
#include "open_engine/renderer/editor_camera.hpp"
#include "open_engine/renderer/vertex_array.hpp"
#include "open_engine/renderer/buffer.hpp"
#include "open_engine/scene/scene_camera.hpp"
#include "open_engine/renderer/model3d.hpp"
#include <cstdint>
namespace OpenEngine {
@@ -18,39 +17,12 @@ namespace OpenEngine {
Cube
};
struct MeshVertex
{
glm::vec3 position;
glm::vec4 color;
glm::vec3 normal;
glm::vec2 text_coords;
uint32_t id = -1;
};
struct Material
{
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
float roughness = 1.0f;
float metallic = 1.0f;
float ambient_strength = 1.0f;
float specular_strength = 1.0f;
};
struct Mesh
{
Ref<VertexArray> vertex_array;
Ref<VertexBuffer> vertex_buffer;
Ref<IndexBuffer> index_buffer;
// TODO: Make them a ptr or something
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
};
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices);
void PopulateMesh(Mesh& mesh);
Ref<Mesh> CreateCube(uint32_t id = -1);
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
// ==================================================
class Renderer3D
@@ -65,6 +37,12 @@ namespace OpenEngine {
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform);
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform,
uint32_t entity_id);
static void DrawModel(const Ref<Model3D>& model,
const glm::mat4& transform,
uint32_t entity_id);
};
}

View File

@@ -2,6 +2,7 @@
#define SHADER_HPP
#include <open_engine/ref_scope.hpp>
#include <glm/glm.hpp>
#include <string>

View File

@@ -8,7 +8,7 @@ namespace OpenEngine {
class UniformBuffer
{
public:
virtual ~UniformBuffer() {}
virtual ~UniformBuffer() = default;
virtual void SetData(const void* data, uint32_t size,
uint32_t offset = 0) = 0;

View File

@@ -1,12 +1,14 @@
#ifndef COMPONENTS_HPP
#define COMPONENTS_HPP
#include "open_engine/scene/native_scriptable_entity.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/scene_camera.hpp"
#include "open_engine/renderer/texture.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/physics.hpp"
#include "open_engine/core/uuid.hpp"
#include "open_engine/ref_scope.hpp"
#include "open_engine/renderer/model3d.hpp"
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Body/BodyInterface.h>
@@ -28,6 +30,15 @@
namespace OpenEngine {
struct IDComponent
{
UUID id;
IDComponent() = default;
IDComponent(const IDComponent&) = default;
IDComponent(const UUID& uuid) : id(uuid) {};
};
struct TagComponent
{
std::string tag;
@@ -74,6 +85,8 @@ namespace OpenEngine {
CameraComponent(const CameraComponent&) = default;
};
class NativeScriptableEntity;
struct NativeScriptComponent
{
NativeScriptableEntity* instance = nullptr;
@@ -81,9 +94,6 @@ namespace OpenEngine {
NativeScriptableEntity* (*InstanciateScript)();
void (*DestroyInstanceScript)(NativeScriptComponent*);
void OnImGuiRender(Entity& entity)
{};
template <typename T>
void Bind()
{
@@ -119,30 +129,57 @@ namespace OpenEngine {
struct PhysicsBodyComponent
{
enum class BodyType { Static = 0, Kinematic, Dynamic };
BodyID body;
BodyType type = BodyType::Dynamic;
float linear_damping = 0.05f;
float angular_damping = 0.05f;
float gravity_factor = 1.0f;
float restitution = 0.8f;
float friction = 0.5f;
EActivation initial_activation_state = EActivation::Activate;
int type = (int)EMotionType::Static;
int initial_activation_state = (int)EActivation::Activate;
int layer = (int)Layers::MOVING;
PhysicsBodyComponent() = default;
PhysicsBodyComponent(const PhysicsBodyComponent&) = default;
};
struct PhysicsShapeComponent
// TODO: Let's add more shapes
struct BoxShapeComponent
{
ShapeRefC shape;
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
float restitution = 0.8f;
float friction = 0.5f;
BoxShapeComponent() = default;
BoxShapeComponent(const BoxShapeComponent&) = default;
};
struct SphereShapeComponent
{
float radius = 1.0f;
SphereShapeComponent() = default;
SphereShapeComponent(const SphereShapeComponent&) = default;
};
struct PlaneShapeComponent
{
float extent = 1.0f;
PlaneShapeComponent() = default;
PlaneShapeComponent(const PlaneShapeComponent&) = default;
};
struct ModelComponent
{
Ref<Model3D> model;
ModelComponent() = default;
ModelComponent(const ModelComponent&) = default;
ModelComponent(Ref<Model3D>& model)
: model(model)
{}
};
}
#endif // COMPONENTS_HPP

View File

@@ -3,6 +3,8 @@
#include "open_engine/core.hpp"
#include "open_engine/core/uuid.hpp"
#include "open_engine/scene/components.hpp"
#include "open_engine/scene/scene.hpp"
#include <cstdint>
@@ -48,6 +50,8 @@ namespace OpenEngine {
return scene->registry.all_of<T>(handle);
};
UUID GetUUID() { return GetComponents<IDComponent>().id; };
operator bool() const { return handle != entt::null; };
operator entt::entity() const { return handle; };
operator uint32_t() const { return (uint32_t)handle; };

View File

@@ -1,6 +1,7 @@
#ifndef NATIVE_SCRIPTABLE_ENTITY_HPP
#define NATIVE_SCRIPTABLE_ENTITY_HPP
#include "open_engine/scene/native_scriptable_entity.hpp"
#include "open_engine/scene/entity.hpp"
namespace OpenEngine {

View File

@@ -1,6 +1,7 @@
#ifndef SCENE_HPP
#define SCENE_HPP
#include "open_engine/core/uuid.hpp"
#include "open_engine/renderer/editor_camera.hpp"
#include "open_engine/physics.hpp"
@@ -18,11 +19,13 @@ namespace OpenEngine {
public:
Scene() = default;
~Scene() = default;
Scene(Scene& other) {};
void OnRuntimeStart();
void OnRuntimeStop();
Entity CreateEntity(const std::string& name = std::string());
Entity CreateEntityWithUUID(UUID uuid, const std::string& name = std::string());
void DeleteEntity(entt::entity entity);
void MarkEntityForDeletion(Entity entity);
@@ -52,8 +55,6 @@ namespace OpenEngine {
std::vector<entt::entity> pending_deletion;
//BodyID sphere_id;
friend class SceneSerializer;
friend class Entity;
};

View File

@@ -0,0 +1,24 @@
#include <cstdint>
#include <pch.hpp>
#include <core/uuid.hpp>
#include <random>
namespace OpenEngine {
static std::random_device s_random_device;
static std::mt19937_64 s_engine(s_random_device());
static std::uniform_int_distribution<uint64_t> s_uniform_distribution;
UUID::UUID()
: uuid(s_uniform_distribution(s_engine))
{
}
UUID::UUID(uint64_t uuid)
: uuid(uuid)
{
}
}

View File

@@ -0,0 +1,86 @@
#include <pch.hpp>
#include "logging.hpp"
#include <fastgltf.hpp>
#include "ref_scope.hpp"
#include <cstddef>
#include <cstdint>
#include <glm/fwd.hpp>
#include <fastgltf/core.hpp>
#include <fastgltf/types.hpp>
#include <fastgltf/tools.hpp>
#include <fastgltf/glm_element_traits.hpp>
#include <vector>
namespace OpenEngine {
void loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out)
{
if (primitive.indicesAccessor.has_value()) {
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
out.indices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
[&](uint32_t index, size_t i) {
out.indices[i] = index;
});
}
{
auto* position_iterator = primitive.findAttribute("POSITION");
auto& accessor = asset.accessors[position_iterator->accessorIndex];
out.vertices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 pos, size_t i) {
out.vertices[i].position = pos;
});
}
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
normal_iterator != primitive.attributes.end()) {
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 norm, size_t i) {
out.vertices[i].normal = norm;
});
}
{
if (primitive.materialIndex.has_value()) {
auto& material = asset.materials[primitive.materialIndex.value()];
auto& pbr = material.pbrData;
auto& c = pbr.baseColorFactor;
}
}
}
Ref<Mesh> TestGLTF()
{
fastgltf::Parser parser;
Ref<Mesh> new_mesh = CreateRef<Mesh>();
auto data = fastgltf::GltfDataBuffer::FromPath("assets/models/cube.glb");
if (data.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not parse model");
auto asset = parser.loadGltfBinary(data.get(), ".",
fastgltf::Options::LoadExternalBuffers
);
if (asset.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not optain asset");
for (auto& mesh : asset->meshes)
for (auto& primitive : mesh.primitives)
loadPrimitive(asset.get(), primitive, *new_mesh);
return new_mesh;
}
}

View File

@@ -0,0 +1,137 @@
#include "logging.hpp"
#include <pch.hpp>
#include <gltf/gltf_model3d.hpp>
#include <fastgltf/core.hpp>
#include <fastgltf/types.hpp>
#include <fastgltf/tools.hpp>
#include <fastgltf/glm_element_traits.hpp>
namespace OpenEngine {
void PopulateMesh(Mesh& mesh)
{
mesh.vertex_array = VertexArray::Create();
mesh.vertex_buffer = VertexBuffer::Create(mesh.vertices.size() * sizeof(MeshVertex));
mesh.vertex_buffer->SetData(mesh.vertices.data(), mesh.vertices.size() * sizeof(MeshVertex));
BufferLayout layout = {
{ ShaderDataType::Float3, "a_Position" },
{ ShaderDataType::Float3, "a_Normal" },
{ ShaderDataType::Float2, "a_TexCoord" }
};
mesh.vertex_buffer->SetLayout(layout);
mesh.vertex_array->AddVertexBuffer(mesh.vertex_buffer);
mesh.index_buffer = IndexBuffer::Create(mesh.indices.data(), mesh.indices.size());
mesh.vertex_array->SetIndexBuffer(mesh.index_buffer);
}
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices)
{
Ref<Mesh> mesh = CreateRef<Mesh>();
mesh->vertices = vertices;
mesh->indices = indices;
PopulateMesh(*mesh);
return mesh;
}
void GLTFModel3D::loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out)
{
if (primitive.indicesAccessor.has_value()) {
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
out.indices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
[&](uint32_t index, size_t i) {
out.indices[i] = index;
});
}
{
auto* position_iterator = primitive.findAttribute("POSITION");
auto& accessor = asset.accessors[position_iterator->accessorIndex];
out.vertices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 pos, size_t i) {
out.vertices[i].position = pos;
});
}
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
normal_iterator != primitive.attributes.end()) {
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 norm, size_t i) {
out.vertices[i].normal = norm;
});
}
{
if (primitive.materialIndex.has_value()) {
auto& material = asset.materials[primitive.materialIndex.value()];
auto& pbr = material.pbrData;
auto& color = pbr.baseColorFactor;
auto& roughness = pbr.roughnessFactor;
auto& metallic = pbr.metallicFactor;
out.material.name = material.name;
out.material.albedo = glm::vec4(color[0], color[1], color[2], color[3]);
out.material.roughness = roughness;
out.material.metallic = metallic;
}
}
}
GLTFModel3D::GLTFModel3D(const char* path)
{
fastgltf::Parser parser;
auto data = fastgltf::GltfDataBuffer::FromPath(path);
if (data.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not parse model");
auto asset = parser.loadGltfBinary(data.get(), ".",
fastgltf::Options::LoadExternalBuffers
);
if (asset.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not optain asset");
for (auto& mesh : asset->meshes) {
name = mesh.name;
for (auto& primitive : mesh.primitives) {
Mesh prim_mesh;
loadPrimitive(asset.get(), primitive, prim_mesh);
PopulateMesh(prim_mesh);
meshes.emplace_back(prim_mesh);
}
}
};
const Mesh& GLTFModel3D::GetMesh(int index) const
{
return meshes[index];
}
const std::vector<Mesh>& GLTFModel3D::GetMeshes() const
{
return meshes;
}
}

View File

@@ -6,14 +6,12 @@
#include <core/time.hpp>
#include <logging.hpp>
#include <shaderc/shaderc.hpp>
#include <spirv_cross/spirv_cross.hpp>
#include <spirv_cross/spirv_glsl.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/glm.hpp>
#include <filesystem>
#include <glad/glad.h>
//#include <alloca.h>
namespace OpenEngine {
@@ -30,7 +28,7 @@ namespace OpenEngine {
return 0;
}
static shaderc_shader_kind GLShaderStageToShaderC(GLenum stage)
static ::shaderc_shader_kind GLShaderStageToShaderC(GLenum stage)
{
switch (stage)
{

View File

@@ -38,7 +38,9 @@ namespace OpenEngine {
tmp_allocator = CreateRef<TempAllocatorImpl>(10 * 1024 * 1024);
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs, cMaxPhysicsBarriers, thread::hardware_concurrency() - 1);
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs,
cMaxPhysicsBarriers,
thread::hardware_concurrency() - 1);
physics_system.Init(
1024,
@@ -49,10 +51,10 @@ namespace OpenEngine {
object_vs_broadphase_layer_filter,
object_vs_object_layer_filter);
physics_system.SetBodyActivationListener(&body_activation_listener);
physics_system.SetContactListener(&contact_listener);
//physics_system.SetBodyActivationListener(&body_activation_listener);
//physics_system.SetContactListener(&contact_listener);
// TODO: Move out of here and check the comment on Jolt's example
// TODO: Check the comment on Jolt's example
physics_system.OptimizeBroadPhase();
}

View File

@@ -0,0 +1,19 @@
#include <pch.hpp>
#include <renderer/model3d.hpp>
#include <gltf/gltf_model3d.hpp>
#include <instrumentor.hpp>
#include <ref_scope.hpp>
namespace OpenEngine {
Ref<Model3D> Model3D::Create(const char* path)
{
OE_PROFILE_FUNCTION();
return CreateRef<GLTFModel3D>(path);
}
}

View File

@@ -1,3 +1,4 @@
#include "core/uuid.hpp"
#include "logging.hpp"
#include "scene/scene_camera.hpp"
#include <pch.hpp>
@@ -19,37 +20,11 @@
#include <cstdint>
#include <glad/glad.h>
#include <vector>
namespace OpenEngine {
// SHOULD BE MOVED ==================================
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices)
{
Ref<Mesh> mesh = CreateRef<Mesh>();
mesh->vertices = vertices;
mesh->indices = indices;
mesh->vertex_array = VertexArray::Create();
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
BufferLayout layout = {
{ ShaderDataType::Float3, "a_Position" },
{ ShaderDataType::Float4, "a_Color" },
{ ShaderDataType::Float3, "a_Normal" },
{ ShaderDataType::Float2, "a_TexCoord" },
{ ShaderDataType::Int, "a_EntityID"}
};
mesh->vertex_buffer->SetLayout(layout);
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
return mesh;
}
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
{
@@ -61,16 +36,16 @@ namespace OpenEngine {
if (back_face) {
vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}},
// Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
{{-0.5f, -0.5f, -0.0f}, {0,0,-1}, {0,0}},
{{-0.5f, 0.5f, -0.0f}, {0,0,-1}, {0,1}},
{{ 0.5f, 0.5f, -0.0f}, {0,0,-1}, {1,1}},
{{ 0.5f, -0.5f, -0.0f}, {0,0,-1}, {1,0}}
};
indices = {
@@ -82,10 +57,10 @@ namespace OpenEngine {
} else {
vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}}
};
indices = {
@@ -103,40 +78,40 @@ namespace OpenEngine {
OE_CORE_DEBUG("Creating cube with id {}.", id);
std::vector<MeshVertex> vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
{{-0.5f, -0.5f, 0.5f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.5f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.5f}, {0,0,1}, {1,0}},
// Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
{{-0.5f, -0.5f, -0.5f}, {0,0,-1}, {0,0}},
{{-0.5f, 0.5f, -0.5f}, {0,0,-1}, {0,1}},
{{ 0.5f, 0.5f, -0.5f}, {0,0,-1}, {1,1}},
{{ 0.5f, -0.5f, -0.5f}, {0,0,-1}, {1,0}},
// Left face (normal -1, 0, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
{{-0.5f, -0.5f, -0.5f}, {-1,0,0}, {0,0}},
{{-0.5f, 0.5f, -0.5f}, {-1,0,0}, {0,1}},
{{-0.5f, 0.5f, 0.5f}, {-1,0,0}, {1,1}},
{{-0.5f, -0.5f, 0.5f}, {-1,0,0}, {1,0}},
// Right face (normal 1, 0, 0)
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
{{ 0.5f, -0.5f, -0.5f}, {1,0,0}, {0,0}},
{{ 0.5f, 0.5f, -0.5f}, {1,0,0}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, {1,0,0}, {1,1}},
{{ 0.5f, -0.5f, 0.5f}, {1,0,0}, {1,0}},
// Top face (normal 0, 1, 0)
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
{{-0.5f, 0.5f, -0.5f}, {0,1,0}, {0,0}},
{{-0.5f, 0.5f, 0.5f}, {0,1,0}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, {0,1,0}, {1,1}},
{{ 0.5f, 0.5f, -0.5f}, {0,1,0}, {1,0}},
// Bottom face (normal 0, -1, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
{{-0.5f, -0.5f, -0.5f}, {0,-1,0}, {0,0}},
{{-0.5f, -0.5f, 0.5f}, {0,-1,0}, {0,1}},
{{ 0.5f, -0.5f, 0.5f}, {0,-1,0}, {1,1}},
{{ 0.5f, -0.5f, -0.5f}, {0,-1,0}, {1,0}},
};
std::vector<uint32_t> indices = {
@@ -179,6 +154,8 @@ namespace OpenEngine {
Material material_buffer;
Ref<UniformBuffer> material_uniform_buffer;
Ref<UniformBuffer> id_uniform_buffer;
};
static Renderer3DData renderer_data;
@@ -194,6 +171,7 @@ namespace OpenEngine {
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
renderer_data.id_uniform_buffer = UniformBuffer::Create(sizeof(uint32_t), 3);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -205,8 +183,11 @@ namespace OpenEngine {
void Renderer3D::Shutdown()
{
renderer_data.camera_uniform_buffer.reset();
renderer_data.color_shader_3d.reset();
renderer_data.camera_uniform_buffer.reset();
renderer_data.transform_uniform_buffer.reset();
renderer_data.material_uniform_buffer.reset();
renderer_data.id_uniform_buffer.reset();
}
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
@@ -251,4 +232,48 @@ namespace OpenEngine {
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
}
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform,
uint32_t entity_id)
{
OE_PROFILE_FUNCTION();
renderer_data.color_shader_3d->Bind();
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
renderer_data.material_buffer = material;
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
mesh->vertex_array->Bind();
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
}
void Renderer3D::DrawModel(const Ref<Model3D>& model,
const glm::mat4& transform,
uint32_t entity_id)
{
OE_PROFILE_FUNCTION();
renderer_data.color_shader_3d->Bind();
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
for (auto& mesh : *model) {
renderer_data.material_buffer = mesh.material;
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
mesh.vertex_array->Bind();
RenderCommand::DrawIndexed(mesh.vertex_array, mesh.indices.size());
}
}
}

View File

@@ -1,69 +1,94 @@
#include "logging.hpp"
#include "physics.hpp"
#include "ref_scope.hpp"
#include "renderer/model3d.hpp"
#include <Jolt/Physics/Body/MotionType.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#include <pch.hpp>
#include <renderer/renderer3d.hpp>
#include <scene/components.hpp>
#include <open_engine/scene/native_scriptable_entity.hpp>
#include <scene/entity.hpp>
#include <scene/scene.hpp>
#include <core/time.hpp>
#include <Jolt/Physics/Collision/Shape/Shape.h>
#include <Jolt/Physics/Collision/Shape/PlaneShape.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/EActivation.h>
#include <Jolt/Math/Real.h>
#include <Jolt/Math/Quat.h>
#include <cstdint>
#include <entt/entity/fwd.hpp>
namespace OpenEngine {
static Ref<ShapeSettings> CreateShape(entt::registry& reg, entt::entity e)
{
if (reg.any_of<BoxShapeComponent>(e)) {
auto& c = reg.get<BoxShapeComponent>(e);
return CreateRef<BoxShapeSettings>(ToJolt(c.size * 0.5f));
}
if (reg.any_of<SphereShapeComponent>(e)) {
auto& c = reg.get<SphereShapeComponent>(e);
return CreateRef<SphereShapeSettings>(c.radius);
}
if (reg.any_of<PlaneShapeComponent>(e)) {
auto& c = reg.get<PlaneShapeComponent>(e);
const Plane plane({ 0.0f, 1.0f, 0.0f }, 0);
return CreateRef<PlaneShapeSettings>(plane, nullptr, c.extent);
}
OE_CORE_ERROR("Entity {} has no shape component!", reg.get<TagComponent>(e).tag);
return nullptr;
};
void Scene::OnRuntimeStart()
{
body_interface = &physics_engine.GetBodyInterface();
BoxShapeSettings floor_shape_settings(Vec3(100.0f, 1.0f, 100.0f));
floor_shape_settings.SetEmbedded(); // A ref counted object on the stack (base class RefTarget) should be marked as such to prevent it from being freed when its reference count goes to 0.
// Create the shape
ShapeSettings::ShapeResult floor_shape_result = floor_shape_settings.Create();
ShapeRefC floor_shape = floor_shape_result.Get(); // We don't expect an error here, but you can check floor_shape_result for HasError() / GetError()
// Create the settings for the body itself. Note that here you can also set other properties like the restitution / friction.
BodyCreationSettings floor_settings(floor_shape, RVec3(0.0_r, -1.0_r, 0.0_r), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING);
// Create the actual rigid body
Body *floor = body_interface->CreateBody(floor_settings); // Note that if we run out of bodies this can return nullptr
// Add it to the world
body_interface->AddBody(floor->GetID(), EActivation::DontActivate);
auto view = registry.view<PhysicsBodyComponent>();
// TODO: Cleanup components aquisition
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
for (auto e : view) {
Entity entity = { e, this };
TransformComponent* tc;
if (entity.HasComponent<TransformComponent>())
tc = &entity.GetComponents<TransformComponent>();
auto shape_settings = CreateShape(registry, e);
if (!shape_settings)
shape_settings = CreateRef<BoxShapeSettings>(Vec3(0.5f, 0.5f, 0.5f));
auto shape_result = shape_settings->Create();
if (shape_result.HasError()) {
OE_CORE_ERROR("Shape creation failed: {}", shape_result.GetError().c_str());
continue;
}
ShapeRefC shape = shape_result.Get();
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
auto& tc = entity.GetComponents<TransformComponent>();
PhysicsShapeComponent* psc;
if (entity.HasComponent<PhysicsShapeComponent>())
psc = &entity.GetComponents<PhysicsShapeComponent>();
glm::vec3& pos = tc.translation;
glm::vec3& scale = tc.scale;
glm::vec3& rot = tc.rotation;
glm::vec3& pos = tc->translation;
Quat quat = Quat::sEulerAngles(Vec3(rot.x, rot.y, rot.z));
BodyCreationSettings settings(
new BoxShape(Vec3(0.5f, 0.5f, 0.5f)),
shape,
//new BoxShape(Vec3(scale.x * 0.5, scale.y * 0.5f, scale.z * 0.5f)),
Vec3(pos.x, pos.y, pos.z),
Quat::sIdentity(),
EMotionType::Dynamic,
Layers::MOVING);
quat,
(EMotionType)pbc.type,
pbc.layer);
settings.mLinearDamping = pbc.linear_damping;
settings.mAngularDamping = pbc.angular_damping;
settings.mGravityFactor = pbc.gravity_factor;
settings.mRestitution = pbc.restitution;
settings.mFriction = pbc.friction;
settings.mObjectLayer = (ObjectLayer)pbc.layer;
settings.mRestitution = psc->restitution;
settings.mFriction = psc->friction;
pbc.body = body_interface->CreateAndAddBody(settings, EActivation::Activate);
pbc.body = body_interface->CreateAndAddBody(settings, (EActivation)pbc.initial_activation_state);
}
}
@@ -75,15 +100,21 @@ namespace OpenEngine {
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
physics_engine.GetBodyInterface().RemoveBody(pbc.body);
physics_engine.GetBodyInterface().DestroyBody(pbc.body);
body_interface->RemoveBody(pbc.body);
body_interface->DestroyBody(pbc.body);
}
}
Entity Scene::CreateEntity(const std::string& name)
{
return CreateEntityWithUUID(UUID(), name);
}
Entity Scene::CreateEntityWithUUID(UUID uuid, const std::string& name)
{
Entity entity = { registry.create(), this };
entity.AddComponent<IDComponent>(uuid);
auto& tag = entity.AddComponent<TagComponent>();
tag.tag = name.empty() ? "Entity" : name;
@@ -150,15 +181,8 @@ namespace OpenEngine {
body_interface->SetPosition(body.body, { pos.x, pos.y, pos.z }, EActivation::Activate);
PhysicsShapeComponent* shape;
if (entity.HasComponent<PhysicsShapeComponent>()) {
shape = &entity.GetComponents<PhysicsShapeComponent>();
body_interface->SetRestitution(body.body, shape->restitution);
body_interface->SetFriction(body.body, shape->friction);
body_interface->SetGravityFactor(body.body, body.gravity_factor);
}
body_interface->SetRestitution(body.body, body.restitution);
body_interface->SetFriction(body.body, body.friction);
}
OnUpdatePhysics();
@@ -169,10 +193,17 @@ namespace OpenEngine {
auto& transform = entity.GetComponents<TransformComponent>();
auto& body = entity.GetComponents<PhysicsBodyComponent>();
auto position = physics_engine.GetBodyInterface().GetPosition(body.body);
auto position = body_interface->GetPosition(body.body);
auto rotation = body_interface->GetRotation(body.body).GetEulerAngles();
transform.translation.x = position.GetX();
transform.translation.y = position.GetY();
transform.translation.z = position.GetZ();
transform.rotation.x = rotation.GetX();
transform.rotation.y = rotation.GetY();
transform.rotation.z = rotation.GetZ();
body_interface->SetGravityFactor(body.body, body.gravity_factor);
}
SceneCamera* main_camera = nullptr;
@@ -194,14 +225,13 @@ namespace OpenEngine {
auto view = registry.view<TransformComponent, MeshComponent>();
for (const auto& entity : view) {
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
for (const auto& e : view) {
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(e);
Entity entity(e, this);
Material material;
Entity _entity(entity, this);
if (_entity.HasComponent<MaterialComponent>())
material = _entity.GetComponents<MaterialComponent>().material;
if (entity.HasComponent<MaterialComponent>())
material = entity.GetComponents<MaterialComponent>().material;
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
/*
@@ -234,7 +264,18 @@ namespace OpenEngine {
if (_entity.HasComponent<MaterialComponent>())
material = _entity.GetComponents<MaterialComponent>().material;
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
if (mesh.mesh)
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform), (uint32_t)_entity);
}
auto model_view = registry.view<TransformComponent, ModelComponent>();
for (const auto& entity : model_view) {
auto [transform, model_comp] = model_view.get<TransformComponent, ModelComponent>(entity);
Entity _entity(entity, this);
Renderer3D::DrawModel(model_comp.model, GetTransformFromComp(transform), (uint32_t)_entity);
}
Renderer3D::EndScene();
@@ -315,7 +356,27 @@ namespace OpenEngine {
}
template<>
void Scene::OnComponentAdded<PhysicsShapeComponent>(Entity entity, PhysicsShapeComponent& component)
void Scene::OnComponentAdded<SphereShapeComponent>(Entity entity, SphereShapeComponent& component)
{
}
template<>
void Scene::OnComponentAdded<BoxShapeComponent>(Entity entity, BoxShapeComponent& component)
{
}
template<>
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
{
}
template<>
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
{
}
template<>
void Scene::OnComponentAdded<ModelComponent>(Entity entity, ModelComponent& component)
{
}
}

View File

@@ -88,11 +88,12 @@ namespace OpenEngine {
static void SerializeEntity(YAML::Emitter& out, Entity entity)
{
out << YAML::BeginMap;
out << YAML::Key << "Entity" << YAML::Value << "412741205"; // Needs random
OE_CORE_ASSERT(entity.HasComponent<IDComponent>(), "Entity is missing UUID.");
if (entity.HasComponent<TagComponent>())
{
out << YAML::BeginMap;
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
if (entity.HasComponent<TagComponent>()) {
out << YAML::Key << "TagComponent";
out << YAML::BeginMap; // TagComponent
@@ -102,8 +103,7 @@ namespace OpenEngine {
out << YAML::EndMap; // TagComponent
}
if (entity.HasComponent<TransformComponent>())
{
if (entity.HasComponent<TransformComponent>()) {
out << YAML::Key << "TransformComponent";
out << YAML::BeginMap; // TransformComponent
@@ -115,8 +115,7 @@ namespace OpenEngine {
out << YAML::EndMap; // TransformComponent
}
if (entity.HasComponent<CameraComponent>())
{
if (entity.HasComponent<CameraComponent>()) {
out << YAML::Key << "CameraComponent";
out << YAML::BeginMap; // CameraComponent
@@ -140,8 +139,7 @@ namespace OpenEngine {
out << YAML::EndMap; // CameraComponent
}
if (entity.HasComponent<SpriteRendererComponent>())
{
if (entity.HasComponent<SpriteRendererComponent>()) {
out << YAML::Key << "SpriteRendererComponent";
out << YAML::BeginMap; // SpriteRendererComponent
@@ -151,8 +149,7 @@ namespace OpenEngine {
out << YAML::EndMap; // SpriteRendererComponent
}
if (entity.HasComponent<MeshComponent>())
{
if (entity.HasComponent<MeshComponent>()) {
out << YAML::Key << "MeshComponent";
out << YAML::BeginMap; // MeshComponent
@@ -162,8 +159,7 @@ namespace OpenEngine {
out << YAML::EndMap; // MeshComponent
}
if (entity.HasComponent<MaterialComponent>())
{
if (entity.HasComponent<MaterialComponent>()) {
out << YAML::Key << "MaterialComponent";
out << YAML::BeginMap; // MaterialComponent
@@ -177,6 +173,54 @@ namespace OpenEngine {
out << YAML::EndMap; // MaterialComponent
}
if (entity.HasComponent<PhysicsBodyComponent>()) {
out << YAML::Key << "PhysicsBodyComponent";
out << YAML::BeginMap; // PhysicsBodyComponent
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
out << YAML::Key << "LinearDamping" << YAML::Value << pbc.linear_damping;
out << YAML::Key << "AngularDamping" << YAML::Value << pbc.angular_damping;
out << YAML::Key << "GravityFactor" << YAML::Value << pbc.gravity_factor;
out << YAML::Key << "Restitution" << YAML::Value << pbc.restitution;
out << YAML::Key << "Friction" << YAML::Value << pbc.friction;
out << YAML::Key << "Type" << YAML::Value << pbc.type;
out << YAML::Key << "ActivationState" << YAML::Value << pbc.initial_activation_state;
out << YAML::Key << "Layer" << YAML::Value << pbc.layer;
out << YAML::EndMap; // PhysicsBodyComponent
}
if (entity.HasComponent<BoxShapeComponent>()) {
out << YAML::Key << "BoxShapeComponent";
out << YAML::BeginMap; //BoxShapeComponent
auto& bsc = entity.GetComponents<BoxShapeComponent>();
out << YAML::Key << "Size" << YAML::Value << bsc.size;
out << YAML::EndMap; //BoxShapeComponent
}
if (entity.HasComponent<SphereShapeComponent>()) {
out << YAML::Key << "SphereShapeComponent";
out << YAML::BeginMap; //SphereShapeComponent
auto& ssc = entity.GetComponents<SphereShapeComponent>();
out << YAML::Key << "Radius" << YAML::Value << ssc.radius;
out << YAML::EndMap; //SphereShapeComponent
}
if (entity.HasComponent<PlaneShapeComponent>()) {
out << YAML::Key << "PlaneShapeComponent";
out << YAML::BeginMap; //PlaneShapeComponent
auto& psc = entity.GetComponents<PlaneShapeComponent>();
out << YAML::Key << "Extent" << YAML::Value << psc.extent;
out << YAML::EndMap; //PlaneShapeComponent
}
out << YAML::EndMap;
}
@@ -219,11 +263,10 @@ namespace OpenEngine {
OE_CORE_TRACE("Deserializing scene '{0}'", sceneName);
auto entities = data["Entities"];
if (entities)
{
if (entities) {
for (auto entity : entities)
{
uint64_t uuid = entity["Entity"].as<uint64_t>(); // TODO
uint64_t uuid = entity["Entity"].as<uint64_t>();
std::string name;
auto tagComponent = entity["TagComponent"];
@@ -232,11 +275,10 @@ namespace OpenEngine {
OE_CORE_TRACE("Deserialized entity with ID = {0}, name = {1}", uuid, name);
Entity deserializedEntity = context->CreateEntity(name);
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
auto transformComponent = entity["TransformComponent"];
if (transformComponent)
{
if (transformComponent) {
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
tc.translation = transformComponent["Translation"].as<glm::vec3>();
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
@@ -244,8 +286,7 @@ namespace OpenEngine {
}
auto cameraComponent = entity["CameraComponent"];
if (cameraComponent)
{
if (cameraComponent) {
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
auto camera_props = cameraComponent["Camera"];
@@ -264,15 +305,13 @@ namespace OpenEngine {
}
auto spriteRendererComponent = entity["SpriteRendererComponent"];
if (spriteRendererComponent)
{
if (spriteRendererComponent) {
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
}
auto mesh_component = entity["MeshComponent"];
if (mesh_component)
{
if (mesh_component) {
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
switch (mesh.primitive_type) {
@@ -292,8 +331,7 @@ namespace OpenEngine {
}
auto material_component = entity["MaterialComponent"];
if (material_component)
{
if (material_component) {
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
material.material.roughness = material_component["Roughness"].as<float>();
@@ -301,11 +339,48 @@ namespace OpenEngine {
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
}
auto physics_body_component = entity["PhysicsBodyComponent"];
if (physics_body_component) {
auto& pbc = deserializedEntity.AddComponent<PhysicsBodyComponent>();
pbc.linear_damping = physics_body_component["LinearDamping"].as<float>();
pbc.angular_damping = physics_body_component["AngularDamping"].as<float>();
pbc.gravity_factor = physics_body_component["GravityFactor"].as<float>();
pbc.restitution = physics_body_component["Restitution"].as<float>();
pbc.friction = physics_body_component["Friction"].as<float>();
pbc.type = physics_body_component["Type"].as<int>();
pbc.initial_activation_state = physics_body_component["ActivationState"].as<int>();
pbc.layer = physics_body_component["Layer"].as<int>();
}
auto box_shape_component = entity["BoxShapeComponent"];
if (box_shape_component) {
auto& bsc = deserializedEntity.AddComponent<BoxShapeComponent>();
bsc.size = box_shape_component["Size"].as<glm::vec3>();
}
auto sphere_shape_component = entity["SphereShapeComponent"];
if (sphere_shape_component) {
auto& ssc = deserializedEntity.AddComponent<SphereShapeComponent>();
ssc.radius = sphere_shape_component["Radius"].as<float>();
}
auto plane_shape_component = entity["PlaneShapeComponent"];
if (sphere_shape_component) {
auto& psc = deserializedEntity.AddComponent<PlaneShapeComponent>();
psc.extent = plane_shape_component["Extent"].as<float>();
}
}
}
return true;
}
bool SceneSerializer::DeserializeRuntime(const std::string& file_path)
{
OE_CORE_ASSERT(false, "Not implemented yet");

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.28)
cmake_minimum_required(VERSION 3.25.1)
set(CMAKE_CXX_STANDARD 20)

1
vendor/ImGuizmo vendored Submodule

Submodule vendor/ImGuizmo added at a15acd87a3