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10 Commits
eaef554b10
...
fastgltf
| Author | SHA1 | Date | |
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a0c900166f | ||
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ac18bb6f00 | ||
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48d2905695 | ||
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af7b7d2bfa | ||
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44f766863d | ||
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2d3fe57d5a | ||
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5be3c61859 | ||
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a187bd2894 | ||
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ecf27eae73 | ||
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f45091349e |
@@ -2,10 +2,8 @@
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#version 450 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 2) in vec3 a_Normal;
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layout(location = 3) in vec2 a_TexCoord;
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layout(location = 4) in int a_EntityID;
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layout(location = 1) in vec3 a_Normal;
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layout(location = 2) in vec2 a_TexCoord;
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layout(std140, binding = 0) uniform Camera
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{
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@@ -20,25 +18,20 @@ layout(std140, binding = 1) uniform Transform
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struct VertexOutput
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{
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vec4 Color;
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vec2 TexCoord;
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vec3 Normal;
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vec3 ViewPos;
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};
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layout (location = 0) out VertexOutput Output;
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layout (location = 4) out flat int v_EntityID;
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layout (location = 5) out vec4 v_Pos;
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void main()
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{
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Output.Color = a_Color;
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Output.TexCoord = a_TexCoord;
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Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
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Output.ViewPos = u_ViewPosition;
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v_EntityID = a_EntityID;
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v_Pos = u_Transform * vec4(a_Position, 1.0);
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gl_Position = u_ViewProjection * v_Pos;
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}
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@@ -49,9 +42,22 @@ void main()
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layout (location = 0) out vec4 color;
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layout (location = 1) out int color2;
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layout (std140, binding = 2) uniform Material
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{
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vec4 u_Albedo;
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float u_Roughness;
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float u_Metallic;
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float u_AmbientStrength;
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float u_SpecularStrength;
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};
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layout(std140, binding = 3) uniform EditorID
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{
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int u_EntityID;
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};
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struct VertexOutput
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{
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vec4 Color;
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vec2 TexCoord;
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vec3 Normal;
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vec3 ViewPos;
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@@ -67,8 +73,7 @@ void main()
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vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
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// Ambiant lighting
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float ambientStrength = 0.8;
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vec3 ambient = ambientStrength * lightColor;
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vec3 ambient = lightColor * u_AmbientStrength;
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// Diffuse lighting
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vec3 norm = normalize(Input.Normal);
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@@ -78,16 +83,19 @@ void main()
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vec3 diffuse = diff * lightColor;
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// Specular highlight
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float specularStrength = 0.5;
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vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
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vec3 reflectDir = reflect(-lightDir, norm);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
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vec3 specular = specularStrength * spec * lightColor;
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float shininess = mix(2.0, 256.0, 1.0 - u_Roughness);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), shininess);
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vec3 specularColor = mix(vec3(1.0), u_Albedo.rgb, u_Metallic);
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vec3 specular = u_SpecularStrength * spec * lightColor * specularColor;
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vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
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// Total
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//vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
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vec3 result = (ambient + diffuse + specular) * u_Albedo.rgb; // objectColor → Input.Color.rgb
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// Output
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color = vec4(result, 1.0); // vec3 → vec4
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color2 = v_EntityID;
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color = vec4(result, u_Albedo.w); // vec3 → vec4
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color2 = u_EntityID;
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}
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@@ -4,6 +4,7 @@ spdlog/1.16.0
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entt/3.16.0
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yaml-cpp/0.8.0
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joltphysics/5.2.0
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fastgltf/0.9.0
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[generators]
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CMakeDeps
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@@ -3,6 +3,10 @@
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#include <open_engine.hpp>
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#include "open_engine/fastgltf.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/ref_scope.hpp"
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#include "open_engine/renderer/model3d.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include "panels/content_browser.hpp"
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@@ -128,6 +132,20 @@ namespace OpenEngine {
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auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
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mc2.primitive_type = PrimitiveType::Cube;
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// ============================================================
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Entity cube3 = scene->CreateEntity("glb");
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Entity cube4 = scene->CreateEntity("glb2");
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cube3.AddComponent<TransformComponent>();
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cube4.AddComponent<TransformComponent>();
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Ref<Model3D> model = Model3D::Create("./assets/models/cubes.glb");
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Ref<Model3D> model2 = Model3D::Create("./assets/models/cube_legs.glb");
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Ref<Model3D> monkey = Model3D::Create("./assets/models/monkey.glb");
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cube3.AddComponent<ModelComponent>(model);
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cube4.AddComponent<ModelComponent>(monkey);
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/*
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auto view = scene->GetRegistry().view<TagComponent>();
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@@ -285,6 +303,10 @@ namespace OpenEngine {
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guizmo_operation = ImGuizmo::OPERATION::SCALE;
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break;
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}
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case KeyCode::T: {
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guizmo_operation = ImGuizmo::OPERATION::UNIVERSAL;
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break;
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}
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case KeyCode::Delete: {
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scene->MarkEntityForDeletion(selected_entity);
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scene_hierarchy.ClearSelection();
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@@ -19,7 +19,10 @@ namespace OpenEngine {
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
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void ShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void ModelOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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@@ -1,6 +1,8 @@
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#include "imgui.h"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include <Jolt/Physics/Body/MotionType.h>
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#include <cstdint>
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#include <editor_component.hpp>
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#include <entt/entity/fwd.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@@ -181,12 +183,11 @@ namespace OpenEngine {
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{
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auto& mesh_component = registry.get<MeshComponent>(entity);
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const char* items[] = { "Quad", "Cube" };
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static int item_selected_idx = 0;
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const char* items[] = { "None", "Quad", "Cube" };
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int item_selected_idx = (int)mesh_component.primitive_type;
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if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
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for (int n = 0; n < 2; n++)
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{
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for (int n = 0; n < 3; n++) {
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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@@ -196,25 +197,26 @@ namespace OpenEngine {
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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if ((int)mesh_component.primitive_type == (item_selected_idx + 1))
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return;
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if ((int)mesh_component.primitive_type == (item_selected_idx))
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return;
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mesh_component.primitive_type = (PrimitiveType)(item_selected_idx + 1);
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switch (mesh_component.primitive_type) {
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case OpenEngine::PrimitiveType::Quad:
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{
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mesh_component.mesh = CreateQuad((uint32_t)entity);
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break;
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}
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case OpenEngine::PrimitiveType::Cube:
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{
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mesh_component.mesh = CreateCube((uint32_t)entity);
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break;
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}
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default:
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mesh_component.primitive_type = (PrimitiveType)(item_selected_idx);
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switch (mesh_component.primitive_type) {
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case OpenEngine::PrimitiveType::Quad:
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{
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mesh_component.mesh = CreateQuad((uint32_t)entity);
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break;
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}
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}
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case OpenEngine::PrimitiveType::Cube:
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{
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mesh_component.mesh = CreateCube((uint32_t)entity);
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break;
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}
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default:
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mesh_component.mesh = nullptr;
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break;
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}
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}
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@@ -233,16 +235,94 @@ namespace OpenEngine {
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{
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auto& body_comp = registry.get<PhysicsBodyComponent>(entity);
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const char* items[] = { "Static", "Kinematic", "Dynamic" };
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int item_selected_idx = body_comp.type;
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if (ImGui::BeginCombo("Body type", items[item_selected_idx])) {
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for (int n = 0; n < 3; n++)
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{
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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body_comp.type = item_selected_idx;
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ImGui::SliderFloat("Linear damping", &body_comp.linear_damping, 0, 1);
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ImGui::SliderFloat("Angular damping", &body_comp.angular_damping, 0, 1);
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ImGui::SliderFloat("Gravity factor", &body_comp.gravity_factor, 0, 1);
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ImGui::SliderFloat("Bounciness", &body_comp.restitution, 0, 1);
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ImGui::SliderFloat("Friction", &body_comp.friction, 0, 1);
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}
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void ShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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void SphereShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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auto& shape_comp = registry.get<PhysicsShapeComponent>(entity);
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auto& sphere_comp = registry.get<SphereShapeComponent>(entity);
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ImGui::DragFloat("Radius",
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&sphere_comp.radius,
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0.1f,
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0.11f, FLT_MAX,
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"%.2f",
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ImGuiSliderFlags_AlwaysClamp);
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}
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ImGui::SliderFloat("Bounciness", &shape_comp.restitution, 0, 1);
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ImGui::SliderFloat("Friction", &shape_comp.friction, 0, 1);
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void BoxShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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auto& box_comp = registry.get<BoxShapeComponent>(entity);
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|
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ImGui::DragFloat3("Size",
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glm::value_ptr(box_comp.size),
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0.1f,
|
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0.11f, FLT_MAX,
|
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"%.2f",
|
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ImGuiSliderFlags_AlwaysClamp);
|
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}
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|
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void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
|
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auto& planed_comp = registry.get<PlaneShapeComponent>(entity);
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|
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ImGui::DragFloat("Size",
|
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&planed_comp.extent,
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0.1f,
|
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0.01f, FLT_MAX,
|
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"%.2f",
|
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ImGuiSliderFlags_AlwaysClamp);
|
||||
}
|
||||
|
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void ModelOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
|
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auto& model_comp = registry.get<ModelComponent>(entity);
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|
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bool opened = ImGui::TreeNodeEx(
|
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(void*)(intptr_t)entity,
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ImGuiTreeNodeFlags_None,
|
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"Meshes",
|
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nullptr
|
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);
|
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|
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if (opened) {
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unsigned int i = 0;
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for (auto& mesh : model_comp.model->GetMeshes())
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ImGui::Text("Mesh: %i", i++);
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|
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|
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ImGui::PushStyleColor(ImGuiCol_ChildBg, {1, 1, 1, 1});
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if (ImGui::BeginChild("Material list")) {
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for (auto& mesh : model_comp.model->GetMeshes())
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ImGui::Text("Material: %s", mesh.material.name.c_str());
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ImGui::EndChild();
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}
|
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ImGui::PopStyleColor();
|
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|
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ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
}
|
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|
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@@ -25,7 +25,10 @@ namespace OpenEngine {
|
||||
RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
|
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RegisterDrawer<MaterialComponent>("Material", &MaterialOnImGuiRender);
|
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RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
|
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RegisterDrawer<PhysicsShapeComponent>("Physics Shape", &ShapeOnImGuiRender);
|
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RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
|
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RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
|
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RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
|
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RegisterDrawer<ModelComponent>("Model", &ModelOnImGuiRender);
|
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|
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scene = context;
|
||||
selected_context = {};
|
||||
@@ -64,9 +67,24 @@ namespace OpenEngine {
|
||||
selected_context.AddComponent<PhysicsBodyComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<PhysicsShapeComponent>())
|
||||
if (ImGui::MenuItem("Physics shape")) {
|
||||
selected_context.AddComponent<PhysicsShapeComponent>();
|
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if (!selected_context.HasComponent<SphereShapeComponent>())
|
||||
if (ImGui::MenuItem("Sphere shape")) {
|
||||
selected_context.AddComponent<SphereShapeComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<BoxShapeComponent>())
|
||||
if (ImGui::MenuItem("Box shape")) {
|
||||
selected_context.AddComponent<BoxShapeComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<PlaneShapeComponent>())
|
||||
if (ImGui::MenuItem("Plane shape")) {
|
||||
selected_context.AddComponent<PlaneShapeComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
if (!selected_context.HasComponent<ModelComponent>())
|
||||
if (ImGui::MenuItem("Model")) {
|
||||
selected_context.AddComponent<ModelComponent>();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
|
||||
32
imgui.ini
32
imgui.ini
@@ -1,6 +1,6 @@
|
||||
[Window][WindowOverViewport_11111111]
|
||||
Pos=0,24
|
||||
Size=2552,1363
|
||||
Size=1272,1363
|
||||
Collapsed=0
|
||||
|
||||
[Window][Debug##Default]
|
||||
@@ -10,31 +10,31 @@ Collapsed=0
|
||||
|
||||
[Window][Statistics]
|
||||
Pos=0,24
|
||||
Size=224,437
|
||||
Size=409,437
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
[Window][Properties]
|
||||
Pos=2102,24
|
||||
Pos=822,24
|
||||
Size=450,805
|
||||
Collapsed=0
|
||||
DockId=0x00000007,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=226,61
|
||||
Size=1874,956
|
||||
Pos=411,61
|
||||
Size=409,956
|
||||
Collapsed=0
|
||||
DockId=0x00000012,0
|
||||
|
||||
[Window][Dear ImGui Demo]
|
||||
Pos=2102,831
|
||||
Pos=822,831
|
||||
Size=450,556
|
||||
Collapsed=0
|
||||
DockId=0x00000008,0
|
||||
|
||||
[Window][Scene]
|
||||
Pos=0,463
|
||||
Size=224,924
|
||||
Size=409,924
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
@@ -143,8 +143,8 @@ Collapsed=0
|
||||
DockId=0x00000012,1
|
||||
|
||||
[Window][Assets]
|
||||
Pos=226,1019
|
||||
Size=1874,368
|
||||
Pos=411,1019
|
||||
Size=409,368
|
||||
Collapsed=0
|
||||
DockId=0x0000000C,0
|
||||
|
||||
@@ -155,18 +155,18 @@ Collapsed=0
|
||||
DockId=0x0000000F,0
|
||||
|
||||
[Window][##play_state_bar]
|
||||
Pos=226,24
|
||||
Size=1874,35
|
||||
Pos=411,24
|
||||
Size=409,35
|
||||
Collapsed=0
|
||||
DockId=0x00000011,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2552,1363 Split=X
|
||||
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
|
||||
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xE601B12F
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=594,1386 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
|
||||
DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867
|
||||
@@ -178,6 +178,6 @@ DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2552,1363
|
||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
|
||||
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
|
||||
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,810 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,559 Selected=0x5E5F7166
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,805 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,556 Selected=0x5E5F7166
|
||||
|
||||
|
||||
@@ -74,3 +74,5 @@ add_subdirectory(vendor/glad
|
||||
)
|
||||
|
||||
add_subdirectory("vendor/nativefiledialog-extended")
|
||||
|
||||
target_compile_options(open_engine PRIVATE -msse4.1 -msse4.2 -mavx -mavx2)
|
||||
|
||||
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#ifndef UUID_HPP
|
||||
#define UUID_HPP
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
class UUID
|
||||
{
|
||||
public:
|
||||
UUID();
|
||||
UUID(uint64_t uuid);
|
||||
UUID(const UUID&) = default;
|
||||
|
||||
operator uint64_t() const { return uuid; };
|
||||
|
||||
private:
|
||||
uint64_t uuid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace std {
|
||||
|
||||
template<>
|
||||
struct hash<OpenEngine::UUID>
|
||||
{
|
||||
std::size_t operator()(const OpenEngine::UUID& uuid) const
|
||||
{
|
||||
return hash<uint64_t>()((uint64_t)uuid);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // UUID_HPP
|
||||
13
open_engine/include/open_engine/fastgltf.hpp
Normal file
13
open_engine/include/open_engine/fastgltf.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef FASTGLTF_HPP
|
||||
#define FASTGLTF_HPP
|
||||
|
||||
#include "renderer/renderer3d.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
Ref<Mesh> TestGLTF();
|
||||
|
||||
}
|
||||
|
||||
#endif // FASTGLTF_HPP
|
||||
38
open_engine/include/open_engine/gltf/gltf_model3d.hpp
Normal file
38
open_engine/include/open_engine/gltf/gltf_model3d.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#ifndef GLTF_MODEL3D_HPP
|
||||
#define GLTF_MODEL3D_HPP
|
||||
|
||||
#include "open_engine/renderer/model3d.hpp"
|
||||
|
||||
#include <fastgltf/types.hpp>
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
class GLTFModel3D : public Model3D
|
||||
{
|
||||
public:
|
||||
GLTFModel3D(const char* path);
|
||||
|
||||
void loadPrimitive(fastgltf::Asset& asset,
|
||||
fastgltf::Primitive& primitive,
|
||||
Mesh& out);
|
||||
virtual const Mesh& GetMesh(int index) const override;
|
||||
virtual const std::vector<Mesh>& GetMeshes() const override;
|
||||
|
||||
virtual size_t GetMeshCount() const override { return meshes.size(); };
|
||||
|
||||
virtual std::vector<Mesh>::iterator begin() override { return meshes.begin(); };
|
||||
virtual std::vector<Mesh>::iterator end() override { return meshes.end(); };
|
||||
|
||||
virtual std::vector<Mesh>::const_iterator begin() const override { return meshes.cbegin(); };
|
||||
virtual std::vector<Mesh>::const_iterator end() const override { return meshes.end(); };
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
std::vector<Mesh> meshes;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // GLTF_MODEL3D_HPP
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <Jolt/Physics/Body/BodyActivationListener.h>
|
||||
|
||||
#include <cstdarg>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
using namespace JPH;
|
||||
using namespace JPH::literals;
|
||||
@@ -73,6 +74,8 @@ namespace BroadPhaseLayers
|
||||
static constexpr uint NUM_LAYERS(2);
|
||||
};
|
||||
|
||||
inline JPH::Vec3 ToJolt(const glm::vec3& v) { return JPH::Vec3(v.x, v.y, v.z); };
|
||||
|
||||
class BPLayerInterfaceImpl final : public BroadPhaseLayerInterface
|
||||
{
|
||||
public:
|
||||
|
||||
69
open_engine/include/open_engine/renderer/model3d.hpp
Normal file
69
open_engine/include/open_engine/renderer/model3d.hpp
Normal file
@@ -0,0 +1,69 @@
|
||||
#ifndef MODEL3D_HPP
|
||||
#define MODEL3D_HPP
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/renderer/vertex_array.hpp"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
struct Material
|
||||
{
|
||||
glm::vec4 albedo = { 1.0f, 0.0f, 0.8f, 1.0f };
|
||||
float roughness = 1.0f;
|
||||
float metallic = 1.0f;
|
||||
float ambient_strength = 1.0f;
|
||||
float specular_strength = 1.0f;
|
||||
std::string name = "un-named material";
|
||||
};
|
||||
|
||||
struct MeshVertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 text_coords;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
UUID uuid;
|
||||
|
||||
Material material;
|
||||
|
||||
Ref<VertexArray> vertex_array;
|
||||
Ref<VertexBuffer> vertex_buffer;
|
||||
Ref<IndexBuffer> index_buffer;
|
||||
|
||||
// TODO: Make them a ptr or something
|
||||
std::vector<MeshVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
};
|
||||
|
||||
// TODO: Model3D.Instanciate();
|
||||
// Or Model3D.GetVertices() {return iterateaccessorwithindex bla bla bla}
|
||||
// What data should Model3D hold in the end if it is not a renderable object?
|
||||
class Model3D
|
||||
{
|
||||
public:
|
||||
virtual ~Model3D() = default;
|
||||
|
||||
static Ref<Model3D> Create(const char* path);
|
||||
|
||||
virtual const Mesh& GetMesh(int index) const = 0;
|
||||
virtual const std::vector<Mesh>& GetMeshes() const = 0;
|
||||
|
||||
virtual size_t GetMeshCount() const = 0;
|
||||
|
||||
virtual std::vector<Mesh>::iterator begin() = 0;
|
||||
virtual std::vector<Mesh>::iterator end() = 0;
|
||||
|
||||
virtual std::vector<Mesh>::const_iterator begin() const = 0;
|
||||
virtual std::vector<Mesh>::const_iterator end() const = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // MODEL3D_HPP
|
||||
@@ -2,9 +2,8 @@
|
||||
#define RENDERER3D_HPP
|
||||
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/renderer/vertex_array.hpp"
|
||||
#include "open_engine/renderer/buffer.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include "open_engine/renderer/model3d.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
@@ -18,39 +17,12 @@ namespace OpenEngine {
|
||||
Cube
|
||||
};
|
||||
|
||||
struct MeshVertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
glm::vec4 color;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 text_coords;
|
||||
uint32_t id = -1;
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
float roughness = 1.0f;
|
||||
float metallic = 1.0f;
|
||||
float ambient_strength = 1.0f;
|
||||
float specular_strength = 1.0f;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
Ref<VertexArray> vertex_array;
|
||||
Ref<VertexBuffer> vertex_buffer;
|
||||
Ref<IndexBuffer> index_buffer;
|
||||
|
||||
// TODO: Make them a ptr or something
|
||||
std::vector<MeshVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
};
|
||||
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices);
|
||||
void PopulateMesh(Mesh& mesh);
|
||||
Ref<Mesh> CreateCube(uint32_t id = -1);
|
||||
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
|
||||
|
||||
// ==================================================
|
||||
|
||||
class Renderer3D
|
||||
@@ -65,6 +37,12 @@ namespace OpenEngine {
|
||||
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform);
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id);
|
||||
static void DrawModel(const Ref<Model3D>& model,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace OpenEngine {
|
||||
class UniformBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~UniformBuffer() {}
|
||||
virtual ~UniformBuffer() = default;
|
||||
virtual void SetData(const void* data, uint32_t size,
|
||||
uint32_t offset = 0) = 0;
|
||||
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#ifndef COMPONENTS_HPP
|
||||
#define COMPONENTS_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include "open_engine/renderer/texture.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
#include "open_engine/renderer/model3d.hpp"
|
||||
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
@@ -28,6 +30,15 @@
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
struct IDComponent
|
||||
{
|
||||
UUID id;
|
||||
|
||||
IDComponent() = default;
|
||||
IDComponent(const IDComponent&) = default;
|
||||
IDComponent(const UUID& uuid) : id(uuid) {};
|
||||
};
|
||||
|
||||
struct TagComponent
|
||||
{
|
||||
std::string tag;
|
||||
@@ -74,6 +85,8 @@ namespace OpenEngine {
|
||||
CameraComponent(const CameraComponent&) = default;
|
||||
};
|
||||
|
||||
class NativeScriptableEntity;
|
||||
|
||||
struct NativeScriptComponent
|
||||
{
|
||||
NativeScriptableEntity* instance = nullptr;
|
||||
@@ -81,9 +94,6 @@ namespace OpenEngine {
|
||||
NativeScriptableEntity* (*InstanciateScript)();
|
||||
void (*DestroyInstanceScript)(NativeScriptComponent*);
|
||||
|
||||
void OnImGuiRender(Entity& entity)
|
||||
{};
|
||||
|
||||
template <typename T>
|
||||
void Bind()
|
||||
{
|
||||
@@ -119,30 +129,57 @@ namespace OpenEngine {
|
||||
|
||||
struct PhysicsBodyComponent
|
||||
{
|
||||
enum class BodyType { Static = 0, Kinematic, Dynamic };
|
||||
|
||||
BodyID body;
|
||||
|
||||
BodyType type = BodyType::Dynamic;
|
||||
|
||||
float linear_damping = 0.05f;
|
||||
float angular_damping = 0.05f;
|
||||
float gravity_factor = 1.0f;
|
||||
float restitution = 0.8f;
|
||||
float friction = 0.5f;
|
||||
|
||||
EActivation initial_activation_state = EActivation::Activate;
|
||||
int type = (int)EMotionType::Static;
|
||||
int initial_activation_state = (int)EActivation::Activate;
|
||||
int layer = (int)Layers::MOVING;
|
||||
|
||||
PhysicsBodyComponent() = default;
|
||||
PhysicsBodyComponent(const PhysicsBodyComponent&) = default;
|
||||
};
|
||||
|
||||
struct PhysicsShapeComponent
|
||||
// TODO: Let's add more shapes
|
||||
struct BoxShapeComponent
|
||||
{
|
||||
ShapeRefC shape;
|
||||
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
||||
|
||||
float restitution = 0.8f;
|
||||
float friction = 0.5f;
|
||||
BoxShapeComponent() = default;
|
||||
BoxShapeComponent(const BoxShapeComponent&) = default;
|
||||
};
|
||||
|
||||
struct SphereShapeComponent
|
||||
{
|
||||
float radius = 1.0f;
|
||||
|
||||
SphereShapeComponent() = default;
|
||||
SphereShapeComponent(const SphereShapeComponent&) = default;
|
||||
};
|
||||
|
||||
struct PlaneShapeComponent
|
||||
{
|
||||
float extent = 1.0f;
|
||||
|
||||
PlaneShapeComponent() = default;
|
||||
PlaneShapeComponent(const PlaneShapeComponent&) = default;
|
||||
};
|
||||
|
||||
struct ModelComponent
|
||||
{
|
||||
Ref<Model3D> model;
|
||||
|
||||
ModelComponent() = default;
|
||||
ModelComponent(const ModelComponent&) = default;
|
||||
ModelComponent(Ref<Model3D>& model)
|
||||
: model(model)
|
||||
{}
|
||||
};
|
||||
}
|
||||
|
||||
#endif // COMPONENTS_HPP
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
#include "open_engine/core.hpp"
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "open_engine/scene/scene.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
@@ -48,6 +50,8 @@ namespace OpenEngine {
|
||||
return scene->registry.all_of<T>(handle);
|
||||
};
|
||||
|
||||
UUID GetUUID() { return GetComponents<IDComponent>().id; };
|
||||
|
||||
operator bool() const { return handle != entt::null; };
|
||||
operator entt::entity() const { return handle; };
|
||||
operator uint32_t() const { return (uint32_t)handle; };
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
#define NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/scene/entity.hpp"
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef SCENE_HPP
|
||||
#define SCENE_HPP
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
|
||||
@@ -18,11 +19,13 @@ namespace OpenEngine {
|
||||
public:
|
||||
Scene() = default;
|
||||
~Scene() = default;
|
||||
Scene(Scene& other) {};
|
||||
|
||||
void OnRuntimeStart();
|
||||
void OnRuntimeStop();
|
||||
|
||||
Entity CreateEntity(const std::string& name = std::string());
|
||||
Entity CreateEntityWithUUID(UUID uuid, const std::string& name = std::string());
|
||||
void DeleteEntity(entt::entity entity);
|
||||
void MarkEntityForDeletion(Entity entity);
|
||||
|
||||
@@ -52,8 +55,6 @@ namespace OpenEngine {
|
||||
|
||||
std::vector<entt::entity> pending_deletion;
|
||||
|
||||
//BodyID sphere_id;
|
||||
|
||||
friend class SceneSerializer;
|
||||
friend class Entity;
|
||||
};
|
||||
|
||||
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include <cstdint>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <core/uuid.hpp>
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static std::random_device s_random_device;
|
||||
static std::mt19937_64 s_engine(s_random_device());
|
||||
static std::uniform_int_distribution<uint64_t> s_uniform_distribution;
|
||||
|
||||
UUID::UUID()
|
||||
: uuid(s_uniform_distribution(s_engine))
|
||||
{
|
||||
}
|
||||
|
||||
UUID::UUID(uint64_t uuid)
|
||||
: uuid(uuid)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
86
open_engine/src/open_engine/fastgltf.cpp
Normal file
86
open_engine/src/open_engine/fastgltf.cpp
Normal file
@@ -0,0 +1,86 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include "logging.hpp"
|
||||
#include <fastgltf.hpp>
|
||||
#include "ref_scope.hpp"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <glm/fwd.hpp>
|
||||
#include <fastgltf/core.hpp>
|
||||
#include <fastgltf/types.hpp>
|
||||
#include <fastgltf/tools.hpp>
|
||||
#include <fastgltf/glm_element_traits.hpp>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
void loadPrimitive(fastgltf::Asset& asset,
|
||||
fastgltf::Primitive& primitive,
|
||||
Mesh& out)
|
||||
{
|
||||
if (primitive.indicesAccessor.has_value()) {
|
||||
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
|
||||
out.indices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
|
||||
[&](uint32_t index, size_t i) {
|
||||
out.indices[i] = index;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
auto* position_iterator = primitive.findAttribute("POSITION");
|
||||
auto& accessor = asset.accessors[position_iterator->accessorIndex];
|
||||
out.vertices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 pos, size_t i) {
|
||||
out.vertices[i].position = pos;
|
||||
});
|
||||
}
|
||||
|
||||
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
|
||||
normal_iterator != primitive.attributes.end()) {
|
||||
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 norm, size_t i) {
|
||||
out.vertices[i].normal = norm;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
if (primitive.materialIndex.has_value()) {
|
||||
auto& material = asset.materials[primitive.materialIndex.value()];
|
||||
auto& pbr = material.pbrData;
|
||||
|
||||
auto& c = pbr.baseColorFactor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Mesh> TestGLTF()
|
||||
{
|
||||
fastgltf::Parser parser;
|
||||
Ref<Mesh> new_mesh = CreateRef<Mesh>();
|
||||
|
||||
auto data = fastgltf::GltfDataBuffer::FromPath("assets/models/cube.glb");
|
||||
if (data.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not parse model");
|
||||
|
||||
auto asset = parser.loadGltfBinary(data.get(), ".",
|
||||
fastgltf::Options::LoadExternalBuffers
|
||||
);
|
||||
if (asset.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not optain asset");
|
||||
|
||||
for (auto& mesh : asset->meshes)
|
||||
for (auto& primitive : mesh.primitives)
|
||||
loadPrimitive(asset.get(), primitive, *new_mesh);
|
||||
|
||||
return new_mesh;
|
||||
}
|
||||
|
||||
}
|
||||
137
open_engine/src/open_engine/gltf/gltf_model3d.cpp
Normal file
137
open_engine/src/open_engine/gltf/gltf_model3d.cpp
Normal file
@@ -0,0 +1,137 @@
|
||||
#include "logging.hpp"
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <gltf/gltf_model3d.hpp>
|
||||
|
||||
#include <fastgltf/core.hpp>
|
||||
#include <fastgltf/types.hpp>
|
||||
#include <fastgltf/tools.hpp>
|
||||
#include <fastgltf/glm_element_traits.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
void PopulateMesh(Mesh& mesh)
|
||||
{
|
||||
mesh.vertex_array = VertexArray::Create();
|
||||
|
||||
mesh.vertex_buffer = VertexBuffer::Create(mesh.vertices.size() * sizeof(MeshVertex));
|
||||
mesh.vertex_buffer->SetData(mesh.vertices.data(), mesh.vertices.size() * sizeof(MeshVertex));
|
||||
|
||||
BufferLayout layout = {
|
||||
{ ShaderDataType::Float3, "a_Position" },
|
||||
{ ShaderDataType::Float3, "a_Normal" },
|
||||
{ ShaderDataType::Float2, "a_TexCoord" }
|
||||
};
|
||||
|
||||
mesh.vertex_buffer->SetLayout(layout);
|
||||
mesh.vertex_array->AddVertexBuffer(mesh.vertex_buffer);
|
||||
|
||||
mesh.index_buffer = IndexBuffer::Create(mesh.indices.data(), mesh.indices.size());
|
||||
mesh.vertex_array->SetIndexBuffer(mesh.index_buffer);
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices)
|
||||
{
|
||||
Ref<Mesh> mesh = CreateRef<Mesh>();
|
||||
|
||||
mesh->vertices = vertices;
|
||||
mesh->indices = indices;
|
||||
|
||||
PopulateMesh(*mesh);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void GLTFModel3D::loadPrimitive(fastgltf::Asset& asset,
|
||||
fastgltf::Primitive& primitive,
|
||||
Mesh& out)
|
||||
{
|
||||
if (primitive.indicesAccessor.has_value()) {
|
||||
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
|
||||
out.indices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
|
||||
[&](uint32_t index, size_t i) {
|
||||
out.indices[i] = index;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
auto* position_iterator = primitive.findAttribute("POSITION");
|
||||
auto& accessor = asset.accessors[position_iterator->accessorIndex];
|
||||
out.vertices.resize(accessor.count);
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 pos, size_t i) {
|
||||
out.vertices[i].position = pos;
|
||||
});
|
||||
}
|
||||
|
||||
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
|
||||
normal_iterator != primitive.attributes.end()) {
|
||||
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
|
||||
|
||||
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
|
||||
[&](glm::vec3 norm, size_t i) {
|
||||
out.vertices[i].normal = norm;
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
if (primitive.materialIndex.has_value()) {
|
||||
auto& material = asset.materials[primitive.materialIndex.value()];
|
||||
auto& pbr = material.pbrData;
|
||||
|
||||
auto& color = pbr.baseColorFactor;
|
||||
auto& roughness = pbr.roughnessFactor;
|
||||
auto& metallic = pbr.metallicFactor;
|
||||
|
||||
out.material.name = material.name;
|
||||
out.material.albedo = glm::vec4(color[0], color[1], color[2], color[3]);
|
||||
out.material.roughness = roughness;
|
||||
out.material.metallic = metallic;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLTFModel3D::GLTFModel3D(const char* path)
|
||||
{
|
||||
fastgltf::Parser parser;
|
||||
|
||||
auto data = fastgltf::GltfDataBuffer::FromPath(path);
|
||||
if (data.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not parse model");
|
||||
|
||||
auto asset = parser.loadGltfBinary(data.get(), ".",
|
||||
fastgltf::Options::LoadExternalBuffers
|
||||
);
|
||||
if (asset.error() != fastgltf::Error::None)
|
||||
OE_CORE_ERROR("Could not optain asset");
|
||||
|
||||
|
||||
for (auto& mesh : asset->meshes) {
|
||||
name = mesh.name;
|
||||
|
||||
for (auto& primitive : mesh.primitives) {
|
||||
Mesh prim_mesh;
|
||||
|
||||
loadPrimitive(asset.get(), primitive, prim_mesh);
|
||||
PopulateMesh(prim_mesh);
|
||||
|
||||
meshes.emplace_back(prim_mesh);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const Mesh& GLTFModel3D::GetMesh(int index) const
|
||||
{
|
||||
return meshes[index];
|
||||
}
|
||||
|
||||
const std::vector<Mesh>& GLTFModel3D::GetMeshes() const
|
||||
{
|
||||
return meshes;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -38,7 +38,9 @@ namespace OpenEngine {
|
||||
|
||||
tmp_allocator = CreateRef<TempAllocatorImpl>(10 * 1024 * 1024);
|
||||
|
||||
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs, cMaxPhysicsBarriers, thread::hardware_concurrency() - 1);
|
||||
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs,
|
||||
cMaxPhysicsBarriers,
|
||||
thread::hardware_concurrency() - 1);
|
||||
|
||||
physics_system.Init(
|
||||
1024,
|
||||
@@ -49,10 +51,10 @@ namespace OpenEngine {
|
||||
object_vs_broadphase_layer_filter,
|
||||
object_vs_object_layer_filter);
|
||||
|
||||
physics_system.SetBodyActivationListener(&body_activation_listener);
|
||||
physics_system.SetContactListener(&contact_listener);
|
||||
//physics_system.SetBodyActivationListener(&body_activation_listener);
|
||||
//physics_system.SetContactListener(&contact_listener);
|
||||
|
||||
// TODO: Move out of here and check the comment on Jolt's example
|
||||
// TODO: Check the comment on Jolt's example
|
||||
physics_system.OptimizeBroadPhase();
|
||||
}
|
||||
|
||||
|
||||
19
open_engine/src/open_engine/renderer/model3d.cpp
Normal file
19
open_engine/src/open_engine/renderer/model3d.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/model3d.hpp>
|
||||
|
||||
#include <gltf/gltf_model3d.hpp>
|
||||
#include <instrumentor.hpp>
|
||||
#include <ref_scope.hpp>
|
||||
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
Ref<Model3D> Model3D::Create(const char* path)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
return CreateRef<GLTFModel3D>(path);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -23,33 +23,6 @@
|
||||
namespace OpenEngine {
|
||||
|
||||
// SHOULD BE MOVED ==================================
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices)
|
||||
{
|
||||
Ref<Mesh> mesh = CreateRef<Mesh>();
|
||||
mesh->vertices = vertices;
|
||||
mesh->indices = indices;
|
||||
|
||||
mesh->vertex_array = VertexArray::Create();
|
||||
|
||||
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
|
||||
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
|
||||
|
||||
BufferLayout layout = {
|
||||
{ ShaderDataType::Float3, "a_Position" },
|
||||
{ ShaderDataType::Float4, "a_Color" },
|
||||
{ ShaderDataType::Float3, "a_Normal" },
|
||||
{ ShaderDataType::Float2, "a_TexCoord" },
|
||||
{ ShaderDataType::Int, "a_EntityID"}
|
||||
};
|
||||
mesh->vertex_buffer->SetLayout(layout);
|
||||
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
|
||||
|
||||
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
|
||||
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
|
||||
{
|
||||
@@ -61,16 +34,16 @@ namespace OpenEngine {
|
||||
if (back_face) {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
|
||||
{{-0.5f, -0.5f, -0.0f}, {0,0,-1}, {0,0}},
|
||||
{{-0.5f, 0.5f, -0.0f}, {0,0,-1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, -0.0f}, {0,0,-1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, -0.0f}, {0,0,-1}, {1,0}}
|
||||
};
|
||||
|
||||
indices = {
|
||||
@@ -82,10 +55,10 @@ namespace OpenEngine {
|
||||
} else {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
|
||||
{{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}}
|
||||
};
|
||||
|
||||
indices = {
|
||||
@@ -103,40 +76,40 @@ namespace OpenEngine {
|
||||
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
||||
std::vector<MeshVertex> vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, {0,0,1}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.5f}, {0,0,1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.5f}, {0,0,1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.5f}, {0,0,1}, {1,0}},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, -0.5f}, {0,0,-1}, {0,0}},
|
||||
{{-0.5f, 0.5f, -0.5f}, {0,0,-1}, {0,1}},
|
||||
{{ 0.5f, 0.5f, -0.5f}, {0,0,-1}, {1,1}},
|
||||
{{ 0.5f, -0.5f, -0.5f}, {0,0,-1}, {1,0}},
|
||||
|
||||
// Left face (normal -1, 0, 0)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, -0.5f}, {-1,0,0}, {0,0}},
|
||||
{{-0.5f, 0.5f, -0.5f}, {-1,0,0}, {0,1}},
|
||||
{{-0.5f, 0.5f, 0.5f}, {-1,0,0}, {1,1}},
|
||||
{{-0.5f, -0.5f, 0.5f}, {-1,0,0}, {1,0}},
|
||||
|
||||
// Right face (normal 1, 0, 0)
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, {1,0,0}, {0,0}},
|
||||
{{ 0.5f, 0.5f, -0.5f}, {1,0,0}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.5f}, {1,0,0}, {1,1}},
|
||||
{{ 0.5f, -0.5f, 0.5f}, {1,0,0}, {1,0}},
|
||||
|
||||
// Top face (normal 0, 1, 0)
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, {0,1,0}, {0,0}},
|
||||
{{-0.5f, 0.5f, 0.5f}, {0,1,0}, {0,1}},
|
||||
{{ 0.5f, 0.5f, 0.5f}, {0,1,0}, {1,1}},
|
||||
{{ 0.5f, 0.5f, -0.5f}, {0,1,0}, {1,0}},
|
||||
|
||||
// Bottom face (normal 0, -1, 0)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
|
||||
{{-0.5f, -0.5f, -0.5f}, {0,-1,0}, {0,0}},
|
||||
{{-0.5f, -0.5f, 0.5f}, {0,-1,0}, {0,1}},
|
||||
{{ 0.5f, -0.5f, 0.5f}, {0,-1,0}, {1,1}},
|
||||
{{ 0.5f, -0.5f, -0.5f}, {0,-1,0}, {1,0}},
|
||||
};
|
||||
|
||||
std::vector<uint32_t> indices = {
|
||||
@@ -179,6 +152,8 @@ namespace OpenEngine {
|
||||
|
||||
Material material_buffer;
|
||||
Ref<UniformBuffer> material_uniform_buffer;
|
||||
|
||||
Ref<UniformBuffer> id_uniform_buffer;
|
||||
};
|
||||
|
||||
static Renderer3DData renderer_data;
|
||||
@@ -194,6 +169,7 @@ namespace OpenEngine {
|
||||
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
||||
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
||||
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
|
||||
renderer_data.id_uniform_buffer = UniformBuffer::Create(sizeof(uint32_t), 3);
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
@@ -205,8 +181,11 @@ namespace OpenEngine {
|
||||
|
||||
void Renderer3D::Shutdown()
|
||||
{
|
||||
renderer_data.camera_uniform_buffer.reset();
|
||||
renderer_data.color_shader_3d.reset();
|
||||
renderer_data.camera_uniform_buffer.reset();
|
||||
renderer_data.transform_uniform_buffer.reset();
|
||||
renderer_data.material_uniform_buffer.reset();
|
||||
renderer_data.id_uniform_buffer.reset();
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||
@@ -251,4 +230,48 @@ namespace OpenEngine {
|
||||
|
||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||
}
|
||||
|
||||
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.color_shader_3d->Bind();
|
||||
|
||||
renderer_data.transform_buffer.transform = transform;
|
||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||
|
||||
renderer_data.material_buffer = material;
|
||||
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||
|
||||
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
|
||||
|
||||
mesh->vertex_array->Bind();
|
||||
|
||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||
}
|
||||
|
||||
void Renderer3D::DrawModel(const Ref<Model3D>& model,
|
||||
const glm::mat4& transform,
|
||||
uint32_t entity_id)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.color_shader_3d->Bind();
|
||||
|
||||
renderer_data.transform_buffer.transform = transform;
|
||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||
|
||||
for (auto& mesh : *model) {
|
||||
renderer_data.material_buffer = mesh.material;
|
||||
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||
|
||||
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
|
||||
|
||||
mesh.vertex_array->Bind();
|
||||
|
||||
RenderCommand::DrawIndexed(mesh.vertex_array, mesh.indices.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,69 +1,94 @@
|
||||
#include "logging.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "ref_scope.hpp"
|
||||
#include "renderer/model3d.hpp"
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/renderer3d.hpp>
|
||||
#include <scene/components.hpp>
|
||||
#include <open_engine/scene/native_scriptable_entity.hpp>
|
||||
#include <scene/entity.hpp>
|
||||
#include <scene/scene.hpp>
|
||||
#include <core/time.hpp>
|
||||
|
||||
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/PlaneShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/EActivation.h>
|
||||
#include <Jolt/Math/Real.h>
|
||||
#include <Jolt/Math/Quat.h>
|
||||
#include <cstdint>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static Ref<ShapeSettings> CreateShape(entt::registry& reg, entt::entity e)
|
||||
{
|
||||
if (reg.any_of<BoxShapeComponent>(e)) {
|
||||
auto& c = reg.get<BoxShapeComponent>(e);
|
||||
return CreateRef<BoxShapeSettings>(ToJolt(c.size * 0.5f));
|
||||
}
|
||||
if (reg.any_of<SphereShapeComponent>(e)) {
|
||||
auto& c = reg.get<SphereShapeComponent>(e);
|
||||
return CreateRef<SphereShapeSettings>(c.radius);
|
||||
}
|
||||
if (reg.any_of<PlaneShapeComponent>(e)) {
|
||||
auto& c = reg.get<PlaneShapeComponent>(e);
|
||||
const Plane plane({ 0.0f, 1.0f, 0.0f }, 0);
|
||||
return CreateRef<PlaneShapeSettings>(plane, nullptr, c.extent);
|
||||
}
|
||||
|
||||
OE_CORE_ERROR("Entity {} has no shape component!", reg.get<TagComponent>(e).tag);
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
void Scene::OnRuntimeStart()
|
||||
{
|
||||
body_interface = &physics_engine.GetBodyInterface();
|
||||
|
||||
BoxShapeSettings floor_shape_settings(Vec3(100.0f, 1.0f, 100.0f));
|
||||
floor_shape_settings.SetEmbedded(); // A ref counted object on the stack (base class RefTarget) should be marked as such to prevent it from being freed when its reference count goes to 0.
|
||||
|
||||
// Create the shape
|
||||
ShapeSettings::ShapeResult floor_shape_result = floor_shape_settings.Create();
|
||||
ShapeRefC floor_shape = floor_shape_result.Get(); // We don't expect an error here, but you can check floor_shape_result for HasError() / GetError()
|
||||
|
||||
// Create the settings for the body itself. Note that here you can also set other properties like the restitution / friction.
|
||||
BodyCreationSettings floor_settings(floor_shape, RVec3(0.0_r, -1.0_r, 0.0_r), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING);
|
||||
|
||||
// Create the actual rigid body
|
||||
Body *floor = body_interface->CreateBody(floor_settings); // Note that if we run out of bodies this can return nullptr
|
||||
|
||||
// Add it to the world
|
||||
body_interface->AddBody(floor->GetID(), EActivation::DontActivate);
|
||||
|
||||
auto view = registry.view<PhysicsBodyComponent>();
|
||||
// TODO: Cleanup components aquisition
|
||||
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto shape_settings = CreateShape(registry, e);
|
||||
if (!shape_settings)
|
||||
shape_settings = CreateRef<BoxShapeSettings>(Vec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
auto shape_result = shape_settings->Create();
|
||||
if (shape_result.HasError()) {
|
||||
OE_CORE_ERROR("Shape creation failed: {}", shape_result.GetError().c_str());
|
||||
continue;
|
||||
}
|
||||
ShapeRefC shape = shape_result.Get();
|
||||
|
||||
TransformComponent* tc;
|
||||
if (entity.HasComponent<TransformComponent>())
|
||||
tc = &entity.GetComponents<TransformComponent>();
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
auto& tc = entity.GetComponents<TransformComponent>();
|
||||
|
||||
glm::vec3& pos = tc.translation;
|
||||
glm::vec3& scale = tc.scale;
|
||||
glm::vec3& rot = tc.rotation;
|
||||
|
||||
PhysicsShapeComponent* psc;
|
||||
if (entity.HasComponent<PhysicsShapeComponent>())
|
||||
psc = &entity.GetComponents<PhysicsShapeComponent>();
|
||||
|
||||
glm::vec3& pos = tc->translation;
|
||||
Quat quat = Quat::sEulerAngles(Vec3(rot.x, rot.y, rot.z));
|
||||
BodyCreationSettings settings(
|
||||
new BoxShape(Vec3(0.5f, 0.5f, 0.5f)),
|
||||
shape,
|
||||
//new BoxShape(Vec3(scale.x * 0.5, scale.y * 0.5f, scale.z * 0.5f)),
|
||||
Vec3(pos.x, pos.y, pos.z),
|
||||
Quat::sIdentity(),
|
||||
EMotionType::Dynamic,
|
||||
Layers::MOVING);
|
||||
quat,
|
||||
(EMotionType)pbc.type,
|
||||
pbc.layer);
|
||||
|
||||
settings.mLinearDamping = pbc.linear_damping;
|
||||
settings.mAngularDamping = pbc.angular_damping;
|
||||
settings.mGravityFactor = pbc.gravity_factor;
|
||||
settings.mRestitution = pbc.restitution;
|
||||
settings.mFriction = pbc.friction;
|
||||
settings.mObjectLayer = (ObjectLayer)pbc.layer;
|
||||
|
||||
settings.mRestitution = psc->restitution;
|
||||
settings.mFriction = psc->friction;
|
||||
|
||||
pbc.body = body_interface->CreateAndAddBody(settings, EActivation::Activate);
|
||||
pbc.body = body_interface->CreateAndAddBody(settings, (EActivation)pbc.initial_activation_state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,15 +100,21 @@ namespace OpenEngine {
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
physics_engine.GetBodyInterface().RemoveBody(pbc.body);
|
||||
physics_engine.GetBodyInterface().DestroyBody(pbc.body);
|
||||
body_interface->RemoveBody(pbc.body);
|
||||
body_interface->DestroyBody(pbc.body);
|
||||
}
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntity(const std::string& name)
|
||||
{
|
||||
return CreateEntityWithUUID(UUID(), name);
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntityWithUUID(UUID uuid, const std::string& name)
|
||||
{
|
||||
Entity entity = { registry.create(), this };
|
||||
|
||||
entity.AddComponent<IDComponent>(uuid);
|
||||
auto& tag = entity.AddComponent<TagComponent>();
|
||||
tag.tag = name.empty() ? "Entity" : name;
|
||||
|
||||
@@ -150,15 +181,8 @@ namespace OpenEngine {
|
||||
|
||||
body_interface->SetPosition(body.body, { pos.x, pos.y, pos.z }, EActivation::Activate);
|
||||
|
||||
PhysicsShapeComponent* shape;
|
||||
if (entity.HasComponent<PhysicsShapeComponent>()) {
|
||||
shape = &entity.GetComponents<PhysicsShapeComponent>();
|
||||
|
||||
body_interface->SetRestitution(body.body, shape->restitution);
|
||||
body_interface->SetFriction(body.body, shape->friction);
|
||||
body_interface->SetGravityFactor(body.body, body.gravity_factor);
|
||||
}
|
||||
|
||||
body_interface->SetRestitution(body.body, body.restitution);
|
||||
body_interface->SetFriction(body.body, body.friction);
|
||||
}
|
||||
|
||||
OnUpdatePhysics();
|
||||
@@ -169,10 +193,17 @@ namespace OpenEngine {
|
||||
auto& transform = entity.GetComponents<TransformComponent>();
|
||||
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
auto position = physics_engine.GetBodyInterface().GetPosition(body.body);
|
||||
auto position = body_interface->GetPosition(body.body);
|
||||
auto rotation = body_interface->GetRotation(body.body).GetEulerAngles();
|
||||
transform.translation.x = position.GetX();
|
||||
transform.translation.y = position.GetY();
|
||||
transform.translation.z = position.GetZ();
|
||||
|
||||
transform.rotation.x = rotation.GetX();
|
||||
transform.rotation.y = rotation.GetY();
|
||||
transform.rotation.z = rotation.GetZ();
|
||||
|
||||
body_interface->SetGravityFactor(body.body, body.gravity_factor);
|
||||
}
|
||||
|
||||
SceneCamera* main_camera = nullptr;
|
||||
@@ -194,14 +225,13 @@ namespace OpenEngine {
|
||||
|
||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||
for (const auto& e : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(e);
|
||||
Entity entity(e, this);
|
||||
|
||||
Material material;
|
||||
|
||||
Entity _entity(entity, this);
|
||||
if (_entity.HasComponent<MaterialComponent>())
|
||||
material = _entity.GetComponents<MaterialComponent>().material;
|
||||
if (entity.HasComponent<MaterialComponent>())
|
||||
material = entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
/*
|
||||
@@ -234,7 +264,18 @@ namespace OpenEngine {
|
||||
if (_entity.HasComponent<MaterialComponent>())
|
||||
material = _entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
if (mesh.mesh)
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform), (uint32_t)_entity);
|
||||
}
|
||||
|
||||
auto model_view = registry.view<TransformComponent, ModelComponent>();
|
||||
|
||||
for (const auto& entity : model_view) {
|
||||
auto [transform, model_comp] = model_view.get<TransformComponent, ModelComponent>(entity);
|
||||
|
||||
Entity _entity(entity, this);
|
||||
|
||||
Renderer3D::DrawModel(model_comp.model, GetTransformFromComp(transform), (uint32_t)_entity);
|
||||
}
|
||||
|
||||
Renderer3D::EndScene();
|
||||
@@ -315,7 +356,27 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<PhysicsShapeComponent>(Entity entity, PhysicsShapeComponent& component)
|
||||
void Scene::OnComponentAdded<SphereShapeComponent>(Entity entity, SphereShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<BoxShapeComponent>(Entity entity, BoxShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<ModelComponent>(Entity entity, ModelComponent& component)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,11 +88,12 @@ namespace OpenEngine {
|
||||
|
||||
static void SerializeEntity(YAML::Emitter& out, Entity entity)
|
||||
{
|
||||
out << YAML::BeginMap;
|
||||
out << YAML::Key << "Entity" << YAML::Value << "412741205"; // Needs random
|
||||
OE_CORE_ASSERT(entity.HasComponent<IDComponent>(), "Entity is missing UUID.");
|
||||
|
||||
if (entity.HasComponent<TagComponent>())
|
||||
{
|
||||
out << YAML::BeginMap;
|
||||
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
||||
|
||||
if (entity.HasComponent<TagComponent>()) {
|
||||
out << YAML::Key << "TagComponent";
|
||||
out << YAML::BeginMap; // TagComponent
|
||||
|
||||
@@ -102,8 +103,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // TagComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<TransformComponent>())
|
||||
{
|
||||
if (entity.HasComponent<TransformComponent>()) {
|
||||
out << YAML::Key << "TransformComponent";
|
||||
out << YAML::BeginMap; // TransformComponent
|
||||
|
||||
@@ -115,8 +115,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // TransformComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<CameraComponent>())
|
||||
{
|
||||
if (entity.HasComponent<CameraComponent>()) {
|
||||
out << YAML::Key << "CameraComponent";
|
||||
out << YAML::BeginMap; // CameraComponent
|
||||
|
||||
@@ -140,8 +139,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // CameraComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<SpriteRendererComponent>())
|
||||
{
|
||||
if (entity.HasComponent<SpriteRendererComponent>()) {
|
||||
out << YAML::Key << "SpriteRendererComponent";
|
||||
out << YAML::BeginMap; // SpriteRendererComponent
|
||||
|
||||
@@ -151,8 +149,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // SpriteRendererComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MeshComponent>())
|
||||
{
|
||||
if (entity.HasComponent<MeshComponent>()) {
|
||||
out << YAML::Key << "MeshComponent";
|
||||
out << YAML::BeginMap; // MeshComponent
|
||||
|
||||
@@ -162,8 +159,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // MeshComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MaterialComponent>())
|
||||
{
|
||||
if (entity.HasComponent<MaterialComponent>()) {
|
||||
out << YAML::Key << "MaterialComponent";
|
||||
out << YAML::BeginMap; // MaterialComponent
|
||||
|
||||
@@ -177,6 +173,54 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // MaterialComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<PhysicsBodyComponent>()) {
|
||||
out << YAML::Key << "PhysicsBodyComponent";
|
||||
out << YAML::BeginMap; // PhysicsBodyComponent
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
out << YAML::Key << "LinearDamping" << YAML::Value << pbc.linear_damping;
|
||||
out << YAML::Key << "AngularDamping" << YAML::Value << pbc.angular_damping;
|
||||
out << YAML::Key << "GravityFactor" << YAML::Value << pbc.gravity_factor;
|
||||
out << YAML::Key << "Restitution" << YAML::Value << pbc.restitution;
|
||||
out << YAML::Key << "Friction" << YAML::Value << pbc.friction;
|
||||
|
||||
out << YAML::Key << "Type" << YAML::Value << pbc.type;
|
||||
out << YAML::Key << "ActivationState" << YAML::Value << pbc.initial_activation_state;
|
||||
out << YAML::Key << "Layer" << YAML::Value << pbc.layer;
|
||||
|
||||
out << YAML::EndMap; // PhysicsBodyComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<BoxShapeComponent>()) {
|
||||
out << YAML::Key << "BoxShapeComponent";
|
||||
out << YAML::BeginMap; //BoxShapeComponent
|
||||
|
||||
auto& bsc = entity.GetComponents<BoxShapeComponent>();
|
||||
out << YAML::Key << "Size" << YAML::Value << bsc.size;
|
||||
|
||||
out << YAML::EndMap; //BoxShapeComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<SphereShapeComponent>()) {
|
||||
out << YAML::Key << "SphereShapeComponent";
|
||||
out << YAML::BeginMap; //SphereShapeComponent
|
||||
|
||||
auto& ssc = entity.GetComponents<SphereShapeComponent>();
|
||||
out << YAML::Key << "Radius" << YAML::Value << ssc.radius;
|
||||
|
||||
out << YAML::EndMap; //SphereShapeComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<PlaneShapeComponent>()) {
|
||||
out << YAML::Key << "PlaneShapeComponent";
|
||||
out << YAML::BeginMap; //PlaneShapeComponent
|
||||
|
||||
auto& psc = entity.GetComponents<PlaneShapeComponent>();
|
||||
out << YAML::Key << "Extent" << YAML::Value << psc.extent;
|
||||
|
||||
out << YAML::EndMap; //PlaneShapeComponent
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
}
|
||||
|
||||
@@ -219,11 +263,10 @@ namespace OpenEngine {
|
||||
OE_CORE_TRACE("Deserializing scene '{0}'", sceneName);
|
||||
|
||||
auto entities = data["Entities"];
|
||||
if (entities)
|
||||
{
|
||||
if (entities) {
|
||||
for (auto entity : entities)
|
||||
{
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>(); // TODO
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
||||
|
||||
std::string name;
|
||||
auto tagComponent = entity["TagComponent"];
|
||||
@@ -232,11 +275,10 @@ namespace OpenEngine {
|
||||
|
||||
OE_CORE_TRACE("Deserialized entity with ID = {0}, name = {1}", uuid, name);
|
||||
|
||||
Entity deserializedEntity = context->CreateEntity(name);
|
||||
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
||||
|
||||
auto transformComponent = entity["TransformComponent"];
|
||||
if (transformComponent)
|
||||
{
|
||||
if (transformComponent) {
|
||||
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
|
||||
tc.translation = transformComponent["Translation"].as<glm::vec3>();
|
||||
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
|
||||
@@ -244,8 +286,7 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
auto cameraComponent = entity["CameraComponent"];
|
||||
if (cameraComponent)
|
||||
{
|
||||
if (cameraComponent) {
|
||||
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
|
||||
|
||||
auto camera_props = cameraComponent["Camera"];
|
||||
@@ -264,15 +305,13 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
auto spriteRendererComponent = entity["SpriteRendererComponent"];
|
||||
if (spriteRendererComponent)
|
||||
{
|
||||
if (spriteRendererComponent) {
|
||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||
}
|
||||
|
||||
auto mesh_component = entity["MeshComponent"];
|
||||
if (mesh_component)
|
||||
{
|
||||
if (mesh_component) {
|
||||
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
||||
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
|
||||
switch (mesh.primitive_type) {
|
||||
@@ -292,8 +331,7 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
auto material_component = entity["MaterialComponent"];
|
||||
if (material_component)
|
||||
{
|
||||
if (material_component) {
|
||||
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
|
||||
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
|
||||
material.material.roughness = material_component["Roughness"].as<float>();
|
||||
@@ -301,11 +339,48 @@ namespace OpenEngine {
|
||||
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
|
||||
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
|
||||
}
|
||||
|
||||
auto physics_body_component = entity["PhysicsBodyComponent"];
|
||||
if (physics_body_component) {
|
||||
auto& pbc = deserializedEntity.AddComponent<PhysicsBodyComponent>();
|
||||
|
||||
pbc.linear_damping = physics_body_component["LinearDamping"].as<float>();
|
||||
pbc.angular_damping = physics_body_component["AngularDamping"].as<float>();
|
||||
pbc.gravity_factor = physics_body_component["GravityFactor"].as<float>();
|
||||
pbc.restitution = physics_body_component["Restitution"].as<float>();
|
||||
pbc.friction = physics_body_component["Friction"].as<float>();
|
||||
|
||||
pbc.type = physics_body_component["Type"].as<int>();
|
||||
pbc.initial_activation_state = physics_body_component["ActivationState"].as<int>();
|
||||
pbc.layer = physics_body_component["Layer"].as<int>();
|
||||
}
|
||||
|
||||
auto box_shape_component = entity["BoxShapeComponent"];
|
||||
if (box_shape_component) {
|
||||
auto& bsc = deserializedEntity.AddComponent<BoxShapeComponent>();
|
||||
|
||||
bsc.size = box_shape_component["Size"].as<glm::vec3>();
|
||||
}
|
||||
|
||||
auto sphere_shape_component = entity["SphereShapeComponent"];
|
||||
if (sphere_shape_component) {
|
||||
auto& ssc = deserializedEntity.AddComponent<SphereShapeComponent>();
|
||||
|
||||
ssc.radius = sphere_shape_component["Radius"].as<float>();
|
||||
}
|
||||
|
||||
auto plane_shape_component = entity["PlaneShapeComponent"];
|
||||
if (sphere_shape_component) {
|
||||
auto& psc = deserializedEntity.AddComponent<PlaneShapeComponent>();
|
||||
|
||||
psc.extent = plane_shape_component["Extent"].as<float>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SceneSerializer::DeserializeRuntime(const std::string& file_path)
|
||||
{
|
||||
OE_CORE_ASSERT(false, "Not implemented yet");
|
||||
|
||||
Reference in New Issue
Block a user