10 Commits

Author SHA1 Message Date
Erris
7da00008e0 Merge branch '3d' 2026-03-02 21:28:20 +01:00
Erris
b7e5ceb1d1 added quad primitive, shortcuts and safe entity deletion 2026-03-02 21:27:42 +01:00
Erris
f26ee2bca8 Merge branch '3d' 2026-03-02 13:12:56 +01:00
Erris
c189b12365 adding missing changes 2026-03-02 13:12:32 +01:00
Erris
03bca252d3 setting up 3d 2026-03-02 00:49:08 +01:00
Erris
90a6ea00c0 3d renderer 2026-03-01 17:06:15 +01:00
Erris
abe8016f84 adding icons to repo 2026-02-28 09:43:21 +01:00
Erris
3192d7b9a0 added play/pause and basic icon storage 2026-02-28 09:42:20 +01:00
Erris
9de9609dee content browser and textures on entity sprites 2026-02-27 10:45:44 +01:00
Erris
cee0f42164 Merge branch 'dynamic_property_display' 2026-02-24 19:15:39 +01:00
44 changed files with 1553 additions and 337 deletions

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@@ -0,0 +1,93 @@
#type vertex
#version 450 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
layout(location = 2) in vec3 a_Normal;
layout(location = 3) in vec2 a_TexCoord;
layout(location = 4) in int a_EntityID;
layout(std140, binding = 0) uniform Camera
{
mat4 u_ViewProjection;
vec3 u_ViewPosition;
};
layout(std140, binding = 1) uniform Transform
{
mat4 u_Transform;
};
struct VertexOutput
{
vec4 Color;
vec2 TexCoord;
vec3 Normal;
vec3 ViewPos;
};
layout (location = 0) out VertexOutput Output;
layout (location = 4) out flat int v_EntityID;
layout (location = 5) out vec4 v_Pos;
void main()
{
Output.Color = a_Color;
Output.TexCoord = a_TexCoord;
Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
Output.ViewPos = u_ViewPosition;
v_EntityID = a_EntityID;
v_Pos = u_Transform * vec4(a_Position, 1.0);
gl_Position = u_ViewProjection * v_Pos;
}
#type fragment
#version 450 core
layout (location = 0) out vec4 color;
layout (location = 1) out int color2;
struct VertexOutput
{
vec4 Color;
vec2 TexCoord;
vec3 Normal;
vec3 ViewPos;
};
layout (location = 0) in VertexOutput Input;
layout (location = 4) in flat int v_EntityID;
layout (location = 5) in vec4 v_Pos;
void main()
{
vec3 lightPos = vec3(0.0f, 1.0f, 0.0f);
vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
// Ambiant lighting
float ambientStrength = 0.8;
vec3 ambient = ambientStrength * lightColor;
// Diffuse lighting
vec3 norm = normalize(Input.Normal);
vec3 lightDir = normalize(lightPos - v_Pos.xyz);
float diff = max(dot(norm, lightDir), 0.0);
vec3 diffuse = diff * lightColor;
// Specular highlight
float specularStrength = 0.5;
vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
vec3 specular = specularStrength * spec * lightColor;
vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
// Output
color = vec4(result, 1.0); // vec3 → vec4
color2 = v_EntityID;
}

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@@ -3,6 +3,7 @@ imgui/1.92.5-docking
spdlog/1.16.0 spdlog/1.16.0
entt/3.16.0 entt/3.16.0
yaml-cpp/0.8.0 yaml-cpp/0.8.0
joltphysics/5.2.0
[generators] [generators]
CMakeDeps CMakeDeps

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@@ -1,8 +1,13 @@
#ifndef EDITOR_HPP #ifndef EDITOR_HPP
#define EDITOR_HPP #define EDITOR_HPP
#include <X11/X.h>
#include <open_engine.hpp> #include <open_engine.hpp>
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp"
#include "open_engine/scene/scene_serializer.hpp"
#include "panels/content_browser.hpp"
#include "panels/scene_hierarchy.hpp" #include "panels/scene_hierarchy.hpp"
#include <glm/ext/matrix_transform.hpp> #include <glm/ext/matrix_transform.hpp>
@@ -12,6 +17,7 @@
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <ImGuizmo.h> #include <ImGuizmo.h>
#include <filesystem>
#include <cstdint> #include <cstdint>
#include <imgui.h> #include <imgui.h>
#include <vector> #include <vector>
@@ -19,6 +25,12 @@
namespace OpenEngine { namespace OpenEngine {
enum class PlayState
{
Edit = 0,
Play = 1
};
class CameraController : public NativeScriptableEntity class CameraController : public NativeScriptableEntity
{ {
public: public:
@@ -71,8 +83,54 @@ namespace OpenEngine {
scene = CreateRef<Scene>(); scene = CreateRef<Scene>();
auto command_line_args = Application::Get().GetCommandLineArgs();
if (command_line_args.count > 1) {
auto scene_path = command_line_args[1];
SceneSerializer serializer(scene);
serializer.Deserialize(scene_path);
}
editor_camera = EditorCamera(30.0f, 1920.0f/1080.0f, 0.1f, 1000.0f); editor_camera = EditorCamera(30.0f, 1920.0f/1080.0f, 0.1f, 1000.0f);
icons["play"] = Texture2D::Create("resources/textures/icons/play.png");
icons["stop"] = Texture2D::Create("resources/textures/icons/stop.png");
Entity cube = scene->CreateEntity("cube");
cube.AddComponent<TransformComponent>();
Ref<Mesh> mesh = CreateCube(cube);
cube.AddComponent<MeshComponent>(mesh);
Entity quad = scene->CreateEntity("quad");
quad.AddComponent<TransformComponent>();
quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
Ref<Mesh> quad_mesh = CreateQuad(quad, true);
quad.AddComponent<MeshComponent>(quad_mesh);
Entity cube2 = scene->CreateEntity("cube2");
cube2.AddComponent<TransformComponent>();
cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
Ref<Mesh> mesh2 = CreateCube(cube2);
cube2.AddComponent<MeshComponent>(mesh2);
/*
auto view = scene->GetRegistry().view<TagComponent>();
for (auto& entity : view) {
auto tag = view->get(entity);
OE_DEBUG("entity: {}, tag: {}", (uint32_t)entity, tag.tag);
}
*/
// TODO: Add file texture. Get free icons and add license
//icons["folder"] = Texture2D::Create("resources/textures/icons/folder.png");
/* /*
for (float i = 0; i < 200; i++) { for (float i = 0; i < 200; i++) {
for (float y = 0; y < 200; y++) { for (float y = 0; y < 200; y++) {
@@ -90,6 +148,13 @@ namespace OpenEngine {
scene_hierarchy.Init(scene); scene_hierarchy.Init(scene);
} }
Ref<Texture2D> GetIcon(const char* name)
{
if (icons.contains(name))
return icons[name];
return nullptr;
}
void OnDetach() override void OnDetach() override
{ {
} }
@@ -109,14 +174,24 @@ namespace OpenEngine {
} }
framebuffer->Bind(); framebuffer->Bind();
Renderer2D::ResetStats(); //Renderer2D::ResetStats();
RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f}); RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
RenderCommand::Clear(); RenderCommand::Clear();
framebuffer->ClearBufferI(1, -1); framebuffer->ClearBufferI(1, -1);
editor_camera.OnUpdate();
scene->OnUpdateEditor(editor_camera); switch (state) {
case PlayState::Play: {
scene->OnUpdateRuntime();
break;
}
case PlayState::Edit: {
if (viewport_focused)
editor_camera.OnUpdate();
scene->OnUpdateEditor(editor_camera);
break;
}
}
auto [mx, my] = ImGui::GetMousePos(); auto [mx, my] = ImGui::GetMousePos();
@@ -132,8 +207,10 @@ namespace OpenEngine {
// Mouse Picking // Mouse Picking
if (Input::IsMouseButtonPressed(MouseCode::ButtonLeft) if (Input::IsMouseButtonPressed(MouseCode::ButtonLeft)
&& mouse_x >= 0 && mouse_y >= 0 && mouse_x >= 0 && mouse_y >= 0
&& mouse_x < (int)viewport_size.x && (int)viewport_size.y && && mouse_x < (int)viewport_size.x
!ImGuizmo::IsOver() && !Input::IsKeyPressed(KeyCode::LeftAlt)) { && mouse_y < (int)viewport_size.y
&& !ImGuizmo::IsOver()
&& !Input::IsKeyPressed(KeyCode::LeftAlt)) {
if (!clicked) { if (!clicked) {
int id = framebuffer->ReadPixel(1, mouse_x, mouse_y); int id = framebuffer->ReadPixel(1, mouse_x, mouse_y);
@@ -143,7 +220,6 @@ namespace OpenEngine {
scene_hierarchy.SetSelectedEntity(selected_entity); scene_hierarchy.SetSelectedEntity(selected_entity);
} }
clicked = true; clicked = true;
} else { } else {
clicked = false; clicked = false;
@@ -151,6 +227,8 @@ namespace OpenEngine {
} }
framebuffer->Unbind(); framebuffer->Unbind();
scene->UpdateEntities();
} }
bool EditorKeyBinds(KeyPressedEvent& event) bool EditorKeyBinds(KeyPressedEvent& event)
@@ -161,6 +239,29 @@ namespace OpenEngine {
bool shift = Input::IsKeyPressed(Key::LeftShift) || Input::IsKeyPressed(Key::RightShift); bool shift = Input::IsKeyPressed(Key::LeftShift) || Input::IsKeyPressed(Key::RightShift);
switch(event.GetKeyCode()) { switch(event.GetKeyCode()) {
case KeyCode::S: {
if (control) {
std::string file = FileDialogs::SaveFile("useless");
OE_TRACE("saving to filename: {}", file);
SaveScene(file);
}
break;
}
case KeyCode::N: {
if (control) {
scene = CreateRef<Scene>();
scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
scene_hierarchy.Init(scene);
}
break;
}
case KeyCode::O: {
if (control) {
std::string file = FileDialogs::OpenFile("useless");
OE_DEBUG("loading scene: {}", file);
OpenScene(file);}
break;
}
case KeyCode::Q: { case KeyCode::Q: {
guizmo_operation = -1; guizmo_operation = -1;
break; break;
@@ -177,6 +278,12 @@ namespace OpenEngine {
guizmo_operation = ImGuizmo::OPERATION::SCALE; guizmo_operation = ImGuizmo::OPERATION::SCALE;
break; break;
} }
case KeyCode::Delete: {
scene->MarkEntityForDeletion(selected_entity);
scene_hierarchy.ClearSelection();
selected_entity = {};
break;
}
default: default:
break; break;
} }
@@ -240,11 +347,15 @@ namespace OpenEngine {
void DrawViewport() void DrawViewport()
{ {
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 0, 0 }); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 0, 0 });
ImGui::Begin("Viewport"); ImGui::Begin("Viewport");
bool focused = ImGui::IsWindowFocused();
bool hovered = ImGui::IsWindowHovered(); bool was_focused = viewport_focused;
Application::Get().GetImGuiLayer()->SetBlockEvents((!focused && !hovered) || ImGui::IsAnyItemActive()); viewport_focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow);
viewport_hovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow);
Application::Get().GetImGuiLayer()->SetBlockEvents((!viewport_focused && !viewport_hovered) || ImGui::IsAnyItemActive());
if (viewport_focused && !was_focused)
editor_camera.ResetMousePosition();
ImVec2 viewport_panel_size = ImGui::GetContentRegionAvail(); ImVec2 viewport_panel_size = ImGui::GetContentRegionAvail();
@@ -255,6 +366,15 @@ namespace OpenEngine {
uint32_t texture_id = framebuffer->GetColorAttachmentRendererID(); uint32_t texture_id = framebuffer->GetColorAttachmentRendererID();
ImGui::Image((void*)(uint64_t)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 }); ImGui::Image((void*)(uint64_t)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 });
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("CONTENT_BROWSER_PAYLOAD")) {
std::filesystem::path path = (const char*)payload->Data;
if (path.extension() == ".oes")
OpenScene(path);
}
ImGui::EndDragDropTarget();
}
viewport_bounds[0] = { imgui_cursor_position.x, imgui_cursor_position.y }; viewport_bounds[0] = { imgui_cursor_position.x, imgui_cursor_position.y };
viewport_bounds[1] = { imgui_cursor_position.x + viewport_size.x, viewport_bounds[1] = { imgui_cursor_position.x + viewport_size.x,
imgui_cursor_position.y + viewport_size.y }; imgui_cursor_position.y + viewport_size.y };
@@ -267,7 +387,7 @@ namespace OpenEngine {
void DrawStats() void DrawStats()
{ {
auto stats = Renderer2D::GetStats(); //auto stats = Renderer2D::GetStats();
static float time = 0; static float time = 0;
time += Time::DeltaTime(); time += Time::DeltaTime();
@@ -279,17 +399,17 @@ namespace OpenEngine {
ImGui::Begin("Statistics"); ImGui::Begin("Statistics");
ImGui::SeparatorText("Performance"); ImGui::SeparatorText("Performance");
ImGui::Text("FPS: %0.0f", 1 / Time::DeltaTime()); ImGui::Text("FPS: %0.0f", 1 / Time::DeltaTime());
ImGui::Text("Renderer2D:"); //ImGui::Text("Renderer2D:");
ImGui::Text("\t\tDraw calls: %d", stats.draw_calls); //ImGui::Text("\t\tDraw calls: %d", stats.draw_calls);
ImGui::Text("\t\tQuad count: %d", stats.quad_count); //ImGui::Text("\t\tQuad count: %d", stats.quad_count);
ImGui::Text("\t\tVertices count: %d", stats.GetTotalVertexCount()); //ImGui::Text("\t\tVertices count: %d", stats.GetTotalVertexCount());
ImGui::Text("\t\tIndices count: %d", stats.GetTotalIndexCount()); //ImGui::Text("\t\tIndices count: %d", stats.GetTotalIndexCount());
if (selected_entity) { //if (selected_entity) {
ImGui::SeparatorText("Entities"); // ImGui::SeparatorText("Entities");
ImGui::Text("Selected entity:"); // ImGui::Text("Selected entity:");
ImGui::Text("\t\tname: %s", selected_entity.GetComponents<TagComponent>().tag.c_str()); // ImGui::Text("\t\tname: %s", selected_entity.GetComponents<TagComponent>().tag.c_str());
ImGui::Text("\t\tid: %d", (uint32_t)selected_entity); // ImGui::Text("\t\tid: %d", (uint32_t)selected_entity);
} //}
ImGui::End(); ImGui::End();
}; };
@@ -337,33 +457,82 @@ namespace OpenEngine {
guizmo_operation = -1; guizmo_operation = -1;
}; };
void OpenScene(const std::string& file)
{
if (!file.empty()) {
scene = CreateRef<Scene>();
scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
scene_hierarchy.Init(scene);
SceneSerializer serializer(scene);
serializer.Deserialize(file);
}
}
void SaveScene(const std::string& file)
{
if (!file.empty()) {
SceneSerializer serializer(scene);
serializer.Serialize(file);
}
}
void DrawPlayBar()
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 2 });
ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, { 0, 0 });
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 0, 0 });
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.200f, 0.207f, 0.286f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0, 0, 0, 0 });
ImGui::Begin("##play_state_bar", nullptr, ImGuiWindowFlags_NoDecoration
| ImGuiWindowFlags_NoScrollWithMouse
| ImGuiWindowFlags_NoScrollbar
| ImGuiWindowFlags_NoTitleBar);
float size = ImGui::GetContentRegionAvail().y;
auto icon = state == PlayState::Play ? icons["stop"] : icons["play"];
ImGui::SetCursorPosX((ImGui::GetContentRegionAvail().x * 0.5) - (size * 0.5) );
if (ImGui::ImageButton("##play_button",
(ImTextureID)icon->GetID(), { size, size })) {
switch (state) {
case PlayState::Play : {
OnSceneStop();
break;
}
case PlayState::Edit : {
OnScenePlay();
break;
}
}
}
ImGui::End();
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(3);
}
void OnImGuiRender() override void OnImGuiRender() override
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(450, 200)); ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(450, 35));
{ {
if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) { if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Save Scene As", "Ctrl+S")) { if (ImGui::MenuItem("Save Scene As", "Ctrl+S")) {
std::string file = FileDialogs::SaveFile("useless"); std::string file = FileDialogs::SaveFile("useless");
OE_TRACE("saving to filename: {}", file); OE_TRACE("saving to filename: {}", file);
if (!file.empty()) { SaveScene(file);
SceneSerializer serializer(scene);
serializer.Serialize(file);
}
} }
if (ImGui::MenuItem("Open Scene", "Ctrl+O")) { if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {
std::string file = FileDialogs::OpenFile("useless"); std::string file = FileDialogs::OpenFile("useless");
OE_DEBUG("loading filename: {}", file); OE_DEBUG("loading scene: {}", file);
if (!file.empty()) { OpenScene(file);
scene = CreateRef<Scene>();
scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
scene_hierarchy.Init(scene);
SceneSerializer serializer(scene);
serializer.Deserialize(file);
}
} }
if (ImGui::MenuItem("New Scene", "Ctrl+N")) { if (ImGui::MenuItem("New Scene", "Ctrl+N")) {
scene = CreateRef<Scene>(); scene = CreateRef<Scene>();
@@ -383,13 +552,25 @@ namespace OpenEngine {
DrawStats(); DrawStats();
scene_hierarchy.OnImGuiRender(); scene_hierarchy.OnImGuiRender();
browser.OnImGuiRender();
DrawViewport(); DrawViewport();
DrawPlayBar();
ImGui::ShowDemoWindow(); ImGui::ShowDemoWindow();
ImGui::PopStyleVar(); ImGui::PopStyleVar();
}; };
void OnScenePlay()
{
state = PlayState::Play;
}
void OnSceneStop()
{
state = PlayState::Edit;
}
private: private:
ContentBrowserPanel browser;
std::vector<Time::ProfilingResult> profiling_results; std::vector<Time::ProfilingResult> profiling_results;
glm::vec2 world_pos_cursor = { 0.0f, 0.0f }; glm::vec2 world_pos_cursor = { 0.0f, 0.0f };
@@ -398,43 +579,30 @@ namespace OpenEngine {
Ref<OpenEngine::FrameBuffer> framebuffer; Ref<OpenEngine::FrameBuffer> framebuffer;
glm::vec2 viewport_bounds[2]; glm::vec2 viewport_bounds[2];
bool viewport_focused = false, viewport_hovered = false;
SceneHierarchy scene_hierarchy; SceneHierarchy scene_hierarchy;
EditorCamera editor_camera; EditorCamera editor_camera;
int guizmo_operation = -1; int guizmo_operation = -1;
// TODO: Rename this to GameState
PlayState state = PlayState::Edit;
std::unordered_map<const char*, Ref<Texture2D>> icons;
Ref<Scene> scene; Ref<Scene> scene;
Entity selected_entity; Entity selected_entity;
std::vector<Entity> entities;
}; };
} }
class EditorApp : public OpenEngine::Application class EditorApp : public OpenEngine::Application
{ {
public: public:
EditorApp(); EditorApp(OpenEngine::ApplicationCommandLineArgs args);
~EditorApp(); ~EditorApp();
}; };
#endif // EDITOR_HPP #endif // EDITOR_HPP
/*
#include <cstdio>
#include <string>
std::string OpenFile() {
char buffer[1024];
// This command opens a native GTK file picker and returns the path
FILE* pipe = popen("zenity --file-selection", "r");
if (!pipe) return "";
if (fgets(buffer, sizeof(buffer), pipe) != NULL) {
std::string path = buffer;
path.erase(path.find_last_not_of("\n") + 1); // Clean newline
pclose(pipe);
return path;
}
pclose(pipe);
return "";
}
*/

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@@ -13,12 +13,10 @@ namespace OpenEngine {
const std::array<const char*, 3> labels = {"x", "y", "z"}); const std::array<const char*, 3> labels = {"x", "y", "z"});
void TagOnImGuiRender(entt::registry& registry, entt::entity entity); void TagOnImGuiRender(entt::registry& registry, entt::entity entity);
void TransformOnImGuiRender(entt::registry& registry, entt::entity entity); void TransformOnImGuiRender(entt::registry& registry, entt::entity entity);
void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity); void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
void CameraOnImGuiRender(entt::registry& registry, entt::entity entity); void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
void MeshOnImGuiRender(entt::registry&registry, entt::entity entity);
} }
#endif // EDITOR_COMPONENT_HPP #endif // EDITOR_COMPONENT_HPP

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@@ -0,0 +1,25 @@
#ifndef CONTENT_BROWSER_HPP
#define CONTENT_BROWSER_HPP
#include "open_engine/renderer/texture.hpp"
#include <filesystem>
namespace OpenEngine {
class EditorLayer;
class ContentBrowserPanel
{
public:
ContentBrowserPanel();
void OnImGuiRender();
private:
std::filesystem::path current_directory;
Ref<Texture2D> folder_icon;
};
}
#endif // CONTENT_BROWSER_HPP

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@@ -27,6 +27,7 @@ namespace OpenEngine {
Entity GetSelectedEntity() const { return selected_context; }; Entity GetSelectedEntity() const { return selected_context; };
void SetSelectedEntity(Entity entity) { selected_context = entity; }; void SetSelectedEntity(Entity entity) { selected_context = entity; };
void ClearSelection() { selected_context = {}; };
private: private:
void DrawEntityNode(Entity& entity); void DrawEntityNode(Entity& entity);

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@@ -1,3 +1,4 @@
#include "open_engine/application.hpp"
#include <open_engine/entry_point.hpp> #include <open_engine/entry_point.hpp>
#include <open_engine.hpp> #include <open_engine.hpp>
@@ -9,8 +10,8 @@
#include <overlay.hpp> #include <overlay.hpp>
#include <modding.hpp> #include <modding.hpp>
EditorApp::EditorApp() EditorApp::EditorApp(OpenEngine::ApplicationCommandLineArgs args)
: Application("OpenEngine Editor") : Application("OpenEngine Editor", args)
{ {
OpenEngine::Ref<OpenEngine::Layer> modding_layer = OpenEngine::CreateRef<Modding>(); OpenEngine::Ref<OpenEngine::Layer> modding_layer = OpenEngine::CreateRef<Modding>();
OpenEngine::Ref<OpenEngine::Layer> editor_layer = OpenEngine::CreateRef<OpenEngine::EditorLayer>(); OpenEngine::Ref<OpenEngine::Layer> editor_layer = OpenEngine::CreateRef<OpenEngine::EditorLayer>();
@@ -25,8 +26,8 @@ EditorApp::~EditorApp()
{ {
} }
OpenEngine::Application* OpenEngine::CreateApplication() OpenEngine::Application* OpenEngine::CreateApplication(OpenEngine::ApplicationCommandLineArgs args)
{ {
OE_INFO("Editor Starting..."); OE_INFO("Editor Starting...");
return new EditorApp(); return new EditorApp(args);
} }

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@@ -1,3 +1,4 @@
#include "imgui.h"
#include <editor_component.hpp> #include <editor_component.hpp>
#include <open_engine.hpp> #include <open_engine.hpp>
@@ -106,6 +107,16 @@ namespace OpenEngine {
{ {
auto& sprite = registry.get<SpriteRendererComponent>(entity); auto& sprite = registry.get<SpriteRendererComponent>(entity);
ImGui::ColorEdit4("color", glm::value_ptr(sprite.color)); ImGui::ColorEdit4("color", glm::value_ptr(sprite.color));
ImGui::Button("Texture", { 100, 0 });
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("CONTENT_BROWSER_PAYLOAD"))
sprite.texture = Texture2D::Create(((const char*)payload->Data));
ImGui::EndDragDropTarget();
}
ImGui::DragFloat("Tiling factor", &sprite.tiling_factor);
}; };
void CameraOnImGuiRender(entt::registry& registry, entt::entity entity) void CameraOnImGuiRender(entt::registry& registry, entt::entity entity)
@@ -159,4 +170,9 @@ namespace OpenEngine {
} }
}; };
void MeshOnImGuiRender(entt::registry&registry, entt::entity entity)
{
}
} }

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@@ -0,0 +1,88 @@
#include "imgui_internal.h"
#include <cstdint>
#include <cstring>
#include <panels/content_browser.hpp>
#include <open_engine/renderer/texture.hpp>
#include <open_engine/logging.hpp>
#include <filesystem>
#include <imgui.h>
namespace OpenEngine {
const std::filesystem::path assets_directory = "assets";
ContentBrowserPanel::ContentBrowserPanel()
: current_directory(assets_directory)
{
// TODO: Add file texture. Get free icons and add license
folder_icon = Texture2D::Create("resources/textures/icons/folder.png");
}
void ContentBrowserPanel::OnImGuiRender()
{
ImGui::Begin("Assets");
ImGui::Text("%s", current_directory.c_str());
if (current_directory != assets_directory)
if (ImGui::Button(".."))
current_directory = current_directory.parent_path();
auto directory_it = std::filesystem::directory_iterator(current_directory);
ImVec2 button_size = { 100, 100 };
auto panel_width = ImGui::GetContentRegionAvail().x;
uint32_t table_columns = (int)(panel_width / button_size.x) - 1;
if (table_columns <= 0)
table_columns = 1;
ImVec2 padding( 9, 9 );
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, padding);
if (ImGui::BeginTable("table1", table_columns, ImGuiTableFlags_SizingFixedSame))
{
for (auto& entry : directory_it) {
auto file_name = entry.path().filename().string();
ImGui::PushID(file_name.c_str());
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, { 0.0f, 0.0f, 0.0f, 0.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.192f, 0.196f, 0.266f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.270f, 0.278f, 0.352f, 1.0f });
ImGui::BeginGroup();
ImGui::ImageButton("##X", (ImTextureID)folder_icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
if (entry.is_regular_file() && ImGui::BeginDragDropSource()) {
const char* source = entry.path().c_str();
ImGui::SetDragDropPayload("CONTENT_BROWSER_PAYLOAD", source, (strlen(source) + 1) * sizeof(char), ImGuiCond_Once);
ImGui::EndDragDropSource();
}
float columnWidth = ImGui::GetColumnWidth();
float textWidth = ImGui::CalcTextSize(file_name.c_str()).x;
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (columnWidth - textWidth) * 0.5f);
ImGui::TextWrapped("%s", file_name.c_str());
ImGui::EndGroup();
if (entry.is_directory()) {
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
current_directory = entry.path().c_str();
}
ImGui::PopStyleColor(3);
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::PopStyleVar();
ImGui::End();
}
}

View File

@@ -22,6 +22,7 @@ namespace OpenEngine {
RegisterDrawer<TransformComponent>("Transform", &TransformOnImGuiRender); RegisterDrawer<TransformComponent>("Transform", &TransformOnImGuiRender);
RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender); RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender);
RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender); RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender);
RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
scene = context; scene = context;
selected_context = {}; selected_context = {};
@@ -32,17 +33,22 @@ namespace OpenEngine {
ImGui::SeparatorText("Add"); ImGui::SeparatorText("Add");
if (!selected_context.HasComponent<TransformComponent>()) if (!selected_context.HasComponent<TransformComponent>())
if (ImGui::MenuItem("Transform")) { if (ImGui::MenuItem("Transform")) {
selected_context.AddComponents<TransformComponent>(); selected_context.AddComponent<TransformComponent>();
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
if (!selected_context.HasComponent<SpriteRendererComponent>()) if (!selected_context.HasComponent<SpriteRendererComponent>())
if (ImGui::MenuItem("Sprite")) { if (ImGui::MenuItem("Sprite")) {
selected_context.AddComponents<SpriteRendererComponent>(); selected_context.AddComponent<SpriteRendererComponent>();
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
if (!selected_context.HasComponent<CameraComponent>()) if (!selected_context.HasComponent<CameraComponent>())
if (ImGui::MenuItem("Camera")) { if (ImGui::MenuItem("Camera")) {
selected_context.AddComponents<CameraComponent>(); selected_context.AddComponent<CameraComponent>();
ImGui::CloseCurrentPopup();
}
if (!selected_context.HasComponent<MeshComponent>())
if (ImGui::MenuItem("Mesh")) {
selected_context.AddComponent<MeshComponent>();
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
} }
@@ -127,7 +133,6 @@ namespace OpenEngine {
{ {
auto& tag = entity.GetComponents<TagComponent>().tag; auto& tag = entity.GetComponents<TagComponent>().tag;
bool entity_marked_deletion = false;
if (renamed_entity == entity && selected_context == entity) { if (renamed_entity == entity && selected_context == entity) {
char buffer[255]; char buffer[255];
std::memset(buffer, 0, sizeof(buffer)); std::memset(buffer, 0, sizeof(buffer));
@@ -155,8 +160,10 @@ namespace OpenEngine {
bool opened = ImGui::TreeNodeEx((void*)(uint64_t)(uint32_t)entity, flags, "%s", tag.c_str()); bool opened = ImGui::TreeNodeEx((void*)(uint64_t)(uint32_t)entity, flags, "%s", tag.c_str());
if (ImGui::BeginPopupContextItem()) { if (ImGui::BeginPopupContextItem()) {
if (ImGui::MenuItem("Delete entity")) if (ImGui::MenuItem("Delete entity")) {
entity_marked_deletion = true; scene->MarkEntityForDeletion(entity);
selected_context = {};
}
ImGui::EndPopup(); ImGui::EndPopup();
} }
@@ -183,12 +190,6 @@ namespace OpenEngine {
if (opened) if (opened)
ImGui::TreePop(); ImGui::TreePop();
} }
if (entity_marked_deletion) {
scene->DeleteEntity(entity);
if (selected_context == entity)
selected_context = {};
}
} }
void SceneHierarchy::DrawComponents(Entity& entity) void SceneHierarchy::DrawComponents(Entity& entity)
@@ -202,6 +203,7 @@ namespace OpenEngine {
entity.GetComponents<TagComponent>(); entity.GetComponents<TagComponent>();
TagOnImGuiRender(reg, entity); TagOnImGuiRender(reg, entity);
std::vector<entt::id_type> component_to_delete; // 0 is null/invalid in entt usually std::vector<entt::id_type> component_to_delete; // 0 is null/invalid in entt usually
// Iterate through every component type entt knows about // Iterate through every component type entt knows about
for (auto [id, storage] : reg.storage()) { for (auto [id, storage] : reg.storage()) {

View File

@@ -10,38 +10,39 @@ Collapsed=0
[Window][Statistics] [Window][Statistics]
Pos=0,24 Pos=0,24
Size=409,300 Size=224,437
Collapsed=0 Collapsed=0
DockId=0x00000003,0 DockId=0x00000003,0
[Window][Properties] [Window][Properties]
Pos=822,24 Pos=822,24
Size=450,739 Size=450,805
Collapsed=0 Collapsed=0
DockId=0x00000007,0 DockId=0x00000007,0
[Window][Viewport] [Window][Viewport]
Pos=411,24 Pos=226,61
Size=409,1363 Size=594,956
Collapsed=0 Collapsed=0
DockId=0x00000009,0 DockId=0x00000012,0
[Window][Dear ImGui Demo] [Window][Dear ImGui Demo]
Pos=822,765 Pos=822,831
Size=450,622 Size=450,556
Collapsed=0 Collapsed=0
DockId=0x00000008,0 DockId=0x00000008,0
[Window][Scene] [Window][Scene]
Pos=0,326 Pos=0,463
Size=409,1061 Size=224,924
Collapsed=0 Collapsed=0
DockId=0x00000004,0 DockId=0x00000004,0
[Window][Dear ImGui Style Editor] [Window][Dear ImGui Style Editor]
Pos=60,60 Pos=1308,24
Size=591,1380 Size=800,1001
Collapsed=0 Collapsed=0
DockId=0x0000000E,0
[Window][Example: Console] [Window][Example: Console]
Pos=345,786 Pos=345,786
@@ -133,24 +134,50 @@ Collapsed=0
Pos=343,24 Pos=343,24
Size=1665,1371 Size=1665,1371
Collapsed=0 Collapsed=0
DockId=0x00000009,1 DockId=0x00000012,1
[Window][Graph Editor] [Window][Graph Editor]
Pos=343,24 Pos=343,24
Size=1665,1371 Size=1665,1371
Collapsed=0 Collapsed=0
DockId=0x00000009,1 DockId=0x00000012,1
[Window][Assets]
Pos=226,1019
Size=594,368
Collapsed=0
DockId=0x0000000C,0
[Window][##play]
Pos=226,24
Size=594,60
Collapsed=0
DockId=0x0000000F,0
[Window][##play_state_bar]
Pos=226,24
Size=594,35
Collapsed=0
DockId=0x00000011,0
[Docking][Data] [Docking][Data]
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xE601B12F DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,300 Selected=0x553E127E DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,1061 Selected=0xE601B12F DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1697,1386 Split=Y Selected=0xC450F867 DockNode ID=0x00000002 Parent=0x00000005 SizeRef=594,1386 Split=Y Selected=0xC450F867
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 CentralNode=1 Selected=0xC450F867 DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180 DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8 DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,738 Selected=0x8C72BEA8 DockNode ID=0x0000000F Parent=0x0000000D SizeRef=594,60 Selected=0x8325EBDA
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,622 Selected=0x5E5F7166 DockNode ID=0x00000010 Parent=0x0000000D SizeRef=594,931 Split=Y Selected=0xC450F867
DockNode ID=0x00000011 Parent=0x00000010 SizeRef=594,35 HiddenTabBar=1 Selected=0xAB37695D
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,956 CentralNode=1 Selected=0xC450F867
DockNode ID=0x0000000E Parent=0x0000000B SizeRef=800,993 Selected=0x3EEA4247
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,769 Selected=0x8C72BEA8
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,531 Selected=0x5E5F7166

View File

@@ -13,6 +13,7 @@ add_definitions( -DOE_ENABLE_ASSERTS )
find_package(imgui REQUIRED) find_package(imgui REQUIRED)
find_package(EnTT REQUIRED) find_package(EnTT REQUIRED)
find_package(yaml-cpp REQUIRED) find_package(yaml-cpp REQUIRED)
find_package(Jolt REQUIRED)
file(GLOB_RECURSE SRC_FILES "src/*.cpp") file(GLOB_RECURSE SRC_FILES "src/*.cpp")
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp") file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
@@ -52,6 +53,16 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
X11 X11
yaml-cpp::yaml-cpp yaml-cpp::yaml-cpp
nfd nfd
shaderc_combined
glslang
glslang-default-resource-limits
SPIRV
SPIRV-Tools
SPIRV-Tools-opt
spirv-cross-core
spirv-cross-glsl
spirv-cross-reflect
Jolt::Jolt
) )
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE #target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE

View File

@@ -25,6 +25,7 @@
#include "open_engine/renderer/subtexture2d.hpp" #include "open_engine/renderer/subtexture2d.hpp"
#include "open_engine/renderer/framebuffer.hpp" #include "open_engine/renderer/framebuffer.hpp"
#include "open_engine/renderer/renderer2d.hpp" #include "open_engine/renderer/renderer2d.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/renderer/renderer.hpp" #include "open_engine/renderer/renderer.hpp"
#include "open_engine/renderer/texture.hpp" #include "open_engine/renderer/texture.hpp"
#include "open_engine/renderer/buffer.hpp" #include "open_engine/renderer/buffer.hpp"

View File

@@ -10,10 +10,25 @@
int main(int argc, char **argv); int main(int argc, char **argv);
namespace OpenEngine { namespace OpenEngine {
struct ApplicationCommandLineArgs
{
int count = 0;
char** args = nullptr;
const char* operator[](int index)
{
OE_CORE_ASSERT(index < count, "Index is higher than argument count.");
return args[index];
};
};
class Application class Application
{ {
public: public:
Application(const std::string& name = "OpenEngine Project"); Application(const std::string& name,
ApplicationCommandLineArgs& args);
~Application(); ~Application();
virtual void OnEvent(Event& event); virtual void OnEvent(Event& event);
@@ -25,6 +40,7 @@ namespace OpenEngine {
ImGuiLayer* GetImGuiLayer() { return imgui_layer.get(); }; ImGuiLayer* GetImGuiLayer() { return imgui_layer.get(); };
inline static Application& Get() { return *instance; }; inline static Application& Get() { return *instance; };
ApplicationCommandLineArgs GetCommandLineArgs() const { return arguments; };
inline Window& GetWindow() { return *window; }; inline Window& GetWindow() { return *window; };
@@ -36,6 +52,7 @@ namespace OpenEngine {
bool OnWindowResize(WindowResizeEvent& event); bool OnWindowResize(WindowResizeEvent& event);
private: private:
ApplicationCommandLineArgs arguments;
const std::string name; const std::string name;
std::unique_ptr<Window> window; std::unique_ptr<Window> window;
@@ -49,7 +66,7 @@ namespace OpenEngine {
}; };
// Is defined by client // Is defined by client
Application* CreateApplication(); Application* CreateApplication(ApplicationCommandLineArgs args);
} }
#endif // APPLICATION_HPP #endif // APPLICATION_HPP

View File

@@ -1,17 +1,16 @@
#ifndef ENTRY_POINT_HPP #ifndef ENTRY_POINT_HPP
#define ENTRY_POINT_HPP #define ENTRY_POINT_HPP
#include "open_engine/core.hpp"
#include "open_engine/application.hpp" #include "open_engine/application.hpp"
#include "open_engine/logging.hpp" #include "open_engine/logging.hpp"
extern OpenEngine::Application* OpenEngine::CreateApplication(); extern OpenEngine::Application* OpenEngine::CreateApplication(OpenEngine::ApplicationCommandLineArgs args);
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
OE_PROFILE_BEGIN_SESSION("Startup", "open_engine-startup.json"); OE_PROFILE_BEGIN_SESSION("Startup", "open_engine-startup.json");
OpenEngine::Logger::Init(); OpenEngine::Logger::Init();
auto app = OpenEngine::CreateApplication(); auto app = OpenEngine::CreateApplication({ argc, argv });
OE_PROFILE_END_SESSION(); OE_PROFILE_END_SESSION();
OE_PROFILE_BEGIN_SESSION("Runtime", "open_engine-runtime.json"); OE_PROFILE_BEGIN_SESSION("Runtime", "open_engine-runtime.json");

View File

@@ -29,13 +29,14 @@ namespace OpenEngine {
class OpenGLIndexBuffer : public IndexBuffer class OpenGLIndexBuffer : public IndexBuffer
{ {
public: public:
OpenGLIndexBuffer(uint32_t* indices, uint32_t count); OpenGLIndexBuffer(const uint32_t* indices, uint32_t count);
virtual ~OpenGLIndexBuffer(); virtual ~OpenGLIndexBuffer();
virtual void Bind() const override; virtual void Bind() const override;
virtual void UnBind() const override; virtual void UnBind() const override;
virtual uint32_t GetCount() const override { return count; }; virtual uint32_t GetCount() const override { return count; };
virtual uint32_t GetID() const override { return id; };
private: private:
unsigned int id; unsigned int id;

View File

@@ -14,7 +14,7 @@ namespace OpenEngine {
public: public:
OpenGLShader(const std::string& shader_path); OpenGLShader(const std::string& shader_path);
OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& frament_src); OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& frament_src);
virtual ~OpenGLShader() = default; virtual ~OpenGLShader();
virtual const std::string& GetName() const override { return name; }; virtual const std::string& GetName() const override { return name; };
@@ -44,11 +44,21 @@ namespace OpenEngine {
private: private:
std::string ReadFile(const std::string& shader_path); std::string ReadFile(const std::string& shader_path);
std::unordered_map<GLenum, std::string> PreProcess(const std::string& shader_source); std::unordered_map<GLenum, std::string> PreProcess(const std::string& shader_source);
void Compile(const std::unordered_map<GLenum, std::string> sources);
void CheckCompileErrors(unsigned int shader, const std::string& type); void CompileOrGetVulkanBinaries(const std::unordered_map<GLenum, std::string>& shader_sources);
void CompileOrGetOpenGLBinaries();
void CreateProgram();
void Reflect(GLenum stage, const std::vector<uint32_t>& shader_data);
//void CheckCompileErrors(unsigned int shader, const std::string& type);
private:
std::string name; std::string name;
std::string file_path;
std::unordered_map<GLenum, std::vector<uint32_t>> vulkan_spirv;
std::unordered_map<GLenum, std::vector<uint32_t>> opengl_spirv;
std::unordered_map<GLenum, std::string> m_OpenGLSourceCode;
u_int32_t id; u_int32_t id;
}; };

View File

@@ -0,0 +1,24 @@
#ifndef OPENGL_UNIFORM_BUFFER_HPP
#define OPENGL_UNIFORM_BUFFER_HPP
#include "open_engine/renderer/uniform_buffer.hpp"
#include <cstdint>
namespace OpenEngine {
class OpenGLUniformBuffer : public UniformBuffer
{
public:
OpenGLUniformBuffer(uint32_t size, uint32_t binding);
virtual ~OpenGLUniformBuffer();
virtual void SetData(const void* data, uint32_t size,
uint32_t offset = 0) override;
private:
uint32_t id = 0;
};
}
#endif // OPENGL_UNIFORM_BUFFER_HPP

View File

@@ -1,6 +1,8 @@
#ifndef BUFFER_HPP #ifndef BUFFER_HPP
#define BUFFER_HPP #define BUFFER_HPP
#include "open_engine/ref_scope.hpp"
#include <cstdint> #include <cstdint>
#include <vector> #include <vector>
#include <string> #include <string>
@@ -82,8 +84,9 @@ namespace OpenEngine {
virtual void UnBind() const = 0; virtual void UnBind() const = 0;
virtual uint32_t GetCount() const = 0; virtual uint32_t GetCount() const = 0;
virtual uint32_t GetID() const = 0;
static Ref<IndexBuffer> Create(uint32_t* indices, uint32_t count); static Ref<IndexBuffer> Create(const uint32_t* indices, uint32_t count);
}; };
} }

View File

@@ -31,6 +31,7 @@ namespace OpenEngine {
glm::vec3 GetForwardDirection() const; glm::vec3 GetForwardDirection() const;
const glm::vec3& GetPosition() const { return position; } const glm::vec3& GetPosition() const { return position; }
glm::quat GetOrientation() const; glm::quat GetOrientation() const;
void ResetMousePosition();
float GetPitch() const { return pitch; } float GetPitch() const { return pitch; }
float GetYaw() const { return yaw; } float GetYaw() const { return yaw; }
@@ -61,6 +62,7 @@ namespace OpenEngine {
glm::vec3 focal_point = { 0.0f, 0.0f, 0.0f }; glm::vec3 focal_point = { 0.0f, 0.0f, 0.0f };
glm::vec2 initial_mouse_position = { 0.0f, 0.0f }; glm::vec2 initial_mouse_position = { 0.0f, 0.0f };
bool mouse_button_was_pressed = false;
float distance = 10.0f; float distance = 10.0f;
float pitch = 0.0f, yaw = 0.0f; float pitch = 0.0f, yaw = 0.0f;

View File

@@ -44,6 +44,9 @@ namespace OpenEngine {
static void DrawQuad(const Transform& transform_data, static void DrawQuad(const Transform& transform_data,
const Ref<Texture2D>& texture, int entity_id, const Ref<Texture2D>& texture, int entity_id,
float tiling_factor = 1.0f); float tiling_factor = 1.0f);
static void DrawQuad(const Transform& transform_data,
const Ref<Texture2D>& texture, const glm::vec4& color,
int entity_id, float tiling_factor = 1.0f);
static void DrawQuad(const Transform& transform_data, static void DrawQuad(const Transform& transform_data,
const Ref<Subtexture2D>& subtexture, int entity_id, const Ref<Subtexture2D>& subtexture, int entity_id,
float tiling_factor = 1.0f); float tiling_factor = 1.0f);
@@ -53,6 +56,9 @@ namespace OpenEngine {
static void DrawQuad(const glm::mat4& transform, static void DrawQuad(const glm::mat4& transform,
const Ref<Texture2D>& texture, int entity_id, const Ref<Texture2D>& texture, int entity_id,
float tiling_factor = 1.0f); float tiling_factor = 1.0f);
static void DrawQuad(const glm::mat4& transform,
const Ref<Texture2D>& texture, const glm::vec4& color,
int entity_id, float tiling_factor = 1.0f);
static void DrawQuad(const glm::mat4& transform, static void DrawQuad(const glm::mat4& transform,
const Ref<Subtexture2D>& subtexture, int entity_id, const Ref<Subtexture2D>& subtexture, int entity_id,
float tiling_factor = 1.0f); float tiling_factor = 1.0f);

View File

@@ -0,0 +1,53 @@
#ifndef RENDERER3D_HPP
#define RENDERER3D_HPP
#include "open_engine/renderer/editor_camera.hpp"
#include "open_engine/renderer/vertex_array.hpp"
#include "open_engine/renderer/buffer.hpp"
#include "open_engine/scene/scene_camera.hpp"
#include <cstdint>
namespace OpenEngine {
// SHOULD BE MOVED ==================================
struct MeshVertex
{
glm::vec3 position;
glm::vec4 color;
glm::vec3 normal;
glm::vec2 text_coords;
uint32_t id = -1;
};
struct Mesh
{
Ref<VertexArray> vertex_array;
Ref<VertexBuffer> vertex_buffer;
Ref<IndexBuffer> index_buffer;
// TODO: Make them a ptr or something
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
};
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices);
Ref<Mesh> CreateCube(uint32_t id = -1);
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
// ==================================================
class Renderer3D
{
public:
static void Init();
static void Shutdown();
static void BeginScene(const SceneCamera& camera, const glm::mat4& transform);
static void BeginScene(const EditorCamera& camera);
static void EndScene();
static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
};
}
#endif // RENDERER3D_HPP

View File

@@ -0,0 +1,20 @@
#ifndef UNIFORM_BUFFER_HPP
#define UNIFORM_BUFFER_HPP
#include <cstdint>
#include <glm/fwd.hpp>
namespace OpenEngine {
class UniformBuffer
{
public:
virtual ~UniformBuffer() {}
virtual void SetData(const void* data, uint32_t size,
uint32_t offset = 0) = 0;
static Ref<UniformBuffer> Create(uint32_t size, uint32_t binding);
};
}
#endif // UNIFORM_BUFFER_HPP

View File

@@ -2,6 +2,7 @@
#define VERTEX_ARRAY_HPP #define VERTEX_ARRAY_HPP
#include "open_engine/renderer/buffer.hpp" #include "open_engine/renderer/buffer.hpp"
#include "open_engine/ref_scope.hpp"
#include <vector> #include <vector>

View File

@@ -2,7 +2,10 @@
#define COMPONENTS_HPP #define COMPONENTS_HPP
#include "open_engine/scene/native_scriptable_entity.hpp" #include "open_engine/scene/native_scriptable_entity.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/scene_camera.hpp" #include "open_engine/scene/scene_camera.hpp"
#include "open_engine/renderer/texture.hpp"
#include "open_engine/renderer/renderer3d.hpp"
#include <glm/ext/matrix_transform.hpp> #include <glm/ext/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
@@ -45,6 +48,8 @@ namespace OpenEngine {
struct SpriteRendererComponent struct SpriteRendererComponent
{ {
glm::vec4 color{ 1.0f, 1.0f, 1.0f, 1.0f }; glm::vec4 color{ 1.0f, 1.0f, 1.0f, 1.0f };
Ref<Texture2D> texture;
float tiling_factor = 1.0f;
SpriteRendererComponent() = default; SpriteRendererComponent() = default;
SpriteRendererComponent(const SpriteRendererComponent&) = default; SpriteRendererComponent(const SpriteRendererComponent&) = default;
@@ -84,6 +89,16 @@ namespace OpenEngine {
} }
}; };
struct MeshComponent
{
Ref<Mesh> mesh;
MeshComponent() = default;
MeshComponent(const MeshComponent&) = default;
MeshComponent(const Ref<Mesh>& mesh)
: mesh(mesh) {}
};
} }
#endif // COMPONENTS_HPP #endif // COMPONENTS_HPP

View File

@@ -19,10 +19,13 @@ namespace OpenEngine {
Entity(const Entity& other) = default; Entity(const Entity& other) = default;
template<typename T, typename ... Args> template<typename T, typename ... Args>
T& AddComponents(Args&&... args) T& AddComponent(Args&&... args)
{ {
OE_ASSERT(!HasComponent<T>(), "Entity already has component."); OE_ASSERT(!HasComponent<T>(), "Entity already has component.");
return scene->registry.emplace<T>(handle, std::forward<Args>(args)...);
T& component = scene->registry.emplace<T>(handle, std::forward<Args>(args)...);
scene->OnComponentAdded(*this, component);
return component;
}; };
template<typename T, typename ... Args> template<typename T, typename ... Args>

View File

@@ -3,6 +3,7 @@
#include "open_engine/renderer/editor_camera.hpp" #include "open_engine/renderer/editor_camera.hpp"
#include <entt/entity/fwd.hpp>
#include <entt/entt.hpp> #include <entt/entt.hpp>
#include <cstdint> #include <cstdint>
@@ -13,11 +14,14 @@ namespace OpenEngine {
class Scene class Scene
{ {
public: public:
Scene() {}; Scene() = default;
~Scene() = default; ~Scene() = default;
Entity CreateEntity(const std::string& name = std::string()); Entity CreateEntity(const std::string& name = std::string());
void DeleteEntity(Entity entity); void DeleteEntity(entt::entity entity);
void MarkEntityForDeletion(Entity entity);
void UpdateEntities();
void OnUpdateRuntime(); void OnUpdateRuntime();
void OnUpdateEditor(EditorCamera& camera); void OnUpdateEditor(EditorCamera& camera);
@@ -27,11 +31,17 @@ namespace OpenEngine {
Entity GetPrimaryCamera(); Entity GetPrimaryCamera();
private:
template<typename T>
void OnComponentAdded(Entity entity, T& component);
private: private:
entt::registry registry; entt::registry registry;
uint32_t viewport_width = 0, viewport_height = 0; uint32_t viewport_width = 0, viewport_height = 0;
std::vector<entt::entity> entities_to_be_deleted;
friend class SceneSerializer; friend class SceneSerializer;
friend class Entity; friend class Entity;
}; };

View File

@@ -4,6 +4,7 @@
#include <core.hpp> #include <core.hpp>
#include <events/application_event.hpp> #include <events/application_event.hpp>
#include <renderer/renderer3d.hpp>
#include <renderer/renderer2d.hpp> #include <renderer/renderer2d.hpp>
#include <input/input_system.hpp> #include <input/input_system.hpp>
#include <imgui/imgui_layer.hpp> #include <imgui/imgui_layer.hpp>
@@ -13,8 +14,9 @@
#include <imgui.h> #include <imgui.h>
namespace OpenEngine { namespace OpenEngine {
Application::Application(const std::string& name) Application::Application(const std::string& name,
: name(name) ApplicationCommandLineArgs& args)
: name(name), arguments(args)
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
@@ -27,7 +29,8 @@ namespace OpenEngine {
{ {
OE_PROFILE_SCOPE("Initializing Renderers"); OE_PROFILE_SCOPE("Initializing Renderers");
Renderer::Init(); Renderer::Init();
Renderer2D::Init(); //Renderer2D::Init();
Renderer3D::Init();
} }
imgui_layer = std::make_shared<ImGuiLayer>(); imgui_layer = std::make_shared<ImGuiLayer>();
@@ -38,7 +41,8 @@ namespace OpenEngine {
Application::~Application() Application::~Application()
{ {
OpenEngine::Renderer2D::Shutdown(); //OpenEngine::Renderer2D::Shutdown();
Renderer3D::Shutdown();
} }
void Application::Run() void Application::Run()

View File

@@ -52,7 +52,7 @@ namespace OpenEngine {
// Index Buffer ===================================================== // Index Buffer =====================================================
// ================================================================== // ==================================================================
OpenGLIndexBuffer::OpenGLIndexBuffer(uint32_t* indices, uint32_t count) OpenGLIndexBuffer::OpenGLIndexBuffer(const uint32_t* indices, uint32_t count)
: count(count) : count(count)
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
@@ -68,7 +68,7 @@ namespace OpenEngine {
void OpenGLIndexBuffer::Bind() const void OpenGLIndexBuffer::Bind() const
{ {
glBindBuffer(GL_ARRAY_BUFFER, id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
} }
void OpenGLIndexBuffer::UnBind() const void OpenGLIndexBuffer::UnBind() const
{ {

View File

@@ -45,6 +45,7 @@ namespace OpenEngine {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
} }
void OpenGLRendererAPI::SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) void OpenGLRendererAPI::SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
@@ -66,6 +67,9 @@ namespace OpenEngine {
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
OE_CORE_ASSERT(vertex_array, "VertexArray is null!");
OE_CORE_ASSERT(vertex_array->GetIndexBuffer(), "IndexBuffer is null!");
uint32_t count = index_count? index_count : vertex_array->GetIndexBuffer()->GetCount(); uint32_t count = index_count? index_count : vertex_array->GetIndexBuffer()->GetCount();
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);

View File

@@ -1,28 +1,117 @@
#include <pch.hpp> #include <pch.hpp>
#include <opengl/opengl_shader.hpp>
#include <core.hpp> #include <core.hpp>
#include <glm/gtc/type_ptr.hpp> #include <opengl/opengl_shader.hpp>
#include <instrumentor.hpp>
#include <core/time.hpp>
#include <logging.hpp> #include <logging.hpp>
#include <glm/glm.hpp>
#include <shaderc/shaderc.hpp>
#include <spirv_cross/spirv_cross.hpp>
#include <spirv_cross/spirv_glsl.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/glm.hpp>
#include <filesystem>
#include <glad/glad.h> #include <glad/glad.h>
#include <alloca.h> //#include <alloca.h>
#include <cstddef>
#include <fstream>
namespace OpenEngine { namespace OpenEngine {
static GLenum ShaderTypeFromString(const std::string& type)
namespace Utils {
static GLenum ShaderTypeFromString(const std::string& type)
{
if (type == "vertex")
return GL_VERTEX_SHADER;
if (type == "fragment" || type == "pixel")
return GL_FRAGMENT_SHADER;
OE_CORE_ASSERT(false, "Unknown shader type!");
return 0;
}
static shaderc_shader_kind GLShaderStageToShaderC(GLenum stage)
{
switch (stage)
{
case GL_VERTEX_SHADER: return shaderc_glsl_vertex_shader;
case GL_FRAGMENT_SHADER: return shaderc_glsl_fragment_shader;
}
OE_CORE_ASSERT(false, "No");
return (shaderc_shader_kind)0;
}
static const char* GLShaderStageToString(GLenum stage)
{
switch (stage)
{
case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER";
case GL_FRAGMENT_SHADER: return "GL_FRAGMENT_SHADER";
}
OE_CORE_ASSERT(false, "No");
return nullptr;
}
static const char* GetCacheDirectory()
{
// TODO: make sure the assets directory is valid
return "assets/cache/shader/opengl";
}
static void CreateCacheDirectoryIfNeeded()
{
std::string cache_directory = GetCacheDirectory();
if (!std::filesystem::exists(cache_directory))
std::filesystem::create_directories(cache_directory);
}
static const char* GLShaderStageCachedOpenGLFileExtension(uint32_t stage)
{
switch (stage)
{
case GL_VERTEX_SHADER: return ".cached_opengl.vert";
case GL_FRAGMENT_SHADER: return ".cached_opengl.frag";
}
OE_CORE_ASSERT(false, "No");
return "";
}
static const char* GLShaderStageCachedVulkanFileExtension(uint32_t stage)
{
switch (stage)
{
case GL_VERTEX_SHADER: return ".cached_vulkan.vert";
case GL_FRAGMENT_SHADER: return ".cached_vulkan.frag";
}
OE_CORE_ASSERT(false, "No");
return "";
}
}
OpenGLShader::OpenGLShader(const std::string& filepath)
: file_path(filepath)
{ {
if (type == "vertex") OE_PROFILE_FUNCTION();
return GL_VERTEX_SHADER;
if (type == "fragment" || type == "pixel")
return GL_FRAGMENT_SHADER;
OE_CORE_ERROR("Could not compile shader! Unkown shader type: {}", type); Utils::CreateCacheDirectoryIfNeeded();
return 0; std::string source = ReadFile(filepath);
auto shader_sources = PreProcess(source);
{
CompileOrGetVulkanBinaries(shader_sources);
CompileOrGetOpenGLBinaries();
CreateProgram();
}
// Extract name from filepath
auto last_slash = filepath.find_last_of("/\\");
last_slash = last_slash == std::string::npos ? 0 : last_slash + 1;
auto lastDot = filepath.rfind('.');
auto count = lastDot == std::string::npos ? filepath.size() - last_slash : lastDot - last_slash;
name = filepath.substr(last_slash, count);
} }
OpenGLShader::OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) OpenGLShader::OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
@@ -34,163 +123,263 @@ namespace OpenEngine {
sources[GL_VERTEX_SHADER] = vertex_src; sources[GL_VERTEX_SHADER] = vertex_src;
sources[GL_FRAGMENT_SHADER] = fragment_src; sources[GL_FRAGMENT_SHADER] = fragment_src;
Compile(sources); CompileOrGetVulkanBinaries(sources);
CompileOrGetOpenGLBinaries();
CreateProgram();
} }
OpenGLShader::OpenGLShader(const std::string& shader_path) OpenGLShader::~OpenGLShader()
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
{ glDeleteProgram(id);
OE_PROFILE_SCOPE("Compiling Shader");
std::string source = ReadFile(shader_path);
auto shader_sources = PreProcess(source);
Compile(shader_sources);
}
// Getting file name
auto last_slash = shader_path.find_last_of("/\\");
last_slash = last_slash == std::string::npos ? 0 : last_slash + 1;
auto last_dot = shader_path.rfind('.');
auto count = last_dot == std::string::npos ? shader_path.size() - last_slash : last_dot - last_slash;
name = shader_path.substr(last_slash, count);
} }
void OpenGLShader::Compile(const std::unordered_map<GLenum, std::string> sources) std::string OpenGLShader::ReadFile(const std::string& filepath)
{
OE_PROFILE_FUNCTION();
GLuint program = glCreateProgram();
GLenum *gl_shader_ids = (GLenum*)alloca(sources.size());
size_t shader_index = 0;
for (auto& kv_pair : sources)
{
GLenum type = kv_pair.first;
const std::string& source = kv_pair.second;
GLuint shader = glCreateShader(type);
const GLchar* source_cstr = source.c_str();
glShaderSource(shader, 1, &source_cstr, 0);
glCompileShader(shader);
GLint is_compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &is_compiled);
if (is_compiled == GL_FALSE)
{
GLint max_length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &max_length);
std::vector<GLchar> info_log(max_length);
glGetShaderInfoLog(shader, max_length, &max_length, &info_log[0]);
glDeleteShader(shader);
OE_CORE_ERROR("{0}", info_log.data());
OE_CORE_ERROR("Shader compilation failure!");
break;
}
glAttachShader(program, shader);
gl_shader_ids[shader_index++] = shader;
}
id = program;
glLinkProgram(program);
GLint is_linked = 0;
glGetProgramiv(program, GL_LINK_STATUS, (int*)&is_linked);
if (is_linked == GL_FALSE)
{
GLint max_length = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &max_length);
// The maxLength includes the NULL character
std::vector<GLchar> infoLog(max_length);
glGetProgramInfoLog(program, max_length, &max_length, &infoLog[0]);
// We don't need the program anymore.
glDeleteProgram(program);
for (int i = 0; i < sources.size(); i++)
glDeleteShader(gl_shader_ids[i]);
OE_CORE_ERROR("{0}", infoLog.data());
OE_CORE_ERROR("Shader link failure!");
return;
}
for (int i = 0; i < sources.size(); i++) {
glDetachShader(program, gl_shader_ids[i]);
glDeleteShader(gl_shader_ids[i]);
}
}
std::unordered_map<GLenum, std::string> OpenGLShader::PreProcess(const std::string& shader_source)
{
OE_PROFILE_FUNCTION();
// TODO: Perhaps consider using getline to get the position of errors. or even regexes
std::unordered_map<GLenum, std::string> sources;
const char* type_token = "#type";
size_t type_token_lenght = strlen(type_token);
size_t pos = shader_source.find(type_token, 0);
while (pos != std::string::npos) {
size_t eol = shader_source.find("\n", pos);
if (eol == std::string::npos)
OE_CORE_ERROR("Syntax error.");
size_t begin = pos + type_token_lenght + 1;
std::string type = shader_source.substr(begin, eol - begin);
if (type != "vertex" && type != "fragment" && type != "pixel")
OE_CORE_ERROR("Invalid shader type.");
size_t next_line_pos = shader_source.find_first_not_of("\n", eol);
pos = shader_source.find(type_token, next_line_pos);
sources[ShaderTypeFromString(type)] =
shader_source.substr(next_line_pos, pos - (next_line_pos == std::string::npos ? shader_source.size() - 1 : next_line_pos));
}
return sources;
}
std::string OpenGLShader::ReadFile(const std::string& shader_path)
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
std::string result; std::string result;
std::ifstream in(filepath, std::ios::in | std::ios::binary); // ifstream closes itself due to RAII
std::ifstream input(shader_path); if (in)
if (input) { {
input.seekg(0, std::ios::end); in.seekg(0, std::ios::end);
size_t size = in.tellg();
size_t size = input.tellg(); if (size != -1)
if (size != -1) { {
result.resize(size); result.resize(size);
input.seekg(0, std::ios::beg); in.seekg(0, std::ios::beg);
input.read(&result[0], result.size()); in.read(&result[0], size);
input.close();
} else {
OE_CORE_ERROR("Could not read from file {}", shader_path);
} }
} else { else
OE_CORE_ERROR("Shader file could not be open or does not exist: {}", shader_path); {
OE_CORE_ERROR("Could not read from file '{0}'", filepath);
}
}
else
{
OE_CORE_ERROR("Could not open file '{0}'", filepath);
} }
return result; return result;
} }
std::unordered_map<GLenum, std::string> OpenGLShader::PreProcess(const std::string& source)
{
OE_PROFILE_FUNCTION();
std::unordered_map<GLenum, std::string> shader_sources;
const char* type_token = "#type";
size_t type_token_length = strlen(type_token);
size_t pos = source.find(type_token, 0); //Start of shader type declaration line
while (pos != std::string::npos)
{
size_t eol = source.find_first_of("\r\n", pos); //End of shader type declaration line
OE_CORE_ASSERT(eol != std::string::npos, "Syntax error");
size_t begin = pos + type_token_length + 1; //Start of shader type name (after "#type " keyword)
std::string type = source.substr(begin, eol - begin);
OE_CORE_ASSERT(Utils::ShaderTypeFromString(type), "Invalid shader type specified");
size_t next_line_pos = source.find_first_not_of("\r\n", eol); //Start of shader code after shader type declaration line
OE_CORE_ASSERT(next_line_pos != std::string::npos, "Syntax error");
pos = source.find(type_token, next_line_pos); //Start of next shader type declaration line
shader_sources[Utils::ShaderTypeFromString(type)] = (pos == std::string::npos) ? source.substr(next_line_pos) : source.substr(next_line_pos, pos - next_line_pos);
}
return shader_sources;
}
void OpenGLShader::CompileOrGetVulkanBinaries(const std::unordered_map<GLenum, std::string>& shaderSources)
{
GLuint program = glCreateProgram();
shaderc::Compiler compiler;
shaderc::CompileOptions options;
options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_2);
const bool optimize = true;
if (optimize)
options.SetOptimizationLevel(shaderc_optimization_level_performance);
std::filesystem::path cache_directory = Utils::GetCacheDirectory();
auto& shader_data = vulkan_spirv;
shader_data.clear();
for (auto&& [stage, source] : shaderSources)
{
std::filesystem::path shader_file_path = file_path;
std::filesystem::path cached_path = cache_directory / (shader_file_path.filename().string() + Utils::GLShaderStageCachedVulkanFileExtension(stage));
std::ifstream in(cached_path, std::ios::in | std::ios::binary);
if (in.is_open())
{
in.seekg(0, std::ios::end);
auto size = in.tellg();
in.seekg(0, std::ios::beg);
auto& data = shader_data[stage];
data.resize(size / sizeof(uint32_t));
in.read((char*)data.data(), size);
}
else
{
shaderc::SpvCompilationResult module = compiler.CompileGlslToSpv(source, Utils::GLShaderStageToShaderC(stage), file_path.c_str(), options);
if (module.GetCompilationStatus() != shaderc_compilation_status_success)
{
OE_CORE_ERROR(module.GetErrorMessage());
OE_CORE_ASSERT(false, "No");
}
shader_data[stage] = std::vector<uint32_t>(module.cbegin(), module.cend());
std::ofstream out(cached_path, std::ios::out | std::ios::binary);
if (out.is_open())
{
auto& data = shader_data[stage];
out.write((char*)data.data(), data.size() * sizeof(uint32_t));
out.flush();
out.close();
}
}
}
for (auto&& [stage, data]: shader_data)
Reflect(stage, data);
}
void OpenGLShader::CompileOrGetOpenGLBinaries()
{
auto& shader_data = opengl_spirv;
shaderc::Compiler compiler;
shaderc::CompileOptions options;
options.SetTargetEnvironment(shaderc_target_env_opengl, shaderc_env_version_opengl_4_5);
const bool optimize = false;
if (optimize)
options.SetOptimizationLevel(shaderc_optimization_level_performance);
std::filesystem::path cache_directory = Utils::GetCacheDirectory();
shader_data.clear();
m_OpenGLSourceCode.clear();
for (auto&& [stage, spirv] : vulkan_spirv)
{
std::filesystem::path shader_file_path = file_path;
std::filesystem::path cached_path = cache_directory / (shader_file_path.filename().string() + Utils::GLShaderStageCachedOpenGLFileExtension(stage));
std::ifstream in(cached_path, std::ios::in | std::ios::binary);
if (in.is_open())
{
in.seekg(0, std::ios::end);
auto size = in.tellg();
in.seekg(0, std::ios::beg);
auto& data = shader_data[stage];
data.resize(size / sizeof(uint32_t));
in.read((char*)data.data(), size);
}
else
{
spirv_cross::CompilerGLSL glsl_compiler(spirv);
m_OpenGLSourceCode[stage] = glsl_compiler.compile();
auto& source = m_OpenGLSourceCode[stage];
shaderc::SpvCompilationResult module = compiler.CompileGlslToSpv(source, Utils::GLShaderStageToShaderC(stage), file_path.c_str());
if (module.GetCompilationStatus() != shaderc_compilation_status_success)
{
OE_CORE_ERROR(module.GetErrorMessage());
OE_CORE_ASSERT(false, "No");
}
shader_data[stage] = std::vector<uint32_t>(module.cbegin(), module.cend());
std::ofstream out(cached_path, std::ios::out | std::ios::binary);
if (out.is_open())
{
auto& data = shader_data[stage];
out.write((char*)data.data(), data.size() * sizeof(uint32_t));
out.flush();
out.close();
}
}
}
}
void OpenGLShader::CreateProgram()
{
GLuint program = glCreateProgram();
std::vector<GLuint> shader_ids;
for (auto&& [stage, spirv] : opengl_spirv)
{
GLuint shaderID = shader_ids.emplace_back(glCreateShader(stage));
glShaderBinary(1, &shaderID, GL_SHADER_BINARY_FORMAT_SPIR_V, spirv.data(), spirv.size() * sizeof(uint32_t));
glSpecializeShader(shaderID, "main", 0, nullptr, nullptr);
glAttachShader(program, shaderID);
}
glLinkProgram(program);
GLint is_linked;
glGetProgramiv(program, GL_LINK_STATUS, &is_linked);
if (is_linked == GL_FALSE)
{
GLint max_length;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &max_length);
std::vector<GLchar> info_log(max_length);
glGetProgramInfoLog(program, max_length, &max_length, info_log.data());
OE_CORE_ERROR("Shader linking failed ({0}):\n{1}", file_path, info_log.data());
glDeleteProgram(program);
for (auto id : shader_ids)
glDeleteShader(id);
}
for (auto id : shader_ids)
{
glDetachShader(program, id);
glDeleteShader(id);
}
id = program;
}
void OpenGLShader::Reflect(GLenum stage, const std::vector<uint32_t>& shader_data)
{
spirv_cross::Compiler compiler(shader_data);
spirv_cross::ShaderResources resources = compiler.get_shader_resources();
OE_CORE_TRACE("OpenGLShader::Reflect - {0} {1}", Utils::GLShaderStageToString(stage), file_path);
OE_CORE_TRACE(" {0} uniform buffers", resources.uniform_buffers.size());
OE_CORE_TRACE(" {0} resources", resources.sampled_images.size());
OE_CORE_TRACE("Uniform buffers:");
for (const auto& resource : resources.uniform_buffers)
{
const auto& buffer_type = compiler.get_type(resource.base_type_id);
uint32_t buffer_size = compiler.get_declared_struct_size(buffer_type);
uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
int member_count = buffer_type.member_types.size();
OE_CORE_TRACE(" {0}", resource.name);
OE_CORE_TRACE(" Size = {0}", buffer_size);
OE_CORE_TRACE(" Binding = {0}", binding);
OE_CORE_TRACE(" Members = {0}", member_count);
}
}
void OpenGLShader::Bind() const void OpenGLShader::Bind() const
{ {
OE_PROFILE_FUNCTION();
glUseProgram(id); glUseProgram(id);
} }
void OpenGLShader::Unbind() const void OpenGLShader::Unbind() const
{ {
OE_PROFILE_FUNCTION();
glUseProgram(0); glUseProgram(0);
} }
@@ -275,30 +464,4 @@ namespace OpenEngine {
{ {
glUniform4fv(glGetUniformLocation(id, name.c_str()), 1, glm::value_ptr(value)); glUniform4fv(glGetUniformLocation(id, name.c_str()), 1, glm::value_ptr(value));
} }
void OpenGLShader::CheckCompileErrors(unsigned int shader, const std::string& type)
{
int success = GL_FALSE;
char infoLog[1024];
if (type != "PROGRAM") {
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (success == GL_FALSE) {
glGetShaderInfoLog(shader, 1024, NULL, infoLog);
OE_CORE_ERROR("Shader of type {}, couldn't be compiled:", type);
OE_CORE_ERROR("\t{}", infoLog);
}
} else {
if (glGetProgramiv == nullptr) {
OE_CORE_ERROR("OpenGL functions are not loaded!");
return;
}
glGetProgramiv(shader, GL_LINK_STATUS, &success);
if (success == GL_FALSE)
{
glGetProgramInfoLog(shader, 1024, NULL, infoLog);
OE_CORE_ERROR("Program of type {}, couldn't be compiled:", type);
OE_CORE_ERROR("\t{}", infoLog);
}
}
}
} }

View File

@@ -22,7 +22,7 @@ namespace OpenEngine {
glTextureStorage2D(id, 1, internal_format, width, height); glTextureStorage2D(id, 1, internal_format, width, height);
glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_REPEAT); glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_REPEAT); glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_REPEAT);
@@ -59,7 +59,7 @@ namespace OpenEngine {
glTextureStorage2D(id, 1, _internal_format, width, height); glTextureStorage2D(id, 1, _internal_format, width, height);
glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureSubImage2D(id, 0, 0, 0, width, height, _data_format, GL_UNSIGNED_BYTE, data); glTextureSubImage2D(id, 0, 0, 0, width, height, _data_format, GL_UNSIGNED_BYTE, data);

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@@ -0,0 +1,27 @@
#include <pch.hpp>
#include <opengl/opengl_uniform_buffer.hpp>
#include <glad/glad.h>
namespace OpenEngine {
OpenGLUniformBuffer::OpenGLUniformBuffer(uint32_t size, uint32_t binding)
{
glCreateBuffers(1, &id);
glNamedBufferData(id, size, nullptr, GL_DYNAMIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, binding, id);
}
OpenGLUniformBuffer::~OpenGLUniformBuffer()
{
glDeleteBuffers(1, &id);
}
void OpenGLUniformBuffer::SetData(const void* data, uint32_t size, uint32_t offset)
{
glNamedBufferSubData(id, offset, size, data);
}
}

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@@ -91,7 +91,7 @@ namespace OpenEngine {
return nullptr; return nullptr;
} }
Ref<IndexBuffer> IndexBuffer::Create(uint32_t* indices, uint32_t count) Ref<IndexBuffer> IndexBuffer::Create(const uint32_t* indices, uint32_t count)
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();

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@@ -1,4 +1,3 @@
#include "logging.hpp"
#include <pch.hpp> #include <pch.hpp>
#include <renderer/editor_camera.hpp> #include <renderer/editor_camera.hpp>
@@ -63,11 +62,11 @@ namespace OpenEngine {
void EditorCamera::OnUpdate() void EditorCamera::OnUpdate()
{ {
if (Input::IsKeyPressed(Key::LeftAlt))
{ if (Input::IsKeyPressed(Key::LeftAlt)) {
const glm::vec2& mouse{ Input::GetMouseX(), Input::GetMouseY() }; const glm::vec2& mouse{ Input::GetMouseX(), Input::GetMouseY() };
glm::vec2 delta = (mouse - initial_mouse_position) * 0.003f; glm::vec2 delta = (mouse - initial_mouse_position) * 0.003f;
initial_mouse_position = mouse; initial_mouse_position = mouse;
if (Input::IsMouseButtonPressed(Mouse::ButtonMiddle)) { if (Input::IsMouseButtonPressed(Mouse::ButtonMiddle)) {
MousePan(delta); MousePan(delta);
@@ -152,4 +151,10 @@ namespace OpenEngine {
return glm::quat(glm::vec3(-pitch, -yaw, 0.0f)); return glm::quat(glm::vec3(-pitch, -yaw, 0.0f));
} }
void EditorCamera::ResetMousePosition()
{
initial_mouse_position = { Input::GetMouseX(), Input::GetMouseY() };
mouse_button_was_pressed = false;
}
} }

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@@ -1,6 +1,7 @@
#include "renderer/editor_camera.hpp"
#include <pch.hpp> #include <pch.hpp>
#include "renderer/editor_camera.hpp"
#include "renderer/uniform_buffer.hpp"
#include <renderer/render_command.hpp> #include <renderer/render_command.hpp>
#include <renderer/vertex_array.hpp> #include <renderer/vertex_array.hpp>
#include <renderer/renderer2d.hpp> #include <renderer/renderer2d.hpp>
@@ -27,7 +28,7 @@ namespace OpenEngine {
struct Renderer2DData struct Renderer2DData
{ {
static const uint32_t max_quads = 10000; static const uint32_t max_quads = 20000;
static const uint32_t max_vertices = max_quads * 4; static const uint32_t max_vertices = max_quads * 4;
static const uint32_t max_indices = max_quads * 6; static const uint32_t max_indices = max_quads * 6;
static const uint32_t max_texture_slots = 32; static const uint32_t max_texture_slots = 32;
@@ -47,6 +48,13 @@ namespace OpenEngine {
glm::vec4 quad_vertex_positioning[4]; glm::vec4 quad_vertex_positioning[4];
Statistics stats; Statistics stats;
struct CameraData
{
glm::mat4 view_projection;
};
CameraData camera_buffer;
Ref<UniformBuffer> camera_uniform_buffer;
}; };
static Renderer2DData renderer_data; static Renderer2DData renderer_data;
@@ -100,8 +108,6 @@ namespace OpenEngine {
samplers[i] = i; samplers[i] = i;
renderer_data.texture_shader = Shader::Create("assets/shaders/texture.glsl"); renderer_data.texture_shader = Shader::Create("assets/shaders/texture.glsl");
renderer_data.texture_shader->Bind();
renderer_data.texture_shader->SetIntArray("u_Texture", samplers, renderer_data.max_texture_slots);
renderer_data.texture_slots[0] = renderer_data.white_texture; renderer_data.texture_slots[0] = renderer_data.white_texture;
@@ -109,10 +115,14 @@ namespace OpenEngine {
renderer_data.quad_vertex_positioning[1] = {0.5, -0.5, 0.0f, 1.0f}; renderer_data.quad_vertex_positioning[1] = {0.5, -0.5, 0.0f, 1.0f};
renderer_data.quad_vertex_positioning[2] = {0.5, 0.5, 0.0f, 1.0f}; renderer_data.quad_vertex_positioning[2] = {0.5, 0.5, 0.0f, 1.0f};
renderer_data.quad_vertex_positioning[3] = {-0.5, 0.5, 0.0f, 1.0f}; renderer_data.quad_vertex_positioning[3] = {-0.5, 0.5, 0.0f, 1.0f};
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer2DData), 0);
} }
void Renderer2D::Shutdown() void Renderer2D::Shutdown()
{ {
OE_PROFILE_FUNCTION();
renderer_data.white_texture.reset(); renderer_data.white_texture.reset();
renderer_data.vertex_array.reset(); renderer_data.vertex_array.reset();
renderer_data.vertex_buffer.reset(); renderer_data.vertex_buffer.reset();
@@ -122,16 +132,14 @@ namespace OpenEngine {
for (uint32_t i = 0; i < renderer_data.texture_slot_index; i++) for (uint32_t i = 0; i < renderer_data.texture_slot_index; i++)
renderer_data.texture_slots[i].reset(); renderer_data.texture_slots[i].reset();
OE_PROFILE_FUNCTION();
} }
void Renderer2D::BeginScene(const OrthographicCamera& camera) void Renderer2D::BeginScene(const OrthographicCamera& camera)
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
renderer_data.texture_shader->Bind(); renderer_data.camera_buffer.view_projection = camera.GetViewProjectionMatrix();
renderer_data.texture_shader->SetMat4("u_ViewProjection", camera.GetViewProjectionMatrix()); renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer2DData::CameraData));
StartBatch(); StartBatch();
} }
@@ -140,10 +148,8 @@ namespace OpenEngine {
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
glm::mat4 view_projection = camera.GetProjection() * glm::inverse(transform); renderer_data.camera_buffer.view_projection = camera.GetProjection() * glm::inverse(transform);
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer2DData::CameraData));
renderer_data.texture_shader->Bind();
renderer_data.texture_shader->SetMat4("u_ViewProjection", view_projection);
StartBatch(); StartBatch();
} }
@@ -152,10 +158,8 @@ namespace OpenEngine {
{ {
OE_PROFILE_FUNCTION(); OE_PROFILE_FUNCTION();
glm::mat4 view_projection = camera.GetViewProjection(); renderer_data.camera_buffer.view_projection = camera.GetViewProjection();
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer2DData::CameraData));
renderer_data.texture_shader->Bind();
renderer_data.texture_shader->SetMat4("u_ViewProjection", view_projection);
StartBatch(); StartBatch();
} }
@@ -180,6 +184,7 @@ namespace OpenEngine {
for (int i = 0; i < renderer_data.texture_slot_index; i++) for (int i = 0; i < renderer_data.texture_slot_index; i++)
renderer_data.texture_slots[i]->Bind(i); renderer_data.texture_slots[i]->Bind(i);
renderer_data.texture_shader->Bind();
RenderCommand::DrawIndexed(renderer_data.vertex_array, renderer_data.quad_index_count); RenderCommand::DrawIndexed(renderer_data.vertex_array, renderer_data.quad_index_count);
renderer_data.stats.draw_calls++; renderer_data.stats.draw_calls++;
@@ -225,6 +230,43 @@ namespace OpenEngine {
DrawQuad(transform, texture, entity_id); DrawQuad(transform, texture, entity_id);
} }
void Renderer2D::DrawQuad(const Transform& transform_data,
const Ref<Texture2D>& texture, const glm::vec4& color,
int entity_id, float tiling_factor)
{
OE_PROFILE_FUNCTION();
constexpr size_t quad_vertex_count = 4;
constexpr glm::vec2 texture_coords[] = { { 0.0f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f }};
if (renderer_data.quad_index_count >= Renderer2DData::max_indices)
FlushAndReset();
glm::vec3 position = transform_data.position;
glm::vec3 size = transform_data.size;
float texture_index = 0;
for (uint32_t i = 1; i < renderer_data.texture_slot_index; i++) {
if (*renderer_data.texture_slots[i].get() == *texture.get()) {
texture_index = (float)i;
break;
}
}
if (texture_index == 0) {
if (renderer_data.texture_slot_index >= Renderer2DData::max_texture_slots)
FlushAndReset();
texture_index = (float)renderer_data.texture_slot_index;
renderer_data.texture_slots[renderer_data.texture_slot_index] = texture;
renderer_data.texture_slot_index++;
}
glm::mat4 transform = glm::translate(glm::mat4(1.0f), transform_data.position)
* glm::rotate(glm::mat4(1.0f), glm::radians(transform_data.rotation), { 0.0f, 0.0f, 1.0f })
* glm::scale(glm::mat4(1.0f), transform_data.size);
}
void Renderer2D::DrawQuad(const Transform& transform_data, void Renderer2D::DrawQuad(const Transform& transform_data,
const Ref<Subtexture2D>& subtexture, int entity_id, const Ref<Subtexture2D>& subtexture, int entity_id,
float tiling_factor) float tiling_factor)
@@ -333,6 +375,49 @@ namespace OpenEngine {
renderer_data.stats.quad_count++; renderer_data.stats.quad_count++;
} }
void Renderer2D::DrawQuad(const glm::mat4& transform,
const Ref<Texture2D>& texture, const glm::vec4& color,
int entity_id, float tiling_factor)
{
OE_PROFILE_FUNCTION();
constexpr size_t quad_vertex_count = 4;
constexpr glm::vec2 texture_coords[] = { { 0.0f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f }};
if (renderer_data.quad_index_count >= Renderer2DData::max_indices)
FlushAndReset();
float texture_index = 0;
for (uint32_t i = 1; i < renderer_data.texture_slot_index; i++) {
if (*renderer_data.texture_slots[i].get() == *texture.get()) {
texture_index = (float)i;
break;
}
}
if (texture_index == 0) {
if (renderer_data.texture_slot_index >= Renderer2DData::max_texture_slots)
FlushAndReset();
texture_index = (float)renderer_data.texture_slot_index;
renderer_data.texture_slots[renderer_data.texture_slot_index] = texture;
renderer_data.texture_slot_index++;
}
for (size_t i = 0; i < quad_vertex_count; i++) {
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[i];
renderer_data.quad_vertex_ptr->color = color;
renderer_data.quad_vertex_ptr->tex_coord = texture_coords[i];
renderer_data.quad_vertex_ptr->tex_index = texture_index;
renderer_data.quad_vertex_ptr->tiling_factor = tiling_factor;
renderer_data.quad_vertex_ptr->id = entity_id;
renderer_data.quad_vertex_ptr++;
}
renderer_data.quad_index_count += 6;
renderer_data.stats.quad_count++;
}
void Renderer2D::DrawQuad(const glm::mat4& transform, void Renderer2D::DrawQuad(const glm::mat4& transform,
const Ref<Subtexture2D>& subtexture, int entity_id, const Ref<Subtexture2D>& subtexture, int entity_id,
float tiling_factor) float tiling_factor)

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@@ -0,0 +1,246 @@
#include "logging.hpp"
#include "scene/scene_camera.hpp"
#include <pch.hpp>
#include <renderer/render_command.hpp>
#include <renderer/uniform_buffer.hpp>
#include <renderer/editor_camera.hpp>
#include <renderer/vertex_array.hpp>
#include <renderer/renderer3d.hpp>
#include <renderer/shader.hpp>
#include <renderer/buffer.hpp>
#include <instrumentor.hpp>
#include <ref_scope.hpp>
#include <glm/ext/quaternion_common.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/trigonometric.hpp>
#include <glm/fwd.hpp>
#include <cstdint>
#include <glad/glad.h>
namespace OpenEngine {
// SHOULD BE MOVED ==================================
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices)
{
Ref<Mesh> mesh = CreateRef<Mesh>();
mesh->vertices = vertices;
mesh->indices = indices;
mesh->vertex_array = VertexArray::Create();
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
BufferLayout layout = {
{ ShaderDataType::Float3, "a_Position" },
{ ShaderDataType::Float4, "a_Color" },
{ ShaderDataType::Float3, "a_Normal" },
{ ShaderDataType::Float2, "a_TexCoord" },
{ ShaderDataType::Int, "a_EntityID"}
};
mesh->vertex_buffer->SetLayout(layout);
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
return mesh;
}
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
{
OE_PROFILE_FUNCTION();
OE_CORE_DEBUG("Creating quad with id {}.", id);
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
if (back_face) {
vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
// Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
};
indices = {
// Front face (z=0.5)
0, 2, 1, 0, 3, 2,
// Back face (z=-0.5)
4, 5, 6, 4, 6, 7
};
} else {
vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
};
indices = {
// Front face (z=0.5)
0, 2, 1, 0, 3, 2
};
}
return CreateMesh(vertices, indices);
}
Ref<Mesh> CreateCube(uint32_t id)
{
OE_PROFILE_FUNCTION();
OE_CORE_DEBUG("Creating cube with id {}.", id);
std::vector<MeshVertex> vertices = {
// Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
// Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
// Left face (normal -1, 0, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
// Right face (normal 1, 0, 0)
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
// Top face (normal 0, 1, 0)
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
// Bottom face (normal 0, -1, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
};
std::vector<uint32_t> indices = {
// Front face (z=-0.5)
0, 2, 1, 0, 3, 2,
// Back face (z=0.5)
4, 5, 6, 4, 6, 7,
// Right face
12, 13, 14, 12, 14, 15,
// Left face
8, 10, 9, 8, 11, 10,
// Top face
18, 16, 17, 18, 19, 16,
// Bottom face
20, 22, 21, 20, 23, 22
};
return CreateMesh(vertices, indices);
}
// ==================================================
struct Renderer3DData
{
Ref<Shader> color_shader_3d;
struct CameraData
{
glm::mat4 view_projection;
glm::vec3 view_position;
};
CameraData camera_buffer;
Ref<UniformBuffer> camera_uniform_buffer;
struct TransformData
{
glm::mat4 transform;
};
TransformData transform_buffer;
Ref<UniformBuffer> transform_uniform_buffer;
};
static Renderer3DData renderer_data;
void Renderer3D::Init()
{
OE_PROFILE_FUNCTION();
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback([](GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message, const void* userParam) {
OE_CORE_ERROR("GL: {0}", message);
}, nullptr);
}
void Renderer3D::Shutdown()
{
renderer_data.camera_uniform_buffer.reset();
renderer_data.color_shader_3d.reset();
}
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
{
OE_PROFILE_FUNCTION();
renderer_data.camera_buffer.view_projection = camera.GetProjection() * glm::inverse(transform);
renderer_data.camera_buffer.view_position = transform[3];
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer3DData::CameraData));
}
void Renderer3D::BeginScene(const EditorCamera& camera)
{
OE_PROFILE_FUNCTION();
renderer_data.camera_buffer.view_projection = camera.GetViewProjection();
renderer_data.camera_buffer.view_position = camera.GetPosition();
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer3DData::CameraData));
}
void Renderer3D::EndScene()
{
}
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform)
{
OE_PROFILE_FUNCTION();
renderer_data.color_shader_3d->Bind();
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
mesh->vertex_array->Bind();
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
}
}

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@@ -0,0 +1,21 @@
#include <pch.hpp>
#include <renderer/uniform_buffer.hpp>
#include <opengl/opengl_uniform_buffer.hpp>
#include <renderer/renderer.hpp>
namespace OpenEngine {
Ref<UniformBuffer> UniformBuffer::Create(uint32_t size, uint32_t binding)
{
switch (Renderer::GetAPI())
{
case RendererAPI::API::None: OE_CORE_ASSERT(false, "RendererAPI::None is currently not supported!"); return nullptr;
case RendererAPI::API::OpenGL: return CreateRef<OpenGLUniformBuffer>(size, binding);
}
OE_CORE_ASSERT(false, "Unknown RendererAPI!");
return nullptr;
}
}

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@@ -1,3 +1,4 @@
#include "core.hpp"
#include <glm/trigonometric.hpp> #include <glm/trigonometric.hpp>
#include <pch.hpp> #include <pch.hpp>
@@ -32,6 +33,7 @@ namespace OpenEngine {
void SceneCamera::SetViewportSize(uint32_t width, uint32_t height) void SceneCamera::SetViewportSize(uint32_t width, uint32_t height)
{ {
OE_CORE_ASSERT(width > 0 && height > 0, "Viewport size invalid.");
aspect_ratio = (float)width / (float)height; aspect_ratio = (float)width / (float)height;
RecalculateProjection(); RecalculateProjection();

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@@ -1,26 +1,42 @@
#include <cstdint>
#include <entt/entity/fwd.hpp>
#include <pch.hpp> #include <pch.hpp>
#include <renderer/renderer2d.hpp> #include <renderer/renderer3d.hpp>
#include <scene/components.hpp> #include <scene/components.hpp>
#include <scene/entity.hpp> #include <scene/entity.hpp>
#include <scene/scene.hpp> #include <scene/scene.hpp>
namespace OpenEngine { namespace OpenEngine {
Entity Scene::CreateEntity(const std::string& name) Entity Scene::CreateEntity(const std::string& name)
{ {
Entity entity = { registry.create(), this }; Entity entity = { registry.create(), this };
auto& tag = entity.AddComponents<TagComponent>(); auto& tag = entity.AddComponent<TagComponent>();
tag.tag = name.empty() ? "Entity" : name; tag.tag = name.empty() ? "Entity" : name;
return entity; return entity;
} }
void Scene::DeleteEntity(Entity entity) void Scene::DeleteEntity(entt::entity entity)
{ {
registry.destroy(entity); registry.destroy(entity);
} }
void Scene::MarkEntityForDeletion(Entity entity)
{
entities_to_be_deleted.emplace_back(entity);
}
void Scene::UpdateEntities()
{
for (auto& entity : entities_to_be_deleted)
DeleteEntity(entity);
entities_to_be_deleted.clear();
}
void Scene::OnUpdateRuntime() void Scene::OnUpdateRuntime()
{ {
{ {
@@ -53,33 +69,42 @@ namespace OpenEngine {
} }
if (main_camera) { if (main_camera) {
Renderer2D::BeginScene(main_camera->GetProjection(), main_transform); Renderer3D::BeginScene(*main_camera, main_transform);
auto view = registry.view<TransformComponent, SpriteRendererComponent>(); auto view = registry.view<TransformComponent, MeshComponent>();
for (const auto& entity : view) { for (const auto& entity : view) {
auto [transform, sprite] = view.get<TransformComponent, SpriteRendererComponent>(entity); auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
Renderer2D::DrawQuad(GetTransformFromComp(transform), sprite.color, (int)entity);
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
/*
if (sprite.texture)
Renderer2D::DrawQuad(GetTransformFromComp(transform),
sprite.texture, sprite.color, (int)entity, sprite.tiling_factor);
else
Renderer2D::DrawQuad(GetTransformFromComp(transform),
sprite.color, (int)entity);
*/
} }
Renderer2D::EndScene(); Renderer3D::EndScene();
} }
} }
} }
void Scene::OnUpdateEditor(EditorCamera& camera) void Scene::OnUpdateEditor(EditorCamera& camera)
{ {
Renderer2D::BeginScene(camera); Renderer3D::BeginScene(camera);
auto group = registry.group<TransformComponent>(entt::get<SpriteRendererComponent>); auto view = registry.view<TransformComponent, MeshComponent>();
for (auto entity : group)
{
auto [transform, sprite] = group.get<TransformComponent, SpriteRendererComponent>(entity);
Renderer2D::DrawQuad(GetTransformFromComp(transform), sprite.color, (int)entity); for (const auto& entity : view) {
} auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
Renderer2D::EndScene(); Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
}
Renderer3D::EndScene();
} }
void Scene::OnViewportResize(uint32_t width, uint32_t height) void Scene::OnViewportResize(uint32_t width, uint32_t height)
@@ -107,4 +132,42 @@ namespace OpenEngine {
return {}; return {};
} }
template<typename T>
void Scene::OnComponentAdded(Entity entity, T& component)
{
static_assert(false);
}
template<>
void Scene::OnComponentAdded<TransformComponent>(Entity entity, TransformComponent& component)
{
}
template<>
void Scene::OnComponentAdded<CameraComponent>(Entity entity, CameraComponent& component)
{
if (viewport_width > 0 && viewport_height > 0)
component.camera.SetViewportSize(viewport_width, viewport_height);
}
template<>
void Scene::OnComponentAdded<SpriteRendererComponent>(Entity entity, SpriteRendererComponent& component)
{
}
template<>
void Scene::OnComponentAdded<TagComponent>(Entity entity, TagComponent& component)
{
}
template<>
void Scene::OnComponentAdded<NativeScriptComponent>(Entity entity, NativeScriptComponent& component)
{
}
template<>
void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
{
}
} }

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@@ -209,7 +209,7 @@ namespace OpenEngine {
auto transformComponent = entity["TransformComponent"]; auto transformComponent = entity["TransformComponent"];
if (transformComponent) if (transformComponent)
{ {
auto& tc = deserializedEntity.AddComponents<TransformComponent>(); auto& tc = deserializedEntity.AddComponent<TransformComponent>();
tc.translation = transformComponent["Translation"].as<glm::vec3>(); tc.translation = transformComponent["Translation"].as<glm::vec3>();
tc.rotation = transformComponent["Rotation"].as<glm::vec3>(); tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
tc.scale = transformComponent["Scale"].as<glm::vec3>(); tc.scale = transformComponent["Scale"].as<glm::vec3>();
@@ -218,7 +218,7 @@ namespace OpenEngine {
auto cameraComponent = entity["CameraComponent"]; auto cameraComponent = entity["CameraComponent"];
if (cameraComponent) if (cameraComponent)
{ {
auto& cc = deserializedEntity.AddComponents<CameraComponent>(); auto& cc = deserializedEntity.AddComponent<CameraComponent>();
auto camera_props = cameraComponent["Camera"]; auto camera_props = cameraComponent["Camera"];
cc.camera.SetProjectionType((SceneCamera::ProjectionType)camera_props["ProjectionType"].as<int>()); cc.camera.SetProjectionType((SceneCamera::ProjectionType)camera_props["ProjectionType"].as<int>());
@@ -238,7 +238,7 @@ namespace OpenEngine {
auto spriteRendererComponent = entity["SpriteRendererComponent"]; auto spriteRendererComponent = entity["SpriteRendererComponent"];
if (spriteRendererComponent) if (spriteRendererComponent)
{ {
auto& src = deserializedEntity.AddComponents<SpriteRendererComponent>(); auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
src.color = spriteRendererComponent["Color"].as<glm::vec4>(); src.color = spriteRendererComponent["Color"].as<glm::vec4>();
} }
} }

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