13 Commits

Author SHA1 Message Date
Erris
b4f4aa010e Merge branch 'main' of https://git.anfer.fr/OpenEngine 2026-03-09 17:40:10 +01:00
Erris
521ee17daf Merge branch 'fastgltf' 2026-03-09 17:35:29 +01:00
Erris
2175b60990 test commit to sync to gitea 2026-03-09 17:19:20 +01:00
erris
ebb179ec68 Adding repo sync to gitea 2026-03-09 17:18:07 +01:00
erris
ee8841b6d4 Add README.md 2026-03-09 16:39:04 +01:00
Erris
a0c900166f improved model loading and added model component 2026-03-09 16:37:30 +01:00
Erris
ac18bb6f00 Initial fastgltf integration 2026-03-08 11:38:46 +01:00
Erris
464ab70c46 Merge branch 'jolt' 2026-03-07 11:53:40 +01:00
Erris
48d2905695 Merge branch 'fastgltf' into jolt 2026-03-07 11:53:23 +01:00
Erris
af7b7d2bfa adding plane shape and universal guizmo (this is the wrong branch) 2026-03-07 11:48:46 +01:00
Erris
1eda916f3e Merge branch '3d' 2026-03-06 18:09:39 +01:00
Erris
7da00008e0 Merge branch '3d' 2026-03-02 21:28:20 +01:00
Erris
f26ee2bca8 Merge branch '3d' 2026-03-02 13:12:56 +01:00
21 changed files with 682 additions and 140 deletions

23
.onedev-buildspec.yml Normal file
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@@ -0,0 +1,23 @@
version: 46
jobs:
- name: Push to Gitea
steps:
- type: PushRepository
name: Push to Gitea
remoteUrl: https://gitea.anfer.fr/anfer/OpenEngine
passwordSecret: Gitea
force: false
condition: SUCCESSFUL
optional: false
triggers:
- type: BranchUpdateTrigger
branches: main
userMatch: anyone
projects: OpenEngine
- type: TagCreateTrigger
branches: main
projects: OpenEngine
retryCondition: never
maxRetries: 3
retryDelay: 30
timeout: 14400

1
README.md Normal file
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@@ -0,0 +1 @@
Readme

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@@ -2,10 +2,8 @@
#version 450 core #version 450 core
layout(location = 0) in vec3 a_Position; layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color; layout(location = 1) in vec3 a_Normal;
layout(location = 2) in vec3 a_Normal; layout(location = 2) in vec2 a_TexCoord;
layout(location = 3) in vec2 a_TexCoord;
layout(location = 4) in int a_EntityID;
layout(std140, binding = 0) uniform Camera layout(std140, binding = 0) uniform Camera
{ {
@@ -20,25 +18,20 @@ layout(std140, binding = 1) uniform Transform
struct VertexOutput struct VertexOutput
{ {
vec4 Color;
vec2 TexCoord; vec2 TexCoord;
vec3 Normal; vec3 Normal;
vec3 ViewPos; vec3 ViewPos;
}; };
layout (location = 0) out VertexOutput Output; layout (location = 0) out VertexOutput Output;
layout (location = 4) out flat int v_EntityID;
layout (location = 5) out vec4 v_Pos; layout (location = 5) out vec4 v_Pos;
void main() void main()
{ {
Output.Color = a_Color;
Output.TexCoord = a_TexCoord; Output.TexCoord = a_TexCoord;
Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal; Output.Normal = mat3(transpose(inverse(u_Transform))) * a_Normal;
Output.ViewPos = u_ViewPosition; Output.ViewPos = u_ViewPosition;
v_EntityID = a_EntityID;
v_Pos = u_Transform * vec4(a_Position, 1.0); v_Pos = u_Transform * vec4(a_Position, 1.0);
gl_Position = u_ViewProjection * v_Pos; gl_Position = u_ViewProjection * v_Pos;
} }
@@ -49,9 +42,22 @@ void main()
layout (location = 0) out vec4 color; layout (location = 0) out vec4 color;
layout (location = 1) out int color2; layout (location = 1) out int color2;
layout (std140, binding = 2) uniform Material
{
vec4 u_Albedo;
float u_Roughness;
float u_Metallic;
float u_AmbientStrength;
float u_SpecularStrength;
};
layout(std140, binding = 3) uniform EditorID
{
int u_EntityID;
};
struct VertexOutput struct VertexOutput
{ {
vec4 Color;
vec2 TexCoord; vec2 TexCoord;
vec3 Normal; vec3 Normal;
vec3 ViewPos; vec3 ViewPos;
@@ -67,8 +73,7 @@ void main()
vec3 lightColor = vec3(1.0f, 1.0f, 1.0f); vec3 lightColor = vec3(1.0f, 1.0f, 1.0f);
// Ambiant lighting // Ambiant lighting
float ambientStrength = 0.8; vec3 ambient = lightColor * u_AmbientStrength;
vec3 ambient = ambientStrength * lightColor;
// Diffuse lighting // Diffuse lighting
vec3 norm = normalize(Input.Normal); vec3 norm = normalize(Input.Normal);
@@ -78,16 +83,19 @@ void main()
vec3 diffuse = diff * lightColor; vec3 diffuse = diff * lightColor;
// Specular highlight // Specular highlight
float specularStrength = 0.5;
vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too vec3 viewDir = normalize(Input.ViewPos - v_Pos.xyz); // .xyz here too
vec3 reflectDir = reflect(-lightDir, norm); vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32); float shininess = mix(2.0, 256.0, 1.0 - u_Roughness);
vec3 specular = specularStrength * spec * lightColor; float spec = pow(max(dot(viewDir, reflectDir), 0.0), shininess);
vec3 specularColor = mix(vec3(1.0), u_Albedo.rgb, u_Metallic);
vec3 specular = u_SpecularStrength * spec * lightColor * specularColor;
vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb // Total
//vec3 result = (ambient + diffuse + specular) * Input.Color.rgb; // objectColor → Input.Color.rgb
vec3 result = (ambient + diffuse + specular) * u_Albedo.rgb; // objectColor → Input.Color.rgb
// Output // Output
color = vec4(result, 1.0); // vec3 → vec4 color = vec4(result, u_Albedo.w); // vec3 → vec4
color2 = v_EntityID; color2 = u_EntityID;
} }

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@@ -4,6 +4,7 @@ spdlog/1.16.0
entt/3.16.0 entt/3.16.0
yaml-cpp/0.8.0 yaml-cpp/0.8.0
joltphysics/5.2.0 joltphysics/5.2.0
fastgltf/0.9.0
[generators] [generators]
CMakeDeps CMakeDeps

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@@ -3,6 +3,10 @@
#include <open_engine.hpp> #include <open_engine.hpp>
#include "open_engine/fastgltf.hpp"
#include "open_engine/logging.hpp"
#include "open_engine/ref_scope.hpp"
#include "open_engine/renderer/model3d.hpp"
#include "open_engine/renderer/renderer3d.hpp" #include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp" #include "open_engine/scene/components.hpp"
#include "panels/content_browser.hpp" #include "panels/content_browser.hpp"
@@ -128,6 +132,23 @@ namespace OpenEngine {
auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2); auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
mc2.primitive_type = PrimitiveType::Cube; mc2.primitive_type = PrimitiveType::Cube;
// ============================================================
Entity cube3 = scene->CreateEntity("glb");
Entity cube4 = scene->CreateEntity("glb2");
Entity cube5 = scene->CreateEntity("glb2");
cube3.AddComponent<TransformComponent>();
cube4.AddComponent<TransformComponent>();
cube5.AddComponent<TransformComponent>();
Ref<Model3D> model = Model3D::Create("./assets/models/cubes.glb");
Ref<Model3D> model2 = Model3D::Create("./assets/models/cube_legs.glb");
Ref<Model3D> monkey = Model3D::Create("./assets/models/monkey.glb");
cube3.AddComponent<ModelComponent>(model);
cube3.AddComponent<ModelComponent>(model2);
cube4.AddComponent<ModelComponent>(monkey);
/* /*
auto view = scene->GetRegistry().view<TagComponent>(); auto view = scene->GetRegistry().view<TagComponent>();
@@ -285,6 +306,10 @@ namespace OpenEngine {
guizmo_operation = ImGuizmo::OPERATION::SCALE; guizmo_operation = ImGuizmo::OPERATION::SCALE;
break; break;
} }
case KeyCode::T: {
guizmo_operation = ImGuizmo::OPERATION::UNIVERSAL;
break;
}
case KeyCode::Delete: { case KeyCode::Delete: {
scene->MarkEntityForDeletion(selected_entity); scene->MarkEntityForDeletion(selected_entity);
scene_hierarchy.ClearSelection(); scene_hierarchy.ClearSelection();

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@@ -21,6 +21,8 @@ namespace OpenEngine {
void BodyOnImGuiRender(entt::registry& registry, entt::entity entity); void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity); void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity); void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity);
} }
#endif // EDITOR_COMPONENT_HPP #endif // EDITOR_COMPONENT_HPP

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@@ -2,6 +2,7 @@
#include "open_engine/renderer/renderer3d.hpp" #include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/scene/components.hpp" #include "open_engine/scene/components.hpp"
#include <Jolt/Physics/Body/MotionType.h> #include <Jolt/Physics/Body/MotionType.h>
#include <cstdint>
#include <editor_component.hpp> #include <editor_component.hpp>
#include <entt/entity/fwd.hpp> #include <entt/entity/fwd.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
@@ -283,4 +284,45 @@ namespace OpenEngine {
"%.2f", "%.2f",
ImGuiSliderFlags_AlwaysClamp); ImGuiSliderFlags_AlwaysClamp);
} }
void PlaneShapeOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& planed_comp = registry.get<PlaneShapeComponent>(entity);
ImGui::DragFloat("Size",
&planed_comp.extent,
0.1f,
0.01f, FLT_MAX,
"%.2f",
ImGuiSliderFlags_AlwaysClamp);
}
void ModelOnImGuiRender(entt::registry& registry, entt::entity entity)
{
auto& model_comp = registry.get<ModelComponent>(entity);
bool opened = ImGui::TreeNodeEx(
(void*)(intptr_t)entity,
ImGuiTreeNodeFlags_None,
"Meshes",
nullptr
);
if (opened) {
unsigned int i = 0;
for (auto& mesh : model_comp.model->GetMeshes())
ImGui::Text("Mesh: %i", i++);
ImGui::PushStyleColor(ImGuiCol_ChildBg, {1, 1, 1, 1});
if (ImGui::BeginChild("Material list")) {
for (auto& mesh : model_comp.model->GetMeshes())
ImGui::Text("Material: %s", mesh.material.name.c_str());
ImGui::EndChild();
}
ImGui::PopStyleColor();
ImGui::TreePop();
}
}
} }

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@@ -1,3 +1,4 @@
#include "open_engine/scene/components.hpp"
#include "open_engine/scene/entity.hpp" #include "open_engine/scene/entity.hpp"
#include "editor_component.hpp" #include "editor_component.hpp"
@@ -26,6 +27,8 @@ namespace OpenEngine {
RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender); RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender); RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender); RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
RegisterDrawer<PlaneShapeComponent>("Plane Shape", &PlaneShapeOnImGuiRender);
RegisterDrawer<ModelComponent>("Model", &ModelOnImGuiRender);
scene = context; scene = context;
selected_context = {}; selected_context = {};
@@ -74,6 +77,16 @@ namespace OpenEngine {
selected_context.AddComponent<BoxShapeComponent>(); selected_context.AddComponent<BoxShapeComponent>();
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
if (!selected_context.HasComponent<PlaneShapeComponent>())
if (ImGui::MenuItem("Plane shape")) {
selected_context.AddComponent<PlaneShapeComponent>();
ImGui::CloseCurrentPopup();
}
if (!selected_context.HasComponent<ModelComponent>())
if (ImGui::MenuItem("Model")) {
selected_context.AddComponent<ModelComponent>();
ImGui::CloseCurrentPopup();
}
} }
void EntityPopup(Ref<Scene>& scene) void EntityPopup(Ref<Scene>& scene)

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@@ -10,7 +10,7 @@ Collapsed=0
[Window][Statistics] [Window][Statistics]
Pos=0,24 Pos=0,24
Size=224,437 Size=409,437
Collapsed=0 Collapsed=0
DockId=0x00000003,0 DockId=0x00000003,0
@@ -21,8 +21,8 @@ Collapsed=0
DockId=0x00000007,0 DockId=0x00000007,0
[Window][Viewport] [Window][Viewport]
Pos=226,61 Pos=411,61
Size=594,956 Size=409,956
Collapsed=0 Collapsed=0
DockId=0x00000012,0 DockId=0x00000012,0
@@ -34,7 +34,7 @@ DockId=0x00000008,0
[Window][Scene] [Window][Scene]
Pos=0,463 Pos=0,463
Size=224,924 Size=409,924
Collapsed=0 Collapsed=0
DockId=0x00000004,0 DockId=0x00000004,0
@@ -143,8 +143,8 @@ Collapsed=0
DockId=0x00000012,1 DockId=0x00000012,1
[Window][Assets] [Window][Assets]
Pos=226,1019 Pos=411,1019
Size=594,368 Size=409,368
Collapsed=0 Collapsed=0
DockId=0x0000000C,0 DockId=0x0000000C,0
@@ -155,18 +155,18 @@ Collapsed=0
DockId=0x0000000F,0 DockId=0x0000000F,0
[Window][##play_state_bar] [Window][##play_state_bar]
Pos=226,24 Pos=411,24
Size=594,35 Size=409,35
Collapsed=0 Collapsed=0
DockId=0x00000011,0 DockId=0x00000011,0
[Docking][Data] [Docking][Data]
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F DockNode ID=0x00000001 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xE601B12F
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F DockNode ID=0x00000004 Parent=0x00000001 SizeRef=255,883 Selected=0xE601B12F
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=594,1386 Split=Y Selected=0xC450F867 DockNode ID=0x00000002 Parent=0x00000005 SizeRef=409,1386 Split=Y Selected=0xC450F867
DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867 DockNode ID=0x00000009 Parent=0x00000002 SizeRef=483,784 Split=Y Selected=0xC450F867
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867 DockNode ID=0x0000000B Parent=0x00000009 SizeRef=409,932 Split=X Selected=0xC450F867
DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867 DockNode ID=0x0000000D Parent=0x0000000B SizeRef=1080,993 Split=Y Selected=0xC450F867

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@@ -14,6 +14,7 @@ find_package(imgui REQUIRED)
find_package(EnTT REQUIRED) find_package(EnTT REQUIRED)
find_package(yaml-cpp REQUIRED) find_package(yaml-cpp REQUIRED)
find_package(Jolt REQUIRED) find_package(Jolt REQUIRED)
find_package(fastgltf REQUIRED)
file(GLOB_RECURSE SRC_FILES "src/*.cpp") file(GLOB_RECURSE SRC_FILES "src/*.cpp")
file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp") file(GLOB IMGUIZMO_SRC_FILES "${CMAKE_SOURCE_DIR}/vendor/ImGuizmo/*.cpp")
@@ -63,6 +64,7 @@ target_link_libraries(${PROJECT_EXECUTABLE_NAME} PUBLIC
spirv-cross-glsl spirv-cross-glsl
spirv-cross-reflect spirv-cross-reflect
Jolt::Jolt Jolt::Jolt
fastgltf::fastgltf
) )
#target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE #target_link_directories(${PROJECT_EXECUTABLE_NAME} PRIVATE

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@@ -0,0 +1,13 @@
#ifndef FASTGLTF_HPP
#define FASTGLTF_HPP
#include "renderer/renderer3d.hpp"
#include "open_engine/ref_scope.hpp"
namespace OpenEngine {
Ref<Mesh> TestGLTF();
}
#endif // FASTGLTF_HPP

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@@ -0,0 +1,38 @@
#ifndef GLTF_MODEL3D_HPP
#define GLTF_MODEL3D_HPP
#include "open_engine/renderer/model3d.hpp"
#include <fastgltf/types.hpp>
#include <vector>
#include <cstddef>
namespace OpenEngine {
class GLTFModel3D : public Model3D
{
public:
GLTFModel3D(const char* path);
void loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out);
virtual const Mesh& GetMesh(int index) const override;
virtual const std::vector<Mesh>& GetMeshes() const override;
virtual size_t GetMeshCount() const override { return meshes.size(); };
virtual std::vector<Mesh>::iterator begin() override { return meshes.begin(); };
virtual std::vector<Mesh>::iterator end() override { return meshes.end(); };
virtual std::vector<Mesh>::const_iterator begin() const override { return meshes.cbegin(); };
virtual std::vector<Mesh>::const_iterator end() const override { return meshes.end(); };
private:
std::string name;
std::vector<Mesh> meshes;
};
}
#endif // GLTF_MODEL3D_HPP

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@@ -0,0 +1,69 @@
#ifndef MODEL3D_HPP
#define MODEL3D_HPP
#include "open_engine/core/uuid.hpp"
#include "open_engine/renderer/vertex_array.hpp"
#include <cstddef>
#include <cstdint>
#include <glm/glm.hpp>
#include <vector>
namespace OpenEngine {
struct Material
{
glm::vec4 albedo = { 1.0f, 0.0f, 0.8f, 1.0f };
float roughness = 1.0f;
float metallic = 1.0f;
float ambient_strength = 1.0f;
float specular_strength = 1.0f;
std::string name = "un-named material";
};
struct MeshVertex
{
glm::vec3 position;
glm::vec3 normal;
glm::vec2 text_coords;
};
struct Mesh
{
UUID uuid;
Material material;
Ref<VertexArray> vertex_array;
Ref<VertexBuffer> vertex_buffer;
Ref<IndexBuffer> index_buffer;
// TODO: Make them a ptr or something
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
};
// TODO: Model3D.Instanciate();
// Or Model3D.GetVertices() {return iterateaccessorwithindex bla bla bla}
// What data should Model3D hold in the end if it is not a renderable object?
class Model3D
{
public:
virtual ~Model3D() = default;
static Ref<Model3D> Create(const char* path);
virtual const Mesh& GetMesh(int index) const = 0;
virtual const std::vector<Mesh>& GetMeshes() const = 0;
virtual size_t GetMeshCount() const = 0;
virtual std::vector<Mesh>::iterator begin() = 0;
virtual std::vector<Mesh>::iterator end() = 0;
virtual std::vector<Mesh>::const_iterator begin() const = 0;
virtual std::vector<Mesh>::const_iterator end() const = 0;
};
}
#endif // MODEL3D_HPP

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@@ -2,9 +2,8 @@
#define RENDERER3D_HPP #define RENDERER3D_HPP
#include "open_engine/renderer/editor_camera.hpp" #include "open_engine/renderer/editor_camera.hpp"
#include "open_engine/renderer/vertex_array.hpp"
#include "open_engine/renderer/buffer.hpp"
#include "open_engine/scene/scene_camera.hpp" #include "open_engine/scene/scene_camera.hpp"
#include "open_engine/renderer/model3d.hpp"
#include <cstdint> #include <cstdint>
namespace OpenEngine { namespace OpenEngine {
@@ -18,39 +17,12 @@ namespace OpenEngine {
Cube Cube
}; };
struct MeshVertex
{
glm::vec3 position;
glm::vec4 color;
glm::vec3 normal;
glm::vec2 text_coords;
uint32_t id = -1;
};
struct Material
{
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
float roughness = 1.0f;
float metallic = 1.0f;
float ambient_strength = 1.0f;
float specular_strength = 1.0f;
};
struct Mesh
{
Ref<VertexArray> vertex_array;
Ref<VertexBuffer> vertex_buffer;
Ref<IndexBuffer> index_buffer;
// TODO: Make them a ptr or something
std::vector<MeshVertex> vertices;
std::vector<uint32_t> indices;
};
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices, Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices); const std::vector<uint32_t>& indices);
void PopulateMesh(Mesh& mesh);
Ref<Mesh> CreateCube(uint32_t id = -1); Ref<Mesh> CreateCube(uint32_t id = -1);
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false); Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
// ================================================== // ==================================================
class Renderer3D class Renderer3D
@@ -65,6 +37,12 @@ namespace OpenEngine {
static void DrawMesh(const Ref<Mesh>& mesh, Material& material, static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform); const glm::mat4& transform);
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform,
uint32_t entity_id);
static void DrawModel(const Ref<Model3D>& model,
const glm::mat4& transform,
uint32_t entity_id);
}; };
} }

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@@ -7,6 +7,8 @@
#include "open_engine/renderer/renderer3d.hpp" #include "open_engine/renderer/renderer3d.hpp"
#include "open_engine/physics.hpp" #include "open_engine/physics.hpp"
#include "open_engine/core/uuid.hpp" #include "open_engine/core/uuid.hpp"
#include "open_engine/ref_scope.hpp"
#include "open_engine/renderer/model3d.hpp"
#include <Jolt/Physics/Body/BodyCreationSettings.h> #include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Body/BodyInterface.h> #include <Jolt/Physics/Body/BodyInterface.h>
@@ -147,11 +149,36 @@ namespace OpenEngine {
struct BoxShapeComponent struct BoxShapeComponent
{ {
glm::vec3 size = { 1.0f, 1.0f, 1.0f }; glm::vec3 size = { 1.0f, 1.0f, 1.0f };
BoxShapeComponent() = default;
BoxShapeComponent(const BoxShapeComponent&) = default;
}; };
struct SphereShapeComponent struct SphereShapeComponent
{ {
float radius = 1.0f; float radius = 1.0f;
SphereShapeComponent() = default;
SphereShapeComponent(const SphereShapeComponent&) = default;
};
struct PlaneShapeComponent
{
float extent = 1.0f;
PlaneShapeComponent() = default;
PlaneShapeComponent(const PlaneShapeComponent&) = default;
};
struct ModelComponent
{
Ref<Model3D> model;
ModelComponent() = default;
ModelComponent(const ModelComponent&) = default;
ModelComponent(Ref<Model3D>& model)
: model(model)
{}
}; };
} }

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@@ -0,0 +1,86 @@
#include <pch.hpp>
#include "logging.hpp"
#include <fastgltf.hpp>
#include "ref_scope.hpp"
#include <cstddef>
#include <cstdint>
#include <glm/fwd.hpp>
#include <fastgltf/core.hpp>
#include <fastgltf/types.hpp>
#include <fastgltf/tools.hpp>
#include <fastgltf/glm_element_traits.hpp>
#include <vector>
namespace OpenEngine {
void loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out)
{
if (primitive.indicesAccessor.has_value()) {
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
out.indices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
[&](uint32_t index, size_t i) {
out.indices[i] = index;
});
}
{
auto* position_iterator = primitive.findAttribute("POSITION");
auto& accessor = asset.accessors[position_iterator->accessorIndex];
out.vertices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 pos, size_t i) {
out.vertices[i].position = pos;
});
}
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
normal_iterator != primitive.attributes.end()) {
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 norm, size_t i) {
out.vertices[i].normal = norm;
});
}
{
if (primitive.materialIndex.has_value()) {
auto& material = asset.materials[primitive.materialIndex.value()];
auto& pbr = material.pbrData;
auto& c = pbr.baseColorFactor;
}
}
}
Ref<Mesh> TestGLTF()
{
fastgltf::Parser parser;
Ref<Mesh> new_mesh = CreateRef<Mesh>();
auto data = fastgltf::GltfDataBuffer::FromPath("assets/models/cube.glb");
if (data.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not parse model");
auto asset = parser.loadGltfBinary(data.get(), ".",
fastgltf::Options::LoadExternalBuffers
);
if (asset.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not optain asset");
for (auto& mesh : asset->meshes)
for (auto& primitive : mesh.primitives)
loadPrimitive(asset.get(), primitive, *new_mesh);
return new_mesh;
}
}

View File

@@ -0,0 +1,137 @@
#include "logging.hpp"
#include <pch.hpp>
#include <gltf/gltf_model3d.hpp>
#include <fastgltf/core.hpp>
#include <fastgltf/types.hpp>
#include <fastgltf/tools.hpp>
#include <fastgltf/glm_element_traits.hpp>
namespace OpenEngine {
void PopulateMesh(Mesh& mesh)
{
mesh.vertex_array = VertexArray::Create();
mesh.vertex_buffer = VertexBuffer::Create(mesh.vertices.size() * sizeof(MeshVertex));
mesh.vertex_buffer->SetData(mesh.vertices.data(), mesh.vertices.size() * sizeof(MeshVertex));
BufferLayout layout = {
{ ShaderDataType::Float3, "a_Position" },
{ ShaderDataType::Float3, "a_Normal" },
{ ShaderDataType::Float2, "a_TexCoord" }
};
mesh.vertex_buffer->SetLayout(layout);
mesh.vertex_array->AddVertexBuffer(mesh.vertex_buffer);
mesh.index_buffer = IndexBuffer::Create(mesh.indices.data(), mesh.indices.size());
mesh.vertex_array->SetIndexBuffer(mesh.index_buffer);
}
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices)
{
Ref<Mesh> mesh = CreateRef<Mesh>();
mesh->vertices = vertices;
mesh->indices = indices;
PopulateMesh(*mesh);
return mesh;
}
void GLTFModel3D::loadPrimitive(fastgltf::Asset& asset,
fastgltf::Primitive& primitive,
Mesh& out)
{
if (primitive.indicesAccessor.has_value()) {
auto& accessor = asset.accessors[primitive.indicesAccessor.value()];
out.indices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<uint32_t>(asset, accessor,
[&](uint32_t index, size_t i) {
out.indices[i] = index;
});
}
{
auto* position_iterator = primitive.findAttribute("POSITION");
auto& accessor = asset.accessors[position_iterator->accessorIndex];
out.vertices.resize(accessor.count);
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 pos, size_t i) {
out.vertices[i].position = pos;
});
}
if (auto* normal_iterator = primitive.findAttribute("NORMAL");
normal_iterator != primitive.attributes.end()) {
auto& accessor = asset.accessors[normal_iterator->accessorIndex];
fastgltf::iterateAccessorWithIndex<glm::vec3>(asset, accessor,
[&](glm::vec3 norm, size_t i) {
out.vertices[i].normal = norm;
});
}
{
if (primitive.materialIndex.has_value()) {
auto& material = asset.materials[primitive.materialIndex.value()];
auto& pbr = material.pbrData;
auto& color = pbr.baseColorFactor;
auto& roughness = pbr.roughnessFactor;
auto& metallic = pbr.metallicFactor;
out.material.name = material.name;
out.material.albedo = glm::vec4(color[0], color[1], color[2], color[3]);
out.material.roughness = roughness;
out.material.metallic = metallic;
}
}
}
GLTFModel3D::GLTFModel3D(const char* path)
{
fastgltf::Parser parser;
auto data = fastgltf::GltfDataBuffer::FromPath(path);
if (data.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not parse model");
auto asset = parser.loadGltfBinary(data.get(), ".",
fastgltf::Options::LoadExternalBuffers
);
if (asset.error() != fastgltf::Error::None)
OE_CORE_ERROR("Could not optain asset");
for (auto& mesh : asset->meshes) {
name = mesh.name;
for (auto& primitive : mesh.primitives) {
Mesh prim_mesh;
loadPrimitive(asset.get(), primitive, prim_mesh);
PopulateMesh(prim_mesh);
meshes.emplace_back(prim_mesh);
}
}
};
const Mesh& GLTFModel3D::GetMesh(int index) const
{
return meshes[index];
}
const std::vector<Mesh>& GLTFModel3D::GetMeshes() const
{
return meshes;
}
}

View File

@@ -0,0 +1,19 @@
#include <pch.hpp>
#include <renderer/model3d.hpp>
#include <gltf/gltf_model3d.hpp>
#include <instrumentor.hpp>
#include <ref_scope.hpp>
namespace OpenEngine {
Ref<Model3D> Model3D::Create(const char* path)
{
OE_PROFILE_FUNCTION();
return CreateRef<GLTFModel3D>(path);
}
}

View File

@@ -23,33 +23,6 @@
namespace OpenEngine { namespace OpenEngine {
// SHOULD BE MOVED ================================== // SHOULD BE MOVED ==================================
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
const std::vector<uint32_t>& indices)
{
Ref<Mesh> mesh = CreateRef<Mesh>();
mesh->vertices = vertices;
mesh->indices = indices;
mesh->vertex_array = VertexArray::Create();
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
BufferLayout layout = {
{ ShaderDataType::Float3, "a_Position" },
{ ShaderDataType::Float4, "a_Color" },
{ ShaderDataType::Float3, "a_Normal" },
{ ShaderDataType::Float2, "a_TexCoord" },
{ ShaderDataType::Int, "a_EntityID"}
};
mesh->vertex_buffer->SetLayout(layout);
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
return mesh;
}
Ref<Mesh> CreateQuad(uint32_t id, bool back_face) Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
{ {
@@ -61,16 +34,16 @@ namespace OpenEngine {
if (back_face) { if (back_face) {
vertices = { vertices = {
// Front face (normal 0, 0, 1) // Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id}, {{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id}, {{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id}, {{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}, {{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}},
// Back face (normal 0, 0, -1) // Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id}, {{-0.5f, -0.5f, -0.0f}, {0,0,-1}, {0,0}},
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id}, {{-0.5f, 0.5f, -0.0f}, {0,0,-1}, {0,1}},
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id}, {{ 0.5f, 0.5f, -0.0f}, {0,0,-1}, {1,1}},
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id} {{ 0.5f, -0.5f, -0.0f}, {0,0,-1}, {1,0}}
}; };
indices = { indices = {
@@ -82,10 +55,10 @@ namespace OpenEngine {
} else { } else {
vertices = { vertices = {
// Front face (normal 0, 0, 1) // Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id}, {{-0.5f, -0.5f, 0.0f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id}, {{-0.5f, 0.5f, 0.0f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id}, {{ 0.5f, 0.5f, 0.0f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id} {{ 0.5f, -0.5f, 0.0f}, {0,0,1}, {1,0}}
}; };
indices = { indices = {
@@ -103,40 +76,40 @@ namespace OpenEngine {
OE_CORE_DEBUG("Creating cube with id {}.", id); OE_CORE_DEBUG("Creating cube with id {}.", id);
std::vector<MeshVertex> vertices = { std::vector<MeshVertex> vertices = {
// Front face (normal 0, 0, 1) // Front face (normal 0, 0, 1)
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id}, {{-0.5f, -0.5f, 0.5f}, {0,0,1}, {0,0}},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id}, {{-0.5f, 0.5f, 0.5f}, {0,0,1}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id}, {{ 0.5f, 0.5f, 0.5f}, {0,0,1}, {1,1}},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}, {{ 0.5f, -0.5f, 0.5f}, {0,0,1}, {1,0}},
// Back face (normal 0, 0, -1) // Back face (normal 0, 0, -1)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id}, {{-0.5f, -0.5f, -0.5f}, {0,0,-1}, {0,0}},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id}, {{-0.5f, 0.5f, -0.5f}, {0,0,-1}, {0,1}},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id}, {{ 0.5f, 0.5f, -0.5f}, {0,0,-1}, {1,1}},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}, {{ 0.5f, -0.5f, -0.5f}, {0,0,-1}, {1,0}},
// Left face (normal -1, 0, 0) // Left face (normal -1, 0, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id}, {{-0.5f, -0.5f, -0.5f}, {-1,0,0}, {0,0}},
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id}, {{-0.5f, 0.5f, -0.5f}, {-1,0,0}, {0,1}},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id}, {{-0.5f, 0.5f, 0.5f}, {-1,0,0}, {1,1}},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id}, {{-0.5f, -0.5f, 0.5f}, {-1,0,0}, {1,0}},
// Right face (normal 1, 0, 0) // Right face (normal 1, 0, 0)
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id}, {{ 0.5f, -0.5f, -0.5f}, {1,0,0}, {0,0}},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id}, {{ 0.5f, 0.5f, -0.5f}, {1,0,0}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id}, {{ 0.5f, 0.5f, 0.5f}, {1,0,0}, {1,1}},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id}, {{ 0.5f, -0.5f, 0.5f}, {1,0,0}, {1,0}},
// Top face (normal 0, 1, 0) // Top face (normal 0, 1, 0)
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id}, {{-0.5f, 0.5f, -0.5f}, {0,1,0}, {0,0}},
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id}, {{-0.5f, 0.5f, 0.5f}, {0,1,0}, {0,1}},
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id}, {{ 0.5f, 0.5f, 0.5f}, {0,1,0}, {1,1}},
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id}, {{ 0.5f, 0.5f, -0.5f}, {0,1,0}, {1,0}},
// Bottom face (normal 0, -1, 0) // Bottom face (normal 0, -1, 0)
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id}, {{-0.5f, -0.5f, -0.5f}, {0,-1,0}, {0,0}},
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id}, {{-0.5f, -0.5f, 0.5f}, {0,-1,0}, {0,1}},
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id}, {{ 0.5f, -0.5f, 0.5f}, {0,-1,0}, {1,1}},
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id}, {{ 0.5f, -0.5f, -0.5f}, {0,-1,0}, {1,0}},
}; };
std::vector<uint32_t> indices = { std::vector<uint32_t> indices = {
@@ -179,6 +152,8 @@ namespace OpenEngine {
Material material_buffer; Material material_buffer;
Ref<UniformBuffer> material_uniform_buffer; Ref<UniformBuffer> material_uniform_buffer;
Ref<UniformBuffer> id_uniform_buffer;
}; };
static Renderer3DData renderer_data; static Renderer3DData renderer_data;
@@ -194,6 +169,7 @@ namespace OpenEngine {
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0); renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1); renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2); renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
renderer_data.id_uniform_buffer = UniformBuffer::Create(sizeof(uint32_t), 3);
glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -209,6 +185,7 @@ namespace OpenEngine {
renderer_data.camera_uniform_buffer.reset(); renderer_data.camera_uniform_buffer.reset();
renderer_data.transform_uniform_buffer.reset(); renderer_data.transform_uniform_buffer.reset();
renderer_data.material_uniform_buffer.reset(); renderer_data.material_uniform_buffer.reset();
renderer_data.id_uniform_buffer.reset();
} }
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform) void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
@@ -253,4 +230,48 @@ namespace OpenEngine {
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size()); RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
} }
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform,
uint32_t entity_id)
{
OE_PROFILE_FUNCTION();
renderer_data.color_shader_3d->Bind();
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
renderer_data.material_buffer = material;
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
mesh->vertex_array->Bind();
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
}
void Renderer3D::DrawModel(const Ref<Model3D>& model,
const glm::mat4& transform,
uint32_t entity_id)
{
OE_PROFILE_FUNCTION();
renderer_data.color_shader_3d->Bind();
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
for (auto& mesh : *model) {
renderer_data.material_buffer = mesh.material;
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
renderer_data.id_uniform_buffer->SetData(&entity_id, sizeof(uint32_t));
mesh.vertex_array->Bind();
RenderCommand::DrawIndexed(mesh.vertex_array, mesh.indices.size());
}
}
} }

View File

@@ -1,6 +1,7 @@
#include "logging.hpp" #include "logging.hpp"
#include "physics.hpp" #include "physics.hpp"
#include "ref_scope.hpp" #include "ref_scope.hpp"
#include "renderer/model3d.hpp"
#include <Jolt/Physics/Body/MotionType.h> #include <Jolt/Physics/Body/MotionType.h>
#include <Jolt/Physics/Collision/ObjectLayer.h> #include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Collision/Shape/ConvexShape.h> #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
@@ -14,6 +15,7 @@
#include <core/time.hpp> #include <core/time.hpp>
#include <Jolt/Physics/Collision/Shape/Shape.h> #include <Jolt/Physics/Collision/Shape/Shape.h>
#include <Jolt/Physics/Collision/Shape/PlaneShape.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h> #include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h> #include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/EActivation.h> #include <Jolt/Physics/EActivation.h>
@@ -34,8 +36,13 @@ namespace OpenEngine {
auto& c = reg.get<SphereShapeComponent>(e); auto& c = reg.get<SphereShapeComponent>(e);
return CreateRef<SphereShapeSettings>(c.radius); return CreateRef<SphereShapeSettings>(c.radius);
} }
if (reg.any_of<PlaneShapeComponent>(e)) {
auto& c = reg.get<PlaneShapeComponent>(e);
const Plane plane({ 0.0f, 1.0f, 0.0f }, 0);
return CreateRef<PlaneShapeSettings>(plane, nullptr, c.extent);
}
OE_CORE_ERROR("Entity has no shape component!"); OE_CORE_ERROR("Entity {} has no shape component!", reg.get<TagComponent>(e).tag);
return nullptr; return nullptr;
}; };
@@ -258,7 +265,17 @@ namespace OpenEngine {
material = _entity.GetComponents<MaterialComponent>().material; material = _entity.GetComponents<MaterialComponent>().material;
if (mesh.mesh) if (mesh.mesh)
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform)); Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform), (uint32_t)_entity);
}
auto model_view = registry.view<TransformComponent, ModelComponent>();
for (const auto& entity : model_view) {
auto [transform, model_comp] = model_view.get<TransformComponent, ModelComponent>(entity);
Entity _entity(entity, this);
Renderer3D::DrawModel(model_comp.model, GetTransformFromComp(transform), (uint32_t)_entity);
} }
Renderer3D::EndScene(); Renderer3D::EndScene();
@@ -352,4 +369,14 @@ namespace OpenEngine {
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component) void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
{ {
} }
template<>
void Scene::OnComponentAdded<PlaneShapeComponent>(Entity entity, PlaneShapeComponent& component)
{
}
template<>
void Scene::OnComponentAdded<ModelComponent>(Entity entity, ModelComponent& component)
{
}
} }

View File

@@ -93,8 +93,7 @@ namespace OpenEngine {
out << YAML::BeginMap; out << YAML::BeginMap;
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
if (entity.HasComponent<TagComponent>()) if (entity.HasComponent<TagComponent>()) {
{
out << YAML::Key << "TagComponent"; out << YAML::Key << "TagComponent";
out << YAML::BeginMap; // TagComponent out << YAML::BeginMap; // TagComponent
@@ -104,8 +103,7 @@ namespace OpenEngine {
out << YAML::EndMap; // TagComponent out << YAML::EndMap; // TagComponent
} }
if (entity.HasComponent<TransformComponent>()) if (entity.HasComponent<TransformComponent>()) {
{
out << YAML::Key << "TransformComponent"; out << YAML::Key << "TransformComponent";
out << YAML::BeginMap; // TransformComponent out << YAML::BeginMap; // TransformComponent
@@ -141,8 +139,7 @@ namespace OpenEngine {
out << YAML::EndMap; // CameraComponent out << YAML::EndMap; // CameraComponent
} }
if (entity.HasComponent<SpriteRendererComponent>()) if (entity.HasComponent<SpriteRendererComponent>()) {
{
out << YAML::Key << "SpriteRendererComponent"; out << YAML::Key << "SpriteRendererComponent";
out << YAML::BeginMap; // SpriteRendererComponent out << YAML::BeginMap; // SpriteRendererComponent
@@ -214,6 +211,16 @@ namespace OpenEngine {
out << YAML::EndMap; //SphereShapeComponent out << YAML::EndMap; //SphereShapeComponent
} }
if (entity.HasComponent<PlaneShapeComponent>()) {
out << YAML::Key << "PlaneShapeComponent";
out << YAML::BeginMap; //PlaneShapeComponent
auto& psc = entity.GetComponents<PlaneShapeComponent>();
out << YAML::Key << "Extent" << YAML::Value << psc.extent;
out << YAML::EndMap; //PlaneShapeComponent
}
out << YAML::EndMap; out << YAML::EndMap;
} }
@@ -256,8 +263,7 @@ namespace OpenEngine {
OE_CORE_TRACE("Deserializing scene '{0}'", sceneName); OE_CORE_TRACE("Deserializing scene '{0}'", sceneName);
auto entities = data["Entities"]; auto entities = data["Entities"];
if (entities) if (entities) {
{
for (auto entity : entities) for (auto entity : entities)
{ {
uint64_t uuid = entity["Entity"].as<uint64_t>(); uint64_t uuid = entity["Entity"].as<uint64_t>();
@@ -272,8 +278,7 @@ namespace OpenEngine {
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name); Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
auto transformComponent = entity["TransformComponent"]; auto transformComponent = entity["TransformComponent"];
if (transformComponent) if (transformComponent) {
{
auto& tc = deserializedEntity.AddComponent<TransformComponent>(); auto& tc = deserializedEntity.AddComponent<TransformComponent>();
tc.translation = transformComponent["Translation"].as<glm::vec3>(); tc.translation = transformComponent["Translation"].as<glm::vec3>();
tc.rotation = transformComponent["Rotation"].as<glm::vec3>(); tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
@@ -281,8 +286,7 @@ namespace OpenEngine {
} }
auto cameraComponent = entity["CameraComponent"]; auto cameraComponent = entity["CameraComponent"];
if (cameraComponent) if (cameraComponent) {
{
auto& cc = deserializedEntity.AddComponent<CameraComponent>(); auto& cc = deserializedEntity.AddComponent<CameraComponent>();
auto camera_props = cameraComponent["Camera"]; auto camera_props = cameraComponent["Camera"];
@@ -301,15 +305,13 @@ namespace OpenEngine {
} }
auto spriteRendererComponent = entity["SpriteRendererComponent"]; auto spriteRendererComponent = entity["SpriteRendererComponent"];
if (spriteRendererComponent) if (spriteRendererComponent) {
{
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>(); auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
src.color = spriteRendererComponent["Color"].as<glm::vec4>(); src.color = spriteRendererComponent["Color"].as<glm::vec4>();
} }
auto mesh_component = entity["MeshComponent"]; auto mesh_component = entity["MeshComponent"];
if (mesh_component) if (mesh_component) {
{
auto& mesh = deserializedEntity.AddComponent<MeshComponent>(); auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>(); mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
switch (mesh.primitive_type) { switch (mesh.primitive_type) {
@@ -366,11 +368,19 @@ namespace OpenEngine {
ssc.radius = sphere_shape_component["Radius"].as<float>(); ssc.radius = sphere_shape_component["Radius"].as<float>();
} }
auto plane_shape_component = entity["PlaneShapeComponent"];
if (sphere_shape_component) {
auto& psc = deserializedEntity.AddComponent<PlaneShapeComponent>();
psc.extent = plane_shape_component["Extent"].as<float>();
}
} }
} }
return true; return true;
} }
bool SceneSerializer::DeserializeRuntime(const std::string& file_path) bool SceneSerializer::DeserializeRuntime(const std::string& file_path)
{ {
OE_CORE_ASSERT(false, "Not implemented yet"); OE_CORE_ASSERT(false, "Not implemented yet");