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7da00008e0
| Author | SHA1 | Date | |
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7da00008e0 | ||
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f26ee2bca8 |
@@ -1,17 +1,15 @@
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#ifndef EDITOR_HPP
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#define EDITOR_HPP
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#include <X11/X.h>
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#include <open_engine.hpp>
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/scene_serializer.hpp"
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#include "panels/content_browser.hpp"
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#include "panels/scene_hierarchy.hpp"
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#include <Jolt/Physics/Collision/Shape/Shape.h>
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#include <Jolt/Math/Real.h>
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#include <Jolt/Math/Vec3.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/matrix.hpp>
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@@ -94,39 +92,33 @@ namespace OpenEngine {
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editor_camera = EditorCamera(30.0f, 1920.0f/1080.0f, 0.1f, 1000.0f);
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// TODO: Add license
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icons["play"] = Texture2D::Create("resources/textures/icons/play.png");
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icons["stop"] = Texture2D::Create("resources/textures/icons/stop.png");
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// =============================================
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Entity cube = scene->CreateEntity("cube");
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auto& tc = cube.AddComponent<TransformComponent>();
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cube.AddComponent<TransformComponent>();
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Ref<Mesh> mesh = CreateCube(cube);
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auto& mc = cube.AddComponent<MeshComponent>(mesh);
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mc.primitive_type = PrimitiveType::Cube;
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cube.AddComponent<MeshComponent>(mesh);
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// =============================================
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Entity quad = scene->CreateEntity("quad");
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quad.AddComponent<TransformComponent>();
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quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
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Ref<Mesh> quad_mesh = CreateQuad(quad, true);
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auto& mc3 = quad.AddComponent<MeshComponent>(quad_mesh);
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mc3.primitive_type = PrimitiveType::Quad;
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quad.AddComponent<MeshComponent>(quad_mesh);
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// =============================================
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Entity cube2 = scene->CreateEntity("cube2");
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cube2.AddComponent<TransformComponent>();
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cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
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Ref<Mesh> mesh2 = CreateCube(cube2);
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auto& mc2 = cube2.AddComponent<MeshComponent>(mesh2);
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mc2.primitive_type = PrimitiveType::Cube;
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cube2.AddComponent<MeshComponent>(mesh2);
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/*
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auto view = scene->GetRegistry().view<TagComponent>();
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@@ -137,6 +129,7 @@ namespace OpenEngine {
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}
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*/
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// TODO: Add file texture. Get free icons and add license
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//icons["folder"] = Texture2D::Create("resources/textures/icons/folder.png");
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/*
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for (float i = 0; i < 200; i++) {
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@@ -186,6 +179,7 @@ namespace OpenEngine {
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RenderCommand::Clear();
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framebuffer->ClearBufferI(1, -1);
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switch (state) {
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case PlayState::Play: {
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scene->OnUpdateRuntime();
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@@ -212,7 +206,6 @@ namespace OpenEngine {
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static bool clicked = false;
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// Mouse Picking
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if (Input::IsMouseButtonPressed(MouseCode::ButtonLeft)
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&& !Application::Get().GetImGuiLayer()->GetBlockEvents()
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&& mouse_x >= 0 && mouse_y >= 0
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&& mouse_x < (int)viewport_size.x
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&& mouse_y < (int)viewport_size.y
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@@ -359,7 +352,7 @@ namespace OpenEngine {
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bool was_focused = viewport_focused;
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viewport_focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow);
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viewport_hovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow);
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Application::Get().GetImGuiLayer()->SetBlockEvents(ImGui::IsAnyItemActive());
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Application::Get().GetImGuiLayer()->SetBlockEvents((!viewport_focused && !viewport_hovered) || ImGui::IsAnyItemActive());
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if (viewport_focused && !was_focused)
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editor_camera.ResetMousePosition();
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@@ -570,12 +563,10 @@ namespace OpenEngine {
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void OnScenePlay()
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{
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state = PlayState::Play;
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scene->OnRuntimeStart();
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}
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void OnSceneStop()
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{
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state = PlayState::Edit;
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scene->OnRuntimeStop();
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}
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private:
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@@ -17,10 +17,6 @@ namespace OpenEngine {
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
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void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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@@ -18,7 +18,6 @@ namespace OpenEngine {
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private:
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std::filesystem::path current_directory;
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Ref<Texture2D> folder_icon;
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Ref<Texture2D> file_icon;
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};
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}
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@@ -1,10 +1,5 @@
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#include "imgui.h"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include <Jolt/Physics/Body/MotionType.h>
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#include <editor_component.hpp>
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#include <entt/entity/fwd.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <open_engine.hpp>
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namespace OpenEngine {
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@@ -96,7 +91,6 @@ namespace OpenEngine {
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if (ImGui::InputText("##tagEditor", buffer, sizeof(buffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)
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|| (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)))
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tag = buffer;
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ImGui::Spacing();
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};
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void TransformOnImGuiRender(entt::registry& registry, entt::entity entity)
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@@ -107,7 +101,6 @@ namespace OpenEngine {
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DrawVec3Control("Rotation", rotation_comp);
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transform.rotation = glm::radians(rotation_comp);
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DrawVec3Control("Scale", transform.scale);
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ImGui::Spacing();
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};
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity)
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@@ -180,107 +173,6 @@ namespace OpenEngine {
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity)
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{
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auto& mesh_component = registry.get<MeshComponent>(entity);
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const char* items[] = { "None", "Quad", "Cube" };
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int item_selected_idx = (int)mesh_component.primitive_type;
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if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
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for (int n = 0; n < 3; n++) {
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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if ((int)mesh_component.primitive_type == (item_selected_idx))
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return;
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mesh_component.primitive_type = (PrimitiveType)(item_selected_idx);
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switch (mesh_component.primitive_type) {
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case OpenEngine::PrimitiveType::Quad:
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{
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mesh_component.mesh = CreateQuad((uint32_t)entity);
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break;
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}
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case OpenEngine::PrimitiveType::Cube:
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{
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mesh_component.mesh = CreateCube((uint32_t)entity);
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break;
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}
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default:
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mesh_component.mesh = nullptr;
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break;
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}
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}
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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auto& material = registry.get<MaterialComponent>(entity).material;
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ImGui::SliderFloat4("Albedo", glm::value_ptr(material.albedo), 0, 1);
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ImGui::SliderFloat("Roughness", &material.roughness, 0, 1);
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ImGui::SliderFloat("Metallic", &material.metallic, 0, 1);
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ImGui::SliderFloat("Ambient strength", &material.ambient_strength, 0, 1);
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ImGui::SliderFloat("Specular strength", &material.specular_strength, 0, 10);
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}
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void BodyOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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auto& body_comp = registry.get<PhysicsBodyComponent>(entity);
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const char* items[] = { "Static", "Kinematic", "Dynamic" };
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int item_selected_idx = body_comp.type;
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if (ImGui::BeginCombo("Body type", items[item_selected_idx])) {
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for (int n = 0; n < 3; n++)
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{
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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body_comp.type = item_selected_idx;
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ImGui::SliderFloat("Linear damping", &body_comp.linear_damping, 0, 1);
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ImGui::SliderFloat("Angular damping", &body_comp.angular_damping, 0, 1);
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ImGui::SliderFloat("Gravity factor", &body_comp.gravity_factor, 0, 1);
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ImGui::SliderFloat("Bounciness", &body_comp.restitution, 0, 1);
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ImGui::SliderFloat("Friction", &body_comp.friction, 0, 1);
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}
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void SphereShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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auto& sphere_comp = registry.get<SphereShapeComponent>(entity);
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ImGui::DragFloat("Radius",
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&sphere_comp.radius,
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0.1f,
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0.11f, FLT_MAX,
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"%.2f",
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ImGuiSliderFlags_AlwaysClamp);
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}
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void BoxShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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auto& box_comp = registry.get<BoxShapeComponent>(entity);
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ImGui::DragFloat3("Size",
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glm::value_ptr(box_comp.size),
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0.1f,
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0.11f, FLT_MAX,
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"%.2f",
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ImGuiSliderFlags_AlwaysClamp);
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}
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}
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28
editor/src/panels/content_browser.cpp
Executable file → Normal file
28
editor/src/panels/content_browser.cpp
Executable file → Normal file
@@ -15,9 +15,8 @@ namespace OpenEngine {
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ContentBrowserPanel::ContentBrowserPanel()
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: current_directory(assets_directory)
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{
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// TODO: Add license
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folder_icon = Texture2D::Create("resources/textures/icons/folder2.png");
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file_icon = Texture2D::Create("resources/textures/icons/file.png");
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// TODO: Add file texture. Get free icons and add license
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folder_icon = Texture2D::Create("resources/textures/icons/folder.png");
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}
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void ContentBrowserPanel::OnImGuiRender()
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@@ -31,16 +30,6 @@ namespace OpenEngine {
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current_directory = current_directory.parent_path();
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auto directory_it = std::filesystem::directory_iterator(current_directory);
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std::vector<std::filesystem::directory_entry> entries;
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for (auto entry : directory_it)
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entries.emplace_back(entry);
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std::sort(entries.begin(), entries.end(),
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[](const std::filesystem::directory_entry& a,
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const std::filesystem::directory_entry& b) {
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return (a.is_directory() && !b.is_directory());
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});
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ImVec2 button_size = { 100, 100 };
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auto panel_width = ImGui::GetContentRegionAvail().x;
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@@ -53,12 +42,9 @@ namespace OpenEngine {
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, padding);
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float margin = 20.0f;
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ImGui::Indent(margin);
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if (ImGui::BeginTable("table1", table_columns, ImGuiTableFlags_SizingFixedSame))
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{
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for (auto& entry : entries) {
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for (auto& entry : directory_it) {
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auto file_name = entry.path().filename().string();
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ImGui::PushID(file_name.c_str());
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@@ -70,14 +56,17 @@ namespace OpenEngine {
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.270f, 0.278f, 0.352f, 1.0f });
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ImGui::BeginGroup();
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Ref<Texture2D> icon = entry.is_directory() ? folder_icon : file_icon;
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ImGui::ImageButton("##X", (ImTextureID)icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
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ImGui::ImageButton("##X", (ImTextureID)folder_icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
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if (entry.is_regular_file() && ImGui::BeginDragDropSource()) {
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const char* source = entry.path().c_str();
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ImGui::SetDragDropPayload("CONTENT_BROWSER_PAYLOAD", source, (strlen(source) + 1) * sizeof(char), ImGuiCond_Once);
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ImGui::EndDragDropSource();
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}
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float columnWidth = ImGui::GetColumnWidth();
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float textWidth = ImGui::CalcTextSize(file_name.c_str()).x;
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (columnWidth - textWidth) * 0.5f);
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ImGui::TextWrapped("%s", file_name.c_str());
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ImGui::EndGroup();
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@@ -92,7 +81,6 @@ namespace OpenEngine {
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}
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ImGui::EndTable();
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}
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ImGui::Unindent();
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ImGui::PopStyleVar();
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ImGui::End();
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@@ -1,3 +1,4 @@
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/entity.hpp"
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#include "editor_component.hpp"
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@@ -22,10 +23,6 @@ namespace OpenEngine {
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RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender);
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RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender);
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RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
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RegisterDrawer<MaterialComponent>("Material", &MaterialOnImGuiRender);
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RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
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RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
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RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
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scene = context;
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selected_context = {};
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@@ -54,26 +51,6 @@ namespace OpenEngine {
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selected_context.AddComponent<MeshComponent>();
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ImGui::CloseCurrentPopup();
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}
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if (!selected_context.HasComponent<MaterialComponent>())
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if (ImGui::MenuItem("Material")) {
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selected_context.AddComponent<MaterialComponent>();
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ImGui::CloseCurrentPopup();
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}
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if (!selected_context.HasComponent<PhysicsBodyComponent>())
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if (ImGui::MenuItem("Physics body")) {
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selected_context.AddComponent<PhysicsBodyComponent>();
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ImGui::CloseCurrentPopup();
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}
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if (!selected_context.HasComponent<SphereShapeComponent>())
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if (ImGui::MenuItem("Sphere shape")) {
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selected_context.AddComponent<SphereShapeComponent>();
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ImGui::CloseCurrentPopup();
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}
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if (!selected_context.HasComponent<BoxShapeComponent>())
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if (ImGui::MenuItem("Box shape")) {
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selected_context.AddComponent<BoxShapeComponent>();
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ImGui::CloseCurrentPopup();
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}
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}
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void EntityPopup(Ref<Scene>& scene)
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@@ -218,17 +195,16 @@ namespace OpenEngine {
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void SceneHierarchy::DrawComponents(Entity& entity)
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{
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auto& reg = scene->GetRegistry();
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entt::entity handle = entity;
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entt::entity handle = selected_context;
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if (!entity)
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if (!selected_context || !entity)
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return;
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|
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entity.GetComponents<TagComponent>();
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TagOnImGuiRender(reg, entity);
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// TODO: Defer deletion like the entities?
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std::vector<entt::id_type> pending_deletion; // 0 is null/invalid in entt usually
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|
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std::vector<entt::id_type> component_to_delete; // 0 is null/invalid in entt usually
|
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// Iterate through every component type entt knows about
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for (auto [id, storage] : reg.storage()) {
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if (storage.contains(handle)) {
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@@ -252,24 +228,20 @@ namespace OpenEngine {
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if (ImGui::BeginPopup("component_settings")) {
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if (ImGui::MenuItem("Remove component"))
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pending_deletion.emplace_back(id);
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component_to_delete.emplace_back(id);
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ImGui::EndPopup();
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}
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|
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if (opened) {
|
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ImGui::Spacing();
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drawers[id].draw_func(reg, handle);
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ImGui::Spacing();
|
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ImGui::TreePop();
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}
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}
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}
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}
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for (auto& id : pending_deletion) {
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for (auto& id : component_to_delete)
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drawers[id].remove_func(reg, entity);
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pending_deletion.clear();
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}
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}
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}
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@@ -173,11 +173,11 @@ DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363
|
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DockNode ID=0x0000000F Parent=0x0000000D SizeRef=594,60 Selected=0x8325EBDA
|
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DockNode ID=0x00000010 Parent=0x0000000D SizeRef=594,931 Split=Y Selected=0xC450F867
|
||||
DockNode ID=0x00000011 Parent=0x00000010 SizeRef=594,35 HiddenTabBar=1 Selected=0xAB37695D
|
||||
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,964 CentralNode=1 Selected=0xC450F867
|
||||
DockNode ID=0x00000012 Parent=0x00000010 SizeRef=594,956 CentralNode=1 Selected=0xC450F867
|
||||
DockNode ID=0x0000000E Parent=0x0000000B SizeRef=800,993 Selected=0x3EEA4247
|
||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
|
||||
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
|
||||
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,805 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,556 Selected=0x5E5F7166
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,769 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,531 Selected=0x5E5F7166
|
||||
|
||||
|
||||
@@ -74,5 +74,3 @@ add_subdirectory(vendor/glad
|
||||
)
|
||||
|
||||
add_subdirectory("vendor/nativefiledialog-extended")
|
||||
|
||||
target_compile_options(open_engine PRIVATE -msse4.1 -msse4.2 -mavx -mavx2)
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef UUID_HPP
|
||||
#define UUID_HPP
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
class UUID
|
||||
{
|
||||
public:
|
||||
UUID();
|
||||
UUID(uint64_t uuid);
|
||||
UUID(const UUID&) = default;
|
||||
|
||||
operator uint64_t() const { return uuid; };
|
||||
|
||||
private:
|
||||
uint64_t uuid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace std {
|
||||
|
||||
template<>
|
||||
struct hash<OpenEngine::UUID>
|
||||
{
|
||||
std::size_t operator()(const OpenEngine::UUID& uuid) const
|
||||
{
|
||||
return hash<uint64_t>()((uint64_t)uuid);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // UUID_HPP
|
||||
@@ -19,7 +19,6 @@ namespace OpenEngine {
|
||||
bool CloseWindow(OpenEngine::KeyPressedEvent& event);
|
||||
|
||||
void SetBlockEvents(bool block) { block_events = block; };
|
||||
bool GetBlockEvents() { return block_events; };
|
||||
|
||||
void Begin();
|
||||
void End();
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define INPUT_HPP
|
||||
|
||||
#include "open_engine/input/mouse_codes.hpp"
|
||||
#include "open_engine/ref_scope.hpp"
|
||||
#include "open_engine/input/keycodes.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
@@ -1,191 +0,0 @@
|
||||
#ifndef PHYSICS_HPP
|
||||
#define PHYSICS_HPP
|
||||
|
||||
#include "logging.hpp"
|
||||
|
||||
#include <Jolt/Jolt.h>
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <Jolt/RegisterTypes.h>
|
||||
#include <Jolt/Core/Factory.h>
|
||||
#include <Jolt/Core/TempAllocator.h>
|
||||
#include <Jolt/Core/JobSystemThreadPool.h>
|
||||
#include <Jolt/Physics/PhysicsSettings.h>
|
||||
#include <Jolt/Physics/PhysicsSystem.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Body/BodyActivationListener.h>
|
||||
|
||||
#include <cstdarg>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
using namespace JPH;
|
||||
using namespace JPH::literals;
|
||||
|
||||
// Callback for traces, connect this to your own trace function if you have one
|
||||
static void TraceImpl(const char *in_fmt, ...)
|
||||
{
|
||||
// Format the message
|
||||
va_list list;
|
||||
va_start(list, in_fmt);
|
||||
char buffer[1024];
|
||||
vsnprintf(buffer, sizeof(buffer), in_fmt, list);
|
||||
va_end(list);
|
||||
|
||||
OE_CORE_TRACE("Jolt: {}", buffer);
|
||||
}
|
||||
|
||||
#ifdef JPH_ENABLE_ASSERTS
|
||||
// Callback for asserts, connect this to your own assert handler if you have one
|
||||
static bool AssertFailedImpl(const char *in_expression, const char *in_message, const char *in_file, uint in_line)
|
||||
{
|
||||
OE_CORE_ERROR("Jolt: Assert in file: {}:{} :({}) {}", in_file, in_line, in_expression, (in_message != nullptr? in_message : ""));
|
||||
|
||||
// Breakpoint
|
||||
return true;
|
||||
};
|
||||
#endif // JPH_ENABLE_ASSERTS
|
||||
|
||||
// Layer that objects can be in, determines which other objects it can collide with
|
||||
// Typically you at least want to have 1 layer for moving bodies and 1 layer for static bodies, but you can have more
|
||||
// layers if you want. E.g. you could have a layer for high detail collision (which is not used by the physics simulation
|
||||
// but only if you do collision testing).
|
||||
namespace Layers {
|
||||
static constexpr ObjectLayer NON_MOVING = 0;
|
||||
static constexpr ObjectLayer MOVING = 1;
|
||||
static constexpr ObjectLayer NUM_LAYERS = 2;
|
||||
};
|
||||
|
||||
class ObjectLayerPairFilterImpl : public ObjectLayerPairFilter
|
||||
{
|
||||
public:
|
||||
virtual bool ShouldCollide(ObjectLayer object1, ObjectLayer object2) const override;
|
||||
};
|
||||
|
||||
// Each broadphase layer results in a separate bounding volume tree in the broad phase. You at least want to have
|
||||
// a layer for non-moving and moving objects to avoid having to update a tree full of static objects every frame.
|
||||
// You can have a 1-on-1 mapping between object layers and broadphase layers (like in this case) but if you have
|
||||
// many object layers you'll be creating many broad phase trees, which is not efficient. If you want to fine tune
|
||||
// your broadphase layers define JPH_TRACK_BROADPHASE_STATS and look at the stats reported on the TTY.
|
||||
namespace BroadPhaseLayers
|
||||
{
|
||||
static constexpr BroadPhaseLayer NON_MOVING(0);
|
||||
static constexpr BroadPhaseLayer MOVING(1);
|
||||
static constexpr uint NUM_LAYERS(2);
|
||||
};
|
||||
|
||||
inline JPH::Vec3 ToJolt(const glm::vec3& v) { return JPH::Vec3(v.x, v.y, v.z); };
|
||||
|
||||
class BPLayerInterfaceImpl final : public BroadPhaseLayerInterface
|
||||
{
|
||||
public:
|
||||
BPLayerInterfaceImpl()
|
||||
{
|
||||
object_to_broad_phase[Layers::NON_MOVING] = BroadPhaseLayers::NON_MOVING;
|
||||
object_to_broad_phase[Layers::MOVING] = BroadPhaseLayers::MOVING;
|
||||
}
|
||||
|
||||
virtual uint GetNumBroadPhaseLayers() const override { return BroadPhaseLayers::NUM_LAYERS; };
|
||||
|
||||
virtual BroadPhaseLayer GetBroadPhaseLayer(ObjectLayer layer) const override
|
||||
{
|
||||
JPH_ASSERT(layer < Layers::NUM_LAYERS);
|
||||
return object_to_broad_phase[layer];
|
||||
}
|
||||
|
||||
private:
|
||||
BroadPhaseLayer object_to_broad_phase[Layers::NUM_LAYERS];
|
||||
};
|
||||
|
||||
class ObjectVsBroadPhaseLayerFilterImpl : public ObjectVsBroadPhaseLayerFilter
|
||||
{
|
||||
public:
|
||||
virtual bool ShouldCollide(ObjectLayer layer1, BroadPhaseLayer layer2) const override
|
||||
{
|
||||
switch (layer1)
|
||||
{
|
||||
case Layers::NON_MOVING:
|
||||
return layer2 == BroadPhaseLayers::MOVING;
|
||||
case Layers::MOVING:
|
||||
return true;
|
||||
default:
|
||||
JPH_ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// An example contact listener
|
||||
class MyContactListener : public ContactListener
|
||||
{
|
||||
public:
|
||||
// See: ContactListener
|
||||
virtual ValidateResult OnContactValidate(const Body &inBody1, const Body &inBody2, RVec3Arg inBaseOffset, const CollideShapeResult &inCollisionResult) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: Contact validate callback");
|
||||
|
||||
// Allows you to ignore a contact before it is created (using layers to not make objects collide is cheaper!)
|
||||
return ValidateResult::AcceptAllContactsForThisBodyPair;
|
||||
}
|
||||
|
||||
virtual void OnContactAdded(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A contact was added");
|
||||
}
|
||||
|
||||
virtual void OnContactPersisted(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A contact was persisted");
|
||||
}
|
||||
|
||||
virtual void OnContactRemoved(const SubShapeIDPair &inSubShapePair) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A contact was removed");
|
||||
}
|
||||
};
|
||||
|
||||
// An example activation listener
|
||||
class MyBodyActivationListener : public BodyActivationListener
|
||||
{
|
||||
public:
|
||||
virtual void OnBodyActivated(const BodyID &inBodyID, uint64 inBodyUserData) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A body got activated");
|
||||
}
|
||||
|
||||
virtual void OnBodyDeactivated(const BodyID &inBodyID, uint64 inBodyUserData) override
|
||||
{
|
||||
OE_CORE_TRACE("Jolt: A body went to sleep");
|
||||
}
|
||||
};
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
// Consider making this static like the renderer
|
||||
class PhysicsEngine
|
||||
{
|
||||
public:
|
||||
PhysicsEngine();
|
||||
~PhysicsEngine();
|
||||
|
||||
// TODO: Temp, make abstract function to create a body
|
||||
BodyInterface& GetBodyInterface() { return physics_system.GetBodyInterface(); };
|
||||
void Update( float delta_time, int collision_steps);
|
||||
|
||||
private:
|
||||
PhysicsSystem physics_system;
|
||||
|
||||
Ref<TempAllocatorImpl> tmp_allocator;
|
||||
Ref<JobSystemThreadPool> job_system;
|
||||
|
||||
MyBodyActivationListener body_activation_listener;
|
||||
MyContactListener contact_listener;
|
||||
|
||||
BPLayerInterfaceImpl broad_phase_layer_interface;
|
||||
ObjectVsBroadPhaseLayerFilterImpl object_vs_broadphase_layer_filter;
|
||||
ObjectLayerPairFilterImpl object_vs_object_layer_filter;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // PHYSICS_HPP
|
||||
@@ -10,14 +10,6 @@
|
||||
namespace OpenEngine {
|
||||
|
||||
// SHOULD BE MOVED ==================================
|
||||
|
||||
enum class PrimitiveType
|
||||
{
|
||||
None = 0,
|
||||
Quad,
|
||||
Cube
|
||||
};
|
||||
|
||||
struct MeshVertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
@@ -27,15 +19,6 @@ namespace OpenEngine {
|
||||
uint32_t id = -1;
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
float roughness = 1.0f;
|
||||
float metallic = 1.0f;
|
||||
float ambient_strength = 1.0f;
|
||||
float specular_strength = 1.0f;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
Ref<VertexArray> vertex_array;
|
||||
@@ -63,8 +46,7 @@ namespace OpenEngine {
|
||||
static void BeginScene(const EditorCamera& camera);
|
||||
static void EndScene();
|
||||
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform);
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace OpenEngine {
|
||||
class UniformBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~UniformBuffer() = default;
|
||||
virtual ~UniformBuffer() {}
|
||||
virtual void SetData(const void* data, uint32_t size,
|
||||
uint32_t offset = 0) = 0;
|
||||
|
||||
|
||||
@@ -1,19 +1,12 @@
|
||||
#ifndef COMPONENTS_HPP
|
||||
#define COMPONENTS_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include "open_engine/renderer/texture.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||
#include <Jolt/Physics/EActivation.h>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/fwd.hpp>
|
||||
@@ -28,15 +21,6 @@
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
struct IDComponent
|
||||
{
|
||||
UUID id;
|
||||
|
||||
IDComponent() = default;
|
||||
IDComponent(const IDComponent&) = default;
|
||||
IDComponent(const UUID& uuid) : id(uuid) {};
|
||||
};
|
||||
|
||||
struct TagComponent
|
||||
{
|
||||
std::string tag;
|
||||
@@ -83,8 +67,6 @@ namespace OpenEngine {
|
||||
CameraComponent(const CameraComponent&) = default;
|
||||
};
|
||||
|
||||
class NativeScriptableEntity;
|
||||
|
||||
struct NativeScriptComponent
|
||||
{
|
||||
NativeScriptableEntity* instance = nullptr;
|
||||
@@ -92,6 +74,9 @@ namespace OpenEngine {
|
||||
NativeScriptableEntity* (*InstanciateScript)();
|
||||
void (*DestroyInstanceScript)(NativeScriptComponent*);
|
||||
|
||||
void OnImGuiRender(Entity& entity)
|
||||
{};
|
||||
|
||||
template <typename T>
|
||||
void Bind()
|
||||
{
|
||||
@@ -101,58 +86,19 @@ namespace OpenEngine {
|
||||
(delete nsc->instance);
|
||||
nsc->instance = nullptr;
|
||||
};
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
struct MeshComponent
|
||||
{
|
||||
Ref<Mesh> mesh;
|
||||
PrimitiveType primitive_type = PrimitiveType::None;
|
||||
|
||||
MeshComponent() = default;
|
||||
MeshComponent(const MeshComponent&) = default;
|
||||
MeshComponent(const Ref<Mesh>& mesh)
|
||||
: mesh(mesh) {};
|
||||
: mesh(mesh) {}
|
||||
};
|
||||
|
||||
struct MaterialComponent
|
||||
{
|
||||
Material material;
|
||||
|
||||
MaterialComponent() = default;
|
||||
MaterialComponent(const MaterialComponent&) = default;
|
||||
MaterialComponent(const Material& material)
|
||||
: material(material) {};
|
||||
};
|
||||
|
||||
struct PhysicsBodyComponent
|
||||
{
|
||||
BodyID body;
|
||||
|
||||
float linear_damping = 0.05f;
|
||||
float angular_damping = 0.05f;
|
||||
float gravity_factor = 1.0f;
|
||||
float restitution = 0.8f;
|
||||
float friction = 0.5f;
|
||||
|
||||
int type = (int)EMotionType::Static;
|
||||
int initial_activation_state = (int)EActivation::Activate;
|
||||
int layer = (int)Layers::MOVING;
|
||||
|
||||
PhysicsBodyComponent() = default;
|
||||
PhysicsBodyComponent(const PhysicsBodyComponent&) = default;
|
||||
};
|
||||
|
||||
// TODO: Let's add more shapes
|
||||
struct BoxShapeComponent
|
||||
{
|
||||
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
||||
};
|
||||
|
||||
struct SphereShapeComponent
|
||||
{
|
||||
float radius = 1.0f;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // COMPONENTS_HPP
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
#include "open_engine/core.hpp"
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "open_engine/scene/scene.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
@@ -50,8 +48,6 @@ namespace OpenEngine {
|
||||
return scene->registry.all_of<T>(handle);
|
||||
};
|
||||
|
||||
UUID GetUUID() { return GetComponents<IDComponent>().id; };
|
||||
|
||||
operator bool() const { return handle != entt::null; };
|
||||
operator entt::entity() const { return handle; };
|
||||
operator uint32_t() const { return (uint32_t)handle; };
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
#define NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/scene/entity.hpp"
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
#ifndef SCENE_HPP
|
||||
#define SCENE_HPP
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <cstdint>
|
||||
@@ -19,13 +16,8 @@ namespace OpenEngine {
|
||||
public:
|
||||
Scene() = default;
|
||||
~Scene() = default;
|
||||
Scene(Scene& other) {};
|
||||
|
||||
void OnRuntimeStart();
|
||||
void OnRuntimeStop();
|
||||
|
||||
Entity CreateEntity(const std::string& name = std::string());
|
||||
Entity CreateEntityWithUUID(UUID uuid, const std::string& name = std::string());
|
||||
void DeleteEntity(entt::entity entity);
|
||||
void MarkEntityForDeletion(Entity entity);
|
||||
|
||||
@@ -36,24 +28,19 @@ namespace OpenEngine {
|
||||
void OnViewportResize(uint32_t width, uint32_t height);
|
||||
|
||||
entt::registry& GetRegistry() { return registry; };
|
||||
PhysicsEngine& GetPhysicsEngine() { return physics_engine; };
|
||||
|
||||
Entity GetPrimaryCamera();
|
||||
|
||||
private:
|
||||
void OnUpdatePhysics();
|
||||
|
||||
template<typename T>
|
||||
void OnComponentAdded(Entity entity, T& component);
|
||||
|
||||
private:
|
||||
entt::registry registry;
|
||||
PhysicsEngine physics_engine;
|
||||
|
||||
BodyInterface* body_interface;
|
||||
|
||||
uint32_t viewport_width = 0, viewport_height = 0;
|
||||
|
||||
std::vector<entt::entity> pending_deletion;
|
||||
std::vector<entt::entity> entities_to_be_deleted;
|
||||
|
||||
friend class SceneSerializer;
|
||||
friend class Entity;
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#include <cstdint>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <core/uuid.hpp>
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static std::random_device s_random_device;
|
||||
static std::mt19937_64 s_engine(s_random_device());
|
||||
static std::uniform_int_distribution<uint64_t> s_uniform_distribution;
|
||||
|
||||
UUID::UUID()
|
||||
: uuid(s_uniform_distribution(s_engine))
|
||||
{
|
||||
}
|
||||
|
||||
UUID::UUID(uint64_t uuid)
|
||||
: uuid(uuid)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <ref_scope.hpp>
|
||||
#include <physics.hpp>
|
||||
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
#include <Jolt/Core/JobSystemThreadPool.h>
|
||||
#include <Jolt/Core/Memory.h>
|
||||
#include <Jolt/Physics/PhysicsSystem.h>
|
||||
#include <Jolt/Physics/PhysicsUpdateContext.h>
|
||||
|
||||
bool ObjectLayerPairFilterImpl::ShouldCollide(ObjectLayer object1, ObjectLayer object2) const
|
||||
{
|
||||
switch (object1)
|
||||
{
|
||||
case Layers::NON_MOVING:
|
||||
return object2 == Layers::MOVING; // Non moving only collides with moving
|
||||
case Layers::MOVING:
|
||||
return true; // Moving collides with everything
|
||||
default:
|
||||
JPH_ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
PhysicsEngine::PhysicsEngine()
|
||||
{
|
||||
RegisterDefaultAllocator();
|
||||
|
||||
Trace = TraceImpl;
|
||||
JPH_IF_ENABLE_ASSERTS(AssertFailed = AssertFailedImpl);
|
||||
|
||||
Factory::sInstance = new Factory();
|
||||
|
||||
RegisterTypes();
|
||||
|
||||
tmp_allocator = CreateRef<TempAllocatorImpl>(10 * 1024 * 1024);
|
||||
|
||||
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs,
|
||||
cMaxPhysicsBarriers,
|
||||
thread::hardware_concurrency() - 1);
|
||||
|
||||
physics_system.Init(
|
||||
1024,
|
||||
0,
|
||||
1024,
|
||||
1024,
|
||||
broad_phase_layer_interface,
|
||||
object_vs_broadphase_layer_filter,
|
||||
object_vs_object_layer_filter);
|
||||
|
||||
//physics_system.SetBodyActivationListener(&body_activation_listener);
|
||||
//physics_system.SetContactListener(&contact_listener);
|
||||
|
||||
// TODO: Check the comment on Jolt's example
|
||||
physics_system.OptimizeBroadPhase();
|
||||
}
|
||||
|
||||
PhysicsEngine::~PhysicsEngine() {
|
||||
UnregisterTypes();
|
||||
|
||||
// Destroy the factory
|
||||
delete Factory::sInstance;
|
||||
Factory::sInstance = nullptr;
|
||||
};
|
||||
|
||||
void PhysicsEngine::Update(float delta_time, int collision_steps)
|
||||
{
|
||||
physics_system.Update(delta_time, collision_steps, &*tmp_allocator, &*job_system);
|
||||
}
|
||||
}
|
||||
@@ -176,9 +176,6 @@ namespace OpenEngine {
|
||||
};
|
||||
TransformData transform_buffer;
|
||||
Ref<UniformBuffer> transform_uniform_buffer;
|
||||
|
||||
Material material_buffer;
|
||||
Ref<UniformBuffer> material_uniform_buffer;
|
||||
};
|
||||
|
||||
static Renderer3DData renderer_data;
|
||||
@@ -193,7 +190,6 @@ namespace OpenEngine {
|
||||
renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
|
||||
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
|
||||
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
|
||||
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
@@ -205,10 +201,8 @@ namespace OpenEngine {
|
||||
|
||||
void Renderer3D::Shutdown()
|
||||
{
|
||||
renderer_data.color_shader_3d.reset();
|
||||
renderer_data.camera_uniform_buffer.reset();
|
||||
renderer_data.transform_uniform_buffer.reset();
|
||||
renderer_data.material_uniform_buffer.reset();
|
||||
renderer_data.color_shader_3d.reset();
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||
@@ -236,8 +230,7 @@ namespace OpenEngine {
|
||||
|
||||
}
|
||||
|
||||
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
|
||||
const glm::mat4& transform)
|
||||
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
@@ -246,9 +239,6 @@ namespace OpenEngine {
|
||||
renderer_data.transform_buffer.transform = transform;
|
||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||
|
||||
renderer_data.material_buffer = material;
|
||||
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
|
||||
|
||||
mesh->vertex_array->Bind();
|
||||
|
||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||
|
||||
200
open_engine/src/open_engine/scene/scene.cpp
Executable file → Normal file
200
open_engine/src/open_engine/scene/scene.cpp
Executable file → Normal file
@@ -1,113 +1,18 @@
|
||||
#include "logging.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "ref_scope.hpp"
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
||||
#include <cstdint>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/renderer3d.hpp>
|
||||
#include <scene/components.hpp>
|
||||
#include <open_engine/scene/native_scriptable_entity.hpp>
|
||||
#include <scene/entity.hpp>
|
||||
#include <scene/scene.hpp>
|
||||
#include <core/time.hpp>
|
||||
|
||||
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/EActivation.h>
|
||||
#include <Jolt/Math/Real.h>
|
||||
#include <Jolt/Math/Quat.h>
|
||||
#include <cstdint>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static Ref<ShapeSettings> CreateShape(entt::registry& reg, entt::entity e)
|
||||
{
|
||||
if (reg.any_of<BoxShapeComponent>(e)) {
|
||||
auto& c = reg.get<BoxShapeComponent>(e);
|
||||
return CreateRef<BoxShapeSettings>(ToJolt(c.size * 0.5f));
|
||||
}
|
||||
if (reg.any_of<SphereShapeComponent>(e)) {
|
||||
auto& c = reg.get<SphereShapeComponent>(e);
|
||||
return CreateRef<SphereShapeSettings>(c.radius);
|
||||
}
|
||||
|
||||
OE_CORE_ERROR("Entity has no shape component!");
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
void Scene::OnRuntimeStart()
|
||||
{
|
||||
body_interface = &physics_engine.GetBodyInterface();
|
||||
// TODO: Cleanup components aquisition
|
||||
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto shape_settings = CreateShape(registry, e);
|
||||
if (!shape_settings)
|
||||
shape_settings = CreateRef<BoxShapeSettings>(Vec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
auto shape_result = shape_settings->Create();
|
||||
if (shape_result.HasError()) {
|
||||
OE_CORE_ERROR("Shape creation failed: {}", shape_result.GetError().c_str());
|
||||
continue;
|
||||
}
|
||||
ShapeRefC shape = shape_result.Get();
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
auto& tc = entity.GetComponents<TransformComponent>();
|
||||
|
||||
glm::vec3& pos = tc.translation;
|
||||
glm::vec3& scale = tc.scale;
|
||||
glm::vec3& rot = tc.rotation;
|
||||
|
||||
Quat quat = Quat::sEulerAngles(Vec3(rot.x, rot.y, rot.z));
|
||||
BodyCreationSettings settings(
|
||||
shape,
|
||||
//new BoxShape(Vec3(scale.x * 0.5, scale.y * 0.5f, scale.z * 0.5f)),
|
||||
Vec3(pos.x, pos.y, pos.z),
|
||||
quat,
|
||||
(EMotionType)pbc.type,
|
||||
pbc.layer);
|
||||
|
||||
settings.mLinearDamping = pbc.linear_damping;
|
||||
settings.mAngularDamping = pbc.angular_damping;
|
||||
settings.mGravityFactor = pbc.gravity_factor;
|
||||
settings.mRestitution = pbc.restitution;
|
||||
settings.mFriction = pbc.friction;
|
||||
settings.mObjectLayer = (ObjectLayer)pbc.layer;
|
||||
|
||||
pbc.body = body_interface->CreateAndAddBody(settings, (EActivation)pbc.initial_activation_state);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::OnRuntimeStop()
|
||||
{
|
||||
auto view = registry.view<PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
body_interface->RemoveBody(pbc.body);
|
||||
body_interface->DestroyBody(pbc.body);
|
||||
}
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntity(const std::string& name)
|
||||
{
|
||||
return CreateEntityWithUUID(UUID(), name);
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntityWithUUID(UUID uuid, const std::string& name)
|
||||
{
|
||||
Entity entity = { registry.create(), this };
|
||||
|
||||
entity.AddComponent<IDComponent>(uuid);
|
||||
auto& tag = entity.AddComponent<TagComponent>();
|
||||
tag.tag = name.empty() ? "Entity" : name;
|
||||
|
||||
@@ -121,31 +26,15 @@ namespace OpenEngine {
|
||||
|
||||
void Scene::MarkEntityForDeletion(Entity entity)
|
||||
{
|
||||
pending_deletion.emplace_back(entity);
|
||||
entities_to_be_deleted.emplace_back(entity);
|
||||
}
|
||||
|
||||
void Scene::UpdateEntities()
|
||||
{
|
||||
for (auto& entity : pending_deletion)
|
||||
for (auto& entity : entities_to_be_deleted)
|
||||
DeleteEntity(entity);
|
||||
|
||||
pending_deletion.clear();
|
||||
}
|
||||
|
||||
void Scene::OnUpdatePhysics()
|
||||
{
|
||||
static int step = 0;
|
||||
static float accumulator = 0.0f;
|
||||
static const float fixedDT = 1.0f / 60.0f;
|
||||
|
||||
float real_delta_time = Time::DeltaTime(); // e.g. from a timer
|
||||
accumulator += real_delta_time;
|
||||
|
||||
if (accumulator >= fixedDT) {
|
||||
step++;
|
||||
physics_engine.Update(fixedDT, 1);
|
||||
accumulator -= fixedDT;
|
||||
}
|
||||
entities_to_be_deleted.clear();
|
||||
}
|
||||
|
||||
void Scene::OnUpdateRuntime()
|
||||
@@ -165,40 +54,6 @@ namespace OpenEngine {
|
||||
});
|
||||
}
|
||||
|
||||
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto& pos = entity.GetComponents<TransformComponent>().translation;
|
||||
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
body_interface->SetPosition(body.body, { pos.x, pos.y, pos.z }, EActivation::Activate);
|
||||
|
||||
body_interface->SetRestitution(body.body, body.restitution);
|
||||
body_interface->SetFriction(body.body, body.friction);
|
||||
}
|
||||
|
||||
OnUpdatePhysics();
|
||||
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
auto& transform = entity.GetComponents<TransformComponent>();
|
||||
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
auto position = body_interface->GetPosition(body.body);
|
||||
auto rotation = body_interface->GetRotation(body.body).GetEulerAngles();
|
||||
transform.translation.x = position.GetX();
|
||||
transform.translation.y = position.GetY();
|
||||
transform.translation.z = position.GetZ();
|
||||
|
||||
transform.rotation.x = rotation.GetX();
|
||||
transform.rotation.y = rotation.GetY();
|
||||
transform.rotation.z = rotation.GetZ();
|
||||
|
||||
body_interface->SetGravityFactor(body.body, body.gravity_factor);
|
||||
}
|
||||
|
||||
SceneCamera* main_camera = nullptr;
|
||||
glm::mat4 main_transform{ 1.0f };
|
||||
{
|
||||
@@ -218,15 +73,10 @@ namespace OpenEngine {
|
||||
|
||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||
|
||||
for (const auto& e : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(e);
|
||||
Entity entity(e, this);
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||
|
||||
Material material;
|
||||
if (entity.HasComponent<MaterialComponent>())
|
||||
material = entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
|
||||
/*
|
||||
if (sprite.texture)
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
@@ -251,14 +101,7 @@ namespace OpenEngine {
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||
|
||||
Material material;
|
||||
|
||||
Entity _entity(entity, this);
|
||||
if (_entity.HasComponent<MaterialComponent>())
|
||||
material = _entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
if (mesh.mesh)
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
|
||||
}
|
||||
|
||||
Renderer3D::EndScene();
|
||||
@@ -327,29 +170,4 @@ namespace OpenEngine {
|
||||
void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<MaterialComponent>(Entity entity, MaterialComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<PhysicsBodyComponent>(Entity entity, PhysicsBodyComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<SphereShapeComponent>(Entity entity, SphereShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<BoxShapeComponent>(Entity entity, BoxShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#include <cstdint>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include "core.hpp"
|
||||
#include <scene/scene_serializer.hpp>
|
||||
#include "renderer/renderer3d.hpp"
|
||||
#include "scene/components.hpp"
|
||||
#include "scene/entity.hpp"
|
||||
|
||||
@@ -88,10 +86,8 @@ namespace OpenEngine {
|
||||
|
||||
static void SerializeEntity(YAML::Emitter& out, Entity entity)
|
||||
{
|
||||
OE_CORE_ASSERT(entity.HasComponent<IDComponent>(), "Entity is missing UUID.");
|
||||
|
||||
out << YAML::BeginMap;
|
||||
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
||||
out << YAML::Key << "Entity" << YAML::Value << "412741205"; // Needs random
|
||||
|
||||
if (entity.HasComponent<TagComponent>())
|
||||
{
|
||||
@@ -117,7 +113,8 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // TransformComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<CameraComponent>()) {
|
||||
if (entity.HasComponent<CameraComponent>())
|
||||
{
|
||||
out << YAML::Key << "CameraComponent";
|
||||
out << YAML::BeginMap; // CameraComponent
|
||||
|
||||
@@ -152,68 +149,6 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // SpriteRendererComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MeshComponent>()) {
|
||||
out << YAML::Key << "MeshComponent";
|
||||
out << YAML::BeginMap; // MeshComponent
|
||||
|
||||
auto& mesh_component = entity.GetComponents<MeshComponent>();
|
||||
out << YAML::Key << "MeshType" << YAML::Value << (int)mesh_component.primitive_type;
|
||||
|
||||
out << YAML::EndMap; // MeshComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MaterialComponent>()) {
|
||||
out << YAML::Key << "MaterialComponent";
|
||||
out << YAML::BeginMap; // MaterialComponent
|
||||
|
||||
auto& material = entity.GetComponents<MaterialComponent>().material;
|
||||
out << YAML::Key << "Albedo" << YAML::Value << material.albedo;
|
||||
out << YAML::Key << "Roughness" << YAML::Value << material.roughness;
|
||||
out << YAML::Key << "Metalic" << YAML::Value << material.metallic;
|
||||
out << YAML::Key << "AmbiantStrength" << YAML::Value << material.ambient_strength;
|
||||
out << YAML::Key << "SpecularStrength" << YAML::Value << material.specular_strength;
|
||||
|
||||
out << YAML::EndMap; // MaterialComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<PhysicsBodyComponent>()) {
|
||||
out << YAML::Key << "PhysicsBodyComponent";
|
||||
out << YAML::BeginMap; // PhysicsBodyComponent
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
out << YAML::Key << "LinearDamping" << YAML::Value << pbc.linear_damping;
|
||||
out << YAML::Key << "AngularDamping" << YAML::Value << pbc.angular_damping;
|
||||
out << YAML::Key << "GravityFactor" << YAML::Value << pbc.gravity_factor;
|
||||
out << YAML::Key << "Restitution" << YAML::Value << pbc.restitution;
|
||||
out << YAML::Key << "Friction" << YAML::Value << pbc.friction;
|
||||
|
||||
out << YAML::Key << "Type" << YAML::Value << pbc.type;
|
||||
out << YAML::Key << "ActivationState" << YAML::Value << pbc.initial_activation_state;
|
||||
out << YAML::Key << "Layer" << YAML::Value << pbc.layer;
|
||||
|
||||
out << YAML::EndMap; // PhysicsBodyComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<BoxShapeComponent>()) {
|
||||
out << YAML::Key << "BoxShapeComponent";
|
||||
out << YAML::BeginMap; //BoxShapeComponent
|
||||
|
||||
auto& bsc = entity.GetComponents<BoxShapeComponent>();
|
||||
out << YAML::Key << "Size" << YAML::Value << bsc.size;
|
||||
|
||||
out << YAML::EndMap; //BoxShapeComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<SphereShapeComponent>()) {
|
||||
out << YAML::Key << "SphereShapeComponent";
|
||||
out << YAML::BeginMap; //SphereShapeComponent
|
||||
|
||||
auto& ssc = entity.GetComponents<SphereShapeComponent>();
|
||||
out << YAML::Key << "Radius" << YAML::Value << ssc.radius;
|
||||
|
||||
out << YAML::EndMap; //SphereShapeComponent
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
}
|
||||
|
||||
@@ -260,7 +195,7 @@ namespace OpenEngine {
|
||||
{
|
||||
for (auto entity : entities)
|
||||
{
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>(); // TODO
|
||||
|
||||
std::string name;
|
||||
auto tagComponent = entity["TagComponent"];
|
||||
@@ -269,7 +204,7 @@ namespace OpenEngine {
|
||||
|
||||
OE_CORE_TRACE("Deserialized entity with ID = {0}, name = {1}", uuid, name);
|
||||
|
||||
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
||||
Entity deserializedEntity = context->CreateEntity(name);
|
||||
|
||||
auto transformComponent = entity["TransformComponent"];
|
||||
if (transformComponent)
|
||||
@@ -306,66 +241,6 @@ namespace OpenEngine {
|
||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||
}
|
||||
|
||||
auto mesh_component = entity["MeshComponent"];
|
||||
if (mesh_component)
|
||||
{
|
||||
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
||||
mesh.primitive_type = (PrimitiveType)mesh_component["MeshType"].as<int>();
|
||||
switch (mesh.primitive_type) {
|
||||
case OpenEngine::PrimitiveType::Quad: {
|
||||
mesh.mesh = CreateQuad((uint32_t)deserializedEntity);
|
||||
break;
|
||||
}
|
||||
case OpenEngine::PrimitiveType::Cube: {
|
||||
mesh.mesh = CreateCube((uint32_t)deserializedEntity);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
OE_CORE_ASSERT(false, "No mesh");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto material_component = entity["MaterialComponent"];
|
||||
if (material_component) {
|
||||
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
|
||||
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
|
||||
material.material.roughness = material_component["Roughness"].as<float>();
|
||||
material.material.metallic = material_component["Metalic"].as<float>();
|
||||
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
|
||||
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
|
||||
}
|
||||
|
||||
auto physics_body_component = entity["PhysicsBodyComponent"];
|
||||
if (physics_body_component) {
|
||||
auto& pbc = deserializedEntity.AddComponent<PhysicsBodyComponent>();
|
||||
|
||||
pbc.linear_damping = physics_body_component["LinearDamping"].as<float>();
|
||||
pbc.angular_damping = physics_body_component["AngularDamping"].as<float>();
|
||||
pbc.gravity_factor = physics_body_component["GravityFactor"].as<float>();
|
||||
pbc.restitution = physics_body_component["Restitution"].as<float>();
|
||||
pbc.friction = physics_body_component["Friction"].as<float>();
|
||||
|
||||
pbc.type = physics_body_component["Type"].as<int>();
|
||||
pbc.initial_activation_state = physics_body_component["ActivationState"].as<int>();
|
||||
pbc.layer = physics_body_component["Layer"].as<int>();
|
||||
}
|
||||
|
||||
auto box_shape_component = entity["BoxShapeComponent"];
|
||||
if (box_shape_component) {
|
||||
auto& bsc = deserializedEntity.AddComponent<BoxShapeComponent>();
|
||||
|
||||
bsc.size = box_shape_component["Size"].as<glm::vec3>();
|
||||
}
|
||||
|
||||
auto sphere_shape_component = entity["SphereShapeComponent"];
|
||||
if (sphere_shape_component) {
|
||||
auto& ssc = deserializedEntity.AddComponent<SphereShapeComponent>();
|
||||
|
||||
ssc.radius = sphere_shape_component["Radius"].as<float>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
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|
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|
Before Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 320 B |
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|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 156 B |
47
untitled_persp.oes
Normal file
47
untitled_persp.oes
Normal file
@@ -0,0 +1,47 @@
|
||||
Scene: N/A
|
||||
Entities:
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: square 3
|
||||
TransformComponent:
|
||||
Translation: [-1.49011612e-08, 0.299999774, -0.499999911]
|
||||
Rotation: [-1.57079685, 0, 0]
|
||||
Scale: [0.605000019, 0.60496217, 0.60496217]
|
||||
SpriteRendererComponent:
|
||||
Color: [1, 1, 1, 1]
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: "square 2 "
|
||||
TransformComponent:
|
||||
Translation: [0, 0, -0.200000003]
|
||||
Rotation: [0, 0, 0]
|
||||
Scale: [0.600000024, 0.600000083, 0.600000024]
|
||||
SpriteRendererComponent:
|
||||
Color: [0.882352948, 0.745098054, 0.376470596, 1]
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: square
|
||||
TransformComponent:
|
||||
Translation: [0.299827427, -9.68575478e-08, -0.499896437]
|
||||
Rotation: [0, 1.57079637, 0]
|
||||
Scale: [0.6049999, 0.604999959, 0.6049999]
|
||||
SpriteRendererComponent:
|
||||
Color: [0.517647088, 0.0901960805, 1, 1]
|
||||
- Entity: 412741205
|
||||
TagComponent:
|
||||
Tag: camera
|
||||
TransformComponent:
|
||||
Translation: [0, 0, 20.8999996]
|
||||
Rotation: [0, 0, 0]
|
||||
Scale: [1, 1, 1]
|
||||
CameraComponent:
|
||||
Camera:
|
||||
ProjectionType: 0
|
||||
PerspectiveFOV: 45
|
||||
PerspectiveNear: 0.00999999978
|
||||
PerspectiveFar: 1000
|
||||
OrthographicSize: 10
|
||||
OrthographicNear: -1
|
||||
OrthographicFar: 1
|
||||
Primary: true
|
||||
FixedAspectRatio: false
|
||||
Reference in New Issue
Block a user