shmup
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@@ -101,6 +101,7 @@ class SandboxLayer : public OpenEngine::Layer
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texture_shader->Bind();
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texture_shader->SetInt("u_Texture", 0);
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texture_shader->SetVec4("u_Color", glm::vec4(1.0f));
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texture_shader->SetFloat("u_TilingFactor", 1.0f);
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}
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{
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