cleanup and removing nasty segv upon entity deletion
+ Fixing bug where clicking an entity in the hierarchy didn't update the stats
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@@ -3,6 +3,82 @@
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namespace OpenEngine {
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void DrawVec3Control(const char* label, glm::vec3& values,
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float reset_value, float column_width,
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const std::array<const char*, 3> labels)
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{
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ImGuiIO& io = ImGui::GetIO();
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auto bold_font = io.Fonts->Fonts[0];
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ImGui::PushID(label);
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ImVec2 item_spacing = { 15.0f, 0.0f };
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, column_width);
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ImGui::Text("%s", label);
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if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) && ImGui::IsItemHovered())
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values = glm::vec3(reset_value);
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ImGui::NextColumn();
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ 0, 0 });
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float line_height = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f;
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ImVec2 button_size = { line_height + 3.0f, line_height };
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.953f, 0.545f, 0.659f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 1.0f, 0.8f, 0.9f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.953f, 0.545f, 0.659f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
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ImGui::PushFont(bold_font);
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if (ImGui::Button(labels[0], button_size))
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values.x = reset_value;
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ImGui::PopFont();
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ImGui::PopStyleColor(4);
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ImGui::SameLine();
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ImGui::DragFloat("##X", &values.x, 0.1f, 0.0f, 0.0f, "%.2f");
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ImGui::PopItemWidth();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, item_spacing);
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.650f, 0.890f, 0.631f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.9f, 1.0f, 0.9f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.650f, 0.890f, 0.631f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
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ImGui::PushFont(bold_font);
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if (ImGui::Button(labels[1], button_size))
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values.y = reset_value;
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ImGui::PopFont();
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ImGui::PopStyleColor(4);
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ImGui::PopStyleVar();
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ImGui::SameLine();
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ImGui::DragFloat("##Y", &values.y, 0.1f, 0.0f, 0.0f, "%.2f");
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ImGui::PopItemWidth();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, item_spacing);
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.533f, 0.698f, 0.976f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.7f, 0.9f, 1.0f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.533f, 0.698f, 0.976f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
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ImGui::PushFont(bold_font);
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if (ImGui::Button(labels[2], button_size))
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values.z = reset_value;
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ImGui::PopFont();
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ImGui::PopStyleColor(4);
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ImGui::PopStyleVar(1);
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ImGui::SameLine();
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ImGui::DragFloat("##Z", &values.z, 0.1f, 0.0f, 0.0f, "%.2f");
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ImGui::PopItemWidth();
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ImGui::PopStyleVar();
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ImGui::Columns(1);
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ImGui::PopID();
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}
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void TagOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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char buffer[256];
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@@ -196,7 +196,7 @@ namespace OpenEngine {
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auto& reg = scene->GetRegistry();
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entt::entity handle = selected_context;
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if (!selected_context)
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if (!selected_context || !entity)
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return;
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entity.GetComponents<TagComponent>();
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@@ -222,7 +222,6 @@ namespace OpenEngine {
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if (ImGui::Button("...", ImVec2{ line_height, line_height }))
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ImGui::OpenPopup("component_settings");
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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if (ImGui::BeginPopup("component_settings")) {
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