cleanup and removing nasty segv upon entity deletion

+ Fixing bug where clicking an entity in the hierarchy didn't update the
stats
This commit is contained in:
Erris
2026-02-24 18:10:39 +01:00
parent 38b92611be
commit e69764e149
8 changed files with 96 additions and 148 deletions

View File

@@ -1,18 +1,16 @@
#ifndef EDITOR_COMPONENT_HPP
#define EDITOR_COMPONENT_HPP
#include "open_engine/scene/components.hpp"
#include <array>
#include <entt/entity/fwd.hpp>
#include <glm/fwd.hpp>
#include <imgui.h>
namespace OpenEngine {
/*
void DrawVec3Control(const char* label, glm::vec3& values,
float reset_value = 0.0f, float column_width = 100.0f,
const std::array<const char*, 3> labels = {"x", "y", "z"});
*/
void TagOnImGuiRender(entt::registry& registry, entt::entity entity);
@@ -21,7 +19,6 @@ namespace OpenEngine {
void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
}
#endif // EDITOR_COMPONENT_HPP