cleanup and removing nasty segv upon entity deletion
+ Fixing bug where clicking an entity in the hierarchy didn't update the stats
This commit is contained in:
@@ -14,7 +14,6 @@
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#include <ImGuizmo.h>
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#include <cstdint>
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#include <imgui.h>
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#include <vector>
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#include <string>
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@@ -148,6 +147,7 @@ namespace OpenEngine {
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clicked = true;
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} else {
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clicked = false;
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selected_entity = scene_hierarchy.GetSelectedEntity();
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}
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framebuffer->Unbind();
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@@ -310,7 +310,7 @@ namespace OpenEngine {
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glm::mat4 camera_view = editor_camera.GetViewMatrix();
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auto& transform_comp = selected_entity.GetComponents<TransformComponent>();
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glm::mat4 transform = transform_comp.GetTransform();
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glm::mat4 transform = GetTransformFromComp(transform_comp);
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bool snap = Input::IsKeyPressed(KeyCode::LeftControl);
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float snap_value = 0.1f;
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@@ -333,7 +333,8 @@ namespace OpenEngine {
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transform_comp.rotation += delta_rotation;
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transform_comp.scale = scale;
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}
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}
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} else
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guizmo_operation = -1;
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};
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void OnImGuiRender() override
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@@ -1,18 +1,16 @@
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#ifndef EDITOR_COMPONENT_HPP
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#define EDITOR_COMPONENT_HPP
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#include "open_engine/scene/components.hpp"
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#include <array>
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#include <entt/entity/fwd.hpp>
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#include <glm/fwd.hpp>
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#include <imgui.h>
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namespace OpenEngine {
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/*
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void DrawVec3Control(const char* label, glm::vec3& values,
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float reset_value = 0.0f, float column_width = 100.0f,
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const std::array<const char*, 3> labels = {"x", "y", "z"});
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*/
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void TagOnImGuiRender(entt::registry& registry, entt::entity entity);
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@@ -21,7 +19,6 @@ namespace OpenEngine {
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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@@ -32,49 +32,6 @@ namespace OpenEngine {
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void DrawEntityNode(Entity& entity);
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void DrawComponents(Entity& entity);
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/*
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template <typename T>
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void DrawComponentDrawer(Entity& entity, const char* header)
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{
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bool component_marked_deletion = false;
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ImVec2 region_available = ImGui::GetContentRegionAvail();
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ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_DefaultOpen
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| ImGuiTreeNodeFlags_Framed
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| ImGuiTreeNodeFlags_AllowOverlap;
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if (entity.HasComponent<T>()) {
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2{ 4, 4 });
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float line_height = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f;
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bool opened = ImGui::TreeNodeEx((void*)typeid(T).hash_code(), tree_node_flags, "%s", header);
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ImGui::SameLine(region_available.x - line_height * 0.5f);
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ImGui::PushStyleColor(ImGuiCol_Button, { 0.290f, 0.301f, 0.388f, 1.0f });
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if (ImGui::Button("...", ImVec2{ line_height, line_height }))
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ImGui::OpenPopup("component_settings");
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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if (ImGui::BeginPopup("component_settings")) {
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if (ImGui::MenuItem("Remove component"))
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component_marked_deletion = true;
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ImGui::EndPopup();
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}
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if (opened) {
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entity.GetComponents<T>().OnImGuiRender(entity);
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ImGui::TreePop();
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}
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ImGui::Separator();
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}
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if (component_marked_deletion)
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entity.RemoveComponents<T>();
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}
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*/
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private:
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template<typename T>
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static void RegisterDrawer(const std::string& name, std::function<void(entt::registry&, entt::entity)> func) {
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@@ -3,6 +3,82 @@
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namespace OpenEngine {
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void DrawVec3Control(const char* label, glm::vec3& values,
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float reset_value, float column_width,
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const std::array<const char*, 3> labels)
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{
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ImGuiIO& io = ImGui::GetIO();
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auto bold_font = io.Fonts->Fonts[0];
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ImGui::PushID(label);
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ImVec2 item_spacing = { 15.0f, 0.0f };
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, column_width);
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ImGui::Text("%s", label);
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if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) && ImGui::IsItemHovered())
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values = glm::vec3(reset_value);
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ImGui::NextColumn();
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ 0, 0 });
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float line_height = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f;
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ImVec2 button_size = { line_height + 3.0f, line_height };
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.953f, 0.545f, 0.659f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 1.0f, 0.8f, 0.9f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.953f, 0.545f, 0.659f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
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ImGui::PushFont(bold_font);
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if (ImGui::Button(labels[0], button_size))
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values.x = reset_value;
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ImGui::PopFont();
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ImGui::PopStyleColor(4);
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ImGui::SameLine();
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ImGui::DragFloat("##X", &values.x, 0.1f, 0.0f, 0.0f, "%.2f");
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ImGui::PopItemWidth();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, item_spacing);
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.650f, 0.890f, 0.631f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.9f, 1.0f, 0.9f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.650f, 0.890f, 0.631f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
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ImGui::PushFont(bold_font);
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if (ImGui::Button(labels[1], button_size))
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values.y = reset_value;
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ImGui::PopFont();
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ImGui::PopStyleColor(4);
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ImGui::PopStyleVar();
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ImGui::SameLine();
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ImGui::DragFloat("##Y", &values.y, 0.1f, 0.0f, 0.0f, "%.2f");
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ImGui::PopItemWidth();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, item_spacing);
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.533f, 0.698f, 0.976f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 0.7f, 0.9f, 1.0f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 0.533f, 0.698f, 0.976f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{ 0.0f, 0.0f, 0.0f, 1.0f });
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ImGui::PushFont(bold_font);
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if (ImGui::Button(labels[2], button_size))
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values.z = reset_value;
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ImGui::PopFont();
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ImGui::PopStyleColor(4);
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ImGui::PopStyleVar(1);
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ImGui::SameLine();
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ImGui::DragFloat("##Z", &values.z, 0.1f, 0.0f, 0.0f, "%.2f");
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ImGui::PopItemWidth();
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ImGui::PopStyleVar();
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ImGui::Columns(1);
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ImGui::PopID();
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}
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void TagOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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char buffer[256];
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@@ -196,7 +196,7 @@ namespace OpenEngine {
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auto& reg = scene->GetRegistry();
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entt::entity handle = selected_context;
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if (!selected_context)
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if (!selected_context || !entity)
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return;
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entity.GetComponents<TagComponent>();
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@@ -222,7 +222,6 @@ namespace OpenEngine {
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if (ImGui::Button("...", ImVec2{ line_height, line_height }))
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ImGui::OpenPopup("component_settings");
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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if (ImGui::BeginPopup("component_settings")) {
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