ECS with entt
This commit is contained in:
@@ -1,209 +1,292 @@
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#ifndef EDITOR_HPP
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#define EDITOR_HPP
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#include "open_engine/input/input_system.hpp"
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#include <view_layer.hpp>
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#include "open_engine/ref_scope.hpp"
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#include "panels/scene_hierarchy.hpp"
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#include <open_engine.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/matrix.hpp>
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#include <glm/fwd.hpp>
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#include <imgui.h>
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#include <entt/entt.hpp>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <cstdint>
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#include <imgui.h>
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class EditorLayer : public OpenEngine::Layer
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{
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public:
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EditorLayer(OpenEngine::Ref<ViewLayer>& view_layer)
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: OpenEngine::Layer("editor_layer"),
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view(view_layer)
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namespace OpenEngine {
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class CameraController : public NativeScriptableEntity
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{
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public:
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void OnCreate()
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{
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};
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void OnUpdate()
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{
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auto delta = Time::DeltaTime();
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auto& transform = GetComponent<TransformComponent>();
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if (Input::IsKeyPressed(KeyCode::Up))
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transform.transform[3][1] += 5.0 * delta;
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if (Input::IsKeyPressed(KeyCode::Down))
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transform.transform[3][1] -= 5.0 * delta;
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if (Input::IsKeyPressed(KeyCode::Right))
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transform.transform[3][0] += 5.0 * delta;
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if (Input::IsKeyPressed(KeyCode::Left))
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transform.transform[3][0] -= 5.0 * delta;
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};
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void OnDestroy()
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{
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};
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};
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class EditorLayer : public Layer
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{
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public:
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EditorLayer()
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: Layer("editor_layer")/*,
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camera((float)Application::Get().GetWindow().GetWidth() /
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Application::Get().GetWindow().GetHeight(), 1.0f)
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*/
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{
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}
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~EditorLayer() {};
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~EditorLayer() {};
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void OnAttach() override
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{
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OE_PROFILE_FUNCTION();
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}
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entt::registry registry;
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void OnDetach() override
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{
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}
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void OnUpdate() override
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{
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OpenEngine::Renderer2D::ResetStats();
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void OnAttach() override
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{
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OE_PROFILE_FUNCTION();
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view->GetCamera().OnUpdate();
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FramebufferSpecification specs;
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specs.width = 1280;
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specs.height = 720;
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framebuffer = FrameBuffer::Create(specs);
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scene = CreateRef<Scene>();
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sq_entity = scene->CreateEntity("square");
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sq_entity.AddComponents<TransformComponent>();
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sq_entity.AddComponents<SpriteRendererComponent>(glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
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camera_bis = scene->CreateEntity("Main camera");
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camera_bis.AddComponents<TransformComponent>();
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camera_bis.AddComponents<CameraComponent>();
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camera_bis.AddComponents<NativeScriptComponent>().Bind<CameraController>();
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scene_hierarchy.SetContext(scene);
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}
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OpenEngine::Renderer2D::EndScene();
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}
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void OnEvent(OpenEngine::Event& event) override
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{
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OE_PROFILE_FUNCTION();
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void OnDetach() override
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{
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OE_PROFILE_SCOPE("Camera OnEvent");
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view->GetCamera().OnEvent(event);
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}
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}
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float remap(float value, float minInput, float maxInput, float minOutput, float maxOutput) {
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// 1. Normalize the input to a 0.0 - 1.0 range
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float t = (value - minInput) / (maxInput - minInput);
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// 2. Use glm::mix to interpolate between the output range
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return glm::mix(minOutput, maxOutput, t);
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}
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glm::vec3 ScreenToWorld(
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float screenX,
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float screenY,
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float screenZ, // depth value (0.0 = near plane, 1.0 = far plane)
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const glm::mat4& view,
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const glm::mat4& projection,
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int viewportWidth,
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int viewportHeight)
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{
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// 1. Convert screen coordinates to normalized device coordinates (NDC)
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// Screen space: origin at top-left, Y points down
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// NDC space: origin at center, range [-1, 1] for x and y
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float x = (2.0f * screenX) / viewportWidth - 1.0f;
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float y = 1.0f - (2.0f * screenY) / viewportHeight; // Flip Y
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float z = 2.0f * screenZ - 1.0f; // [0,1] -> [-1,1]
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glm::vec4 clipCoords(x, y, z, 1.0f);
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// 2. Transform from clip space to view space
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glm::mat4 invProjection = glm::inverse(projection);
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glm::vec4 viewCoords = invProjection * clipCoords;
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// 3. Transform from view space to world space
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glm::mat4 invView = glm::inverse(view);
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glm::vec4 worldCoords = invView * viewCoords;
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// 4. Perspective divide
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if (worldCoords.w != 0.0f) {
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worldCoords /= worldCoords.w;
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}
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return glm::vec3(worldCoords);
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}
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void OnImGuiRender() override
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{
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OE_PROFILE_FUNCTION();
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OpenEngine::Ref<OpenEngine::FrameBuffer> framebuffer = view->GetFramebuffer();
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ImGui::DockSpaceOverViewport();
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ImGui::Begin("Square settings");
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//ImGui::SliderFloat("Angle", &angle, -360, 360);
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//ImGui::ColorPicker4("Rectangle color", &rectangle_color[0]);
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for (auto& result : profiling_results)
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void OnUpdate() override
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{
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char label[50];
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strcpy(label, "%.3fms ");
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strcat(label, result.name);
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ImGui::Text(label, result.duration);
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FramebufferSpecification spec = framebuffer->GetSpecification();
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if (viewport_size.x > 0.0f && viewport_size.y > 0.0f &&
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(spec.width != viewport_size.x || spec.height != viewport_size.y))
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{
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framebuffer->Resize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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//camera.OnResize(viewport_size.x, viewport_size.y);
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}
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{
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OE_PROFILE_SCOPE("Setting up Rendering");
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//camera.OnUpdate();
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framebuffer->Bind();
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scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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}
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Renderer2D::ResetStats();
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RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
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RenderCommand::Clear();
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//Renderer2D::BeginScene(camera.GetCamera());
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/*
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for (float y = -5.0f; y < 5.0f; y += 0.5f) {
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for (float x = -5.0f; x < 5.0f; x += 0.5f) {
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glm::vec4 gradient_color = {(x + 5.0f) / 10.0f, 0.3f, (y + 5.0f) / 10.0f, 1.0f};
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Renderer2D::DrawQuad({{x, y, 0.0f}, glm::vec3(0.45f, 0.45f, 0.0f)}, gradient_color);
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}
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}
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Transform tr5 = {
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glm::vec3(world_pos_cursor.x, world_pos_cursor.y, 0.9f),
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glm::vec3(0.1f, 0.1f, 0.0f), 0.0f};
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Renderer2D::DrawQuad(tr5, {1, 1, 1, 1});
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*/
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scene->OnUpdate();
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//Renderer2D::EndScene();
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framebuffer->Unbind();
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}
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profiling_results.clear();
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void OnEvent(Event& event) override
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{
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OE_PROFILE_FUNCTION();
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//camera.OnEvent(event);
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}
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float remap(float value, float minInput, float maxInput, float minOutput, float maxOutput) {
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// 1. Normalize the input to a 0.0 - 1.0 range
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float t = (value - minInput) / (maxInput - minInput);
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// 2. Use glm::mix to interpolate between the output range
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return glm::mix(minOutput, maxOutput, t);
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}
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glm::vec3 ScreenToWorld(
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float screenX,
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float screenY,
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float screenZ, // depth value (0.0 = near plane, 1.0 = far plane)
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const glm::mat4& view,
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const glm::mat4& projection,
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int viewportWidth,
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int viewportHeight)
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{
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// 1. Convert screen coordinates to normalized device coordinates (NDC)
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// Screen space: origin at top-left, Y points down
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// NDC space: origin at center, range [-1, 1] for x and y
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float x = (2.0f * screenX) / viewportWidth - 1.0f;
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float y = 1.0f - (2.0f * screenY) / viewportHeight; // Flip Y
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float z = 2.0f * screenZ - 1.0f; // [0,1] -> [-1,1]
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glm::vec4 clipCoords(x, y, z, 1.0f);
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// 2. Transform from clip space to view space
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glm::mat4 invProjection = glm::inverse(projection);
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glm::vec4 viewCoords = invProjection * clipCoords;
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// 3. Transform from view space to world space
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glm::mat4 invView = glm::inverse(view);
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glm::vec4 worldCoords = invView * viewCoords;
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// 4. Perspective divide
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if (worldCoords.w != 0.0f) {
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worldCoords /= worldCoords.w;
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}
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return glm::vec3(worldCoords);
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};
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void DrawViewport()
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{
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 0, 0 });
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ImGui::Begin("Viewport");
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bool focused = ImGui::IsWindowFocused();
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bool hovered = ImGui::IsWindowHovered();
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Application::Get().GetImGuiLayer()->SetBlockEvents(!focused || !hovered);
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ImVec2 viewport_panel_size = ImGui::GetContentRegionAvail();
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ImGui::End();
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 0, 0 });
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ImGui::Begin("Viewport");
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ImVec2 viewport_panel_size = ImGui::GetContentRegionAvail();
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if (viewport_size != *((glm::vec2*)&viewport_panel_size)) {
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framebuffer->Resize(viewport_panel_size.x, viewport_panel_size.y);
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viewport_size = { viewport_panel_size.x, viewport_panel_size.y };
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view->GetCamera().OnResize(viewport_panel_size.x, viewport_panel_size.y);
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}
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uint32_t texture_id = framebuffer->GetColorAttachmentRendererID();
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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ImVec2 imgui_cursor_position = ImGui::GetCursorScreenPos();
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auto pair_position = Input::GetMousePosition();
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glm::vec2 mouse_position = { pair_position.first, pair_position.second };
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int max_x = viewport_size.x + imgui_cursor_position.x;
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int max_y = viewport_size.y + imgui_cursor_position.y;
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if (focused || hovered) {
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float x = mouse_position.x - imgui_cursor_position.x;
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float y = mouse_position.y - imgui_cursor_position.y;
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/*
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auto& cam = camera.GetCamera();
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world_pos_cursor = ScreenToWorld(x, y, 0.0f,
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cam.GetViewMatrix(),
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cam.GetProjectionMatrix(),
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viewport_size.x,
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viewport_size.y);
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*/
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}
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uint32_t texture_id = framebuffer->GetColorAttachmentRendererID();
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ImGui::Image((void*)(uint64_t)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 });
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ImGui::End();
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ImGui::PopStyleVar();
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};
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void DrawStats()
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{
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if (ImGui::BeginTabItem("Avocado"))
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{
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ImVec2 imgui_cursor_position = ImGui::GetCursorScreenPos();
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auto stats = Renderer2D::GetStats();
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static float time = 0;
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auto pair_position = OpenEngine::Input::GetMousePosition();
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glm::vec2 mouse_position = { pair_position.first, pair_position.second };
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time += Time::DeltaTime();
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int max_x = viewport_size.x + imgui_cursor_position.x;
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int max_y = viewport_size.y + imgui_cursor_position.y;
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if ((mouse_position.x <= max_x && mouse_position.x >= imgui_cursor_position.x)
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&& (mouse_position.y <= max_y && mouse_position.y >= imgui_cursor_position.y)) {
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float x = mouse_position.x - imgui_cursor_position.x;
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float y = mouse_position.y - imgui_cursor_position.y;
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auto& camera = view->GetCamera().GetCamera();
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auto world_coords = ScreenToWorld(x, y, 0.0f,
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camera.GetViewMatrix(),
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camera.GetProjectionMatrix(),
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viewport_size.x,
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viewport_size.y);
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view->SetCursorPos({ world_coords.x, world_coords.y });
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}
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ImGui::Image((void*)texture_id, ImVec2{ viewport_size.x, viewport_size.y }, ImVec2{ 0, 1 }, ImVec2{ 1, 0 });
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ImGui::EndTabItem();
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if (time >= 1) {
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time = 0;
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}
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if (ImGui::BeginTabItem("Broccoli"))
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{
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ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cucumber"))
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{
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ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::End();
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ImGui::PopStyleVar();
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auto stats = OpenEngine::Renderer2D::GetStats();
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static float time = 0;
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ImGui::Begin("Statistics");
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ImGui::Text("FPS: %0.0f", 1 / Time::DeltaTime());
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ImGui::Text("Renderer2D:");
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ImGui::Text("\t\tDraw calls: %d", stats.draw_calls);
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ImGui::Text("\t\tQuad count: %d", stats.quad_count);
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ImGui::Text("\t\tVertices count: %d", stats.GetToralVertexCount());
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ImGui::Text("\t\tIndices count: %d", stats.GetToralIndexCount());
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time += OpenEngine::Time::DeltaTime();
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/*
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for (auto& result : profiling_results)
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{
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char label[50];
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strcpy(label, "%.3fms ");
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strcat(label, result.name);
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ImGui::Text(label, result.duration);
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}
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if (time >= 1) {
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time = 0;
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}
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profiling_results.clear();
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*/
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ImGui::Begin("Statistics");
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ImGui::Text("FPS: %0.0f", 1 / OpenEngine::Time::DeltaTime());
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ImGui::Text("Renderer2D:");
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ImGui::Text("\t\tDraw calls: %d", stats.draw_calls);
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ImGui::Text("\t\tQuad count: %d", stats.quad_count);
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ImGui::Text("\t\tVertices count: %d", stats.GetToralVertexCount());
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ImGui::Text("\t\tIndices count: %d", stats.GetToralIndexCount());
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ImGui::ShowDemoWindow();
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ImGui::End();
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}
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ImGui::End();
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};
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private:
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std::vector<OpenEngine::Time::ProfilingResult> profiling_results;
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void OnImGuiRender() override
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{
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OE_PROFILE_FUNCTION();
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glm::vec2 viewport_size = { 0.0f, 0.0f };
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ImGui::DockSpaceOverViewport();
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OpenEngine::Ref<ViewLayer> view;
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};
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DrawStats();
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scene_hierarchy.OnImGuiRender();
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DrawViewport();
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ImGui::ShowDemoWindow();
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};
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private:
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std::vector<Time::ProfilingResult> profiling_results;
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glm::vec2 world_pos_cursor = { 0.0f, 0.0f };
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glm::vec2 viewport_size = { 0.0f, 0.0f };
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Ref<OpenEngine::FrameBuffer> framebuffer;
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SceneHierarchy scene_hierarchy;
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//OrthographicCameraController camera;
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Entity camera_bis;
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Ref<Scene> scene;
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Entity sq_entity;
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};
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}
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class EditorApp : public OpenEngine::Application
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{
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Reference in New Issue
Block a user