added quad primitive, shortcuts and safe entity deletion
This commit is contained in:
@@ -1,9 +1,12 @@
|
||||
#ifndef EDITOR_HPP
|
||||
#define EDITOR_HPP
|
||||
|
||||
#include <X11/X.h>
|
||||
#include <open_engine.hpp>
|
||||
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "open_engine/scene/scene_serializer.hpp"
|
||||
#include "panels/content_browser.hpp"
|
||||
#include "panels/scene_hierarchy.hpp"
|
||||
|
||||
@@ -101,6 +104,14 @@ namespace OpenEngine {
|
||||
|
||||
cube.AddComponent<MeshComponent>(mesh);
|
||||
|
||||
Entity quad = scene->CreateEntity("quad");
|
||||
quad.AddComponent<TransformComponent>();
|
||||
quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
|
||||
|
||||
Ref<Mesh> quad_mesh = CreateQuad(quad, true);
|
||||
|
||||
quad.AddComponent<MeshComponent>(quad_mesh);
|
||||
|
||||
Entity cube2 = scene->CreateEntity("cube2");
|
||||
cube2.AddComponent<TransformComponent>();
|
||||
cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
|
||||
@@ -108,7 +119,6 @@ namespace OpenEngine {
|
||||
Ref<Mesh> mesh2 = CreateCube(cube2);
|
||||
|
||||
cube2.AddComponent<MeshComponent>(mesh2);
|
||||
OE_DEBUG("cubes is like {} {}", (uint32_t)cube, (uint32_t)cube2);
|
||||
|
||||
/*
|
||||
auto view = scene->GetRegistry().view<TagComponent>();
|
||||
@@ -217,6 +227,8 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
framebuffer->Unbind();
|
||||
|
||||
scene->UpdateEntities();
|
||||
}
|
||||
|
||||
bool EditorKeyBinds(KeyPressedEvent& event)
|
||||
@@ -227,6 +239,29 @@ namespace OpenEngine {
|
||||
bool shift = Input::IsKeyPressed(Key::LeftShift) || Input::IsKeyPressed(Key::RightShift);
|
||||
|
||||
switch(event.GetKeyCode()) {
|
||||
case KeyCode::S: {
|
||||
if (control) {
|
||||
std::string file = FileDialogs::SaveFile("useless");
|
||||
OE_TRACE("saving to filename: {}", file);
|
||||
SaveScene(file);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case KeyCode::N: {
|
||||
if (control) {
|
||||
scene = CreateRef<Scene>();
|
||||
scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
|
||||
scene_hierarchy.Init(scene);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case KeyCode::O: {
|
||||
if (control) {
|
||||
std::string file = FileDialogs::OpenFile("useless");
|
||||
OE_DEBUG("loading scene: {}", file);
|
||||
OpenScene(file);}
|
||||
break;
|
||||
}
|
||||
case KeyCode::Q: {
|
||||
guizmo_operation = -1;
|
||||
break;
|
||||
@@ -243,6 +278,12 @@ namespace OpenEngine {
|
||||
guizmo_operation = ImGuizmo::OPERATION::SCALE;
|
||||
break;
|
||||
}
|
||||
case KeyCode::Delete: {
|
||||
scene->MarkEntityForDeletion(selected_entity);
|
||||
scene_hierarchy.ClearSelection();
|
||||
selected_entity = {};
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -428,6 +469,14 @@ namespace OpenEngine {
|
||||
}
|
||||
}
|
||||
|
||||
void SaveScene(const std::string& file)
|
||||
{
|
||||
if (!file.empty()) {
|
||||
SceneSerializer serializer(scene);
|
||||
serializer.Serialize(file);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawPlayBar()
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 2 });
|
||||
@@ -478,10 +527,7 @@ namespace OpenEngine {
|
||||
if (ImGui::MenuItem("Save Scene As", "Ctrl+S")) {
|
||||
std::string file = FileDialogs::SaveFile("useless");
|
||||
OE_TRACE("saving to filename: {}", file);
|
||||
if (!file.empty()) {
|
||||
SceneSerializer serializer(scene);
|
||||
serializer.Serialize(file);
|
||||
}
|
||||
SaveScene(file);
|
||||
}
|
||||
if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {
|
||||
std::string file = FileDialogs::OpenFile("useless");
|
||||
@@ -560,24 +606,3 @@ class EditorApp : public OpenEngine::Application
|
||||
};
|
||||
|
||||
#endif // EDITOR_HPP
|
||||
|
||||
/*
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
std::string OpenFile() {
|
||||
char buffer[1024];
|
||||
// This command opens a native GTK file picker and returns the path
|
||||
FILE* pipe = popen("zenity --file-selection", "r");
|
||||
if (!pipe) return "";
|
||||
|
||||
if (fgets(buffer, sizeof(buffer), pipe) != NULL) {
|
||||
std::string path = buffer;
|
||||
path.erase(path.find_last_not_of("\n") + 1); // Clean newline
|
||||
pclose(pipe);
|
||||
return path;
|
||||
}
|
||||
pclose(pipe);
|
||||
return "";
|
||||
}
|
||||
*/
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace OpenEngine {
|
||||
|
||||
Entity GetSelectedEntity() const { return selected_context; };
|
||||
void SetSelectedEntity(Entity entity) { selected_context = entity; };
|
||||
void ClearSelection() { selected_context = {}; };
|
||||
|
||||
private:
|
||||
void DrawEntityNode(Entity& entity);
|
||||
|
||||
@@ -133,7 +133,6 @@ namespace OpenEngine {
|
||||
{
|
||||
auto& tag = entity.GetComponents<TagComponent>().tag;
|
||||
|
||||
bool entity_marked_deletion = false;
|
||||
if (renamed_entity == entity && selected_context == entity) {
|
||||
char buffer[255];
|
||||
std::memset(buffer, 0, sizeof(buffer));
|
||||
@@ -161,8 +160,10 @@ namespace OpenEngine {
|
||||
bool opened = ImGui::TreeNodeEx((void*)(uint64_t)(uint32_t)entity, flags, "%s", tag.c_str());
|
||||
|
||||
if (ImGui::BeginPopupContextItem()) {
|
||||
if (ImGui::MenuItem("Delete entity"))
|
||||
entity_marked_deletion = true;
|
||||
if (ImGui::MenuItem("Delete entity")) {
|
||||
scene->MarkEntityForDeletion(entity);
|
||||
selected_context = {};
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
@@ -189,12 +190,6 @@ namespace OpenEngine {
|
||||
if (opened)
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (entity_marked_deletion) {
|
||||
scene->DeleteEntity(entity);
|
||||
if (selected_context == entity)
|
||||
selected_context = {};
|
||||
}
|
||||
}
|
||||
|
||||
void SceneHierarchy::DrawComponents(Entity& entity)
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/renderer/vertex_array.hpp"
|
||||
#include "open_engine/renderer/camera.hpp"
|
||||
#include "open_engine/renderer/buffer.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
@@ -33,6 +33,7 @@ namespace OpenEngine {
|
||||
Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
|
||||
const std::vector<uint32_t>& indices);
|
||||
Ref<Mesh> CreateCube(uint32_t id = -1);
|
||||
Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
|
||||
// ==================================================
|
||||
|
||||
class Renderer3D
|
||||
@@ -41,20 +42,11 @@ namespace OpenEngine {
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
static void BeginScene(const Camera& camera, const glm::mat4& transform);
|
||||
static void BeginScene(const SceneCamera& camera, const glm::mat4& transform);
|
||||
static void BeginScene(const EditorCamera& camera);
|
||||
static void EndScene();
|
||||
|
||||
static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
|
||||
|
||||
/*
|
||||
static void DrawCube(const glm::mat4& transform, const glm::vec4& color,
|
||||
int entity_id);
|
||||
static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
|
||||
int entity_id);
|
||||
static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
|
||||
const glm::vec4& color, int entity_id);
|
||||
*/
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <cstdint>
|
||||
|
||||
@@ -13,11 +14,14 @@ namespace OpenEngine {
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
Scene() {};
|
||||
Scene() = default;
|
||||
~Scene() = default;
|
||||
|
||||
Entity CreateEntity(const std::string& name = std::string());
|
||||
void DeleteEntity(Entity entity);
|
||||
void DeleteEntity(entt::entity entity);
|
||||
void MarkEntityForDeletion(Entity entity);
|
||||
|
||||
void UpdateEntities();
|
||||
|
||||
void OnUpdateRuntime();
|
||||
void OnUpdateEditor(EditorCamera& camera);
|
||||
@@ -36,6 +40,8 @@ namespace OpenEngine {
|
||||
|
||||
uint32_t viewport_width = 0, viewport_height = 0;
|
||||
|
||||
std::vector<entt::entity> entities_to_be_deleted;
|
||||
|
||||
friend class SceneSerializer;
|
||||
friend class Entity;
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "logging.hpp"
|
||||
#include "scene/scene_camera.hpp"
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/render_command.hpp>
|
||||
@@ -29,10 +30,9 @@ namespace OpenEngine {
|
||||
mesh->vertices = vertices;
|
||||
mesh->indices = indices;
|
||||
|
||||
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
|
||||
mesh->vertex_array = VertexArray::Create();
|
||||
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
|
||||
|
||||
mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
|
||||
mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
|
||||
|
||||
BufferLayout layout = {
|
||||
@@ -42,31 +42,78 @@ namespace OpenEngine {
|
||||
{ ShaderDataType::Float2, "a_TexCoord" },
|
||||
{ ShaderDataType::Int, "a_EntityID"}
|
||||
};
|
||||
|
||||
mesh->vertex_buffer->SetLayout(layout);
|
||||
|
||||
mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
|
||||
|
||||
mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
|
||||
mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
OE_CORE_DEBUG("Creating quad with id {}.", id);
|
||||
|
||||
std::vector<MeshVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
if (back_face) {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
|
||||
};
|
||||
|
||||
indices = {
|
||||
// Front face (z=0.5)
|
||||
0, 2, 1, 0, 3, 2,
|
||||
// Back face (z=-0.5)
|
||||
4, 5, 6, 4, 6, 7
|
||||
};
|
||||
} else {
|
||||
vertices = {
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
|
||||
};
|
||||
|
||||
indices = {
|
||||
// Front face (z=0.5)
|
||||
0, 2, 1, 0, 3, 2
|
||||
};
|
||||
}
|
||||
|
||||
return CreateMesh(vertices, indices);
|
||||
}
|
||||
|
||||
Ref<Mesh> CreateCube(uint32_t id)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
||||
std::vector<MeshVertex> vertices = {
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {1,0}, id},
|
||||
|
||||
// Front face (normal 0, 0, 1)
|
||||
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||
|
||||
// Back face (normal 0, 0, -1)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
|
||||
|
||||
// Left face (normal -1, 0, 0)
|
||||
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
|
||||
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
|
||||
@@ -93,10 +140,10 @@ namespace OpenEngine {
|
||||
};
|
||||
|
||||
std::vector<uint32_t> indices = {
|
||||
// Back face (z=-0.5)
|
||||
0, 1, 2, 0, 2, 3,
|
||||
// Front face (z=0.5)
|
||||
4, 6, 5, 4, 7, 6,
|
||||
// Front face (z=-0.5)
|
||||
0, 2, 1, 0, 3, 2,
|
||||
// Back face (z=0.5)
|
||||
4, 5, 6, 4, 6, 7,
|
||||
// Right face
|
||||
12, 13, 14, 12, 14, 15,
|
||||
// Left face
|
||||
@@ -105,7 +152,6 @@ namespace OpenEngine {
|
||||
18, 16, 17, 18, 19, 16,
|
||||
// Bottom face
|
||||
20, 22, 21, 20, 23, 22
|
||||
// TODO: Missing backface
|
||||
};
|
||||
|
||||
return CreateMesh(vertices, indices);
|
||||
@@ -159,7 +205,7 @@ namespace OpenEngine {
|
||||
renderer_data.color_shader_3d.reset();
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const Camera& camera, const glm::mat4& transform)
|
||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <cstdint>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/renderer3d.hpp>
|
||||
@@ -18,11 +19,24 @@ namespace OpenEngine {
|
||||
return entity;
|
||||
}
|
||||
|
||||
void Scene::DeleteEntity(Entity entity)
|
||||
void Scene::DeleteEntity(entt::entity entity)
|
||||
{
|
||||
registry.destroy(entity);
|
||||
}
|
||||
|
||||
void Scene::MarkEntityForDeletion(Entity entity)
|
||||
{
|
||||
entities_to_be_deleted.emplace_back(entity);
|
||||
}
|
||||
|
||||
void Scene::UpdateEntities()
|
||||
{
|
||||
for (auto& entity : entities_to_be_deleted)
|
||||
DeleteEntity(entity);
|
||||
|
||||
entities_to_be_deleted.clear();
|
||||
}
|
||||
|
||||
void Scene::OnUpdateRuntime()
|
||||
{
|
||||
{
|
||||
@@ -54,26 +68,27 @@ namespace OpenEngine {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (main_camera) {
|
||||
Renderer2D::BeginScene(main_camera->GetProjection(), main_transform);
|
||||
Renderer3D::BeginScene(*main_camera, main_transform);
|
||||
|
||||
auto view = registry.view<TransformComponent, SpriteRendererComponent>();
|
||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, sprite] = view.get<TransformComponent, SpriteRendererComponent>(entity);
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||
|
||||
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
|
||||
/*
|
||||
if (sprite.texture)
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.texture, sprite.color, (int)entity, sprite.tiling_factor);
|
||||
else
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.color, (int)entity);
|
||||
*/
|
||||
}
|
||||
|
||||
Renderer2D::EndScene();
|
||||
Renderer3D::EndScene();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user