added quad primitive, shortcuts and safe entity deletion
This commit is contained in:
@@ -1,9 +1,12 @@
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#ifndef EDITOR_HPP
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#ifndef EDITOR_HPP
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#define EDITOR_HPP
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#define EDITOR_HPP
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#include <X11/X.h>
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#include <open_engine.hpp>
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#include <open_engine.hpp>
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/scene_serializer.hpp"
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#include "panels/content_browser.hpp"
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#include "panels/content_browser.hpp"
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#include "panels/scene_hierarchy.hpp"
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#include "panels/scene_hierarchy.hpp"
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@@ -101,6 +104,14 @@ namespace OpenEngine {
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cube.AddComponent<MeshComponent>(mesh);
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cube.AddComponent<MeshComponent>(mesh);
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Entity quad = scene->CreateEntity("quad");
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quad.AddComponent<TransformComponent>();
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quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
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Ref<Mesh> quad_mesh = CreateQuad(quad, true);
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quad.AddComponent<MeshComponent>(quad_mesh);
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Entity cube2 = scene->CreateEntity("cube2");
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Entity cube2 = scene->CreateEntity("cube2");
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cube2.AddComponent<TransformComponent>();
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cube2.AddComponent<TransformComponent>();
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cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
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cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
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@@ -108,7 +119,6 @@ namespace OpenEngine {
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Ref<Mesh> mesh2 = CreateCube(cube2);
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Ref<Mesh> mesh2 = CreateCube(cube2);
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cube2.AddComponent<MeshComponent>(mesh2);
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cube2.AddComponent<MeshComponent>(mesh2);
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OE_DEBUG("cubes is like {} {}", (uint32_t)cube, (uint32_t)cube2);
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/*
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/*
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auto view = scene->GetRegistry().view<TagComponent>();
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auto view = scene->GetRegistry().view<TagComponent>();
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@@ -217,6 +227,8 @@ namespace OpenEngine {
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}
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}
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framebuffer->Unbind();
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framebuffer->Unbind();
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scene->UpdateEntities();
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}
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}
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bool EditorKeyBinds(KeyPressedEvent& event)
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bool EditorKeyBinds(KeyPressedEvent& event)
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@@ -227,6 +239,29 @@ namespace OpenEngine {
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bool shift = Input::IsKeyPressed(Key::LeftShift) || Input::IsKeyPressed(Key::RightShift);
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bool shift = Input::IsKeyPressed(Key::LeftShift) || Input::IsKeyPressed(Key::RightShift);
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switch(event.GetKeyCode()) {
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switch(event.GetKeyCode()) {
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case KeyCode::S: {
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if (control) {
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std::string file = FileDialogs::SaveFile("useless");
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OE_TRACE("saving to filename: {}", file);
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SaveScene(file);
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}
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break;
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}
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case KeyCode::N: {
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if (control) {
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scene = CreateRef<Scene>();
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scene->OnViewportResize((uint32_t)viewport_size.x, (uint32_t)viewport_size.y);
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scene_hierarchy.Init(scene);
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}
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break;
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}
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case KeyCode::O: {
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if (control) {
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std::string file = FileDialogs::OpenFile("useless");
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OE_DEBUG("loading scene: {}", file);
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OpenScene(file);}
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break;
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}
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case KeyCode::Q: {
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case KeyCode::Q: {
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guizmo_operation = -1;
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guizmo_operation = -1;
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break;
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break;
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@@ -243,6 +278,12 @@ namespace OpenEngine {
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guizmo_operation = ImGuizmo::OPERATION::SCALE;
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guizmo_operation = ImGuizmo::OPERATION::SCALE;
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break;
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break;
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}
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}
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case KeyCode::Delete: {
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scene->MarkEntityForDeletion(selected_entity);
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scene_hierarchy.ClearSelection();
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selected_entity = {};
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@@ -428,6 +469,14 @@ namespace OpenEngine {
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}
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}
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}
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}
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void SaveScene(const std::string& file)
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{
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if (!file.empty()) {
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SceneSerializer serializer(scene);
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serializer.Serialize(file);
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}
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}
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void DrawPlayBar()
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void DrawPlayBar()
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{
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{
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 2 });
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 2 });
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@@ -478,10 +527,7 @@ namespace OpenEngine {
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if (ImGui::MenuItem("Save Scene As", "Ctrl+S")) {
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if (ImGui::MenuItem("Save Scene As", "Ctrl+S")) {
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std::string file = FileDialogs::SaveFile("useless");
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std::string file = FileDialogs::SaveFile("useless");
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OE_TRACE("saving to filename: {}", file);
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OE_TRACE("saving to filename: {}", file);
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if (!file.empty()) {
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SaveScene(file);
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SceneSerializer serializer(scene);
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serializer.Serialize(file);
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}
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}
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}
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if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {
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if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {
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std::string file = FileDialogs::OpenFile("useless");
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std::string file = FileDialogs::OpenFile("useless");
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@@ -560,24 +606,3 @@ class EditorApp : public OpenEngine::Application
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};
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};
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#endif // EDITOR_HPP
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#endif // EDITOR_HPP
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/*
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#include <cstdio>
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#include <string>
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std::string OpenFile() {
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char buffer[1024];
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// This command opens a native GTK file picker and returns the path
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FILE* pipe = popen("zenity --file-selection", "r");
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if (!pipe) return "";
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if (fgets(buffer, sizeof(buffer), pipe) != NULL) {
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std::string path = buffer;
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path.erase(path.find_last_not_of("\n") + 1); // Clean newline
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pclose(pipe);
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return path;
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}
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pclose(pipe);
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return "";
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}
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*/
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@@ -27,6 +27,7 @@ namespace OpenEngine {
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Entity GetSelectedEntity() const { return selected_context; };
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Entity GetSelectedEntity() const { return selected_context; };
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void SetSelectedEntity(Entity entity) { selected_context = entity; };
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void SetSelectedEntity(Entity entity) { selected_context = entity; };
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void ClearSelection() { selected_context = {}; };
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private:
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private:
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void DrawEntityNode(Entity& entity);
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void DrawEntityNode(Entity& entity);
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@@ -133,7 +133,6 @@ namespace OpenEngine {
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{
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{
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auto& tag = entity.GetComponents<TagComponent>().tag;
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auto& tag = entity.GetComponents<TagComponent>().tag;
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bool entity_marked_deletion = false;
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if (renamed_entity == entity && selected_context == entity) {
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if (renamed_entity == entity && selected_context == entity) {
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char buffer[255];
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char buffer[255];
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std::memset(buffer, 0, sizeof(buffer));
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std::memset(buffer, 0, sizeof(buffer));
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@@ -161,8 +160,10 @@ namespace OpenEngine {
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bool opened = ImGui::TreeNodeEx((void*)(uint64_t)(uint32_t)entity, flags, "%s", tag.c_str());
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bool opened = ImGui::TreeNodeEx((void*)(uint64_t)(uint32_t)entity, flags, "%s", tag.c_str());
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if (ImGui::BeginPopupContextItem()) {
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if (ImGui::BeginPopupContextItem()) {
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if (ImGui::MenuItem("Delete entity"))
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if (ImGui::MenuItem("Delete entity")) {
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entity_marked_deletion = true;
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scene->MarkEntityForDeletion(entity);
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selected_context = {};
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}
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ImGui::EndPopup();
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ImGui::EndPopup();
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}
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}
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@@ -189,12 +190,6 @@ namespace OpenEngine {
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if (opened)
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if (opened)
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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if (entity_marked_deletion) {
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scene->DeleteEntity(entity);
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if (selected_context == entity)
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selected_context = {};
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}
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}
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}
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void SceneHierarchy::DrawComponents(Entity& entity)
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void SceneHierarchy::DrawComponents(Entity& entity)
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@@ -3,8 +3,8 @@
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#include "open_engine/renderer/editor_camera.hpp"
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#include "open_engine/renderer/editor_camera.hpp"
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#include "open_engine/renderer/vertex_array.hpp"
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#include "open_engine/renderer/vertex_array.hpp"
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#include "open_engine/renderer/camera.hpp"
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#include "open_engine/renderer/buffer.hpp"
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#include "open_engine/renderer/buffer.hpp"
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#include "open_engine/scene/scene_camera.hpp"
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#include <cstdint>
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#include <cstdint>
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namespace OpenEngine {
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namespace OpenEngine {
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@@ -33,6 +33,7 @@ namespace OpenEngine {
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Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
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Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
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const std::vector<uint32_t>& indices);
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const std::vector<uint32_t>& indices);
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Ref<Mesh> CreateCube(uint32_t id = -1);
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Ref<Mesh> CreateCube(uint32_t id = -1);
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Ref<Mesh> CreateQuad(uint32_t id = -1, bool back_face = false);
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// ==================================================
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// ==================================================
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class Renderer3D
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class Renderer3D
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@@ -41,20 +42,11 @@ namespace OpenEngine {
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static void Init();
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static void Init();
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static void Shutdown();
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static void Shutdown();
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static void BeginScene(const Camera& camera, const glm::mat4& transform);
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static void BeginScene(const SceneCamera& camera, const glm::mat4& transform);
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static void BeginScene(const EditorCamera& camera);
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static void BeginScene(const EditorCamera& camera);
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static void EndScene();
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static void EndScene();
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static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
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static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
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/*
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static void DrawCube(const glm::mat4& transform, const glm::vec4& color,
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int entity_id);
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static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
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int entity_id);
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static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
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const glm::vec4& color, int entity_id);
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*/
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};
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};
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}
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}
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@@ -3,6 +3,7 @@
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#include "open_engine/renderer/editor_camera.hpp"
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#include "open_engine/renderer/editor_camera.hpp"
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#include <entt/entity/fwd.hpp>
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#include <entt/entt.hpp>
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#include <entt/entt.hpp>
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#include <cstdint>
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#include <cstdint>
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@@ -13,11 +14,14 @@ namespace OpenEngine {
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class Scene
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class Scene
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{
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{
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public:
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public:
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Scene() {};
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Scene() = default;
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~Scene() = default;
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~Scene() = default;
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Entity CreateEntity(const std::string& name = std::string());
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Entity CreateEntity(const std::string& name = std::string());
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void DeleteEntity(Entity entity);
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void DeleteEntity(entt::entity entity);
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void MarkEntityForDeletion(Entity entity);
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void UpdateEntities();
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void OnUpdateRuntime();
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void OnUpdateRuntime();
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void OnUpdateEditor(EditorCamera& camera);
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void OnUpdateEditor(EditorCamera& camera);
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@@ -36,6 +40,8 @@ namespace OpenEngine {
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uint32_t viewport_width = 0, viewport_height = 0;
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uint32_t viewport_width = 0, viewport_height = 0;
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std::vector<entt::entity> entities_to_be_deleted;
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friend class SceneSerializer;
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friend class SceneSerializer;
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friend class Entity;
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friend class Entity;
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};
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};
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@@ -1,4 +1,5 @@
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#include "logging.hpp"
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#include "logging.hpp"
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#include "scene/scene_camera.hpp"
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#include <pch.hpp>
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#include <pch.hpp>
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#include <renderer/render_command.hpp>
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#include <renderer/render_command.hpp>
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@@ -29,10 +30,9 @@ namespace OpenEngine {
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mesh->vertices = vertices;
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mesh->vertices = vertices;
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mesh->indices = indices;
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mesh->indices = indices;
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mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
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mesh->vertex_array = VertexArray::Create();
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mesh->vertex_array = VertexArray::Create();
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mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
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mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
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mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
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mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
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BufferLayout layout = {
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BufferLayout layout = {
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@@ -42,61 +42,108 @@ namespace OpenEngine {
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{ ShaderDataType::Float2, "a_TexCoord" },
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{ ShaderDataType::Float2, "a_TexCoord" },
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{ ShaderDataType::Int, "a_EntityID"}
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{ ShaderDataType::Int, "a_EntityID"}
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};
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};
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mesh->vertex_buffer->SetLayout(layout);
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mesh->vertex_buffer->SetLayout(layout);
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mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
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mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
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mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
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mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
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mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
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return mesh;
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return mesh;
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}
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}
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Ref<Mesh> CreateQuad(uint32_t id, bool back_face)
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{
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OE_PROFILE_FUNCTION();
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OE_CORE_DEBUG("Creating quad with id {}.", id);
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std::vector<MeshVertex> vertices;
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std::vector<uint32_t> indices;
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if (back_face) {
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vertices = {
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// Front face (normal 0, 0, 1)
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{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
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{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
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{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
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{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
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// Back face (normal 0, 0, -1)
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{{-0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
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{{-0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
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{{ 0.5f, 0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
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{{ 0.5f, -0.5f, -0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id}
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};
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indices = {
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// Front face (z=0.5)
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0, 2, 1, 0, 3, 2,
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// Back face (z=-0.5)
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4, 5, 6, 4, 6, 7
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};
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} else {
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vertices = {
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// Front face (normal 0, 0, 1)
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{{-0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
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{{-0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
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{{ 0.5f, 0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
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||||||
|
{{ 0.5f, -0.5f, 0.0f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id}
|
||||||
|
};
|
||||||
|
|
||||||
|
indices = {
|
||||||
|
// Front face (z=0.5)
|
||||||
|
0, 2, 1, 0, 3, 2
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return CreateMesh(vertices, indices);
|
||||||
|
}
|
||||||
|
|
||||||
Ref<Mesh> CreateCube(uint32_t id)
|
Ref<Mesh> CreateCube(uint32_t id)
|
||||||
{
|
{
|
||||||
|
OE_PROFILE_FUNCTION();
|
||||||
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
OE_CORE_DEBUG("Creating cube with id {}.", id);
|
||||||
std::vector<MeshVertex> vertices = {
|
std::vector<MeshVertex> vertices = {
|
||||||
// Back face (normal 0, 0, -1)
|
|
||||||
{{-0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {0,0}, id},
|
|
||||||
{{-0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {0,1}, id},
|
|
||||||
{{ 0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {1,1}, id},
|
|
||||||
{{ 0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {1,0}, id},
|
|
||||||
|
|
||||||
// Front face (normal 0, 0, 1)
|
// Front face (normal 0, 0, 1)
|
||||||
{{-0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {0,0}, id},
|
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,0}, id},
|
||||||
{{-0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {0,1}, id},
|
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {0,1}, id},
|
||||||
{{ 0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,1}, id},
|
||||||
{{ 0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {1,0}, id},
|
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,1}, {1,0}, id},
|
||||||
|
|
||||||
|
// Back face (normal 0, 0, -1)
|
||||||
|
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,0}, id},
|
||||||
|
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {0,1}, id},
|
||||||
|
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,1}, id},
|
||||||
|
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,0,-1}, {1,0}, id},
|
||||||
|
|
||||||
// Left face (normal -1, 0, 0)
|
// Left face (normal -1, 0, 0)
|
||||||
{{-0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {0,0}, id},
|
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,0}, id},
|
||||||
{{-0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {0,1}, id},
|
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {0,1}, id},
|
||||||
{{-0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {1,1}, id},
|
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,1}, id},
|
||||||
{{-0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {1,0}, id},
|
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {-1,0,0}, {1,0}, id},
|
||||||
|
|
||||||
// Right face (normal 1, 0, 0)
|
// Right face (normal 1, 0, 0)
|
||||||
{{ 0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {0,0}, id},
|
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,0}, id},
|
||||||
{{ 0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {0,1}, id},
|
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {0,1}, id},
|
||||||
{{ 0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,1}, id},
|
||||||
{{ 0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {1,0}, id},
|
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {1,0,0}, {1,0}, id},
|
||||||
|
|
||||||
// Top face (normal 0, 1, 0)
|
// Top face (normal 0, 1, 0)
|
||||||
{{-0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {0,0}, id},
|
{{-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,0}, id},
|
||||||
{{-0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {0,1}, id},
|
{{-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {0,1}, id},
|
||||||
{{ 0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {1,1}, id},
|
{{ 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,1}, id},
|
||||||
{{ 0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {1,0}, id},
|
{{ 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,1,0}, {1,0}, id},
|
||||||
|
|
||||||
// Bottom face (normal 0, -1, 0)
|
// Bottom face (normal 0, -1, 0)
|
||||||
{{-0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {0,0}, id},
|
{{-0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,0}, id},
|
||||||
{{-0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {0,1}, id},
|
{{-0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {0,1}, id},
|
||||||
{{ 0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {1,1}, id},
|
{{ 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,1}, id},
|
||||||
{{ 0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {1,0}, id},
|
{{ 0.5f, -0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f, 1 }, {0,-1,0}, {1,0}, id},
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<uint32_t> indices = {
|
std::vector<uint32_t> indices = {
|
||||||
// Back face (z=-0.5)
|
// Front face (z=-0.5)
|
||||||
0, 1, 2, 0, 2, 3,
|
0, 2, 1, 0, 3, 2,
|
||||||
// Front face (z=0.5)
|
// Back face (z=0.5)
|
||||||
4, 6, 5, 4, 7, 6,
|
4, 5, 6, 4, 6, 7,
|
||||||
// Right face
|
// Right face
|
||||||
12, 13, 14, 12, 14, 15,
|
12, 13, 14, 12, 14, 15,
|
||||||
// Left face
|
// Left face
|
||||||
@@ -105,7 +152,6 @@ namespace OpenEngine {
|
|||||||
18, 16, 17, 18, 19, 16,
|
18, 16, 17, 18, 19, 16,
|
||||||
// Bottom face
|
// Bottom face
|
||||||
20, 22, 21, 20, 23, 22
|
20, 22, 21, 20, 23, 22
|
||||||
// TODO: Missing backface
|
|
||||||
};
|
};
|
||||||
|
|
||||||
return CreateMesh(vertices, indices);
|
return CreateMesh(vertices, indices);
|
||||||
@@ -159,7 +205,7 @@ namespace OpenEngine {
|
|||||||
renderer_data.color_shader_3d.reset();
|
renderer_data.color_shader_3d.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer3D::BeginScene(const Camera& camera, const glm::mat4& transform)
|
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||||
{
|
{
|
||||||
OE_PROFILE_FUNCTION();
|
OE_PROFILE_FUNCTION();
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <entt/entity/fwd.hpp>
|
||||||
#include <pch.hpp>
|
#include <pch.hpp>
|
||||||
|
|
||||||
#include <renderer/renderer3d.hpp>
|
#include <renderer/renderer3d.hpp>
|
||||||
@@ -18,11 +19,24 @@ namespace OpenEngine {
|
|||||||
return entity;
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::DeleteEntity(Entity entity)
|
void Scene::DeleteEntity(entt::entity entity)
|
||||||
{
|
{
|
||||||
registry.destroy(entity);
|
registry.destroy(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Scene::MarkEntityForDeletion(Entity entity)
|
||||||
|
{
|
||||||
|
entities_to_be_deleted.emplace_back(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene::UpdateEntities()
|
||||||
|
{
|
||||||
|
for (auto& entity : entities_to_be_deleted)
|
||||||
|
DeleteEntity(entity);
|
||||||
|
|
||||||
|
entities_to_be_deleted.clear();
|
||||||
|
}
|
||||||
|
|
||||||
void Scene::OnUpdateRuntime()
|
void Scene::OnUpdateRuntime()
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
@@ -54,26 +68,27 @@ namespace OpenEngine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
if (main_camera) {
|
if (main_camera) {
|
||||||
Renderer2D::BeginScene(main_camera->GetProjection(), main_transform);
|
Renderer3D::BeginScene(*main_camera, main_transform);
|
||||||
|
|
||||||
auto view = registry.view<TransformComponent, SpriteRendererComponent>();
|
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||||
|
|
||||||
for (const auto& entity : view) {
|
for (const auto& entity : view) {
|
||||||
auto [transform, sprite] = view.get<TransformComponent, SpriteRendererComponent>(entity);
|
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||||
|
|
||||||
|
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
|
||||||
|
/*
|
||||||
if (sprite.texture)
|
if (sprite.texture)
|
||||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||||
sprite.texture, sprite.color, (int)entity, sprite.tiling_factor);
|
sprite.texture, sprite.color, (int)entity, sprite.tiling_factor);
|
||||||
else
|
else
|
||||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||||
sprite.color, (int)entity);
|
sprite.color, (int)entity);
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer2D::EndScene();
|
Renderer3D::EndScene();
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user