Added saving and loading
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@@ -2,7 +2,6 @@
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#define SCENE_HIERARCHY_HPP
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#include "imgui.h"
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#include <array>
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#include <open_engine.hpp>
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namespace OpenEngine {
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@@ -23,12 +22,42 @@ namespace OpenEngine {
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template <typename T>
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void DrawComponentDrawer(Entity& entity, const char* header)
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{
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if (entity.HasComponent<T>())
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if (ImGui::TreeNodeEx((void*)typeid(T).hash_code(), ImGuiTreeNodeFlags_DefaultOpen, "%s", header)) {
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bool component_marked_deletion = false;
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ImVec2 region_available = ImGui::GetContentRegionAvail();
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ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_DefaultOpen
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| ImGuiTreeNodeFlags_Framed
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| ImGuiTreeNodeFlags_AllowOverlap;
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if (entity.HasComponent<T>()) {
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2{ 4, 4 });
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float line_height = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f;
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bool opened = ImGui::TreeNodeEx((void*)typeid(T).hash_code(), tree_node_flags, "%s", header);
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ImGui::SameLine(region_available.x - line_height * 0.5f);
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ImGui::PushStyleColor(ImGuiCol_Button, { 0.290f, 0.301f, 0.388f, 1.0f });
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if (ImGui::Button("...", ImVec2{ line_height, line_height }))
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ImGui::OpenPopup("component_settings");
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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if (ImGui::BeginPopup("component_settings")) {
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if (ImGui::MenuItem("Remove component"))
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component_marked_deletion = true;
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ImGui::EndPopup();
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}
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if (opened) {
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entity.GetComponents<T>().OnImGuiRender(entity);
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ImGui::TreePop();
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ImGui::Separator();
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}
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ImGui::Separator();
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}
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if (component_marked_deletion)
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entity.RemoveComponents<T>();
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}
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private:
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