improved model loading and added model component
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@@ -1,12 +1,12 @@
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#ifndef EDITOR_HPP
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#define EDITOR_HPP
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#include <X11/X.h>
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#include <open_engine.hpp>
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#include "open_engine/fastgltf.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/ref_scope.hpp"
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#include "open_engine/renderer/model3d.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include "panels/content_browser.hpp"
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@@ -135,11 +135,16 @@ namespace OpenEngine {
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// ============================================================
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Entity cube3 = scene->CreateEntity("glb");
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Entity cube4 = scene->CreateEntity("glb2");
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cube3.AddComponent<TransformComponent>();
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cube4.AddComponent<TransformComponent>();
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Ref<Mesh> test = TestGLTF();
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Ref<Model3D> model = Model3D::Create("./assets/models/cubes.glb");
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Ref<Model3D> model2 = Model3D::Create("./assets/models/cube_legs.glb");
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Ref<Model3D> monkey = Model3D::Create("./assets/models/monkey.glb");
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cube3.AddComponent<MeshComponent>(CreateMesh(test->vertices, test->indices, (uint32_t)cube3));
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cube3.AddComponent<ModelComponent>(model);
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cube4.AddComponent<ModelComponent>(monkey);
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/*
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auto view = scene->GetRegistry().view<TagComponent>();
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