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12
application/assets/shaders/fragment.frag
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12
application/assets/shaders/fragment.frag
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#version 330 core
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layout(location = 0) out vec4 color;
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in vec3 v_Position;
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in vec4 v_Color;
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void main()
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{
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color = vec4(v_Position * 0.5 + 0.5, 1.0f);
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color = v_Color;
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}
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8
application/assets/shaders/light.frag
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8
application/assets/shaders/light.frag
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#version 330 core
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out vec4 FragColor;
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uniform vec3 objectColor;
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void main() {
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FragColor = vec4(objectColor, 1.0);
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}
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11
application/assets/shaders/light.vert
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11
application/assets/shaders/light.vert
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#version 330 core
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layout (location = 0) in vec3 aPos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}
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16
application/assets/shaders/vertex.vert
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16
application/assets/shaders/vertex.vert
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#version 330 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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uniform mat4 u_ViewProjection;
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out vec3 v_Position;
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out vec4 v_Color;
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void main()
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{
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v_Position = a_Position;
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v_Color = a_Color;
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gl_Position = u_ViewProjection * vec4(a_Position, 1.0);
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}
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