3d renderer
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@@ -25,6 +25,7 @@
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#include "open_engine/renderer/subtexture2d.hpp"
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#include "open_engine/renderer/framebuffer.hpp"
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#include "open_engine/renderer/renderer2d.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/renderer/renderer.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/renderer/buffer.hpp"
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@@ -29,13 +29,14 @@ namespace OpenEngine {
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class OpenGLIndexBuffer : public IndexBuffer
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{
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public:
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OpenGLIndexBuffer(uint32_t* indices, uint32_t count);
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OpenGLIndexBuffer(const uint32_t* indices, uint32_t count);
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virtual ~OpenGLIndexBuffer();
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virtual void Bind() const override;
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virtual void UnBind() const override;
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virtual uint32_t GetCount() const override { return count; };
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virtual uint32_t GetID() const override { return id; };
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private:
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unsigned int id;
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@@ -1,6 +1,8 @@
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#ifndef BUFFER_HPP
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#define BUFFER_HPP
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#include "open_engine/ref_scope.hpp"
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#include <cstdint>
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#include <vector>
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#include <string>
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@@ -82,8 +84,9 @@ namespace OpenEngine {
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virtual void UnBind() const = 0;
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virtual uint32_t GetCount() const = 0;
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virtual uint32_t GetID() const = 0;
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static Ref<IndexBuffer> Create(uint32_t* indices, uint32_t count);
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static Ref<IndexBuffer> Create(const uint32_t* indices, uint32_t count);
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};
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}
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61
open_engine/include/open_engine/renderer/renderer3d.hpp
Normal file
61
open_engine/include/open_engine/renderer/renderer3d.hpp
Normal file
@@ -0,0 +1,61 @@
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#ifndef RENDERER3D_HPP
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#define RENDERER3D_HPP
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#include "open_engine/renderer/editor_camera.hpp"
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#include "open_engine/renderer/vertex_array.hpp"
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#include "open_engine/renderer/camera.hpp"
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#include "open_engine/renderer/buffer.hpp"
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#include <cstdint>
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namespace OpenEngine {
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// SHOULD BE MOVED ==================================
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struct MeshVertex
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{
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glm::vec3 position;
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glm::vec4 color;
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glm::vec3 normal;
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glm::vec2 text_coords;
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uint32_t id = -1;
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};
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struct Mesh
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{
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Ref<VertexArray> vertex_array;
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Ref<VertexBuffer> vertex_buffer;
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Ref<IndexBuffer> index_buffer;
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// TODO: Make them a ptr or something
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std::vector<MeshVertex> vertices;
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std::vector<uint32_t> indices;
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};
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Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
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const std::vector<uint32_t>& indices);
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Ref<Mesh> CreateCube(uint32_t id = -1);
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// ==================================================
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class Renderer3D
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{
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public:
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static void Init();
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static void Shutdown();
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static void BeginScene(const Camera& camera, const glm::mat4& transform);
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static void BeginScene(const EditorCamera& camera);
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static void EndScene();
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static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
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/*
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static void DrawCube(const glm::mat4& transform, const glm::vec4& color,
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int entity_id);
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static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
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int entity_id);
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static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
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const glm::vec4& color, int entity_id);
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*/
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};
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}
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#endif // RENDERER3D_HPP
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@@ -1,21 +0,0 @@
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#include <pch.hpp>
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#include <renderer/uniform_buffer.hpp>
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#include <opengl/opengl_uniform_buffer.hpp>
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#include <renderer/renderer.hpp>
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namespace OpenEngine {
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Ref<UniformBuffer> UniformBuffer::Create(uint32_t size, uint32_t binding)
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{
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switch (Renderer::GetAPI())
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{
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case RendererAPI::API::None: OE_CORE_ASSERT(false, "RendererAPI::None is currently not supported!"); return nullptr;
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case RendererAPI::API::OpenGL: return CreateRef<OpenGLUniformBuffer>(size, binding);
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}
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OE_CORE_ASSERT(false, "Unknown RendererAPI!");
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return nullptr;
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}
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}
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@@ -2,6 +2,7 @@
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#define VERTEX_ARRAY_HPP
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#include "open_engine/renderer/buffer.hpp"
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#include "open_engine/ref_scope.hpp"
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#include <vector>
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@@ -2,8 +2,10 @@
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#define COMPONENTS_HPP
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#include "open_engine/scene/native_scriptable_entity.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/scene_camera.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@@ -87,6 +89,16 @@ namespace OpenEngine {
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}
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};
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struct MeshComponent
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{
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Ref<Mesh> mesh;
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MeshComponent() = default;
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MeshComponent(const MeshComponent&) = default;
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MeshComponent(const Ref<Mesh>& mesh)
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: mesh(mesh) {}
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};
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}
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#endif // COMPONENTS_HPP
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@@ -19,7 +19,7 @@ namespace OpenEngine {
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Entity(const Entity& other) = default;
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template<typename T, typename ... Args>
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T& AddComponents(Args&&... args)
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T& AddComponent(Args&&... args)
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{
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OE_ASSERT(!HasComponent<T>(), "Entity already has component.");
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