3d renderer
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "open_engine/renderer/subtexture2d.hpp"
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#include "open_engine/renderer/framebuffer.hpp"
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#include "open_engine/renderer/renderer2d.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/renderer/renderer.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/renderer/buffer.hpp"
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@@ -29,13 +29,14 @@ namespace OpenEngine {
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class OpenGLIndexBuffer : public IndexBuffer
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{
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public:
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OpenGLIndexBuffer(uint32_t* indices, uint32_t count);
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OpenGLIndexBuffer(const uint32_t* indices, uint32_t count);
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virtual ~OpenGLIndexBuffer();
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virtual void Bind() const override;
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virtual void UnBind() const override;
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virtual uint32_t GetCount() const override { return count; };
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virtual uint32_t GetID() const override { return id; };
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private:
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unsigned int id;
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@@ -1,6 +1,8 @@
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#ifndef BUFFER_HPP
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#define BUFFER_HPP
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#include "open_engine/ref_scope.hpp"
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#include <cstdint>
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#include <vector>
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#include <string>
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@@ -82,8 +84,9 @@ namespace OpenEngine {
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virtual void UnBind() const = 0;
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virtual uint32_t GetCount() const = 0;
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virtual uint32_t GetID() const = 0;
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static Ref<IndexBuffer> Create(uint32_t* indices, uint32_t count);
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static Ref<IndexBuffer> Create(const uint32_t* indices, uint32_t count);
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};
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}
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61
open_engine/include/open_engine/renderer/renderer3d.hpp
Normal file
61
open_engine/include/open_engine/renderer/renderer3d.hpp
Normal file
@@ -0,0 +1,61 @@
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#ifndef RENDERER3D_HPP
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#define RENDERER3D_HPP
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#include "open_engine/renderer/editor_camera.hpp"
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#include "open_engine/renderer/vertex_array.hpp"
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#include "open_engine/renderer/camera.hpp"
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#include "open_engine/renderer/buffer.hpp"
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#include <cstdint>
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namespace OpenEngine {
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// SHOULD BE MOVED ==================================
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struct MeshVertex
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{
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glm::vec3 position;
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glm::vec4 color;
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glm::vec3 normal;
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glm::vec2 text_coords;
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uint32_t id = -1;
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};
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struct Mesh
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{
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Ref<VertexArray> vertex_array;
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Ref<VertexBuffer> vertex_buffer;
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Ref<IndexBuffer> index_buffer;
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// TODO: Make them a ptr or something
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std::vector<MeshVertex> vertices;
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std::vector<uint32_t> indices;
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};
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Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
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const std::vector<uint32_t>& indices);
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Ref<Mesh> CreateCube(uint32_t id = -1);
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// ==================================================
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class Renderer3D
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{
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public:
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static void Init();
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static void Shutdown();
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static void BeginScene(const Camera& camera, const glm::mat4& transform);
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static void BeginScene(const EditorCamera& camera);
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static void EndScene();
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static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
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/*
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static void DrawCube(const glm::mat4& transform, const glm::vec4& color,
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int entity_id);
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static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
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int entity_id);
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static void DrawCube(const glm::mat4& transform, Ref<Texture2D>,
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const glm::vec4& color, int entity_id);
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*/
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};
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}
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#endif // RENDERER3D_HPP
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@@ -1,21 +0,0 @@
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#include <pch.hpp>
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#include <renderer/uniform_buffer.hpp>
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#include <opengl/opengl_uniform_buffer.hpp>
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#include <renderer/renderer.hpp>
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namespace OpenEngine {
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Ref<UniformBuffer> UniformBuffer::Create(uint32_t size, uint32_t binding)
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{
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switch (Renderer::GetAPI())
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{
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case RendererAPI::API::None: OE_CORE_ASSERT(false, "RendererAPI::None is currently not supported!"); return nullptr;
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case RendererAPI::API::OpenGL: return CreateRef<OpenGLUniformBuffer>(size, binding);
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}
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OE_CORE_ASSERT(false, "Unknown RendererAPI!");
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return nullptr;
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}
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}
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@@ -2,6 +2,7 @@
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#define VERTEX_ARRAY_HPP
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#include "open_engine/renderer/buffer.hpp"
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#include "open_engine/ref_scope.hpp"
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#include <vector>
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@@ -2,8 +2,10 @@
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#define COMPONENTS_HPP
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#include "open_engine/scene/native_scriptable_entity.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/scene_camera.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/renderer/renderer3d.hpp"
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@@ -87,6 +89,16 @@ namespace OpenEngine {
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}
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};
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struct MeshComponent
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{
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Ref<Mesh> mesh;
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MeshComponent() = default;
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MeshComponent(const MeshComponent&) = default;
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MeshComponent(const Ref<Mesh>& mesh)
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: mesh(mesh) {}
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};
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}
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#endif // COMPONENTS_HPP
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@@ -19,7 +19,7 @@ namespace OpenEngine {
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Entity(const Entity& other) = default;
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template<typename T, typename ... Args>
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T& AddComponents(Args&&... args)
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T& AddComponent(Args&&... args)
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{
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OE_ASSERT(!HasComponent<T>(), "Entity already has component.");
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@@ -4,6 +4,7 @@
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#include <core.hpp>
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#include <events/application_event.hpp>
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#include <renderer/renderer3d.hpp>
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#include <renderer/renderer2d.hpp>
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#include <input/input_system.hpp>
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#include <imgui/imgui_layer.hpp>
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@@ -28,7 +29,8 @@ namespace OpenEngine {
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{
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OE_PROFILE_SCOPE("Initializing Renderers");
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Renderer::Init();
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Renderer2D::Init();
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//Renderer2D::Init();
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Renderer3D::Init();
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}
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imgui_layer = std::make_shared<ImGuiLayer>();
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@@ -39,7 +41,8 @@ namespace OpenEngine {
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Application::~Application()
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{
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OpenEngine::Renderer2D::Shutdown();
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//OpenEngine::Renderer2D::Shutdown();
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Renderer3D::Shutdown();
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}
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void Application::Run()
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@@ -52,7 +52,7 @@ namespace OpenEngine {
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// Index Buffer =====================================================
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// ==================================================================
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OpenGLIndexBuffer::OpenGLIndexBuffer(uint32_t* indices, uint32_t count)
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OpenGLIndexBuffer::OpenGLIndexBuffer(const uint32_t* indices, uint32_t count)
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: count(count)
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{
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OE_PROFILE_FUNCTION();
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@@ -68,7 +68,7 @@ namespace OpenEngine {
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void OpenGLIndexBuffer::Bind() const
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{
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glBindBuffer(GL_ARRAY_BUFFER, id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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}
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void OpenGLIndexBuffer::UnBind() const
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{
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@@ -66,6 +66,9 @@ namespace OpenEngine {
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{
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OE_PROFILE_FUNCTION();
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OE_CORE_ASSERT(vertex_array, "VertexArray is null!");
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OE_CORE_ASSERT(vertex_array->GetIndexBuffer(), "IndexBuffer is null!");
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uint32_t count = index_count? index_count : vertex_array->GetIndexBuffer()->GetCount();
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
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glBindTexture(GL_TEXTURE_2D, 0);
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@@ -91,7 +91,7 @@ namespace OpenEngine {
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return nullptr;
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}
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Ref<IndexBuffer> IndexBuffer::Create(uint32_t* indices, uint32_t count)
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Ref<IndexBuffer> IndexBuffer::Create(const uint32_t* indices, uint32_t count)
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{
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OE_PROFILE_FUNCTION();
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@@ -1,7 +1,7 @@
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#include "renderer/editor_camera.hpp"
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#include "renderer/uniform_buffer.hpp"
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#include <pch.hpp>
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#include "renderer/editor_camera.hpp"
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#include "renderer/uniform_buffer.hpp"
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#include <renderer/render_command.hpp>
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#include <renderer/vertex_array.hpp>
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#include <renderer/renderer2d.hpp>
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@@ -121,6 +121,8 @@ namespace OpenEngine {
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void Renderer2D::Shutdown()
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{
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OE_PROFILE_FUNCTION();
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renderer_data.white_texture.reset();
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renderer_data.vertex_array.reset();
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renderer_data.vertex_buffer.reset();
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@@ -130,8 +132,6 @@ namespace OpenEngine {
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for (uint32_t i = 0; i < renderer_data.texture_slot_index; i++)
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renderer_data.texture_slots[i].reset();
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OE_PROFILE_FUNCTION();
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}
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void Renderer2D::BeginScene(const OrthographicCamera& camera)
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185
open_engine/src/open_engine/renderer/renderer3d.cpp
Normal file
185
open_engine/src/open_engine/renderer/renderer3d.cpp
Normal file
@@ -0,0 +1,185 @@
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#include "logging.hpp"
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#include <pch.hpp>
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#include <renderer/render_command.hpp>
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#include <renderer/uniform_buffer.hpp>
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#include <renderer/editor_camera.hpp>
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#include <renderer/vertex_array.hpp>
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#include <renderer/renderer3d.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/buffer.hpp>
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#include <instrumentor.hpp>
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#include <ref_scope.hpp>
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#include <glm/ext/quaternion_common.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/trigonometric.hpp>
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#include <glm/fwd.hpp>
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#include <cstdint>
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#include <glad/glad.h>
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namespace OpenEngine {
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// SHOULD BE MOVED ==================================
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Ref<Mesh> CreateMesh(const std::vector<MeshVertex>& vertices,
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const std::vector<uint32_t>& indices)
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{
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Ref<Mesh> mesh = CreateRef<Mesh>();
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mesh->vertices = vertices;
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mesh->indices = indices;
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mesh->index_buffer = IndexBuffer::Create(indices.data(), indices.size());
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mesh->vertex_array = VertexArray::Create();
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mesh->vertex_buffer = VertexBuffer::Create(vertices.size() * sizeof(MeshVertex));
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mesh->vertex_buffer->SetData(vertices.data(), vertices.size() * sizeof(MeshVertex));
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BufferLayout layout = {
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{ ShaderDataType::Float3, "a_Position" },
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{ ShaderDataType::Float4, "a_Color" },
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{ ShaderDataType::Float3, "a_Normal" },
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{ ShaderDataType::Float2, "a_TexCoord" },
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{ ShaderDataType::Int, "a_EntityID"}
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};
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mesh->vertex_buffer->SetLayout(layout);
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mesh->vertex_array->AddVertexBuffer(mesh->vertex_buffer);
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mesh->vertex_array->SetIndexBuffer(mesh->index_buffer);
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return mesh;
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}
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Ref<Mesh> CreateCube(uint32_t id)
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{
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OE_CORE_DEBUG("Creating cube with id {}.", id);
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std::vector<MeshVertex> vertices = {
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// Back face (normal 0, 0, -1)
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{{-0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {0,0}, id},
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{{-0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {0,1}, id},
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{{ 0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {1,1}, id},
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{{ 0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,-1}, {1,0}, id},
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// Front face (normal 0, 0, 1)
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{{-0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {0,0}, id},
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{{-0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {0,1}, id},
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{{ 0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {1,1}, id},
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{{ 0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,0,1}, {1,0}, id},
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// Left face (normal -1, 0, 0)
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{{-0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {0,0}, id},
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{{-0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {0,1}, id},
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{{-0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {1,1}, id},
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{{-0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {-1,0,0}, {1,0}, id},
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// Right face (normal 1, 0, 0)
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{{ 0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {0,0}, id},
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{{ 0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {0,1}, id},
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{{ 0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {1,1}, id},
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{{ 0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {1,0,0}, {1,0}, id},
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// Top face (normal 0, 1, 0)
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{{-0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {0,0}, id},
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{{-0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {0,1}, id},
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{{ 0.5f, 0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {1,1}, id},
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{{ 0.5f, 0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,1,0}, {1,0}, id},
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// Bottom face (normal 0, -1, 0)
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{{-0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {0,0}, id},
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{{-0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {0,1}, id},
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{{ 0.5f, -0.5f, 0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {1,1}, id},
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{{ 0.5f, -0.5f, -0.5f}, {0.5f,0.5f,0.5f,1}, {0,-1,0}, {1,0}, id},
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};
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std::vector<uint32_t> indices = {
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0, 1, 2, 0, 2, 3, // back
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4, 6, 5, 4, 7, 6, // front
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8, 9, 10, 8, 10, 11, // left
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12, 14, 13, 12, 15, 14, // right
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16, 17, 18, 16, 18, 19, // top
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20, 23, 22, 20, 22, 21, // bottom
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};
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return CreateMesh(vertices, indices);
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}
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// ==================================================
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struct Renderer3DData
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{
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Ref<Shader> color_shader_3d;
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struct CameraData
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{
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glm::mat4 view_projection;
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};
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CameraData camera_buffer;
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Ref<UniformBuffer> camera_uniform_buffer;
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struct TransformData
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{
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glm::mat4 transform;
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};
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TransformData transform_buffer;
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Ref<UniformBuffer> transform_uniform_buffer;
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};
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static Renderer3DData renderer_data;
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void Renderer3D::Init()
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{
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OE_PROFILE_FUNCTION();
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renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
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renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
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renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback([](GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar* message, const void* userParam) {
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OE_CORE_ERROR("GL: {0}", message);
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}, nullptr);
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}
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void Renderer3D::Shutdown()
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{
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renderer_data.camera_uniform_buffer.reset();
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renderer_data.color_shader_3d.reset();
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}
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void Renderer3D::BeginScene(const Camera& camera, const glm::mat4& transform)
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{
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OE_PROFILE_FUNCTION();
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||||
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||||
renderer_data.camera_buffer.view_projection = camera.GetProjection() * glm::inverse(transform);
|
||||
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer3DData::CameraData));
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const EditorCamera& camera)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.camera_buffer.view_projection = camera.GetViewProjection();
|
||||
renderer_data.camera_uniform_buffer->SetData(&renderer_data.camera_buffer, sizeof(Renderer3DData::CameraData));
|
||||
}
|
||||
|
||||
void Renderer3D::EndScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform)
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.color_shader_3d->Bind();
|
||||
|
||||
renderer_data.transform_buffer.transform = transform;
|
||||
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
|
||||
|
||||
mesh->vertex_array->Bind();
|
||||
|
||||
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,18 @@
|
||||
#include <cstdint>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/renderer2d.hpp>
|
||||
#include <renderer/renderer3d.hpp>
|
||||
#include <scene/components.hpp>
|
||||
#include <scene/entity.hpp>
|
||||
#include <scene/scene.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
Entity Scene::CreateEntity(const std::string& name)
|
||||
{
|
||||
Entity entity = { registry.create(), this };
|
||||
|
||||
auto& tag = entity.AddComponents<TagComponent>();
|
||||
auto& tag = entity.AddComponent<TagComponent>();
|
||||
tag.tag = name.empty() ? "Entity" : name;
|
||||
|
||||
return entity;
|
||||
@@ -52,6 +54,7 @@ namespace OpenEngine {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (main_camera) {
|
||||
Renderer2D::BeginScene(main_camera->GetProjection(), main_transform);
|
||||
|
||||
@@ -70,27 +73,23 @@ namespace OpenEngine {
|
||||
|
||||
Renderer2D::EndScene();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::OnUpdateEditor(EditorCamera& camera)
|
||||
{
|
||||
Renderer2D::BeginScene(camera);
|
||||
Renderer3D::BeginScene(camera);
|
||||
|
||||
auto group = registry.group<TransformComponent>(entt::get<SpriteRendererComponent>);
|
||||
for (auto entity : group)
|
||||
{
|
||||
auto [transform, sprite] = group.get<TransformComponent, SpriteRendererComponent>(entity);
|
||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||
|
||||
if (sprite.texture)
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.texture, sprite.color, (int)entity, sprite.tiling_factor);
|
||||
else
|
||||
Renderer2D::DrawQuad(GetTransformFromComp(transform),
|
||||
sprite.color, (int)entity);
|
||||
}
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||
|
||||
Renderer2D::EndScene();
|
||||
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
|
||||
}
|
||||
|
||||
Renderer3D::EndScene();
|
||||
}
|
||||
|
||||
void Scene::OnViewportResize(uint32_t width, uint32_t height)
|
||||
@@ -151,4 +150,9 @@ namespace OpenEngine {
|
||||
void Scene::OnComponentAdded<NativeScriptComponent>(Entity entity, NativeScriptComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,7 +209,7 @@ namespace OpenEngine {
|
||||
auto transformComponent = entity["TransformComponent"];
|
||||
if (transformComponent)
|
||||
{
|
||||
auto& tc = deserializedEntity.AddComponents<TransformComponent>();
|
||||
auto& tc = deserializedEntity.AddComponent<TransformComponent>();
|
||||
tc.translation = transformComponent["Translation"].as<glm::vec3>();
|
||||
tc.rotation = transformComponent["Rotation"].as<glm::vec3>();
|
||||
tc.scale = transformComponent["Scale"].as<glm::vec3>();
|
||||
@@ -218,7 +218,7 @@ namespace OpenEngine {
|
||||
auto cameraComponent = entity["CameraComponent"];
|
||||
if (cameraComponent)
|
||||
{
|
||||
auto& cc = deserializedEntity.AddComponents<CameraComponent>();
|
||||
auto& cc = deserializedEntity.AddComponent<CameraComponent>();
|
||||
|
||||
auto camera_props = cameraComponent["Camera"];
|
||||
cc.camera.SetProjectionType((SceneCamera::ProjectionType)camera_props["ProjectionType"].as<int>());
|
||||
@@ -238,7 +238,7 @@ namespace OpenEngine {
|
||||
auto spriteRendererComponent = entity["SpriteRendererComponent"];
|
||||
if (spriteRendererComponent)
|
||||
{
|
||||
auto& src = deserializedEntity.AddComponents<SpriteRendererComponent>();
|
||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user