3d renderer
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@@ -13,12 +13,10 @@ namespace OpenEngine {
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const std::array<const char*, 3> labels = {"x", "y", "z"});
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void TagOnImGuiRender(entt::registry& registry, entt::entity entity);
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void TransformOnImGuiRender(entt::registry& registry, entt::entity entity);
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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