various cleanup
This commit is contained in:
@@ -16,6 +16,7 @@
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#include "open_engine/input/keycodes.hpp"
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#include "open_engine/renderer/render_command.hpp"
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#include "open_engine/renderer/subtexture2d.hpp"
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#include "open_engine/renderer/framebuffer.hpp"
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#include "open_engine/renderer/renderer2d.hpp"
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#include "open_engine/renderer/renderer.hpp"
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@@ -13,7 +13,7 @@ namespace OpenEngine {
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class Application
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{
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public:
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Application();
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Application(const std::string& name = "OpenEngine Project");
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~Application();
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virtual void OnEvent(Event& event);
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@@ -26,7 +26,8 @@ namespace OpenEngine {
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inline static Application& Get() { return *instance; };
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inline Window& GetWindow() { return *window; };
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inline void StopRunning() { running = false; };
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void Close();
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private:
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void Run();
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@@ -34,6 +35,7 @@ namespace OpenEngine {
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bool OnWindowResize(WindowResizeEvent& event);
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private:
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const std::string name;
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std::unique_ptr<Window> window;
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inline static Application* instance;
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@@ -14,52 +14,25 @@ namespace OpenEngine {
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class Input
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{
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public:
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virtual ~Input() = default;
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Input(const Input&) = delete;
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Input& operator=(const Input&) = delete;
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static bool IsKeyPressed(KeyCode keycode);
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inline static bool IsKeyPressed(KeyCode keycode) { return instance->IsKeyPressedImpl(keycode); };
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static bool IsMouseButtonPressed(MouseCode button);
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inline static bool IsMouseButtonPressed(MouseCode button) { return instance->IsMouseButtonPressedImpl(button); };
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static std::pair<float, float> GetMousePosition();
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static float GetMouseX();
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static float GetMouseY();
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inline static std::pair<float, float> GetMousePosition() { return instance->GetMousePositionImpl(); };
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inline static bool GetMouseX() { return instance->GetMouseXImpl(); };
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inline static bool GetMouseY() { return instance->GetMouseYImpl(); };
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static bool JoystickExists(unsigned int joystick);
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static std::map<unsigned int, std::string> GetJoystickList();
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inline static bool JoystickExists(unsigned int joystick) { return instance->JoystickExistsImpl(joystick); };
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inline static std::map<unsigned int, std::string> GetJoystickList() { return instance->GetJoystickListImpl(); };
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static float GetJoystickAxis(unsigned int joystick, unsigned int axis);
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static const float* GetJoystickAxes(unsigned int joystick);
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static unsigned int GetJoystickAxesCount(unsigned int joystick);
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inline static float GetJoystickAxis(unsigned int joystick, unsigned int axis) { return instance->GetJoystickAxisImpl(joystick, axis); };
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inline static const float* GetJoystickAxes(unsigned int joystick) { return instance->GetJoystickAxesImpl(joystick); };
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inline static unsigned int GetJoystickAxesCount(unsigned int joystick) { return instance->GetJoystickAxesCountImpl(joystick); };
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inline static bool IsJoystickButtonPressed(unsigned int joystick, unsigned int button) { return instance->IsJoystickButtonPressedImpl(joystick, button); };
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protected:
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Input() = default;
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virtual bool IsKeyPressedImpl(KeyCode keycode) = 0;
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virtual bool IsMouseButtonPressedImpl(MouseCode button) = 0;
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virtual std::pair<float, float> GetMousePositionImpl() = 0;
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virtual float GetMouseXImpl() = 0;
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virtual float GetMouseYImpl() = 0;
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virtual bool JoystickExistsImpl(unsigned int joystick) = 0;
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virtual std::map<unsigned int, std::string> GetJoystickListImpl() = 0;
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virtual const std::string GetJoystickNameImpl(unsigned int joystick) = 0;
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virtual float GetJoystickAxisImpl(unsigned int joystick, unsigned int axis) = 0;
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virtual const float* GetJoystickAxesImpl(unsigned int joystick) = 0;
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virtual unsigned int GetJoystickAxesCountImpl(unsigned int joystick) = 0;
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virtual bool IsJoystickButtonPressedImpl(unsigned int joystick, unsigned int button) = 0;
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static bool IsJoystickButtonPressed(unsigned int joystick, unsigned int button);
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private:
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inline static const std::string GetJoystickName(unsigned int joystick) { return instance->GetJoystickNameImpl(joystick); };
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static Scope<Input> instance;
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static const std::string GetJoystickName(unsigned int joystick);
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};
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}
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@@ -1,32 +0,0 @@
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#ifndef LINUX_INPUT_HPP
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#define LINUX_INPUT_HPP
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#include "open_engine/input/input_system.hpp"
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#include "open_engine/input/keycodes.hpp"
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namespace OpenEngine {
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class LinuxInput : public Input
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{
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protected:
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virtual bool IsKeyPressedImpl(KeyCode keycode) override;
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virtual bool IsMouseButtonPressedImpl(MouseCode button) override;
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virtual std::pair<float, float> GetMousePositionImpl() override;
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virtual float GetMouseXImpl() override;
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virtual float GetMouseYImpl() override;
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virtual bool JoystickExistsImpl(unsigned int joystick) override;
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virtual float GetJoystickAxisImpl(unsigned int joystick, unsigned int axis) override;
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virtual const std::string GetJoystickNameImpl(unsigned int joystick) override;
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virtual std::map<unsigned int, std::string> GetJoystickListImpl() override;
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virtual const float* GetJoystickAxesImpl(unsigned int joystick) override;
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virtual unsigned int GetJoystickAxesCountImpl(unsigned int joystick) override;
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virtual bool IsJoystickButtonPressedImpl(unsigned int joystick, unsigned int button) override;
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};
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}
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#endif // LINUX_INPUT_HPP
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@@ -2,6 +2,7 @@
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#define RENDERER2D_HPP
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#include "open_engine/orthographic_camera.hpp"
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#include "open_engine/renderer/subtexture2d.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/ref_scope.hpp"
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@@ -36,6 +37,7 @@ namespace OpenEngine {
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static void DrawQuad(const Transform& transform_data, const glm::vec4& color);
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static void DrawQuad(const Transform& transform_data, const Ref<Texture2D>& texture, float tiling_factor = 1.0f);
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static void DrawQuad(const Transform& transform_data, const Ref<Subtexture2D>& subtexture, float tiling_factor = 1.0f);
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static void ResetStats();
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static const Statistics& GetStats();
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28
open_engine/include/open_engine/renderer/subtexture2d.hpp
Normal file
28
open_engine/include/open_engine/renderer/subtexture2d.hpp
Normal file
@@ -0,0 +1,28 @@
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#ifndef SUBTEXTURE2D_HPP
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#define SUBTEXTURE2D_HPP
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#include "open_engine/renderer/texture.hpp"
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#include <glm/glm.hpp>
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namespace OpenEngine {
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class Subtexture2D
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{
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public:
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Subtexture2D(const Ref<Texture2D>& texture, glm::vec2& min, glm::vec2& max);
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const Ref<Texture2D>& GetTexture() { return atlas; };
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const glm::vec2* GetCoords() { return coords; };
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static Ref<Subtexture2D> CreateFromCoords(const Ref<Texture2D> texture,
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const glm::vec2& coordinates,
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const glm::vec2& cell_size,
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const glm::vec2& sprite_size = { 1.0f, 1.0f } );
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private:
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Ref<Texture2D> atlas;
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glm::vec2 coords[4];
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};
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}
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#endif // SUBTEXTURE2D_HPP
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@@ -10,12 +10,12 @@ namespace OpenEngine {
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struct WindowProps
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{
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std::string title;
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unsigned int width;
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unsigned int height;
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uint32_t width;
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uint32_t height;
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WindowProps(const std::string& title = "OpenEngine",
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unsigned int width = 1280,
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unsigned int height = 729)
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uint32_t width = 1280,
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uint32_t height = 729)
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:title(title), width(width), height(height)
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{
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}
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@@ -29,7 +29,7 @@ namespace OpenEngine {
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struct WindowData
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{
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std::string title;
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unsigned int width, height;
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uint32_t width, height;
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bool vsync;
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EventCallbackFunction event_callback;
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@@ -39,8 +39,8 @@ namespace OpenEngine {
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virtual void OnUpdate() = 0;
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virtual unsigned int GetWidth() const = 0;
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virtual unsigned int GetHeight() const = 0;
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virtual uint32_t GetWidth() const = 0;
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virtual uint32_t GetHeight() const = 0;
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virtual void SetEventCallback(const EventCallbackFunction& callback) = 0;
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virtual void SetVSync(bool enabled) = 0;
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@@ -13,14 +13,15 @@
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#include <imgui.h>
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namespace OpenEngine {
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Application::Application()
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Application::Application(const std::string& name)
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: name(name)
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{
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OE_PROFILE_FUNCTION();
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OE_CORE_ASSERT(!instance, "Application already exists!");
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instance = this;
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window = Window::Create();
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window = Window::Create(WindowProps(name));
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window->SetEventCallback(BIND_EVENT_FN(Application::OnEvent));
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{
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@@ -90,11 +91,16 @@ namespace OpenEngine {
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bool Application::OnWindowClose(WindowCloseEvent& event)
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{
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running = false;
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Close();
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return true;
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}
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void Application::Close()
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{
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running = false;
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}
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bool Application::OnWindowResize(WindowResizeEvent& event)
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{
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OE_PROFILE_FUNCTION();
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@@ -340,8 +340,10 @@ namespace OpenEngine {
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void ImGuiLayer::OnEvent(Event& event)
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{
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/*
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ImGuiIO& io = ImGui::GetIO();
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event.handled |= event.IsInCategory(EventCategoryMouse) & io.WantCaptureMouse;
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event.handled |= event.IsInCategory(EventCategoryKeyboard) & io.WantCaptureKeyboard;
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*/
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}
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}
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@@ -1,7 +1,7 @@
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#include <pch.hpp>
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#include <core.hpp>
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#include <input/linux_input.hpp>
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#include <input/input_system.hpp>
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#include <input/mouse_codes.hpp>
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#include <input/keycodes.hpp>
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#include <application.hpp>
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@@ -11,9 +11,7 @@
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namespace OpenEngine {
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Scope<Input> Input::instance = CreateScope<LinuxInput>();
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bool LinuxInput::IsKeyPressedImpl(KeyCode keycode)
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bool Input::IsKeyPressed(KeyCode keycode)
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{
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auto window = static_cast<GLFWwindow*>(Application::Get().GetWindow().GetNativeWindow());
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auto state = glfwGetKey(window, static_cast<int32_t>(keycode));
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@@ -21,7 +19,7 @@ namespace OpenEngine {
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return state == GLFW_PRESS || state == GLFW_REPEAT;
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}
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bool LinuxInput::IsMouseButtonPressedImpl(MouseCode keycode)
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bool Input::IsMouseButtonPressed(MouseCode keycode)
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{
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auto window = static_cast<GLFWwindow*>(Application::Get().GetWindow().GetNativeWindow());
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auto state = glfwGetMouseButton(window, static_cast<int32_t>(keycode));
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@@ -29,7 +27,7 @@ namespace OpenEngine {
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return state == GLFW_PRESS;
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}
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std::pair<float, float> LinuxInput::GetMousePositionImpl()
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std::pair<float, float> Input::GetMousePosition()
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{
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auto window = static_cast<GLFWwindow*>(Application::Get().GetWindow().GetNativeWindow());
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@@ -39,16 +37,16 @@ namespace OpenEngine {
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return {(float)x, (float)y};
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}
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float LinuxInput::GetMouseXImpl()
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float Input::GetMouseX()
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{
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auto [x, y] = GetMousePositionImpl();
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auto [x, y] = GetMousePosition();
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return (float)x;
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}
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float LinuxInput::GetMouseYImpl()
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float Input::GetMouseY()
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{
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auto [x, y] = GetMousePositionImpl();
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auto [x, y] = GetMousePosition();
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return (float)y;
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@@ -56,16 +54,16 @@ namespace OpenEngine {
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auto axes = glfwGetJoystickAxes(0, &count);
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}
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bool LinuxInput::JoystickExistsImpl(unsigned int joystick)
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bool Input::JoystickExists(unsigned int joystick)
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{
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bool status = glfwJoystickPresent(joystick);
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return status;
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}
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const float* LinuxInput::GetJoystickAxesImpl(unsigned int joystick)
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const float* Input::GetJoystickAxes(unsigned int joystick)
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{
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if (!JoystickExistsImpl(joystick)) {
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if (!JoystickExists(joystick)) {
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OE_CORE_WARN("Joystick number {} is not present.", joystick);
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return nullptr;
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}
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@@ -76,9 +74,9 @@ namespace OpenEngine {
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return axes;
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}
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float LinuxInput::GetJoystickAxisImpl(unsigned int joystick, unsigned int axis)
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float Input::GetJoystickAxis(unsigned int joystick, unsigned int axis)
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{
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if (!JoystickExistsImpl(joystick)) {
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if (!JoystickExists(joystick)) {
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OE_CORE_WARN("Joystick number {} is not present.", joystick);
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return 0.0f;
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}
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@@ -94,7 +92,7 @@ namespace OpenEngine {
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return axes[axis];
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}
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const std::string LinuxInput::GetJoystickNameImpl(unsigned int joystick)
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const std::string Input::GetJoystickName(unsigned int joystick)
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{
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auto name = glfwGetJoystickName(joystick);
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@@ -106,7 +104,7 @@ namespace OpenEngine {
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return name;
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}
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std::map<unsigned int, std::string> LinuxInput::GetJoystickListImpl()
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std::map<unsigned int, std::string> Input::GetJoystickList()
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{
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std::map<unsigned int, std::string> joysticks;
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@@ -120,9 +118,9 @@ namespace OpenEngine {
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return joysticks;
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}
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unsigned int LinuxInput::GetJoystickAxesCountImpl(unsigned int joystick)
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unsigned int Input::GetJoystickAxesCount(unsigned int joystick)
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{
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if (!JoystickExistsImpl(joystick)) {
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if (!JoystickExists(joystick)) {
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OE_CORE_WARN("Joystick number {} is not present.", joystick);
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return 0;
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}
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@@ -133,9 +131,9 @@ namespace OpenEngine {
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return count;
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}
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bool LinuxInput::IsJoystickButtonPressedImpl(unsigned int joystick, unsigned int button)
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bool Input::IsJoystickButtonPressed(unsigned int joystick, unsigned int button)
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{
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if (!JoystickExistsImpl(joystick))
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if (!JoystickExists(joystick))
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OE_CORE_WARN("Joystick number {} is not present.", joystick);
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int count;
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@@ -164,6 +164,9 @@ namespace OpenEngine {
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{
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OE_PROFILE_FUNCTION();
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constexpr size_t quad_vertex_count = 4;
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constexpr glm::vec2 texture_coords[] = { { 0.0f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f }};
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if (renderer_data.quad_index_count >= Renderer2DData::max_indices)
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FlushAndReset();
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@@ -193,33 +196,64 @@ namespace OpenEngine {
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* glm::rotate(glm::mat4(1.0f), glm::radians(transform_data.rotation), { 0.0f, 0.0f, 1.0f })
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* glm::scale(glm::mat4(1.0f), transform_data.size);
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renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[0];
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for (size_t i = 0; i < quad_vertex_count; i++) {
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renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[i];
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renderer_data.quad_vertex_ptr->color = color;
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renderer_data.quad_vertex_ptr->tex_coord = { 0.0f, 0.0f };
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renderer_data.quad_vertex_ptr->tex_coord = texture_coords[i];
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renderer_data.quad_vertex_ptr->tex_index = texture_index;
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renderer_data.quad_vertex_ptr->tiling_factor = tiling_factor;
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renderer_data.quad_vertex_ptr++;
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}
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renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[1];
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renderer_data.quad_vertex_ptr->color = color;
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renderer_data.quad_vertex_ptr->tex_coord = {1.0f, 0.0f};
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renderer_data.quad_vertex_ptr->tex_index = texture_index;
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renderer_data.quad_vertex_ptr->tiling_factor = tiling_factor;
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renderer_data.quad_vertex_ptr++;
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renderer_data.quad_index_count += 6;
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renderer_data.stats.quad_count++;
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}
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renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[2];
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renderer_data.quad_vertex_ptr->color = color;
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renderer_data.quad_vertex_ptr->tex_coord = {1.0f, 1.0f};
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renderer_data.quad_vertex_ptr->tex_index = texture_index;
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renderer_data.quad_vertex_ptr->tiling_factor = tiling_factor;
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renderer_data.quad_vertex_ptr++;
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void Renderer2D::DrawQuad(const Transform& transform_data, const Ref<Subtexture2D>& subtexture, float tiling_factor)
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||||
{
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||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[3];
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||||
constexpr size_t quad_vertex_count = 4;
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||||
const glm::vec2* texture_coords = subtexture->GetCoords();
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||||
const Ref<Texture2D>& texture = subtexture->GetTexture();
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||||
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||||
if (renderer_data.quad_index_count >= Renderer2DData::max_indices)
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||||
FlushAndReset();
|
||||
|
||||
constexpr glm::vec4 color = glm::vec4(1.0f);
|
||||
|
||||
glm::vec3 position = transform_data.position;
|
||||
glm::vec3 size = transform_data.size;
|
||||
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||||
float texture_index = 0;
|
||||
for (uint32_t i = 1; i < renderer_data.texture_slot_index; i++) {
|
||||
if (*renderer_data.texture_slots[i].get() == *texture.get()) {
|
||||
texture_index = (float)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_index == 0) {
|
||||
if (renderer_data.texture_slot_index >= Renderer2DData::max_texture_slots)
|
||||
FlushAndReset();
|
||||
|
||||
texture_index = (float)renderer_data.texture_slot_index;
|
||||
renderer_data.texture_slots[renderer_data.texture_slot_index] = texture;
|
||||
renderer_data.texture_slot_index++;
|
||||
}
|
||||
|
||||
glm::mat4 transform = glm::translate(glm::mat4(1.0f), transform_data.position)
|
||||
* glm::rotate(glm::mat4(1.0f), glm::radians(transform_data.rotation), { 0.0f, 0.0f, 1.0f })
|
||||
* glm::scale(glm::mat4(1.0f), transform_data.size);
|
||||
|
||||
for (size_t i = 0; i < quad_vertex_count; i++) {
|
||||
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[i];
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = {0.0f, 1.0f};
|
||||
renderer_data.quad_vertex_ptr->tex_coord = texture_coords[i];
|
||||
renderer_data.quad_vertex_ptr->tex_index = texture_index;
|
||||
renderer_data.quad_vertex_ptr->tiling_factor = tiling_factor;
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
}
|
||||
|
||||
renderer_data.quad_index_count += 6;
|
||||
renderer_data.stats.quad_count++;
|
||||
@@ -229,6 +263,9 @@ namespace OpenEngine {
|
||||
{
|
||||
OE_PROFILE_FUNCTION();
|
||||
|
||||
constexpr size_t quad_vertex_count = 4;
|
||||
constexpr glm::vec2 texture_coords[] = { { 0.0f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f }};
|
||||
|
||||
if (renderer_data.quad_index_count >= Renderer2DData::max_indices)
|
||||
FlushAndReset();
|
||||
|
||||
@@ -239,33 +276,15 @@ namespace OpenEngine {
|
||||
* glm::rotate(glm::mat4(1.0f), glm::radians(transform_data.rotation), { 0.0f, 0.0f, 1.0f })
|
||||
* glm::scale(glm::mat4(1.0f), transform_data.size);
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[0];
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = { 0.0f, 0.0f };
|
||||
renderer_data.quad_vertex_ptr->tex_index = 0;
|
||||
renderer_data.quad_vertex_ptr->tiling_factor = 0;
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[1];
|
||||
for (size_t i = 0; i < quad_vertex_count; i++) {
|
||||
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[i];
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = {1.0f, 0.0f};
|
||||
renderer_data.quad_vertex_ptr->tex_coord = texture_coords[i];
|
||||
renderer_data.quad_vertex_ptr->tex_index = 0;
|
||||
renderer_data.quad_vertex_ptr->tiling_factor = 0;
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[2];
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = {1.0f, 1.0f};
|
||||
renderer_data.quad_vertex_ptr->tex_index = 0;
|
||||
renderer_data.quad_vertex_ptr->tiling_factor = 0;
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
|
||||
renderer_data.quad_vertex_ptr->position = transform * renderer_data.quad_vertex_positioning[3];
|
||||
renderer_data.quad_vertex_ptr->color = color;
|
||||
renderer_data.quad_vertex_ptr->tex_coord = {0.0f, 1.0f};
|
||||
renderer_data.quad_vertex_ptr->tex_index = 0;
|
||||
renderer_data.quad_vertex_ptr->tiling_factor = 0;
|
||||
renderer_data.quad_vertex_ptr->tiling_factor = 1.0f;
|
||||
renderer_data.quad_vertex_ptr++;
|
||||
}
|
||||
|
||||
renderer_data.quad_index_count += 6;
|
||||
renderer_data.stats.quad_count++;
|
||||
|
||||
27
open_engine/src/open_engine/renderer/subtexture2d.cpp
Normal file
27
open_engine/src/open_engine/renderer/subtexture2d.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/subtexture2d.hpp>
|
||||
|
||||
#include <ref_scope.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
Subtexture2D::Subtexture2D(const Ref<Texture2D>& texture, glm::vec2& min, glm::vec2& max)
|
||||
: atlas(texture)
|
||||
{
|
||||
coords[0] = { min.x, min.y };
|
||||
coords[1] = { max.x, min.y };
|
||||
coords[2] = { max.x, max.y };
|
||||
coords[3] = { min.x, max.y };
|
||||
}
|
||||
|
||||
Ref<Subtexture2D> Subtexture2D::CreateFromCoords(const Ref<Texture2D> texture,
|
||||
const glm::vec2& coordinates,
|
||||
const glm::vec2& cell_size,
|
||||
const glm::vec2& sprite_size)
|
||||
{
|
||||
glm::vec2 min = { (coordinates.x * cell_size.x) / texture->GetWidth(), (coordinates.y * cell_size.y) / texture->GetHeight() };
|
||||
glm::vec2 max = { ((coordinates.x + sprite_size.x) * cell_size.x) / texture->GetWidth(), ((coordinates.y + sprite_size.y) * cell_size.y) / texture->GetHeight() };
|
||||
|
||||
return CreateRef<Subtexture2D>(texture, min, max);
|
||||
}
|
||||
}
|
||||
@@ -121,7 +121,7 @@ namespace OpenEngine {
|
||||
}
|
||||
});
|
||||
|
||||
glfwSetCharCallback(gl_window, [] (GLFWwindow* window, unsigned int keycode)
|
||||
glfwSetCharCallback(gl_window, [] (GLFWwindow* window, uint32_t keycode)
|
||||
{
|
||||
WindowData& data = *(WindowData*)glfwGetWindowUserPointer(window);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user