cleanup and framebuffer creation
This commit is contained in:
@@ -1,22 +1,26 @@
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#ifndef OPEN_ENGINE_HPP
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#define OPEN_ENGINE_HPP
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#include "open_engine/core.hpp"
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#include "open_engine/ref_scope.hpp"
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#include "open_engine/application.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/events/key_event.hpp"
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#include "open_engine/orthographic_camera_controller.hpp"
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#include "open_engine/imgui/imgui_layer.hpp"
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#include "open_engine/renderer/render_command.hpp"
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#include "open_engine/renderer/renderer.hpp"
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#include "open_engine/events/key_event.hpp"
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#include "open_engine/application.hpp"
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#include "open_engine/ref_scope.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/core/time.hpp"
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#include "open_engine/core.hpp"
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#include "open_engine/input/input_system.hpp"
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#include "open_engine/input/mouse_codes.hpp"
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#include "open_engine/input/keycodes.hpp"
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#include "open_engine/renderer/render_command.hpp"
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#include "open_engine/renderer/framebuffer.hpp"
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#include "open_engine/renderer/renderer2d.hpp"
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#include "open_engine/renderer/renderer.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/renderer/buffer.hpp"
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#include "open_engine/renderer/shader.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/orthographic_camera_controller.hpp"
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#include "open_engine/renderer/renderer2d.hpp"
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#endif // OPEN_ENGINE_HPP
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@@ -1,6 +1,7 @@
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#ifndef IMGUI_LAYER_HPP
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#define IMGUI_LAYER_HPP
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#include "open_engine/events/event.hpp"
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#include "open_engine/layer.hpp"
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namespace OpenEngine {
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@@ -13,6 +14,7 @@ namespace OpenEngine {
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virtual void OnAttach() override;
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virtual void OnDetach() override;
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virtual void OnImGuiRender() override;
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virtual void OnEvent(Event& event) override;
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void Begin();
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void End();
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@@ -0,0 +1,34 @@
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#ifndef OPENGL_FRAMEBUFFER_HPP
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#define OPENGL_FRAMEBUFFER_HPP
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#include <renderer/framebuffer.hpp>
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#include <cstdint>
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namespace OpenEngine {
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class OpenGLFramebuffer : public FrameBuffer
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{
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public:
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OpenGLFramebuffer(const FramebufferSpecification& spec);
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virtual ~OpenGLFramebuffer();
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void Invalidate();
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virtual void Bind() override;
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virtual void Unbind() override;
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virtual void Resize(uint32_t width, uint32_t height) override;
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virtual uint32_t GetColorAttachmentRendererID() const override { return color_attachment; }
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virtual const FramebufferSpecification& GetSpecification() const override { return specs; }
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private:
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uint32_t id = 0;
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uint32_t color_attachment = 0, depth_attachment = 0;
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FramebufferSpecification specs;
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};
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}
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#endif // OPENGL_FRAMEBUFFER_HPP
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@@ -16,6 +16,7 @@ namespace OpenEngine {
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void OnUpdate();
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void OnEvent(Event& e);
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void OnResize(float width, float height);
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const OrthographicCamera& GetCamera() const { return camera; };
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OrthographicCamera& GetCamera() { return camera; };
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31
open_engine/include/open_engine/renderer/framebuffer.hpp
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31
open_engine/include/open_engine/renderer/framebuffer.hpp
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@@ -0,0 +1,31 @@
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#ifndef FRAMEBUFFER_HPP
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#define FRAMEBUFFER_HPP
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#include <cstdint>
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namespace OpenEngine {
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struct FramebufferSpecification
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{
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uint32_t width, height;
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uint32_t samples = 1;
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bool swap_chain_target = false;
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};
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class FrameBuffer
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{
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public:
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virtual void Bind() = 0;
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virtual void Unbind() = 0;
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virtual void Resize(uint32_t width, uint32_t height) = 0;
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virtual uint32_t GetColorAttachmentRendererID() const = 0;
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virtual const FramebufferSpecification& GetSpecification() const = 0;
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static Ref<FrameBuffer> Create(const FramebufferSpecification& spec);
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};
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}
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#endif // FRAMEBUFFER_HPP
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@@ -1,7 +1,6 @@
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#ifndef RENDERER2D_HPP
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#define RENDERER2D_HPP
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#include "open_engine/logging.hpp"
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#include "open_engine/orthographic_camera.hpp"
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#include "open_engine/renderer/texture.hpp"
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#include "open_engine/ref_scope.hpp"
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@@ -16,6 +15,15 @@ namespace OpenEngine {
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float rotation = 0.0f;
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};
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struct Statistics
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{
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uint32_t draw_calls = 0;
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uint32_t quad_count = 0;
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uint32_t GetToralVertexCount() { return quad_count * 4; };
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uint32_t GetToralIndexCount() { return quad_count * 6; };
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};
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class Renderer2D
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{
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public:
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@@ -28,6 +36,12 @@ namespace OpenEngine {
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static void DrawQuad(const Transform& transform_data, const glm::vec4& color);
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static void DrawQuad(const Transform& transform_data, const Ref<Texture2D>& texture, float tiling_factor = 1.0f);
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static void ResetStats();
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static const Statistics& GetStats();
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private:
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static void FlushAndReset();
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};
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}
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@@ -81,9 +81,9 @@ namespace OpenEngine {
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{
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OE_PROFILE_SCOPE("Layers OnEvent");
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for (auto it = layer_stack.end(); it != layer_stack.begin();) {
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(*--it)->OnEvent(event);
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if (event.handled)
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break;
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(*--it)->OnEvent(event);
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}
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}
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}
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@@ -1,3 +1,4 @@
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#include "imgui.h"
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#include "instrumentor.hpp"
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#include <pch.hpp>
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@@ -336,4 +337,11 @@ namespace OpenEngine {
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if (show)
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ImGui::ShowDemoWindow(&show);
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}
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void ImGuiLayer::OnEvent(Event& event)
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{
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ImGuiIO& io = ImGui::GetIO();
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event.handled |= event.IsInCategory(EventCategoryMouse) & io.WantCaptureMouse;
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event.handled |= event.IsInCategory(EventCategoryKeyboard) & io.WantCaptureKeyboard;
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}
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}
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69
open_engine/src/open_engine/opengl/opengl_framebuffer.cpp
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69
open_engine/src/open_engine/opengl/opengl_framebuffer.cpp
Normal file
@@ -0,0 +1,69 @@
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#include <pch.hpp>
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#include <core.hpp>
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#include <opengl/opengl_framebuffer.hpp>
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#include <glad/glad.h>
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namespace OpenEngine {
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OpenGLFramebuffer::OpenGLFramebuffer(const FramebufferSpecification& spec)
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: specs(spec)
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{
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Invalidate();
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}
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OpenGLFramebuffer::~OpenGLFramebuffer()
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{
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glDeleteFramebuffers(1, &id);
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glDeleteTextures(1, &color_attachment);
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glDeleteTextures(1, &depth_attachment);
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}
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void OpenGLFramebuffer::Invalidate()
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{
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if (id) {
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glDeleteFramebuffers(1, &id);
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glDeleteTextures(1, &color_attachment);
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glDeleteTextures(1, &depth_attachment);
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}
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glCreateFramebuffers(1, &id);
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glBindFramebuffer(GL_FRAMEBUFFER, id);
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glCreateTextures(GL_TEXTURE_2D, 1, &color_attachment);
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glBindTexture(GL_TEXTURE_2D, color_attachment);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, specs.width, specs.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_attachment, 0);
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glCreateTextures(GL_TEXTURE_2D, 1, &depth_attachment);
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glBindTexture(GL_TEXTURE_2D, depth_attachment);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, specs.width, specs.height);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depth_attachment, 0);
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OE_CORE_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer is incomplete!");
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void OpenGLFramebuffer::Bind()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, id);
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glViewport(0, 0, specs.width, specs.height);
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}
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void OpenGLFramebuffer::Unbind()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void OpenGLFramebuffer::Resize(uint32_t width, uint32_t height)
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{
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specs.width = width;
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specs.height = height;
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Invalidate();
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}
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}
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@@ -66,7 +66,7 @@ namespace OpenEngine {
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{
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OE_PROFILE_FUNCTION();
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uint32_t count = index_count? vertex_array->GetIndexBuffer()->GetCount() : index_count;
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uint32_t count = index_count? index_count : vertex_array->GetIndexBuffer()->GetCount();
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@@ -70,7 +70,6 @@ namespace OpenEngine {
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{
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OE_PROFILE_FUNCTION();
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OE_CORE_DEBUG("id {}", id);
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glDeleteTextures(1, &id);
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}
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@@ -68,6 +68,12 @@ namespace OpenEngine {
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dispatcher.Dispatch<WindowResizeEvent>(BIND_EVENT_FN(OrthographicCameraController::OnWindowResized));
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}
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void OrthographicCameraController::OnResize(float width, float height)
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{
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aspect_ratio = width / height;
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camera.SetProjection(-aspect_ratio * zoom, aspect_ratio * zoom, -zoom, zoom);
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}
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bool OrthographicCameraController::OnMouseScrolled(MouseScrolledEvent& e)
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{
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OE_PROFILE_FUNCTION();
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@@ -82,8 +88,7 @@ namespace OpenEngine {
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{
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OE_PROFILE_FUNCTION();
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aspect_ratio = (float)e.GetWidth() / (float)e.GetHeight();
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camera.SetProjection(-aspect_ratio * zoom, aspect_ratio * zoom, -zoom, zoom);
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OnResize(e.GetWidth(), e.GetHeight());
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return false;
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}
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@@ -38,8 +38,8 @@ namespace OpenEngine {
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case ShaderDataType::Float2: return 2;
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case ShaderDataType::Float3: return 3;
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case ShaderDataType::Float4: return 4;
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case ShaderDataType::Mat3: return 3 * 3;
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case ShaderDataType::Mat4: return 4 * 4;
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case ShaderDataType::Mat3: return 3; // * 3 float3;
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case ShaderDataType::Mat4: return 4; // * 4 float4;
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case ShaderDataType::Int: return 1;
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case ShaderDataType::Int2: return 2;
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case ShaderDataType::Int3: return 3;
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20
open_engine/src/open_engine/renderer/framebuffer.cpp
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20
open_engine/src/open_engine/renderer/framebuffer.cpp
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@@ -0,0 +1,20 @@
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#include <pch.hpp>
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#include <renderer/framebuffer.hpp>
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#include <renderer/renderer.hpp>
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#include <open_engine/opengl/opengl_framebuffer.hpp>
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namespace OpenEngine {
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Ref<FrameBuffer> FrameBuffer::Create(const FramebufferSpecification& spec)
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{
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OE_PROFILE_FUNCTION();
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switch (Renderer::GetAPI()) {
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case RendererAPI::API::None : OE_CORE_ASSERT(false, "No render API selected!"); return nullptr;
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case RendererAPI::API::OpenGL : return CreateRef<OpenGLFramebuffer>(spec);
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}
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OE_CORE_ASSERT(false, "Selected API not supported");
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return nullptr;
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}
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}
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@@ -6,7 +6,6 @@
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#include <renderer/texture.hpp>
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#include <renderer/buffer.hpp>
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#include <renderer/shader.hpp>
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#include "logging.hpp"
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#include <cstdint>
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#include <glm/fwd.hpp>
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@@ -25,9 +24,9 @@ namespace OpenEngine {
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struct Renderer2DData
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{
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const uint32_t max_quads = 10000;
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const uint32_t max_vertices = max_quads * 4;
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const uint32_t max_indices = max_quads * 6;
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static const uint32_t max_quads = 10000;
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static const uint32_t max_vertices = max_quads * 4;
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static const uint32_t max_indices = max_quads * 6;
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static const uint32_t max_texture_slots = 32;
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Ref<VertexArray> vertex_array;
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@@ -43,6 +42,8 @@ namespace OpenEngine {
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uint32_t texture_slot_index = 1; // 0 is white texture
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glm::vec4 quad_vertex_positioning[4];
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Statistics stats;
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};
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static Renderer2DData renderer_data;
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@@ -113,10 +114,10 @@ namespace OpenEngine {
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renderer_data.vertex_buffer.reset();
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renderer_data.texture_shader.reset();
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for (uint32_t i = 0; i < renderer_data.texture_slot_index; i++) {
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OE_CORE_DEBUG("force cleaning {}", renderer_data.texture_slots[i]->GetID());
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delete[] renderer_data.quad_vertex_base;
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for (uint32_t i = 0; i < renderer_data.texture_slot_index; i++)
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renderer_data.texture_slots[i].reset();
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}
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OE_PROFILE_FUNCTION();
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}
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@@ -155,12 +156,17 @@ namespace OpenEngine {
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renderer_data.texture_slots[i]->Bind(i);
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RenderCommand::DrawIndexed(renderer_data.vertex_array, renderer_data.quad_index_count);
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renderer_data.stats.draw_calls++;
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}
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void Renderer2D::DrawQuad(const Transform& transform_data, const Ref<Texture2D>& texture, float tiling_factor)
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{
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OE_PROFILE_FUNCTION();
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if (renderer_data.quad_index_count >= Renderer2DData::max_indices)
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FlushAndReset();
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constexpr glm::vec4 color = glm::vec4(1.0f);
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glm::vec3 position = transform_data.position;
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@@ -175,6 +181,9 @@ namespace OpenEngine {
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}
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if (texture_index == 0) {
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if (renderer_data.texture_slot_index >= Renderer2DData::max_texture_slots)
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FlushAndReset();
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texture_index = (float)renderer_data.texture_slot_index;
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renderer_data.texture_slots[renderer_data.texture_slot_index] = texture;
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renderer_data.texture_slot_index++;
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@@ -213,12 +222,16 @@ namespace OpenEngine {
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renderer_data.quad_vertex_ptr++;
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renderer_data.quad_index_count += 6;
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renderer_data.stats.quad_count++;
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}
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void Renderer2D::DrawQuad(const Transform& transform_data, const glm::vec4& color)
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{
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OE_PROFILE_FUNCTION();
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if (renderer_data.quad_index_count >= Renderer2DData::max_indices)
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FlushAndReset();
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glm::vec3 position = transform_data.position;
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glm::vec3 size = transform_data.size;
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@@ -255,5 +268,26 @@ namespace OpenEngine {
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renderer_data.quad_vertex_ptr++;
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renderer_data.quad_index_count += 6;
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renderer_data.stats.quad_count++;
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}
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void Renderer2D::ResetStats()
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{
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memset(&renderer_data.stats, 0, sizeof(Statistics));
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}
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const Statistics& Renderer2D::GetStats()
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{
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return renderer_data.stats;
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}
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void Renderer2D::FlushAndReset()
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{
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EndScene();
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renderer_data.quad_index_count = 0;
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renderer_data.quad_vertex_ptr = renderer_data.quad_vertex_base;
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renderer_data.texture_slot_index = 1;
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}
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}
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@@ -168,7 +168,6 @@ namespace OpenEngine {
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void LinuxWindow::Shutdown()
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{
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OE_CORE_DEBUG("context shutdown");
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glfwDestroyWindow(gl_window);
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glfwTerminate();
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gl_window = nullptr;
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