batch rendering
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@@ -51,9 +51,9 @@ class Sandbox2DLayer : public OpenEngine::Layer
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}
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{
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OE_PROFILE_SCOPE("Drawing Quads");
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OpenEngine::Transform tr1 = {glm::vec3(0.5f, 0.5f, 1.0f), glm::vec3(0.3f), 20.0f};
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OpenEngine::Transform tr2 = {glm::vec3(-0.2f, -0.2f, 1.0f), glm::vec3(0.5f, 0.2f, 1.0f), 10.0f};
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OpenEngine::Transform tr3 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 1.0f), 45.0f};
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OpenEngine::Transform tr1 = {glm::vec3(0.5f, 0.5f, -0.2f), glm::vec3(0.3f), 20.0f};
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OpenEngine::Transform tr2 = {glm::vec3(-0.2f, -0.2f, -0.1f), glm::vec3(0.5f, 0.2f, 1.0f), 10.0f};
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OpenEngine::Transform tr3 = {glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, 1.0f, 1.0f), 45.0f};
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OpenEngine::Renderer2D::DrawQuad({glm::vec3(0.5f, 0.5f, 1.0f), glm::vec3(0.3f), 20.0f}, glm::vec4(color[0], color[1], color[2], color[3]));
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OpenEngine::Renderer2D::DrawQuad(tr2, {0.5f, 0.3f, 0.8f, 1.0f});
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