batch rendering

This commit is contained in:
Erris
2026-02-03 19:27:34 +01:00
parent 01a8f03451
commit 60bf9550cd
14 changed files with 160 additions and 52 deletions

View File

@@ -10,10 +10,9 @@
#include <open_engine.hpp>
#include "shmup.hpp"
#include <glm/ext/matrix_clip_space.hpp>
#include "freetype/fttypes.h"
#include "open_engine/ref_scope.hpp"
#include "shmup.hpp"
#include <freetype2/ft2build.h>
#include FT_FREETYPE_H
#include <glad/glad.h>

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@@ -51,9 +51,9 @@ class Sandbox2DLayer : public OpenEngine::Layer
}
{
OE_PROFILE_SCOPE("Drawing Quads");
OpenEngine::Transform tr1 = {glm::vec3(0.5f, 0.5f, 1.0f), glm::vec3(0.3f), 20.0f};
OpenEngine::Transform tr2 = {glm::vec3(-0.2f, -0.2f, 1.0f), glm::vec3(0.5f, 0.2f, 1.0f), 10.0f};
OpenEngine::Transform tr3 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 1.0f), 45.0f};
OpenEngine::Transform tr1 = {glm::vec3(0.5f, 0.5f, -0.2f), glm::vec3(0.3f), 20.0f};
OpenEngine::Transform tr2 = {glm::vec3(-0.2f, -0.2f, -0.1f), glm::vec3(0.5f, 0.2f, 1.0f), 10.0f};
OpenEngine::Transform tr3 = {glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, 1.0f, 1.0f), 45.0f};
OpenEngine::Renderer2D::DrawQuad({glm::vec3(0.5f, 0.5f, 1.0f), glm::vec3(0.3f), 20.0f}, glm::vec4(color[0], color[1], color[2], color[3]));
OpenEngine::Renderer2D::DrawQuad(tr2, {0.5f, 0.3f, 0.8f, 1.0f});

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@@ -1,6 +1,7 @@
#ifndef SHMUP_HPP
#define SHMUP_HPP
#include <GL/gl.h>
#include <open_engine.hpp>
#include <fstream>
@@ -101,9 +102,11 @@ class Shmup : public OpenEngine::Layer
double delta = OpenEngine::Time::DeltaTime();
if (event.GetKeyCode() == OpenEngine::KeyCode::Right) {
tr1.position.x += 0.1f;
return true;
}
if (event.GetKeyCode() == OpenEngine::KeyCode::Left) {
tr1.position.x -= 0.1f;
return true;
}
if (tr1.position.y <= -0.9)
@@ -114,9 +117,9 @@ class Shmup : public OpenEngine::Layer
tr1.position.x = -0.8;
if (tr1.position.x >= 0.8)
tr1.position.x = 0.8;
}
return true;
return false;
}
void MoveEntities(double time_step) {
@@ -190,7 +193,8 @@ class Shmup : public OpenEngine::Layer
OE_PROFILE_FUNCTION()
{
OE_PROFILE_SCOPE("Setting up Rendering");
OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
//OpenEngine::RenderCommand::SetClearColor({0.11f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::SetClearColor({1.0f, 0.11f, 0.15f, 1.0f});
OpenEngine::RenderCommand::Clear();
OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
}
@@ -311,9 +315,11 @@ class Shmup : public OpenEngine::Layer
{
if (event.GetKeyCode() == OpenEngine::KeyCode::Space) {
shooting = true;
return true;
}
if (state == GameState::GameOver && event.GetKeyCode() == OpenEngine::KeyCode::Enter) {
Reset();
return true;
}
return false;
@@ -330,10 +336,11 @@ class Shmup : public OpenEngine::Layer
void OnEvent(OpenEngine::Event& event) override
{
OE_PROFILE_FUNCTION();
OpenEngine::EventDispatcher dispatcher(event);
dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Shmup::ProcessKeyPressedEvents));
dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Shmup::MovePlayerShipDiscrete));
dispatcher.Dispatch<OpenEngine::KeyPressedEvent>(BIND_EVENT_FN(Shmup::ProcessKeyPressedEvents));
dispatcher.Dispatch<OpenEngine::KeyReleasedEvent>(BIND_EVENT_FN(Shmup::ProcessKeyReleased));
{
OE_PROFILE_SCOPE("Camera OnEvent");

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@@ -60,7 +60,7 @@ bool ControlLayer::StopRunning(OpenEngine::KeyPressedEvent& event)
return true;
}
return true;
return false;
}

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@@ -1,4 +1,3 @@
#include "open_engine/ref_scope.hpp"
#include <memory>
#include <sandbox2d.hpp>
#include <sandbox.hpp>
@@ -11,16 +10,16 @@
Sandbox::Sandbox()
{
//OpenEngine::Ref<Sandbox2DLayer> initial_layer = std::make_shared<Sandbox2DLayer>();
OpenEngine::Ref<OpenEngine::Layer> shmup = OpenEngine::CreateRef<Shmup>();
OpenEngine::Ref<Sandbox2DLayer> initial_layer = std::make_shared<Sandbox2DLayer>();
//OpenEngine::Ref<Shmup> initial_layer = OpenEngine::CreateRef<Shmup>();
//OpenEngine::Ref<Overlay> overlay = OpenEngine::CreateRef<Overlay>(shmup);
//OpenEngine::Ref<Overlay> overlay = OpenEngine::CreateRef<Overlay>(initial_layer);
OpenEngine::Ref<OpenEngine::Layer> control_layer = std::make_shared<ControlLayer>(shmup);
OpenEngine::Ref<OpenEngine::Layer> control_layer = std::make_shared<ControlLayer>(initial_layer);
//OpenEngine::Ref<ControlLayer> control_layer = std::make_shared<ControlLayer>();
OpenEngine::Ref<OpenEngine::Layer> modding_layer = std::make_shared<Modding>();
QueueLayerPush(shmup);
//QueueLayerPush(initial_layer);
//QueueLayerPush(shmup);
QueueLayerPush(initial_layer);
QueueLayerPush(control_layer);
QueueLayerPush(modding_layer);
//QueueOverlayPush(overlay);