fixing segv when closing the program

This commit is contained in:
Erris
2026-03-05 22:30:48 +01:00
parent a187bd2894
commit 5be3c61859
2 changed files with 4 additions and 2 deletions

View File

@@ -8,7 +8,7 @@ namespace OpenEngine {
class UniformBuffer class UniformBuffer
{ {
public: public:
virtual ~UniformBuffer() {} virtual ~UniformBuffer() = default;
virtual void SetData(const void* data, uint32_t size, virtual void SetData(const void* data, uint32_t size,
uint32_t offset = 0) = 0; uint32_t offset = 0) = 0;

View File

@@ -205,8 +205,10 @@ namespace OpenEngine {
void Renderer3D::Shutdown() void Renderer3D::Shutdown()
{ {
renderer_data.camera_uniform_buffer.reset();
renderer_data.color_shader_3d.reset(); renderer_data.color_shader_3d.reset();
renderer_data.camera_uniform_buffer.reset();
renderer_data.transform_uniform_buffer.reset();
renderer_data.material_uniform_buffer.reset();
} }
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform) void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)