fixing segv when closing the program
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@@ -8,7 +8,7 @@ namespace OpenEngine {
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class UniformBuffer
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class UniformBuffer
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{
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{
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public:
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public:
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virtual ~UniformBuffer() {}
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virtual ~UniformBuffer() = default;
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virtual void SetData(const void* data, uint32_t size,
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virtual void SetData(const void* data, uint32_t size,
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uint32_t offset = 0) = 0;
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uint32_t offset = 0) = 0;
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@@ -205,8 +205,10 @@ namespace OpenEngine {
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void Renderer3D::Shutdown()
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void Renderer3D::Shutdown()
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{
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{
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renderer_data.camera_uniform_buffer.reset();
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renderer_data.color_shader_3d.reset();
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renderer_data.color_shader_3d.reset();
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renderer_data.camera_uniform_buffer.reset();
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renderer_data.transform_uniform_buffer.reset();
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renderer_data.material_uniform_buffer.reset();
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}
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}
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void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
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void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
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