added queuing push and pop logic and having fun with c# integration
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@@ -54,7 +54,7 @@ namespace OpenEngine {
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private:
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inline static const std::string GetJoystickName(unsigned int joystick) { return instance->GetJoystickNameImpl(joystick); };
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static Input* instance;
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static Scope<Input> instance;
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};
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}
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@@ -25,8 +25,6 @@ namespace OpenEngine {
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virtual unsigned int GetJoystickAxesCountImpl(unsigned int joystick) override;
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virtual bool IsJoystickButtonPressedImpl(unsigned int joystick, unsigned int button) override;
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private:
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};
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}
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