added queuing push and pop logic and having fun with c# integration
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@@ -21,8 +21,8 @@ bool ControlLayer::SwitchLayer(OpenEngine::KeyPressedEvent& event)
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OE_DEBUG("Sandbox2D Layer");
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layer = OpenEngine::CreateRef<Sandbox2DLayer>();
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app.PushLayer(layer);
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app.PopLayer(active_layer);
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app.QueueLayerPush(layer);
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app.QueueLayerPop(active_layer);
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active_layer = layer;
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return true;
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@@ -30,8 +30,8 @@ bool ControlLayer::SwitchLayer(OpenEngine::KeyPressedEvent& event)
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OE_DEBUG("Sandbox Layer");
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layer = OpenEngine::CreateRef<SandboxLayer>();
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app.PushLayer(layer);
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app.PopLayer(active_layer);
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app.QueueLayerPush(layer);
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app.QueueLayerPop(active_layer);
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active_layer = layer;
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return true;
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@@ -1,8 +1,20 @@
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#include <memory>
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#include <sandbox2d.hpp>
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#include <sandbox.hpp>
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#include <control_layer.hpp>
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#include <modding.hpp>
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#include <open_engine/entry_point.hpp>
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Sandbox::Sandbox()
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{
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PushLayer(new SandboxLayer());
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OpenEngine::Ref<Sandbox2DLayer> initial_layer = std::make_shared<Sandbox2DLayer>();
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OpenEngine::Ref<ControlLayer> control_layer = std::make_shared<ControlLayer>(initial_layer);
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OpenEngine::Ref<Modding> modding_layer = std::make_shared<Modding>();
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QueueLayerPush(modding_layer);
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QueueLayerPush(control_layer);
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QueueLayerPush(initial_layer);
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}
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Sandbox::~Sandbox()
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