adding materials, adding serialization for meshes and materials, random fixes
This commit is contained in:
@@ -1,7 +1,6 @@
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#ifndef EDITOR_HPP
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#define EDITOR_HPP
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#include <X11/X.h>
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#include <open_engine.hpp>
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#include "open_engine/renderer/renderer3d.hpp"
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@@ -92,9 +91,11 @@ namespace OpenEngine {
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editor_camera = EditorCamera(30.0f, 1920.0f/1080.0f, 0.1f, 1000.0f);
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// TODO: Add license
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icons["play"] = Texture2D::Create("resources/textures/icons/play.png");
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icons["stop"] = Texture2D::Create("resources/textures/icons/stop.png");
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// =============================================
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Entity cube = scene->CreateEntity("cube");
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@@ -104,6 +105,7 @@ namespace OpenEngine {
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cube.AddComponent<MeshComponent>(mesh);
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// =============================================
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Entity quad = scene->CreateEntity("quad");
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quad.AddComponent<TransformComponent>();
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quad.GetComponents<TransformComponent>().translation = {0, 0, 0};
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@@ -112,6 +114,7 @@ namespace OpenEngine {
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quad.AddComponent<MeshComponent>(quad_mesh);
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// =============================================
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Entity cube2 = scene->CreateEntity("cube2");
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cube2.AddComponent<TransformComponent>();
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cube2.GetComponents<TransformComponent>().translation = {2, 0, 0};
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@@ -129,7 +132,6 @@ namespace OpenEngine {
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}
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*/
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// TODO: Add file texture. Get free icons and add license
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//icons["folder"] = Texture2D::Create("resources/textures/icons/folder.png");
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/*
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for (float i = 0; i < 200; i++) {
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@@ -352,7 +354,7 @@ namespace OpenEngine {
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bool was_focused = viewport_focused;
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viewport_focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow);
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viewport_hovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow);
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Application::Get().GetImGuiLayer()->SetBlockEvents((!viewport_focused && !viewport_hovered) || ImGui::IsAnyItemActive());
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Application::Get().GetImGuiLayer()->SetBlockEvents(ImGui::IsAnyItemActive());
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if (viewport_focused && !was_focused)
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editor_camera.ResetMousePosition();
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@@ -17,6 +17,7 @@ namespace OpenEngine {
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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@@ -18,6 +18,7 @@ namespace OpenEngine {
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private:
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std::filesystem::path current_directory;
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Ref<Texture2D> folder_icon;
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Ref<Texture2D> file_icon;
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};
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}
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@@ -1,5 +1,9 @@
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#include "imgui.h"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include <editor_component.hpp>
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#include <entt/entity/fwd.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <open_engine.hpp>
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namespace OpenEngine {
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@@ -101,6 +105,7 @@ namespace OpenEngine {
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DrawVec3Control("Rotation", rotation_comp);
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transform.rotation = glm::radians(rotation_comp);
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DrawVec3Control("Scale", transform.scale);
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ImGui::Spacing();
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};
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity)
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@@ -171,8 +176,66 @@ namespace OpenEngine {
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};
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity)
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void MeshOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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auto& mesh_component = registry.get<MeshComponent>(entity);
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const char* items[] = { "Quad", "Cube" };
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static int item_selected_idx = 0;
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if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
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for (int n = 0; n < 2; n++)
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{
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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if ((int)mesh_component.primitive_type == (item_selected_idx + 1))
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return;
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mesh_component.primitive_type = (PrimitiveType)(item_selected_idx + 1);
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switch (mesh_component.primitive_type) {
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case OpenEngine::PrimitiveType::Quad:
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{
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mesh_component.mesh = CreateQuad((uint32_t)entity);
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break;
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}
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case OpenEngine::PrimitiveType::Cube:
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{
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mesh_component.mesh = CreateCube((uint32_t)entity);
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break;
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}
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default:
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break;
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}
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}
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}
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity)
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{
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auto& material = registry.get<MaterialComponent>(entity).material;
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auto& albedo = material.albedo;
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auto& roughness = material.roughness;
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auto& metallic = material.metallic;
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auto& ambient = material.ambient_strength;
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auto& specular = material.specular_strength;
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if (ImGui::SliderFloat4("Albedo", glm::value_ptr(albedo), 0, 1))
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material.albedo = albedo;
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if (ImGui::SliderFloat("Roughness", &roughness, 0, 1))
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material.roughness = roughness;
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if (ImGui::SliderFloat("Metallic", &metallic, 0, 1))
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material.metallic = metallic;
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if (ImGui::SliderFloat("Ambient strength", &ambient, 0, 1))
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material.ambient_strength = ambient;
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if (ImGui::SliderFloat("Specular strength", &specular, 0, 10))
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material.specular_strength = specular;
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}
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}
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28
editor/src/panels/content_browser.cpp
Normal file → Executable file
28
editor/src/panels/content_browser.cpp
Normal file → Executable file
@@ -15,8 +15,9 @@ namespace OpenEngine {
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ContentBrowserPanel::ContentBrowserPanel()
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: current_directory(assets_directory)
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{
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// TODO: Add file texture. Get free icons and add license
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folder_icon = Texture2D::Create("resources/textures/icons/folder.png");
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// TODO: Add license
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folder_icon = Texture2D::Create("resources/textures/icons/folder2.png");
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file_icon = Texture2D::Create("resources/textures/icons/file.png");
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}
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void ContentBrowserPanel::OnImGuiRender()
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@@ -30,6 +31,16 @@ namespace OpenEngine {
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current_directory = current_directory.parent_path();
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auto directory_it = std::filesystem::directory_iterator(current_directory);
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std::vector<std::filesystem::directory_entry> entries;
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for (auto entry : directory_it)
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entries.emplace_back(entry);
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std::sort(entries.begin(), entries.end(),
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[](const std::filesystem::directory_entry& a,
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const std::filesystem::directory_entry& b) {
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return (a.is_directory() && !b.is_directory());
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});
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ImVec2 button_size = { 100, 100 };
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auto panel_width = ImGui::GetContentRegionAvail().x;
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@@ -42,9 +53,12 @@ namespace OpenEngine {
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, padding);
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float margin = 20.0f;
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ImGui::Indent(margin);
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if (ImGui::BeginTable("table1", table_columns, ImGuiTableFlags_SizingFixedSame))
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{
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for (auto& entry : directory_it) {
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for (auto& entry : entries) {
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auto file_name = entry.path().filename().string();
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ImGui::PushID(file_name.c_str());
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@@ -56,17 +70,14 @@ namespace OpenEngine {
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.270f, 0.278f, 0.352f, 1.0f });
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ImGui::BeginGroup();
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ImGui::ImageButton("##X", (ImTextureID)folder_icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
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Ref<Texture2D> icon = entry.is_directory() ? folder_icon : file_icon;
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ImGui::ImageButton("##X", (ImTextureID)icon->GetID(), button_size, { 0, 1 }, { 1, 0 });
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if (entry.is_regular_file() && ImGui::BeginDragDropSource()) {
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const char* source = entry.path().c_str();
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ImGui::SetDragDropPayload("CONTENT_BROWSER_PAYLOAD", source, (strlen(source) + 1) * sizeof(char), ImGuiCond_Once);
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ImGui::EndDragDropSource();
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}
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float columnWidth = ImGui::GetColumnWidth();
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float textWidth = ImGui::CalcTextSize(file_name.c_str()).x;
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (columnWidth - textWidth) * 0.5f);
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ImGui::TextWrapped("%s", file_name.c_str());
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ImGui::EndGroup();
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@@ -81,6 +92,7 @@ namespace OpenEngine {
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}
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ImGui::EndTable();
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}
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ImGui::Unindent();
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ImGui::PopStyleVar();
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ImGui::End();
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@@ -23,6 +23,7 @@ namespace OpenEngine {
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RegisterDrawer<SpriteRendererComponent>("Sprite Renderer", &SpriteOnImGuiRender);
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RegisterDrawer<CameraComponent>("Camera", &CameraOnImGuiRender);
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RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
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RegisterDrawer<MaterialComponent>("Material", &MaterialOnImGuiRender);
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scene = context;
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selected_context = {};
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@@ -51,6 +52,11 @@ namespace OpenEngine {
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selected_context.AddComponent<MeshComponent>();
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ImGui::CloseCurrentPopup();
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}
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if (!selected_context.HasComponent<MaterialComponent>())
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if (ImGui::MenuItem("Material")) {
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selected_context.AddComponent<MaterialComponent>();
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ImGui::CloseCurrentPopup();
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}
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}
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void EntityPopup(Ref<Scene>& scene)
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@@ -10,6 +10,14 @@
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namespace OpenEngine {
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// SHOULD BE MOVED ==================================
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enum class PrimitiveType
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{
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None = 0,
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Quad,
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Cube
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};
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struct MeshVertex
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{
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glm::vec3 position;
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@@ -19,6 +27,15 @@ namespace OpenEngine {
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uint32_t id = -1;
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};
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struct Material
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{
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glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
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float roughness = 1.0f;
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float metallic = 1.0f;
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float ambient_strength = 1.0f;
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float specular_strength = 1.0f;
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};
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struct Mesh
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{
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Ref<VertexArray> vertex_array;
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@@ -46,7 +63,8 @@ namespace OpenEngine {
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static void BeginScene(const EditorCamera& camera);
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static void EndScene();
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static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
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static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
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const glm::mat4& transform);
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};
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}
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@@ -86,17 +86,28 @@ namespace OpenEngine {
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(delete nsc->instance);
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nsc->instance = nullptr;
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};
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}
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};
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};
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struct MeshComponent
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{
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Ref<Mesh> mesh;
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PrimitiveType primitive_type = PrimitiveType::None;
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MeshComponent() = default;
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MeshComponent(const MeshComponent&) = default;
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MeshComponent(const Ref<Mesh>& mesh)
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: mesh(mesh) {}
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: mesh(mesh) {};
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};
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struct MaterialComponent
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{
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Material material;
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MaterialComponent() = default;
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MaterialComponent(const MaterialComponent&) = default;
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MaterialComponent(const Material& material)
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: material(material) {};
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};
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}
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@@ -40,7 +40,7 @@ namespace OpenEngine {
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uint32_t viewport_width = 0, viewport_height = 0;
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std::vector<entt::entity> entities_to_be_deleted;
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std::vector<entt::entity> pending_deletion;
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friend class SceneSerializer;
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friend class Entity;
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@@ -176,6 +176,9 @@ namespace OpenEngine {
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};
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TransformData transform_buffer;
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Ref<UniformBuffer> transform_uniform_buffer;
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Material material_buffer;
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Ref<UniformBuffer> material_uniform_buffer;
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};
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static Renderer3DData renderer_data;
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@@ -190,6 +193,7 @@ namespace OpenEngine {
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renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
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renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
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renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
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renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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@@ -230,7 +234,8 @@ namespace OpenEngine {
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}
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void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform)
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void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
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const glm::mat4& transform)
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{
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OE_PROFILE_FUNCTION();
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@@ -239,6 +244,9 @@ namespace OpenEngine {
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renderer_data.transform_buffer.transform = transform;
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renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
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renderer_data.material_buffer = material;
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renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
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mesh->vertex_array->Bind();
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RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());
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@@ -26,15 +26,15 @@ namespace OpenEngine {
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void Scene::MarkEntityForDeletion(Entity entity)
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{
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entities_to_be_deleted.emplace_back(entity);
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pending_deletion.emplace_back(entity);
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}
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void Scene::UpdateEntities()
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{
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for (auto& entity : entities_to_be_deleted)
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for (auto& entity : pending_deletion)
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DeleteEntity(entity);
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entities_to_be_deleted.clear();
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pending_deletion.clear();
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}
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void Scene::OnUpdateRuntime()
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@@ -75,8 +75,13 @@ namespace OpenEngine {
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for (const auto& entity : view) {
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auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
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Material material;
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Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
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Entity _entity(entity, this);
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if (_entity.HasComponent<MaterialComponent>())
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material = _entity.GetComponents<MaterialComponent>().material;
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Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
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/*
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if (sprite.texture)
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Renderer2D::DrawQuad(GetTransformFromComp(transform),
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@@ -101,7 +106,13 @@ namespace OpenEngine {
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for (const auto& entity : view) {
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auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
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Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
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Material material;
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Entity _entity(entity, this);
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if (_entity.HasComponent<MaterialComponent>())
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material = _entity.GetComponents<MaterialComponent>().material;
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Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
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}
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Renderer3D::EndScene();
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@@ -170,4 +181,9 @@ namespace OpenEngine {
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void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
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{
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}
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template<>
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void Scene::OnComponentAdded<MaterialComponent>(Entity entity, MaterialComponent& component)
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{
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}
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}
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@@ -1,7 +1,9 @@
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#include <cstdint>
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#include <pch.hpp>
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#include "core.hpp"
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#include <scene/scene_serializer.hpp>
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#include "renderer/renderer3d.hpp"
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#include "scene/components.hpp"
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#include "scene/entity.hpp"
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@@ -149,6 +151,32 @@ namespace OpenEngine {
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out << YAML::EndMap; // SpriteRendererComponent
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}
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if (entity.HasComponent<MeshComponent>())
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{
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out << YAML::Key << "MeshComponent";
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out << YAML::BeginMap; // MeshComponent
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auto& mesh_component = entity.GetComponents<MeshComponent>();
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out << YAML::Key << "MeshType" << YAML::Value << (int)mesh_component.primitive_type;
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out << YAML::EndMap; // MeshComponent
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}
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if (entity.HasComponent<MaterialComponent>())
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{
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out << YAML::Key << "MaterialComponent";
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out << YAML::BeginMap; // MaterialComponent
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auto& material = entity.GetComponents<MaterialComponent>().material;
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out << YAML::Key << "Albedo" << YAML::Value << material.albedo;
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out << YAML::Key << "Roughness" << YAML::Value << material.roughness;
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out << YAML::Key << "Metalic" << YAML::Value << material.metallic;
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out << YAML::Key << "AmbiantStrength" << YAML::Value << material.ambient_strength;
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out << YAML::Key << "SpecularStrength" << YAML::Value << material.specular_strength;
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|
||||
out << YAML::EndMap; // MaterialComponent
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
}
|
||||
|
||||
@@ -241,6 +269,40 @@ namespace OpenEngine {
|
||||
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
|
||||
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
|
||||
}
|
||||
|
||||
auto mesh_component = entity["MeshComponent"];
|
||||
if (mesh_component)
|
||||
{
|
||||
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
|
||||
switch (mesh.primitive_type) {
|
||||
case OpenEngine::PrimitiveType::Quad:
|
||||
{
|
||||
mesh.mesh = CreateQuad((uint32_t)deserializedEntity);
|
||||
break;
|
||||
}
|
||||
case OpenEngine::PrimitiveType::Cube:
|
||||
{
|
||||
mesh.mesh = CreateCube((uint32_t)deserializedEntity);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto material_component = entity["MaterialComponent"];
|
||||
if (material_component)
|
||||
{
|
||||
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
|
||||
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
|
||||
material.material.roughness = material_component["Roughness"].as<float>();
|
||||
material.material.metallic = material_component["Metalic"].as<float>();
|
||||
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
|
||||
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
|
||||
}
|
||||
|
||||
auto mesh = CreateCube((uint32_t)deserializedEntity);
|
||||
deserializedEntity.AddComponent<MeshComponent>(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BIN
resources/textures/icons/file.png
Normal file
BIN
resources/textures/icons/file.png
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|
After Width: | Height: | Size: 2.1 KiB |
BIN
resources/textures/icons/folder2.png
Normal file
BIN
resources/textures/icons/folder2.png
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|
After Width: | Height: | Size: 2.2 KiB |
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|
Before Width: | Height: | Size: 320 B After Width: | Height: | Size: 2.7 KiB |
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|
Before Width: | Height: | Size: 156 B After Width: | Height: | Size: 1.7 KiB |
Reference in New Issue
Block a user