adding materials, adding serialization for meshes and materials, random fixes

This commit is contained in:
Erris
2026-03-03 08:51:02 +01:00
parent b7e5ceb1d1
commit 4a624cfe70
16 changed files with 222 additions and 22 deletions

View File

@@ -10,6 +10,14 @@
namespace OpenEngine {
// SHOULD BE MOVED ==================================
enum class PrimitiveType
{
None = 0,
Quad,
Cube
};
struct MeshVertex
{
glm::vec3 position;
@@ -19,6 +27,15 @@ namespace OpenEngine {
uint32_t id = -1;
};
struct Material
{
glm::vec4 albedo = { 1.0f, 1.0f, 1.0f, 1.0f };
float roughness = 1.0f;
float metallic = 1.0f;
float ambient_strength = 1.0f;
float specular_strength = 1.0f;
};
struct Mesh
{
Ref<VertexArray> vertex_array;
@@ -46,7 +63,8 @@ namespace OpenEngine {
static void BeginScene(const EditorCamera& camera);
static void EndScene();
static void DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform);
static void DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform);
};
}

View File

@@ -86,17 +86,28 @@ namespace OpenEngine {
(delete nsc->instance);
nsc->instance = nullptr;
};
}
};
};
struct MeshComponent
{
Ref<Mesh> mesh;
PrimitiveType primitive_type = PrimitiveType::None;
MeshComponent() = default;
MeshComponent(const MeshComponent&) = default;
MeshComponent(const Ref<Mesh>& mesh)
: mesh(mesh) {}
: mesh(mesh) {};
};
struct MaterialComponent
{
Material material;
MaterialComponent() = default;
MaterialComponent(const MaterialComponent&) = default;
MaterialComponent(const Material& material)
: material(material) {};
};
}

View File

@@ -40,7 +40,7 @@ namespace OpenEngine {
uint32_t viewport_width = 0, viewport_height = 0;
std::vector<entt::entity> entities_to_be_deleted;
std::vector<entt::entity> pending_deletion;
friend class SceneSerializer;
friend class Entity;

View File

@@ -176,6 +176,9 @@ namespace OpenEngine {
};
TransformData transform_buffer;
Ref<UniformBuffer> transform_uniform_buffer;
Material material_buffer;
Ref<UniformBuffer> material_uniform_buffer;
};
static Renderer3DData renderer_data;
@@ -190,6 +193,7 @@ namespace OpenEngine {
renderer_data.color_shader_3d = Shader::Create("assets/shaders/color3d.glsl");
renderer_data.camera_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::CameraData), 0);
renderer_data.transform_uniform_buffer = UniformBuffer::Create(sizeof(Renderer3DData::TransformData), 1);
renderer_data.material_uniform_buffer = UniformBuffer::Create(sizeof(Material), 2);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -230,7 +234,8 @@ namespace OpenEngine {
}
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, const glm::mat4& transform)
void Renderer3D::DrawMesh(const Ref<Mesh>& mesh, Material& material,
const glm::mat4& transform)
{
OE_PROFILE_FUNCTION();
@@ -239,6 +244,9 @@ namespace OpenEngine {
renderer_data.transform_buffer.transform = transform;
renderer_data.transform_uniform_buffer->SetData(&renderer_data.transform_buffer, sizeof(Renderer3DData::TransformData));
renderer_data.material_buffer = material;
renderer_data.material_uniform_buffer->SetData(&renderer_data.material_buffer, sizeof(Material));
mesh->vertex_array->Bind();
RenderCommand::DrawIndexed(mesh->vertex_array, mesh->indices.size());

View File

@@ -26,15 +26,15 @@ namespace OpenEngine {
void Scene::MarkEntityForDeletion(Entity entity)
{
entities_to_be_deleted.emplace_back(entity);
pending_deletion.emplace_back(entity);
}
void Scene::UpdateEntities()
{
for (auto& entity : entities_to_be_deleted)
for (auto& entity : pending_deletion)
DeleteEntity(entity);
entities_to_be_deleted.clear();
pending_deletion.clear();
}
void Scene::OnUpdateRuntime()
@@ -75,8 +75,13 @@ namespace OpenEngine {
for (const auto& entity : view) {
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
Material material;
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
Entity _entity(entity, this);
if (_entity.HasComponent<MaterialComponent>())
material = _entity.GetComponents<MaterialComponent>().material;
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
/*
if (sprite.texture)
Renderer2D::DrawQuad(GetTransformFromComp(transform),
@@ -101,7 +106,13 @@ namespace OpenEngine {
for (const auto& entity : view) {
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
Renderer3D::DrawMesh(mesh.mesh, GetTransformFromComp(transform));
Material material;
Entity _entity(entity, this);
if (_entity.HasComponent<MaterialComponent>())
material = _entity.GetComponents<MaterialComponent>().material;
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
}
Renderer3D::EndScene();
@@ -170,4 +181,9 @@ namespace OpenEngine {
void Scene::OnComponentAdded<MeshComponent>(Entity entity, MeshComponent& component)
{
}
template<>
void Scene::OnComponentAdded<MaterialComponent>(Entity entity, MaterialComponent& component)
{
}
}

View File

@@ -1,7 +1,9 @@
#include <cstdint>
#include <pch.hpp>
#include "core.hpp"
#include <scene/scene_serializer.hpp>
#include "renderer/renderer3d.hpp"
#include "scene/components.hpp"
#include "scene/entity.hpp"
@@ -149,6 +151,32 @@ namespace OpenEngine {
out << YAML::EndMap; // SpriteRendererComponent
}
if (entity.HasComponent<MeshComponent>())
{
out << YAML::Key << "MeshComponent";
out << YAML::BeginMap; // MeshComponent
auto& mesh_component = entity.GetComponents<MeshComponent>();
out << YAML::Key << "MeshType" << YAML::Value << (int)mesh_component.primitive_type;
out << YAML::EndMap; // MeshComponent
}
if (entity.HasComponent<MaterialComponent>())
{
out << YAML::Key << "MaterialComponent";
out << YAML::BeginMap; // MaterialComponent
auto& material = entity.GetComponents<MaterialComponent>().material;
out << YAML::Key << "Albedo" << YAML::Value << material.albedo;
out << YAML::Key << "Roughness" << YAML::Value << material.roughness;
out << YAML::Key << "Metalic" << YAML::Value << material.metallic;
out << YAML::Key << "AmbiantStrength" << YAML::Value << material.ambient_strength;
out << YAML::Key << "SpecularStrength" << YAML::Value << material.specular_strength;
out << YAML::EndMap; // MaterialComponent
}
out << YAML::EndMap;
}
@@ -241,6 +269,40 @@ namespace OpenEngine {
auto& src = deserializedEntity.AddComponent<SpriteRendererComponent>();
src.color = spriteRendererComponent["Color"].as<glm::vec4>();
}
auto mesh_component = entity["MeshComponent"];
if (mesh_component)
{
auto& mesh = deserializedEntity.AddComponent<MeshComponent>();
switch (mesh.primitive_type) {
case OpenEngine::PrimitiveType::Quad:
{
mesh.mesh = CreateQuad((uint32_t)deserializedEntity);
break;
}
case OpenEngine::PrimitiveType::Cube:
{
mesh.mesh = CreateCube((uint32_t)deserializedEntity);
break;
}
default:
break;
}
}
auto material_component = entity["MaterialComponent"];
if (material_component)
{
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
material.material.roughness = material_component["Roughness"].as<float>();
material.material.metallic = material_component["Metalic"].as<float>();
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
}
auto mesh = CreateCube((uint32_t)deserializedEntity);
deserializedEntity.AddComponent<MeshComponent>(mesh);
}
}