adding materials, adding serialization for meshes and materials, random fixes
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@@ -17,6 +17,7 @@ namespace OpenEngine {
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void SpriteOnImGuiRender(entt::registry& registry, entt::entity entity);
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void CameraOnImGuiRender(entt::registry& registry, entt::entity entity);
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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