Merge branch 'jolt' into 3d
This commit is contained in:
@@ -19,7 +19,8 @@ namespace OpenEngine {
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void MeshOnImGuiRender(entt::registry®istry, entt::entity entity);
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void MaterialOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BodyOnImGuiRender(entt::registry& registry, entt::entity entity);
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void ShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void SphereShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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void BoxShapeOnImGuiRender(entt::registry& registry, entt::entity entity);
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}
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#endif // EDITOR_COMPONENT_HPP
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@@ -1,6 +1,7 @@
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#include "imgui.h"
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#include "open_engine/renderer/renderer3d.hpp"
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#include "open_engine/scene/components.hpp"
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#include <Jolt/Physics/Body/MotionType.h>
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#include <editor_component.hpp>
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#include <entt/entity/fwd.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@@ -181,12 +182,11 @@ namespace OpenEngine {
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{
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auto& mesh_component = registry.get<MeshComponent>(entity);
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const char* items[] = { "Quad", "Cube" };
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static int item_selected_idx = 0;
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const char* items[] = { "None", "Quad", "Cube" };
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int item_selected_idx = (int)mesh_component.primitive_type;
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if (ImGui::BeginCombo("Mesh", items[item_selected_idx])) {
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for (int n = 0; n < 2; n++)
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{
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for (int n = 0; n < 3; n++) {
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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@@ -196,25 +196,26 @@ namespace OpenEngine {
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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if ((int)mesh_component.primitive_type == (item_selected_idx + 1))
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return;
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if ((int)mesh_component.primitive_type == (item_selected_idx))
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return;
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mesh_component.primitive_type = (PrimitiveType)(item_selected_idx + 1);
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switch (mesh_component.primitive_type) {
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case OpenEngine::PrimitiveType::Quad:
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{
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mesh_component.mesh = CreateQuad((uint32_t)entity);
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break;
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}
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case OpenEngine::PrimitiveType::Cube:
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{
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mesh_component.mesh = CreateCube((uint32_t)entity);
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break;
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}
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default:
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mesh_component.primitive_type = (PrimitiveType)(item_selected_idx);
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switch (mesh_component.primitive_type) {
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case OpenEngine::PrimitiveType::Quad:
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{
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mesh_component.mesh = CreateQuad((uint32_t)entity);
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break;
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}
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}
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case OpenEngine::PrimitiveType::Cube:
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{
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mesh_component.mesh = CreateCube((uint32_t)entity);
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break;
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}
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default:
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mesh_component.mesh = nullptr;
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break;
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}
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}
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@@ -233,16 +234,53 @@ namespace OpenEngine {
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{
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auto& body_comp = registry.get<PhysicsBodyComponent>(entity);
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const char* items[] = { "Static", "Kinematic", "Dynamic" };
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int item_selected_idx = body_comp.type;
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if (ImGui::BeginCombo("Body type", items[item_selected_idx])) {
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for (int n = 0; n < 3; n++)
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{
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const bool is_selected = (item_selected_idx == n);
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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body_comp.type = item_selected_idx;
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ImGui::SliderFloat("Linear damping", &body_comp.linear_damping, 0, 1);
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ImGui::SliderFloat("Angular damping", &body_comp.angular_damping, 0, 1);
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ImGui::SliderFloat("Gravity factor", &body_comp.gravity_factor, 0, 1);
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ImGui::SliderFloat("Bounciness", &body_comp.restitution, 0, 1);
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ImGui::SliderFloat("Friction", &body_comp.friction, 0, 1);
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}
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void ShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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void SphereShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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auto& shape_comp = registry.get<PhysicsShapeComponent>(entity);
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auto& sphere_comp = registry.get<SphereShapeComponent>(entity);
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ImGui::SliderFloat("Bounciness", &shape_comp.restitution, 0, 1);
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ImGui::SliderFloat("Friction", &shape_comp.friction, 0, 1);
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ImGui::DragFloat("Radius",
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&sphere_comp.radius,
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0.1f,
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0.11f, FLT_MAX,
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"%.2f",
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ImGuiSliderFlags_AlwaysClamp);
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}
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void BoxShapeOnImGuiRender(entt::registry ®istry, entt::entity entity)
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{
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auto& box_comp = registry.get<BoxShapeComponent>(entity);
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ImGui::DragFloat3("Size",
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glm::value_ptr(box_comp.size),
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0.1f,
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0.11f, FLT_MAX,
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"%.2f",
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ImGuiSliderFlags_AlwaysClamp);
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||||
}
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||||
}
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@@ -1,4 +1,3 @@
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#include "open_engine/scene/components.hpp"
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#include "open_engine/scene/entity.hpp"
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#include "editor_component.hpp"
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@@ -25,7 +24,8 @@ namespace OpenEngine {
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RegisterDrawer<MeshComponent>("Mesh", &MeshOnImGuiRender);
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RegisterDrawer<MaterialComponent>("Material", &MaterialOnImGuiRender);
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RegisterDrawer<PhysicsBodyComponent>("Physics Body", &BodyOnImGuiRender);
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RegisterDrawer<PhysicsShapeComponent>("Physics Shape", &ShapeOnImGuiRender);
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RegisterDrawer<SphereShapeComponent>("Sphere Shape", &SphereShapeOnImGuiRender);
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RegisterDrawer<BoxShapeComponent>("Box Shape", &BoxShapeOnImGuiRender);
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scene = context;
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selected_context = {};
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@@ -64,9 +64,14 @@ namespace OpenEngine {
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selected_context.AddComponent<PhysicsBodyComponent>();
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ImGui::CloseCurrentPopup();
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||||
}
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if (!selected_context.HasComponent<PhysicsShapeComponent>())
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if (ImGui::MenuItem("Physics shape")) {
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selected_context.AddComponent<PhysicsShapeComponent>();
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if (!selected_context.HasComponent<SphereShapeComponent>())
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if (ImGui::MenuItem("Sphere shape")) {
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selected_context.AddComponent<SphereShapeComponent>();
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ImGui::CloseCurrentPopup();
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}
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if (!selected_context.HasComponent<BoxShapeComponent>())
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if (ImGui::MenuItem("Box shape")) {
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selected_context.AddComponent<BoxShapeComponent>();
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ImGui::CloseCurrentPopup();
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}
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}
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18
imgui.ini
18
imgui.ini
@@ -1,6 +1,6 @@
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||||
[Window][WindowOverViewport_11111111]
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||||
Pos=0,24
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||||
Size=2552,1363
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||||
Size=1272,1363
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||||
Collapsed=0
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||||
|
||||
[Window][Debug##Default]
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||||
@@ -15,19 +15,19 @@ Collapsed=0
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||||
DockId=0x00000003,0
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||||
|
||||
[Window][Properties]
|
||||
Pos=2102,24
|
||||
Pos=822,24
|
||||
Size=450,805
|
||||
Collapsed=0
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||||
DockId=0x00000007,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=226,61
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||||
Size=1874,956
|
||||
Size=594,956
|
||||
Collapsed=0
|
||||
DockId=0x00000012,0
|
||||
|
||||
[Window][Dear ImGui Demo]
|
||||
Pos=2102,831
|
||||
Pos=822,831
|
||||
Size=450,556
|
||||
Collapsed=0
|
||||
DockId=0x00000008,0
|
||||
@@ -144,7 +144,7 @@ DockId=0x00000012,1
|
||||
|
||||
[Window][Assets]
|
||||
Pos=226,1019
|
||||
Size=1874,368
|
||||
Size=594,368
|
||||
Collapsed=0
|
||||
DockId=0x0000000C,0
|
||||
|
||||
@@ -156,12 +156,12 @@ DockId=0x0000000F,0
|
||||
|
||||
[Window][##play_state_bar]
|
||||
Pos=226,24
|
||||
Size=1874,35
|
||||
Size=594,35
|
||||
Collapsed=0
|
||||
DockId=0x00000011,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2552,1363 Split=X
|
||||
DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=1272,1363 Split=X
|
||||
DockNode ID=0x00000005 Parent=0x08BD597D SizeRef=820,1386 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=224,1386 Split=Y Selected=0xE601B12F
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=255,417 Selected=0x553E127E
|
||||
@@ -178,6 +178,6 @@ DockSpace ID=0x08BD597D Window=0x1BBC0F80 Pos=0,24 Size=2552,1363
|
||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=409,368 Selected=0x42C24103
|
||||
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=483,600 Selected=0x1BCA3180
|
||||
DockNode ID=0x00000006 Parent=0x08BD597D SizeRef=450,1386 Split=Y Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,810 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,559 Selected=0x5E5F7166
|
||||
DockNode ID=0x00000007 Parent=0x00000006 SizeRef=444,805 Selected=0x8C72BEA8
|
||||
DockNode ID=0x00000008 Parent=0x00000006 SizeRef=444,556 Selected=0x5E5F7166
|
||||
|
||||
|
||||
@@ -74,3 +74,5 @@ add_subdirectory(vendor/glad
|
||||
)
|
||||
|
||||
add_subdirectory("vendor/nativefiledialog-extended")
|
||||
|
||||
target_compile_options(open_engine PRIVATE -msse4.1 -msse4.2 -mavx -mavx2)
|
||||
|
||||
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
36
open_engine/include/open_engine/core/uuid.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#ifndef UUID_HPP
|
||||
#define UUID_HPP
|
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|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
class UUID
|
||||
{
|
||||
public:
|
||||
UUID();
|
||||
UUID(uint64_t uuid);
|
||||
UUID(const UUID&) = default;
|
||||
|
||||
operator uint64_t() const { return uuid; };
|
||||
|
||||
private:
|
||||
uint64_t uuid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace std {
|
||||
|
||||
template<>
|
||||
struct hash<OpenEngine::UUID>
|
||||
{
|
||||
std::size_t operator()(const OpenEngine::UUID& uuid) const
|
||||
{
|
||||
return hash<uint64_t>()((uint64_t)uuid);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // UUID_HPP
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <Jolt/Physics/Body/BodyActivationListener.h>
|
||||
|
||||
#include <cstdarg>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
using namespace JPH;
|
||||
using namespace JPH::literals;
|
||||
@@ -73,6 +74,8 @@ namespace BroadPhaseLayers
|
||||
static constexpr uint NUM_LAYERS(2);
|
||||
};
|
||||
|
||||
inline JPH::Vec3 ToJolt(const glm::vec3& v) { return JPH::Vec3(v.x, v.y, v.z); };
|
||||
|
||||
class BPLayerInterfaceImpl final : public BroadPhaseLayerInterface
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace OpenEngine {
|
||||
class UniformBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~UniformBuffer() {}
|
||||
virtual ~UniformBuffer() = default;
|
||||
virtual void SetData(const void* data, uint32_t size,
|
||||
uint32_t offset = 0) = 0;
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#ifndef COMPONENTS_HPP
|
||||
#define COMPONENTS_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/scene/scene_camera.hpp"
|
||||
#include "open_engine/renderer/texture.hpp"
|
||||
#include "open_engine/renderer/renderer3d.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Body/BodyInterface.h>
|
||||
@@ -28,6 +28,15 @@
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
struct IDComponent
|
||||
{
|
||||
UUID id;
|
||||
|
||||
IDComponent() = default;
|
||||
IDComponent(const IDComponent&) = default;
|
||||
IDComponent(const UUID& uuid) : id(uuid) {};
|
||||
};
|
||||
|
||||
struct TagComponent
|
||||
{
|
||||
std::string tag;
|
||||
@@ -74,6 +83,8 @@ namespace OpenEngine {
|
||||
CameraComponent(const CameraComponent&) = default;
|
||||
};
|
||||
|
||||
class NativeScriptableEntity;
|
||||
|
||||
struct NativeScriptComponent
|
||||
{
|
||||
NativeScriptableEntity* instance = nullptr;
|
||||
@@ -81,9 +92,6 @@ namespace OpenEngine {
|
||||
NativeScriptableEntity* (*InstanciateScript)();
|
||||
void (*DestroyInstanceScript)(NativeScriptComponent*);
|
||||
|
||||
void OnImGuiRender(Entity& entity)
|
||||
{};
|
||||
|
||||
template <typename T>
|
||||
void Bind()
|
||||
{
|
||||
@@ -119,30 +127,32 @@ namespace OpenEngine {
|
||||
|
||||
struct PhysicsBodyComponent
|
||||
{
|
||||
enum class BodyType { Static = 0, Kinematic, Dynamic };
|
||||
|
||||
BodyID body;
|
||||
|
||||
BodyType type = BodyType::Dynamic;
|
||||
|
||||
float linear_damping = 0.05f;
|
||||
float angular_damping = 0.05f;
|
||||
float gravity_factor = 1.0f;
|
||||
float restitution = 0.8f;
|
||||
float friction = 0.5f;
|
||||
|
||||
EActivation initial_activation_state = EActivation::Activate;
|
||||
int type = (int)EMotionType::Static;
|
||||
int initial_activation_state = (int)EActivation::Activate;
|
||||
int layer = (int)Layers::MOVING;
|
||||
|
||||
PhysicsBodyComponent() = default;
|
||||
PhysicsBodyComponent(const PhysicsBodyComponent&) = default;
|
||||
};
|
||||
|
||||
struct PhysicsShapeComponent
|
||||
// TODO: Let's add more shapes
|
||||
struct BoxShapeComponent
|
||||
{
|
||||
ShapeRefC shape;
|
||||
|
||||
float restitution = 0.8f;
|
||||
float friction = 0.5f;
|
||||
glm::vec3 size = { 1.0f, 1.0f, 1.0f };
|
||||
};
|
||||
|
||||
struct SphereShapeComponent
|
||||
{
|
||||
float radius = 1.0f;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // COMPONENTS_HPP
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
#include "open_engine/core.hpp"
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/scene/components.hpp"
|
||||
#include "open_engine/scene/scene.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
@@ -48,6 +50,8 @@ namespace OpenEngine {
|
||||
return scene->registry.all_of<T>(handle);
|
||||
};
|
||||
|
||||
UUID GetUUID() { return GetComponents<IDComponent>().id; };
|
||||
|
||||
operator bool() const { return handle != entt::null; };
|
||||
operator entt::entity() const { return handle; };
|
||||
operator uint32_t() const { return (uint32_t)handle; };
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
#define NATIVE_SCRIPTABLE_ENTITY_HPP
|
||||
|
||||
#include "open_engine/scene/native_scriptable_entity.hpp"
|
||||
#include "open_engine/scene/entity.hpp"
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef SCENE_HPP
|
||||
#define SCENE_HPP
|
||||
|
||||
#include "open_engine/core/uuid.hpp"
|
||||
#include "open_engine/renderer/editor_camera.hpp"
|
||||
#include "open_engine/physics.hpp"
|
||||
|
||||
@@ -18,11 +19,13 @@ namespace OpenEngine {
|
||||
public:
|
||||
Scene() = default;
|
||||
~Scene() = default;
|
||||
Scene(Scene& other) {};
|
||||
|
||||
void OnRuntimeStart();
|
||||
void OnRuntimeStop();
|
||||
|
||||
Entity CreateEntity(const std::string& name = std::string());
|
||||
Entity CreateEntityWithUUID(UUID uuid, const std::string& name = std::string());
|
||||
void DeleteEntity(entt::entity entity);
|
||||
void MarkEntityForDeletion(Entity entity);
|
||||
|
||||
@@ -52,8 +55,6 @@ namespace OpenEngine {
|
||||
|
||||
std::vector<entt::entity> pending_deletion;
|
||||
|
||||
//BodyID sphere_id;
|
||||
|
||||
friend class SceneSerializer;
|
||||
friend class Entity;
|
||||
};
|
||||
|
||||
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
24
open_engine/src/open_engine/core/uuid.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include <cstdint>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <core/uuid.hpp>
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static std::random_device s_random_device;
|
||||
static std::mt19937_64 s_engine(s_random_device());
|
||||
static std::uniform_int_distribution<uint64_t> s_uniform_distribution;
|
||||
|
||||
UUID::UUID()
|
||||
: uuid(s_uniform_distribution(s_engine))
|
||||
{
|
||||
}
|
||||
|
||||
UUID::UUID(uint64_t uuid)
|
||||
: uuid(uuid)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
@@ -38,7 +38,9 @@ namespace OpenEngine {
|
||||
|
||||
tmp_allocator = CreateRef<TempAllocatorImpl>(10 * 1024 * 1024);
|
||||
|
||||
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs, cMaxPhysicsBarriers, thread::hardware_concurrency() - 1);
|
||||
job_system = CreateRef<JobSystemThreadPool>(cMaxPhysicsJobs,
|
||||
cMaxPhysicsBarriers,
|
||||
thread::hardware_concurrency() - 1);
|
||||
|
||||
physics_system.Init(
|
||||
1024,
|
||||
@@ -49,10 +51,10 @@ namespace OpenEngine {
|
||||
object_vs_broadphase_layer_filter,
|
||||
object_vs_object_layer_filter);
|
||||
|
||||
physics_system.SetBodyActivationListener(&body_activation_listener);
|
||||
physics_system.SetContactListener(&contact_listener);
|
||||
//physics_system.SetBodyActivationListener(&body_activation_listener);
|
||||
//physics_system.SetContactListener(&contact_listener);
|
||||
|
||||
// TODO: Move out of here and check the comment on Jolt's example
|
||||
// TODO: Check the comment on Jolt's example
|
||||
physics_system.OptimizeBroadPhase();
|
||||
}
|
||||
|
||||
|
||||
@@ -205,8 +205,10 @@ namespace OpenEngine {
|
||||
|
||||
void Renderer3D::Shutdown()
|
||||
{
|
||||
renderer_data.camera_uniform_buffer.reset();
|
||||
renderer_data.color_shader_3d.reset();
|
||||
renderer_data.camera_uniform_buffer.reset();
|
||||
renderer_data.transform_uniform_buffer.reset();
|
||||
renderer_data.material_uniform_buffer.reset();
|
||||
}
|
||||
|
||||
void Renderer3D::BeginScene(const SceneCamera& camera, const glm::mat4& transform)
|
||||
|
||||
@@ -1,69 +1,87 @@
|
||||
#include "logging.hpp"
|
||||
#include "physics.hpp"
|
||||
#include "ref_scope.hpp"
|
||||
#include <Jolt/Physics/Body/MotionType.h>
|
||||
#include <Jolt/Physics/Collision/ObjectLayer.h>
|
||||
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
||||
#include <pch.hpp>
|
||||
|
||||
#include <renderer/renderer3d.hpp>
|
||||
#include <scene/components.hpp>
|
||||
#include <open_engine/scene/native_scriptable_entity.hpp>
|
||||
#include <scene/entity.hpp>
|
||||
#include <scene/scene.hpp>
|
||||
#include <core/time.hpp>
|
||||
|
||||
#include <Jolt/Physics/Collision/Shape/Shape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/EActivation.h>
|
||||
#include <Jolt/Math/Real.h>
|
||||
#include <Jolt/Math/Quat.h>
|
||||
#include <cstdint>
|
||||
#include <entt/entity/fwd.hpp>
|
||||
|
||||
namespace OpenEngine {
|
||||
|
||||
static Ref<ShapeSettings> CreateShape(entt::registry& reg, entt::entity e)
|
||||
{
|
||||
if (reg.any_of<BoxShapeComponent>(e)) {
|
||||
auto& c = reg.get<BoxShapeComponent>(e);
|
||||
return CreateRef<BoxShapeSettings>(ToJolt(c.size * 0.5f));
|
||||
}
|
||||
if (reg.any_of<SphereShapeComponent>(e)) {
|
||||
auto& c = reg.get<SphereShapeComponent>(e);
|
||||
return CreateRef<SphereShapeSettings>(c.radius);
|
||||
}
|
||||
|
||||
OE_CORE_ERROR("Entity has no shape component!");
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
void Scene::OnRuntimeStart()
|
||||
{
|
||||
body_interface = &physics_engine.GetBodyInterface();
|
||||
|
||||
BoxShapeSettings floor_shape_settings(Vec3(100.0f, 1.0f, 100.0f));
|
||||
floor_shape_settings.SetEmbedded(); // A ref counted object on the stack (base class RefTarget) should be marked as such to prevent it from being freed when its reference count goes to 0.
|
||||
|
||||
// Create the shape
|
||||
ShapeSettings::ShapeResult floor_shape_result = floor_shape_settings.Create();
|
||||
ShapeRefC floor_shape = floor_shape_result.Get(); // We don't expect an error here, but you can check floor_shape_result for HasError() / GetError()
|
||||
|
||||
// Create the settings for the body itself. Note that here you can also set other properties like the restitution / friction.
|
||||
BodyCreationSettings floor_settings(floor_shape, RVec3(0.0_r, -1.0_r, 0.0_r), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING);
|
||||
|
||||
// Create the actual rigid body
|
||||
Body *floor = body_interface->CreateBody(floor_settings); // Note that if we run out of bodies this can return nullptr
|
||||
|
||||
// Add it to the world
|
||||
body_interface->AddBody(floor->GetID(), EActivation::DontActivate);
|
||||
|
||||
auto view = registry.view<PhysicsBodyComponent>();
|
||||
// TODO: Cleanup components aquisition
|
||||
auto view = registry.view<TransformComponent, PhysicsBodyComponent>();
|
||||
for (auto e : view) {
|
||||
Entity entity = { e, this };
|
||||
|
||||
TransformComponent* tc;
|
||||
if (entity.HasComponent<TransformComponent>())
|
||||
tc = &entity.GetComponents<TransformComponent>();
|
||||
auto shape_settings = CreateShape(registry, e);
|
||||
if (!shape_settings)
|
||||
shape_settings = CreateRef<BoxShapeSettings>(Vec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
auto shape_result = shape_settings->Create();
|
||||
if (shape_result.HasError()) {
|
||||
OE_CORE_ERROR("Shape creation failed: {}", shape_result.GetError().c_str());
|
||||
continue;
|
||||
}
|
||||
ShapeRefC shape = shape_result.Get();
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
auto& tc = entity.GetComponents<TransformComponent>();
|
||||
|
||||
PhysicsShapeComponent* psc;
|
||||
if (entity.HasComponent<PhysicsShapeComponent>())
|
||||
psc = &entity.GetComponents<PhysicsShapeComponent>();
|
||||
glm::vec3& pos = tc.translation;
|
||||
glm::vec3& scale = tc.scale;
|
||||
glm::vec3& rot = tc.rotation;
|
||||
|
||||
glm::vec3& pos = tc->translation;
|
||||
Quat quat = Quat::sEulerAngles(Vec3(rot.x, rot.y, rot.z));
|
||||
BodyCreationSettings settings(
|
||||
new BoxShape(Vec3(0.5f, 0.5f, 0.5f)),
|
||||
shape,
|
||||
//new BoxShape(Vec3(scale.x * 0.5, scale.y * 0.5f, scale.z * 0.5f)),
|
||||
Vec3(pos.x, pos.y, pos.z),
|
||||
Quat::sIdentity(),
|
||||
EMotionType::Dynamic,
|
||||
Layers::MOVING);
|
||||
quat,
|
||||
(EMotionType)pbc.type,
|
||||
pbc.layer);
|
||||
|
||||
settings.mLinearDamping = pbc.linear_damping;
|
||||
settings.mAngularDamping = pbc.angular_damping;
|
||||
settings.mGravityFactor = pbc.gravity_factor;
|
||||
settings.mRestitution = pbc.restitution;
|
||||
settings.mFriction = pbc.friction;
|
||||
settings.mObjectLayer = (ObjectLayer)pbc.layer;
|
||||
|
||||
settings.mRestitution = psc->restitution;
|
||||
settings.mFriction = psc->friction;
|
||||
|
||||
pbc.body = body_interface->CreateAndAddBody(settings, EActivation::Activate);
|
||||
pbc.body = body_interface->CreateAndAddBody(settings, (EActivation)pbc.initial_activation_state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,15 +93,21 @@ namespace OpenEngine {
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
physics_engine.GetBodyInterface().RemoveBody(pbc.body);
|
||||
physics_engine.GetBodyInterface().DestroyBody(pbc.body);
|
||||
body_interface->RemoveBody(pbc.body);
|
||||
body_interface->DestroyBody(pbc.body);
|
||||
}
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntity(const std::string& name)
|
||||
{
|
||||
return CreateEntityWithUUID(UUID(), name);
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntityWithUUID(UUID uuid, const std::string& name)
|
||||
{
|
||||
Entity entity = { registry.create(), this };
|
||||
|
||||
entity.AddComponent<IDComponent>(uuid);
|
||||
auto& tag = entity.AddComponent<TagComponent>();
|
||||
tag.tag = name.empty() ? "Entity" : name;
|
||||
|
||||
@@ -150,15 +174,8 @@ namespace OpenEngine {
|
||||
|
||||
body_interface->SetPosition(body.body, { pos.x, pos.y, pos.z }, EActivation::Activate);
|
||||
|
||||
PhysicsShapeComponent* shape;
|
||||
if (entity.HasComponent<PhysicsShapeComponent>()) {
|
||||
shape = &entity.GetComponents<PhysicsShapeComponent>();
|
||||
|
||||
body_interface->SetRestitution(body.body, shape->restitution);
|
||||
body_interface->SetFriction(body.body, shape->friction);
|
||||
body_interface->SetGravityFactor(body.body, body.gravity_factor);
|
||||
}
|
||||
|
||||
body_interface->SetRestitution(body.body, body.restitution);
|
||||
body_interface->SetFriction(body.body, body.friction);
|
||||
}
|
||||
|
||||
OnUpdatePhysics();
|
||||
@@ -169,10 +186,17 @@ namespace OpenEngine {
|
||||
auto& transform = entity.GetComponents<TransformComponent>();
|
||||
auto& body = entity.GetComponents<PhysicsBodyComponent>();
|
||||
|
||||
auto position = physics_engine.GetBodyInterface().GetPosition(body.body);
|
||||
auto position = body_interface->GetPosition(body.body);
|
||||
auto rotation = body_interface->GetRotation(body.body).GetEulerAngles();
|
||||
transform.translation.x = position.GetX();
|
||||
transform.translation.y = position.GetY();
|
||||
transform.translation.z = position.GetZ();
|
||||
|
||||
transform.rotation.x = rotation.GetX();
|
||||
transform.rotation.y = rotation.GetY();
|
||||
transform.rotation.z = rotation.GetZ();
|
||||
|
||||
body_interface->SetGravityFactor(body.body, body.gravity_factor);
|
||||
}
|
||||
|
||||
SceneCamera* main_camera = nullptr;
|
||||
@@ -194,14 +218,13 @@ namespace OpenEngine {
|
||||
|
||||
auto view = registry.view<TransformComponent, MeshComponent>();
|
||||
|
||||
for (const auto& entity : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(entity);
|
||||
for (const auto& e : view) {
|
||||
auto [transform, mesh] = view.get<TransformComponent, MeshComponent>(e);
|
||||
Entity entity(e, this);
|
||||
|
||||
Material material;
|
||||
|
||||
Entity _entity(entity, this);
|
||||
if (_entity.HasComponent<MaterialComponent>())
|
||||
material = _entity.GetComponents<MaterialComponent>().material;
|
||||
if (entity.HasComponent<MaterialComponent>())
|
||||
material = entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
/*
|
||||
@@ -234,7 +257,8 @@ namespace OpenEngine {
|
||||
if (_entity.HasComponent<MaterialComponent>())
|
||||
material = _entity.GetComponents<MaterialComponent>().material;
|
||||
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
if (mesh.mesh)
|
||||
Renderer3D::DrawMesh(mesh.mesh, material, GetTransformFromComp(transform));
|
||||
}
|
||||
|
||||
Renderer3D::EndScene();
|
||||
@@ -315,7 +339,17 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<PhysicsShapeComponent>(Entity entity, PhysicsShapeComponent& component)
|
||||
void Scene::OnComponentAdded<SphereShapeComponent>(Entity entity, SphereShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<BoxShapeComponent>(Entity entity, BoxShapeComponent& component)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Scene::OnComponentAdded<IDComponent>(Entity entity, IDComponent& component)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,8 +88,10 @@ namespace OpenEngine {
|
||||
|
||||
static void SerializeEntity(YAML::Emitter& out, Entity entity)
|
||||
{
|
||||
OE_CORE_ASSERT(entity.HasComponent<IDComponent>(), "Entity is missing UUID.");
|
||||
|
||||
out << YAML::BeginMap;
|
||||
out << YAML::Key << "Entity" << YAML::Value << "412741205"; // Needs random
|
||||
out << YAML::Key << "Entity" << YAML::Value << entity.GetUUID(); // Needs random
|
||||
|
||||
if (entity.HasComponent<TagComponent>())
|
||||
{
|
||||
@@ -115,8 +117,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // TransformComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<CameraComponent>())
|
||||
{
|
||||
if (entity.HasComponent<CameraComponent>()) {
|
||||
out << YAML::Key << "CameraComponent";
|
||||
out << YAML::BeginMap; // CameraComponent
|
||||
|
||||
@@ -151,8 +152,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // SpriteRendererComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MeshComponent>())
|
||||
{
|
||||
if (entity.HasComponent<MeshComponent>()) {
|
||||
out << YAML::Key << "MeshComponent";
|
||||
out << YAML::BeginMap; // MeshComponent
|
||||
|
||||
@@ -162,8 +162,7 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // MeshComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<MaterialComponent>())
|
||||
{
|
||||
if (entity.HasComponent<MaterialComponent>()) {
|
||||
out << YAML::Key << "MaterialComponent";
|
||||
out << YAML::BeginMap; // MaterialComponent
|
||||
|
||||
@@ -177,6 +176,44 @@ namespace OpenEngine {
|
||||
out << YAML::EndMap; // MaterialComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<PhysicsBodyComponent>()) {
|
||||
out << YAML::Key << "PhysicsBodyComponent";
|
||||
out << YAML::BeginMap; // PhysicsBodyComponent
|
||||
|
||||
auto& pbc = entity.GetComponents<PhysicsBodyComponent>();
|
||||
out << YAML::Key << "LinearDamping" << YAML::Value << pbc.linear_damping;
|
||||
out << YAML::Key << "AngularDamping" << YAML::Value << pbc.angular_damping;
|
||||
out << YAML::Key << "GravityFactor" << YAML::Value << pbc.gravity_factor;
|
||||
out << YAML::Key << "Restitution" << YAML::Value << pbc.restitution;
|
||||
out << YAML::Key << "Friction" << YAML::Value << pbc.friction;
|
||||
|
||||
out << YAML::Key << "Type" << YAML::Value << pbc.type;
|
||||
out << YAML::Key << "ActivationState" << YAML::Value << pbc.initial_activation_state;
|
||||
out << YAML::Key << "Layer" << YAML::Value << pbc.layer;
|
||||
|
||||
out << YAML::EndMap; // PhysicsBodyComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<BoxShapeComponent>()) {
|
||||
out << YAML::Key << "BoxShapeComponent";
|
||||
out << YAML::BeginMap; //BoxShapeComponent
|
||||
|
||||
auto& bsc = entity.GetComponents<BoxShapeComponent>();
|
||||
out << YAML::Key << "Size" << YAML::Value << bsc.size;
|
||||
|
||||
out << YAML::EndMap; //BoxShapeComponent
|
||||
}
|
||||
|
||||
if (entity.HasComponent<SphereShapeComponent>()) {
|
||||
out << YAML::Key << "SphereShapeComponent";
|
||||
out << YAML::BeginMap; //SphereShapeComponent
|
||||
|
||||
auto& ssc = entity.GetComponents<SphereShapeComponent>();
|
||||
out << YAML::Key << "Radius" << YAML::Value << ssc.radius;
|
||||
|
||||
out << YAML::EndMap; //SphereShapeComponent
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
}
|
||||
|
||||
@@ -223,7 +260,7 @@ namespace OpenEngine {
|
||||
{
|
||||
for (auto entity : entities)
|
||||
{
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>(); // TODO
|
||||
uint64_t uuid = entity["Entity"].as<uint64_t>();
|
||||
|
||||
std::string name;
|
||||
auto tagComponent = entity["TagComponent"];
|
||||
@@ -232,7 +269,7 @@ namespace OpenEngine {
|
||||
|
||||
OE_CORE_TRACE("Deserialized entity with ID = {0}, name = {1}", uuid, name);
|
||||
|
||||
Entity deserializedEntity = context->CreateEntity(name);
|
||||
Entity deserializedEntity = context->CreateEntityWithUUID(uuid, name);
|
||||
|
||||
auto transformComponent = entity["TransformComponent"];
|
||||
if (transformComponent)
|
||||
@@ -292,8 +329,7 @@ namespace OpenEngine {
|
||||
}
|
||||
|
||||
auto material_component = entity["MaterialComponent"];
|
||||
if (material_component)
|
||||
{
|
||||
if (material_component) {
|
||||
auto& material = deserializedEntity.AddComponent<MaterialComponent>();
|
||||
material.material.albedo = material_component["Albedo"].as<glm::vec4>();
|
||||
material.material.roughness = material_component["Roughness"].as<float>();
|
||||
@@ -301,6 +337,35 @@ namespace OpenEngine {
|
||||
material.material.ambient_strength = material_component["AmbiantStrength"].as<float>();
|
||||
material.material.specular_strength = material_component["SpecularStrength"].as<float>();
|
||||
}
|
||||
|
||||
auto physics_body_component = entity["PhysicsBodyComponent"];
|
||||
if (physics_body_component) {
|
||||
auto& pbc = deserializedEntity.AddComponent<PhysicsBodyComponent>();
|
||||
|
||||
pbc.linear_damping = physics_body_component["LinearDamping"].as<float>();
|
||||
pbc.angular_damping = physics_body_component["AngularDamping"].as<float>();
|
||||
pbc.gravity_factor = physics_body_component["GravityFactor"].as<float>();
|
||||
pbc.restitution = physics_body_component["Restitution"].as<float>();
|
||||
pbc.friction = physics_body_component["Friction"].as<float>();
|
||||
|
||||
pbc.type = physics_body_component["Type"].as<int>();
|
||||
pbc.initial_activation_state = physics_body_component["ActivationState"].as<int>();
|
||||
pbc.layer = physics_body_component["Layer"].as<int>();
|
||||
}
|
||||
|
||||
auto box_shape_component = entity["BoxShapeComponent"];
|
||||
if (box_shape_component) {
|
||||
auto& bsc = deserializedEntity.AddComponent<BoxShapeComponent>();
|
||||
|
||||
bsc.size = box_shape_component["Size"].as<glm::vec3>();
|
||||
}
|
||||
|
||||
auto sphere_shape_component = entity["SphereShapeComponent"];
|
||||
if (sphere_shape_component) {
|
||||
auto& ssc = deserializedEntity.AddComponent<SphereShapeComponent>();
|
||||
|
||||
ssc.radius = sphere_shape_component["Radius"].as<float>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user