editor setup
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@@ -5,6 +5,8 @@
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#include <dlfcn.h>
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#include "imgui.h"
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#include "open_engine/core/time.hpp"
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#include "open_engine/logging.hpp"
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#include "open_engine/renderer/renderer2d.hpp"
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#include <glm/ext/matrix_transform.hpp>
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@@ -49,13 +51,20 @@ class Sandbox2DLayer : public OpenEngine::Layer
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OpenEngine::RenderCommand::Clear();
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OpenEngine::Renderer2D::BeginScene(camera.GetCamera());
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}
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static float angle = 0.0f;
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float ts = OpenEngine::Time::DeltaTime();
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if (angle >= 360)
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angle = 0;
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angle += (ts * 500.0f);
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{
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OE_PROFILE_SCOPE("Drawing Quads");
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OpenEngine::Transform tr1 = {glm::vec3(0.5f, 0.5f, -0.2f), glm::vec3(0.3f), 20.0f};
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OpenEngine::Transform tr2 = {glm::vec3(-0.2f, -0.2f, -0.1f), glm::vec3(0.5f, 0.2f, 1.0f), 10.0f};
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OpenEngine::Transform tr3 = {glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, 1.0f, 1.0f), 45.0f};
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OpenEngine::Transform tr1 = {glm::vec3(0.5f, 0.5f, 0.2f), glm::vec3(0.3f), 20.0f};
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OpenEngine::Transform tr2 = {glm::vec3(-0.2f, -0.2f, 0.1f), glm::vec3(0.5f, 0.2f, 1.0f), angle};
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OpenEngine::Transform tr3 = {glm::vec3(0.0f, 0.0f, -0.1f), glm::vec3(1.0f, 1.0f, 1.0f), 45.0f};
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OpenEngine::Renderer2D::DrawQuad({glm::vec3(0.5f, 0.5f, 1.0f), glm::vec3(0.3f), 20.0f}, glm::vec4(color[0], color[1], color[2], color[3]));
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OpenEngine::Renderer2D::DrawQuad({glm::vec3(0.5f, 0.5f, 0.0f), glm::vec3(0.3f), 20.0f}, glm::vec4(color[0], color[1], color[2], color[3]));
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OpenEngine::Renderer2D::DrawQuad(tr2, {0.5f, 0.3f, 0.8f, 1.0f});
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OpenEngine::Renderer2D::DrawQuad(tr3, face);
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}
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